Ticket #10200: btrace.txt

File btrace.txt, 548.2 KB (added by dafioram, 7 years ago)

sound2 crashes

Line 
1 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
2Write to selector (sound2:client): change 0000:0000 to 0000:0000
3Break on sound2::client (in [0001:1ffd])
4Call stack (current base: 0x0):
5 0: script 0 - SHIVERS::replay()
6 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7 1: script 0 - SHIVERS::doit()
8 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9 2: script 64994 - Game::doit()
10 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
11 3: script 64996 - User::doit()
12 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
13 4: script 64996 - User::handleEvent(0013:04e7)
14 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
15 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
16 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
17 6: script 0 - efExitRight::handleEvent(0011:0992)
18 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
19 7: script 23090 - rm23v090::newRoom(0000:5a50)
20 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
21 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
22 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
23 9: script 64989 - sound2::play(0000:0005, 0000:0010)
24 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
25Write to selector (sound2:client): change 0000:0000 to 0000:0010
26Break on sound2::client (in [0001:1ffd])
27Call stack (current base: 0x0):
28 0: script 0 - SHIVERS::replay()
29 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
30 1: script 0 - SHIVERS::doit()
31 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
32 2: script 64994 - Game::doit()
33 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
34 3: script 64994 - SHIVERS::newRoom(0000:5a32)
35 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
36 4: script 0 - SHIVERS::startRoom(0000:5a32)
37 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
38 5: script 64994 - Game::startRoom(0000:5a32)
39 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
40 6: script 23090 - rm23v090::init()
41 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
42 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
43 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
44 8: script 64989 - sound2::play(0000:0072, 0000:0000)
45 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
46Write to selector (sound2:client): change 0000:0010 to 0000:0000
47Break on sound2::client (in [0001:1ffd])
48Call stack (current base: 0x0):
49 0: script 0 - SHIVERS::replay()
50 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
51 1: script 0 - SHIVERS::doit()
52 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
53 2: script 64994 - Game::doit()
54 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
55 3: script 64994 - SHIVERS::newRoom(0000:5a32)
56 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
57 4: script 0 - SHIVERS::startRoom(0000:5a32)
58 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
59 5: script 64994 - Game::startRoom(0000:5a32)
60 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
61 6: script 23090 - rm23v090::init()
62 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
63 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
64 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
65 8: script 64989 - sound2::play(0000:0072, 0000:0000)
66 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
67Write to selector (sound2:client): change 0000:0000 to 0000:0000
68Break on sound1::client (in [0001:1fc7])
69Call stack (current base: 0x0):
70 0: script 0 - SHIVERS::replay()
71 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
72 1: script 0 - SHIVERS::doit()
73 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
74 2: script 64994 - Game::doit()
75 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
76 3: script 64994 - SHIVERS::newRoom(0000:5a32)
77 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
78 4: script 0 - SHIVERS::startRoom(0000:5a32)
79 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
80 5: script 64994 - Game::startRoom(0000:5a32)
81 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
82 6: script 23090 - rm23v090::init()
83 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
84 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
85 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
86 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
87 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
88Write to selector (sound1:client): change 0000:0000 to 0000:0000
89Break on sound1::client (in [0001:1fc7])
90Call stack (current base: 0x0):
91 0: script 0 - SHIVERS::replay()
92 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
93 1: script 0 - SHIVERS::doit()
94 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
95 2: script 64994 - Game::doit()
96 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
97 3: script 64996 - User::doit()
98 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
99 4: script 64996 - User::handleEvent(0013:04e7)
100 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
101 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
102 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
103 6: script 0 - efExitRight::handleEvent(0011:0992)
104 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
105 7: script 23090 - rm23v090::newRoom(0000:5a50)
106 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
107 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
108 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
109 9: script 64989 - sound1::play(0000:0000, 0000:0000)
110 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
111Write to selector (sound1:client): change 0000:0000 to 0000:0000
112Break on sound1::client (in [0001:1fc7])
113Call stack (current base: 0x0):
114 0: script 0 - SHIVERS::replay()
115 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
116 1: script 0 - SHIVERS::doit()
117 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
118 2: script 64994 - Game::doit()
119 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
120 3: script 64996 - User::doit()
121 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
122 4: script 64996 - User::handleEvent(0013:04e7)
123 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
124 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
125 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
126 6: script 0 - efExitRight::handleEvent(0011:0992)
127 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
128 7: script 23090 - rm23v090::newRoom(0000:5a50)
129 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
130 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
131 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
132 9: script 64989 - sound1::play(0000:0000, 0000:0000)
133 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
134Write to selector (sound1:client): change 0000:0000 to 0000:0000
135Break on sound1::client (in [0001:1fc7])
136Call stack (current base: 0x0):
137 0: script 0 - SHIVERS::replay()
138 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
139 1: script 0 - SHIVERS::doit()
140 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
141 2: script 64994 - Game::doit()
142 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
143 3: script 64996 - User::doit()
144 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
145 4: script 64996 - User::handleEvent(0013:04e7)
146 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
147 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
148 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
149 6: script 0 - efExitRight::handleEvent(0011:0992)
150 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
151 7: script 23090 - rm23v090::newRoom(0000:5a50)
152 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
153 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
154 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
155 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
156 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
157Write to selector (sound1:client): change 0000:0000 to 0000:0000
158Break on sound2::client (in [0001:1ffd])
159Call stack (current base: 0x0):
160 0: script 0 - SHIVERS::replay()
161 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
162 1: script 0 - SHIVERS::doit()
163 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
164 2: script 64994 - Game::doit()
165 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
166 3: script 64996 - User::doit()
167 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
168 4: script 64996 - User::handleEvent(0013:04e7)
169 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
170 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
171 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
172 6: script 0 - efExitRight::handleEvent(0011:0992)
173 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
174 7: script 23090 - rm23v090::newRoom(0000:5a50)
175 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
176 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
177 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
178 9: script 64989 - sound2::play(0000:0005, 0000:0010)
179 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
180Write to selector (sound2:client): change 0000:0000 to 0000:0000
181Break on sound2::client (in [0001:1ffd])
182Call stack (current base: 0x0):
183 0: script 0 - SHIVERS::replay()
184 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
185 1: script 0 - SHIVERS::doit()
186 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
187 2: script 64994 - Game::doit()
188 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
189 3: script 64996 - User::doit()
190 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
191 4: script 64996 - User::handleEvent(0013:04e7)
192 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
193 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
194 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
195 6: script 0 - efExitRight::handleEvent(0011:0992)
196 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
197 7: script 23090 - rm23v090::newRoom(0000:5a50)
198 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
199 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
200 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
201 9: script 64989 - sound2::play(0000:0005, 0000:0010)
202 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
203Write to selector (sound2:client): change 0000:0000 to 0000:0010
204Break on sound2::client (in [0001:1ffd])
205Call stack (current base: 0x0):
206 0: script 0 - SHIVERS::replay()
207 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
208 1: script 0 - SHIVERS::doit()
209 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
210 2: script 64994 - Game::doit()
211 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
212 3: script 64994 - SHIVERS::newRoom(0000:5a32)
213 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
214 4: script 0 - SHIVERS::startRoom(0000:5a32)
215 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
216 5: script 64994 - Game::startRoom(0000:5a32)
217 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
218 6: script 23090 - rm23v090::init()
219 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
220 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
221 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
222 8: script 64989 - sound2::play(0000:0072, 0000:0000)
223 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
224Write to selector (sound2:client): change 0000:0010 to 0000:0000
225Break on sound2::client (in [0001:1ffd])
226Call stack (current base: 0x0):
227 0: script 0 - SHIVERS::replay()
228 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
229 1: script 0 - SHIVERS::doit()
230 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
231 2: script 64994 - Game::doit()
232 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
233 3: script 64994 - SHIVERS::newRoom(0000:5a32)
234 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
235 4: script 0 - SHIVERS::startRoom(0000:5a32)
236 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
237 5: script 64994 - Game::startRoom(0000:5a32)
238 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
239 6: script 23090 - rm23v090::init()
240 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
241 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
242 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
243 8: script 64989 - sound2::play(0000:0072, 0000:0000)
244 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
245Write to selector (sound2:client): change 0000:0000 to 0000:0000
246Break on sound1::client (in [0001:1fc7])
247Call stack (current base: 0x0):
248 0: script 0 - SHIVERS::replay()
249 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
250 1: script 0 - SHIVERS::doit()
251 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
252 2: script 64994 - Game::doit()
253 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
254 3: script 64994 - SHIVERS::newRoom(0000:5a32)
255 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
256 4: script 0 - SHIVERS::startRoom(0000:5a32)
257 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
258 5: script 64994 - Game::startRoom(0000:5a32)
259 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
260 6: script 23090 - rm23v090::init()
261 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
262 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
263 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
264 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
265 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
266Write to selector (sound1:client): change 0000:0000 to 0000:0000
267Break on sound1::client (in [0001:1fc7])
268Call stack (current base: 0x0):
269 0: script 0 - SHIVERS::replay()
270 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
271 1: script 0 - SHIVERS::doit()
272 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
273 2: script 64994 - Game::doit()
274 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
275 3: script 64996 - User::doit()
276 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
277 4: script 64996 - User::handleEvent(0013:04e7)
278 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
279 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
280 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
281 6: script 0 - efExitRight::handleEvent(0011:0990)
282 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
283 7: script 23090 - rm23v090::newRoom(0000:5a50)
284 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
285 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
286 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
287 9: script 64989 - sound1::play(0000:0000, 0000:0000)
288 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
289Write to selector (sound1:client): change 0000:0000 to 0000:0000
290Break on sound1::client (in [0001:1fc7])
291Call stack (current base: 0x0):
292 0: script 0 - SHIVERS::replay()
293 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
294 1: script 0 - SHIVERS::doit()
295 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
296 2: script 64994 - Game::doit()
297 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
298 3: script 64996 - User::doit()
299 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
300 4: script 64996 - User::handleEvent(0013:04e7)
301 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
302 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
303 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
304 6: script 0 - efExitRight::handleEvent(0011:0990)
305 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
306 7: script 23090 - rm23v090::newRoom(0000:5a50)
307 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
308 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
309 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
310 9: script 64989 - sound1::play(0000:0000, 0000:0000)
311 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
312Write to selector (sound1:client): change 0000:0000 to 0000:0000
313Break on sound1::client (in [0001:1fc7])
314Call stack (current base: 0x0):
315 0: script 0 - SHIVERS::replay()
316 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
317 1: script 0 - SHIVERS::doit()
318 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
319 2: script 64994 - Game::doit()
320 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
321 3: script 64996 - User::doit()
322 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
323 4: script 64996 - User::handleEvent(0013:04e7)
324 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
325 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
326 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
327 6: script 0 - efExitRight::handleEvent(0011:0990)
328 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
329 7: script 23090 - rm23v090::newRoom(0000:5a50)
330 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
331 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
332 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
333 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
334 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
335Write to selector (sound1:client): change 0000:0000 to 0000:0000
336Break on sound2::client (in [0001:1ffd])
337Call stack (current base: 0x0):
338 0: script 0 - SHIVERS::replay()
339 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
340 1: script 0 - SHIVERS::doit()
341 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
342 2: script 64994 - Game::doit()
343 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
344 3: script 64996 - User::doit()
345 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
346 4: script 64996 - User::handleEvent(0013:04e7)
347 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
348 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
349 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
350 6: script 0 - efExitRight::handleEvent(0011:0990)
351 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
352 7: script 23090 - rm23v090::newRoom(0000:5a50)
353 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
354 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
355 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
356 9: script 64989 - sound2::play(0000:0005, 0000:0010)
357 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
358Write to selector (sound2:client): change 0000:0000 to 0000:0000
359Break on sound2::client (in [0001:1ffd])
360Call stack (current base: 0x0):
361 0: script 0 - SHIVERS::replay()
362 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
363 1: script 0 - SHIVERS::doit()
364 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
365 2: script 64994 - Game::doit()
366 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
367 3: script 64996 - User::doit()
368 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
369 4: script 64996 - User::handleEvent(0013:04e7)
370 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
371 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
372 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
373 6: script 0 - efExitRight::handleEvent(0011:0990)
374 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
375 7: script 23090 - rm23v090::newRoom(0000:5a50)
376 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
377 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
378 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
379 9: script 64989 - sound2::play(0000:0005, 0000:0010)
380 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
381Write to selector (sound2:client): change 0000:0000 to 0000:0010
382Break on sound2::client (in [0001:1ffd])
383Call stack (current base: 0x0):
384 0: script 0 - SHIVERS::replay()
385 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
386 1: script 0 - SHIVERS::doit()
387 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
388 2: script 64994 - Game::doit()
389 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
390 3: script 64994 - SHIVERS::newRoom(0000:5a32)
391 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
392 4: script 0 - SHIVERS::startRoom(0000:5a32)
393 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
394 5: script 64994 - Game::startRoom(0000:5a32)
395 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
396 6: script 23090 - rm23v090::init()
397 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
398 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
399 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
400 8: script 64989 - sound2::play(0000:0072, 0000:0000)
401 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
402Write to selector (sound2:client): change 0000:0010 to 0000:0000
403Break on sound2::client (in [0001:1ffd])
404Call stack (current base: 0x0):
405 0: script 0 - SHIVERS::replay()
406 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
407 1: script 0 - SHIVERS::doit()
408 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
409 2: script 64994 - Game::doit()
410 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
411 3: script 64994 - SHIVERS::newRoom(0000:5a32)
412 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
413 4: script 0 - SHIVERS::startRoom(0000:5a32)
414 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
415 5: script 64994 - Game::startRoom(0000:5a32)
416 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
417 6: script 23090 - rm23v090::init()
418 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
419 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
420 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
421 8: script 64989 - sound2::play(0000:0072, 0000:0000)
422 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
423Write to selector (sound2:client): change 0000:0000 to 0000:0000
424Break on sound1::client (in [0001:1fc7])
425Call stack (current base: 0x0):
426 0: script 0 - SHIVERS::replay()
427 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
428 1: script 0 - SHIVERS::doit()
429 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
430 2: script 64994 - Game::doit()
431 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
432 3: script 64994 - SHIVERS::newRoom(0000:5a32)
433 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
434 4: script 0 - SHIVERS::startRoom(0000:5a32)
435 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
436 5: script 64994 - Game::startRoom(0000:5a32)
437 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
438 6: script 23090 - rm23v090::init()
439 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
440 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
441 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
442 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
443 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
444Write to selector (sound1:client): change 0000:0000 to 0000:0000
445Break on sound1::client (in [0001:1fc7])
446Call stack (current base: 0x0):
447 0: script 0 - SHIVERS::replay()
448 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
449 1: script 0 - SHIVERS::doit()
450 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
451 2: script 64994 - Game::doit()
452 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
453 3: script 64996 - User::doit()
454 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
455 4: script 64996 - User::handleEvent(0013:04e7)
456 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
457 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
458 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
459 6: script 0 - efExitRight::handleEvent(0011:0991)
460 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
461 7: script 23090 - rm23v090::newRoom(0000:5a50)
462 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
463 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
464 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
465 9: script 64989 - sound1::play(0000:0000, 0000:0000)
466 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
467Write to selector (sound1:client): change 0000:0000 to 0000:0000
468Break on sound1::client (in [0001:1fc7])
469Call stack (current base: 0x0):
470 0: script 0 - SHIVERS::replay()
471 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
472 1: script 0 - SHIVERS::doit()
473 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
474 2: script 64994 - Game::doit()
475 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
476 3: script 64996 - User::doit()
477 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
478 4: script 64996 - User::handleEvent(0013:04e7)
479 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
480 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
481 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
482 6: script 0 - efExitRight::handleEvent(0011:0991)
483 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
484 7: script 23090 - rm23v090::newRoom(0000:5a50)
485 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
486 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
487 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
488 9: script 64989 - sound1::play(0000:0000, 0000:0000)
489 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
490Write to selector (sound1:client): change 0000:0000 to 0000:0000
491Break on sound1::client (in [0001:1fc7])
492Call stack (current base: 0x0):
493 0: script 0 - SHIVERS::replay()
494 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
495 1: script 0 - SHIVERS::doit()
496 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
497 2: script 64994 - Game::doit()
498 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
499 3: script 64996 - User::doit()
500 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
501 4: script 64996 - User::handleEvent(0013:04e7)
502 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
503 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
504 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
505 6: script 0 - efExitRight::handleEvent(0011:0991)
506 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
507 7: script 23090 - rm23v090::newRoom(0000:5a50)
508 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
509 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
510 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
511 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
512 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
513Write to selector (sound1:client): change 0000:0000 to 0000:0000
514Break on sound2::client (in [0001:1ffd])
515Call stack (current base: 0x0):
516 0: script 0 - SHIVERS::replay()
517 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
518 1: script 0 - SHIVERS::doit()
519 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
520 2: script 64994 - Game::doit()
521 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
522 3: script 64996 - User::doit()
523 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
524 4: script 64996 - User::handleEvent(0013:04e7)
525 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
526 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
527 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
528 6: script 0 - efExitRight::handleEvent(0011:0991)
529 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
530 7: script 23090 - rm23v090::newRoom(0000:5a50)
531 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
532 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
533 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
534 9: script 64989 - sound2::play(0000:0005, 0000:0010)
535 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
536Write to selector (sound2:client): change 0000:0000 to 0000:0000
537Break on sound2::client (in [0001:1ffd])
538Call stack (current base: 0x0):
539 0: script 0 - SHIVERS::replay()
540 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
541 1: script 0 - SHIVERS::doit()
542 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
543 2: script 64994 - Game::doit()
544 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
545 3: script 64996 - User::doit()
546 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
547 4: script 64996 - User::handleEvent(0013:04e7)
548 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
549 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
550 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
551 6: script 0 - efExitRight::handleEvent(0011:0991)
552 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
553 7: script 23090 - rm23v090::newRoom(0000:5a50)
554 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
555 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
556 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
557 9: script 64989 - sound2::play(0000:0005, 0000:0010)
558 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
559Write to selector (sound2:client): change 0000:0000 to 0000:0010
560Break on sound2::client (in [0001:1ffd])
561Call stack (current base: 0x0):
562 0: script 0 - SHIVERS::replay()
563 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
564 1: script 0 - SHIVERS::doit()
565 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
566 2: script 64994 - Game::doit()
567 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
568 3: script 64994 - SHIVERS::newRoom(0000:5a32)
569 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
570 4: script 0 - SHIVERS::startRoom(0000:5a32)
571 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
572 5: script 64994 - Game::startRoom(0000:5a32)
573 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
574 6: script 23090 - rm23v090::init()
575 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
576 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
577 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
578 8: script 64989 - sound2::play(0000:0072, 0000:0000)
579 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
580Write to selector (sound2:client): change 0000:0010 to 0000:0000
581Break on sound2::client (in [0001:1ffd])
582Call stack (current base: 0x0):
583 0: script 0 - SHIVERS::replay()
584 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
585 1: script 0 - SHIVERS::doit()
586 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
587 2: script 64994 - Game::doit()
588 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
589 3: script 64994 - SHIVERS::newRoom(0000:5a32)
590 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
591 4: script 0 - SHIVERS::startRoom(0000:5a32)
592 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
593 5: script 64994 - Game::startRoom(0000:5a32)
594 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
595 6: script 23090 - rm23v090::init()
596 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
597 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
598 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
599 8: script 64989 - sound2::play(0000:0072, 0000:0000)
600 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
601Write to selector (sound2:client): change 0000:0000 to 0000:0000
602Break on sound1::client (in [0001:1fc7])
603Call stack (current base: 0x0):
604 0: script 0 - SHIVERS::replay()
605 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
606 1: script 0 - SHIVERS::doit()
607 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
608 2: script 64994 - Game::doit()
609 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
610 3: script 64994 - SHIVERS::newRoom(0000:5a32)
611 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
612 4: script 0 - SHIVERS::startRoom(0000:5a32)
613 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
614 5: script 64994 - Game::startRoom(0000:5a32)
615 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
616 6: script 23090 - rm23v090::init()
617 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
618 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
619 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
620 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
621 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
622Write to selector (sound1:client): change 0000:0000 to 0000:0000
623Break on sound1::client (in [0001:1fc7])
624Call stack (current base: 0x0):
625 0: script 0 - SHIVERS::replay()
626 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
627 1: script 0 - SHIVERS::doit()
628 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
629 2: script 64994 - Game::doit()
630 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
631 3: script 64996 - User::doit()
632 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
633 4: script 64996 - User::handleEvent(0013:04e7)
634 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
635 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
636 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
637 6: script 0 - efExitRight::handleEvent(0011:0991)
638 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
639 7: script 23090 - rm23v090::newRoom(0000:5a50)
640 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
641 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
642 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
643 9: script 64989 - sound1::play(0000:0000, 0000:0000)
644 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
645Write to selector (sound1:client): change 0000:0000 to 0000:0000
646Break on sound1::client (in [0001:1fc7])
647Call stack (current base: 0x0):
648 0: script 0 - SHIVERS::replay()
649 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
650 1: script 0 - SHIVERS::doit()
651 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
652 2: script 64994 - Game::doit()
653 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
654 3: script 64996 - User::doit()
655 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
656 4: script 64996 - User::handleEvent(0013:04e7)
657 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
658 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
659 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
660 6: script 0 - efExitRight::handleEvent(0011:0991)
661 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
662 7: script 23090 - rm23v090::newRoom(0000:5a50)
663 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
664 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
665 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
666 9: script 64989 - sound1::play(0000:0000, 0000:0000)
667 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
668Write to selector (sound1:client): change 0000:0000 to 0000:0000
669Break on sound1::client (in [0001:1fc7])
670Call stack (current base: 0x0):
671 0: script 0 - SHIVERS::replay()
672 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
673 1: script 0 - SHIVERS::doit()
674 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
675 2: script 64994 - Game::doit()
676 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
677 3: script 64996 - User::doit()
678 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
679 4: script 64996 - User::handleEvent(0013:04e7)
680 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
681 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
682 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
683 6: script 0 - efExitRight::handleEvent(0011:0991)
684 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
685 7: script 23090 - rm23v090::newRoom(0000:5a50)
686 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
687 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
688 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
689 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
690 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
691Write to selector (sound1:client): change 0000:0000 to 0000:0000
692Break on sound2::client (in [0001:1ffd])
693Call stack (current base: 0x0):
694 0: script 0 - SHIVERS::replay()
695 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
696 1: script 0 - SHIVERS::doit()
697 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
698 2: script 64994 - Game::doit()
699 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
700 3: script 64996 - User::doit()
701 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
702 4: script 64996 - User::handleEvent(0013:04e7)
703 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
704 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
705 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
706 6: script 0 - efExitRight::handleEvent(0011:0991)
707 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
708 7: script 23090 - rm23v090::newRoom(0000:5a50)
709 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
710 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
711 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
712 9: script 64989 - sound2::play(0000:0005, 0000:0010)
713 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
714Write to selector (sound2:client): change 0000:0000 to 0000:0000
715Break on sound2::client (in [0001:1ffd])
716Call stack (current base: 0x0):
717 0: script 0 - SHIVERS::replay()
718 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
719 1: script 0 - SHIVERS::doit()
720 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
721 2: script 64994 - Game::doit()
722 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
723 3: script 64996 - User::doit()
724 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
725 4: script 64996 - User::handleEvent(0013:04e7)
726 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
727 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
728 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
729 6: script 0 - efExitRight::handleEvent(0011:0991)
730 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
731 7: script 23090 - rm23v090::newRoom(0000:5a50)
732 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
733 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
734 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
735 9: script 64989 - sound2::play(0000:0005, 0000:0010)
736 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
737Write to selector (sound2:client): change 0000:0000 to 0000:0010
738Break on sound2::client (in [0001:1ffd])
739Call stack (current base: 0x0):
740 0: script 0 - SHIVERS::replay()
741 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
742 1: script 0 - SHIVERS::doit()
743 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
744 2: script 64994 - Game::doit()
745 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
746 3: script 64994 - SHIVERS::newRoom(0000:5a32)
747 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
748 4: script 0 - SHIVERS::startRoom(0000:5a32)
749 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
750 5: script 64994 - Game::startRoom(0000:5a32)
751 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
752 6: script 23090 - rm23v090::init()
753 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
754 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
755 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
756 8: script 64989 - sound2::play(0000:0072, 0000:0000)
757 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
758Write to selector (sound2:client): change 0000:0010 to 0000:0000
759Break on sound2::client (in [0001:1ffd])
760Call stack (current base: 0x0):
761 0: script 0 - SHIVERS::replay()
762 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
763 1: script 0 - SHIVERS::doit()
764 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
765 2: script 64994 - Game::doit()
766 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
767 3: script 64994 - SHIVERS::newRoom(0000:5a32)
768 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
769 4: script 0 - SHIVERS::startRoom(0000:5a32)
770 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
771 5: script 64994 - Game::startRoom(0000:5a32)
772 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
773 6: script 23090 - rm23v090::init()
774 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
775 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
776 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
777 8: script 64989 - sound2::play(0000:0072, 0000:0000)
778 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
779Write to selector (sound2:client): change 0000:0000 to 0000:0000
780Break on sound1::client (in [0001:1fc7])
781Call stack (current base: 0x0):
782 0: script 0 - SHIVERS::replay()
783 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
784 1: script 0 - SHIVERS::doit()
785 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
786 2: script 64994 - Game::doit()
787 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
788 3: script 64994 - SHIVERS::newRoom(0000:5a32)
789 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
790 4: script 0 - SHIVERS::startRoom(0000:5a32)
791 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
792 5: script 64994 - Game::startRoom(0000:5a32)
793 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
794 6: script 23090 - rm23v090::init()
795 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
796 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
797 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
798 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
799 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
800Write to selector (sound1:client): change 0000:0000 to 0000:0000
801Break on sound1::client (in [0001:1fc7])
802Call stack (current base: 0x0):
803 0: script 0 - SHIVERS::replay()
804 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
805 1: script 0 - SHIVERS::doit()
806 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
807 2: script 64994 - Game::doit()
808 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
809 3: script 64996 - User::doit()
810 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
811 4: script 64996 - User::handleEvent(0013:04e7)
812 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
813 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
814 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
815 6: script 0 - efExitRight::handleEvent(0011:098e)
816 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
817 7: script 23090 - rm23v090::newRoom(0000:5a50)
818 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
819 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
820 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
821 9: script 64989 - sound1::play(0000:0000, 0000:0000)
822 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
823Write to selector (sound1:client): change 0000:0000 to 0000:0000
824Break on sound1::client (in [0001:1fc7])
825Call stack (current base: 0x0):
826 0: script 0 - SHIVERS::replay()
827 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
828 1: script 0 - SHIVERS::doit()
829 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
830 2: script 64994 - Game::doit()
831 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
832 3: script 64996 - User::doit()
833 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
834 4: script 64996 - User::handleEvent(0013:04e7)
835 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
836 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
837 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
838 6: script 0 - efExitRight::handleEvent(0011:098e)
839 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
840 7: script 23090 - rm23v090::newRoom(0000:5a50)
841 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
842 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
843 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
844 9: script 64989 - sound1::play(0000:0000, 0000:0000)
845 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
846Write to selector (sound1:client): change 0000:0000 to 0000:0000
847Break on sound1::client (in [0001:1fc7])
848Call stack (current base: 0x0):
849 0: script 0 - SHIVERS::replay()
850 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
851 1: script 0 - SHIVERS::doit()
852 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
853 2: script 64994 - Game::doit()
854 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
855 3: script 64996 - User::doit()
856 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
857 4: script 64996 - User::handleEvent(0013:04e7)
858 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
859 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
860 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
861 6: script 0 - efExitRight::handleEvent(0011:098e)
862 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
863 7: script 23090 - rm23v090::newRoom(0000:5a50)
864 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
865 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
866 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
867 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
868 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
869Write to selector (sound1:client): change 0000:0000 to 0000:0000
870Break on sound2::client (in [0001:1ffd])
871Call stack (current base: 0x0):
872 0: script 0 - SHIVERS::replay()
873 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
874 1: script 0 - SHIVERS::doit()
875 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
876 2: script 64994 - Game::doit()
877 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
878 3: script 64996 - User::doit()
879 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
880 4: script 64996 - User::handleEvent(0013:04e7)
881 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
882 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
883 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
884 6: script 0 - efExitRight::handleEvent(0011:098e)
885 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
886 7: script 23090 - rm23v090::newRoom(0000:5a50)
887 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
888 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
889 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
890 9: script 64989 - sound2::play(0000:0005, 0000:0010)
891 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
892Write to selector (sound2:client): change 0000:0000 to 0000:0000
893Break on sound2::client (in [0001:1ffd])
894Call stack (current base: 0x0):
895 0: script 0 - SHIVERS::replay()
896 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
897 1: script 0 - SHIVERS::doit()
898 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
899 2: script 64994 - Game::doit()
900 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
901 3: script 64996 - User::doit()
902 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
903 4: script 64996 - User::handleEvent(0013:04e7)
904 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
905 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
906 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
907 6: script 0 - efExitRight::handleEvent(0011:098e)
908 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
909 7: script 23090 - rm23v090::newRoom(0000:5a50)
910 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
911 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
912 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
913 9: script 64989 - sound2::play(0000:0005, 0000:0010)
914 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
915Write to selector (sound2:client): change 0000:0000 to 0000:0010
916Break on sound2::client (in [0001:1ffd])
917Call stack (current base: 0x0):
918 0: script 0 - SHIVERS::replay()
919 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
920 1: script 0 - SHIVERS::doit()
921 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
922 2: script 64994 - Game::doit()
923 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
924 3: script 64994 - SHIVERS::newRoom(0000:5a32)
925 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
926 4: script 0 - SHIVERS::startRoom(0000:5a32)
927 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
928 5: script 64994 - Game::startRoom(0000:5a32)
929 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
930 6: script 23090 - rm23v090::init()
931 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
932 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
933 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
934 8: script 64989 - sound2::play(0000:0072, 0000:0000)
935 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
936Write to selector (sound2:client): change 0000:0010 to 0000:0000
937Break on sound2::client (in [0001:1ffd])
938Call stack (current base: 0x0):
939 0: script 0 - SHIVERS::replay()
940 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
941 1: script 0 - SHIVERS::doit()
942 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
943 2: script 64994 - Game::doit()
944 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
945 3: script 64994 - SHIVERS::newRoom(0000:5a32)
946 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
947 4: script 0 - SHIVERS::startRoom(0000:5a32)
948 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
949 5: script 64994 - Game::startRoom(0000:5a32)
950 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
951 6: script 23090 - rm23v090::init()
952 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
953 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
954 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
955 8: script 64989 - sound2::play(0000:0072, 0000:0000)
956 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
957Write to selector (sound2:client): change 0000:0000 to 0000:0000
958Break on sound1::client (in [0001:1fc7])
959Call stack (current base: 0x0):
960 0: script 0 - SHIVERS::replay()
961 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
962 1: script 0 - SHIVERS::doit()
963 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
964 2: script 64994 - Game::doit()
965 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
966 3: script 64994 - SHIVERS::newRoom(0000:5a32)
967 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
968 4: script 0 - SHIVERS::startRoom(0000:5a32)
969 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
970 5: script 64994 - Game::startRoom(0000:5a32)
971 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
972 6: script 23090 - rm23v090::init()
973 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
974 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
975 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
976 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
977 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
978Write to selector (sound1:client): change 0000:0000 to 0000:0000
979Break on sound1::client (in [0001:1fc7])
980Call stack (current base: 0x0):
981 0: script 0 - SHIVERS::replay()
982 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
983 1: script 0 - SHIVERS::doit()
984 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
985 2: script 64994 - Game::doit()
986 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
987 3: script 64996 - User::doit()
988 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
989 4: script 64996 - User::handleEvent(0013:04e7)
990 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
991 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
992 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
993 6: script 0 - efExitRight::handleEvent(0011:098d)
994 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
995 7: script 23090 - rm23v090::newRoom(0000:5a50)
996 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
997 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
998 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
999 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1000 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
1001Write to selector (sound1:client): change 0000:0000 to 0000:0000
1002Break on sound1::client (in [0001:1fc7])
1003Call stack (current base: 0x0):
1004 0: script 0 - SHIVERS::replay()
1005 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1006 1: script 0 - SHIVERS::doit()
1007 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1008 2: script 64994 - Game::doit()
1009 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1010 3: script 64996 - User::doit()
1011 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1012 4: script 64996 - User::handleEvent(0013:04e7)
1013 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1014 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1015 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1016 6: script 0 - efExitRight::handleEvent(0011:098d)
1017 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1018 7: script 23090 - rm23v090::newRoom(0000:5a50)
1019 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
1020 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
1021 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
1022 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1023 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
1024Write to selector (sound1:client): change 0000:0000 to 0000:0000
1025Break on sound1::client (in [0001:1fc7])
1026Call stack (current base: 0x0):
1027 0: script 0 - SHIVERS::replay()
1028 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1029 1: script 0 - SHIVERS::doit()
1030 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1031 2: script 64994 - Game::doit()
1032 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1033 3: script 64996 - User::doit()
1034 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1035 4: script 64996 - User::handleEvent(0013:04e7)
1036 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1037 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1038 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1039 6: script 0 - efExitRight::handleEvent(0011:098d)
1040 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1041 7: script 23090 - rm23v090::newRoom(0000:5a50)
1042 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
1043 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
1044 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
1045 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
1046 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
1047Write to selector (sound1:client): change 0000:0000 to 0000:0000
1048Break on sound2::client (in [0001:1ffd])
1049Call stack (current base: 0x0):
1050 0: script 0 - SHIVERS::replay()
1051 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1052 1: script 0 - SHIVERS::doit()
1053 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1054 2: script 64994 - Game::doit()
1055 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1056 3: script 64996 - User::doit()
1057 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1058 4: script 64996 - User::handleEvent(0013:04e7)
1059 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1060 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1061 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1062 6: script 0 - efExitRight::handleEvent(0011:098d)
1063 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1064 7: script 23090 - rm23v090::newRoom(0000:5a50)
1065 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1066 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1067 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1068 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1069 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
1070Write to selector (sound2:client): change 0000:0000 to 0000:0000
1071Break on sound2::client (in [0001:1ffd])
1072Call stack (current base: 0x0):
1073 0: script 0 - SHIVERS::replay()
1074 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1075 1: script 0 - SHIVERS::doit()
1076 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1077 2: script 64994 - Game::doit()
1078 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1079 3: script 64996 - User::doit()
1080 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1081 4: script 64996 - User::handleEvent(0013:04e7)
1082 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1083 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1084 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1085 6: script 0 - efExitRight::handleEvent(0011:098d)
1086 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1087 7: script 23090 - rm23v090::newRoom(0000:5a50)
1088 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1089 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1090 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1091 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1092 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
1093Write to selector (sound2:client): change 0000:0000 to 0000:0010
1094Break on sound2::client (in [0001:1ffd])
1095Call stack (current base: 0x0):
1096 0: script 0 - SHIVERS::replay()
1097 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1098 1: script 0 - SHIVERS::doit()
1099 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1100 2: script 64994 - Game::doit()
1101 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1102 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1103 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1104 4: script 0 - SHIVERS::startRoom(0000:5a32)
1105 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1106 5: script 64994 - Game::startRoom(0000:5a32)
1107 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1108 6: script 23090 - rm23v090::init()
1109 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
1110 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
1111 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
1112 8: script 64989 - sound2::play(0000:0072, 0000:0000)
1113 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
1114Write to selector (sound2:client): change 0000:0010 to 0000:0000
1115Break on sound2::client (in [0001:1ffd])
1116Call stack (current base: 0x0):
1117 0: script 0 - SHIVERS::replay()
1118 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1119 1: script 0 - SHIVERS::doit()
1120 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1121 2: script 64994 - Game::doit()
1122 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1123 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1124 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1125 4: script 0 - SHIVERS::startRoom(0000:5a32)
1126 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1127 5: script 64994 - Game::startRoom(0000:5a32)
1128 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1129 6: script 23090 - rm23v090::init()
1130 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
1131 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
1132 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
1133 8: script 64989 - sound2::play(0000:0072, 0000:0000)
1134 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
1135Write to selector (sound2:client): change 0000:0000 to 0000:0000
1136Break on sound1::client (in [0001:1fc7])
1137Call stack (current base: 0x0):
1138 0: script 0 - SHIVERS::replay()
1139 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1140 1: script 0 - SHIVERS::doit()
1141 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1142 2: script 64994 - Game::doit()
1143 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1144 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1145 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1146 4: script 0 - SHIVERS::startRoom(0000:5a32)
1147 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1148 5: script 64994 - Game::startRoom(0000:5a32)
1149 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1150 6: script 23090 - rm23v090::init()
1151 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
1152 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1153 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
1154 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
1155 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
1156Write to selector (sound1:client): change 0000:0000 to 0000:0000
1157Break on sound1::client (in [0001:1fc7])
1158Call stack (current base: 0x0):
1159 0: script 0 - SHIVERS::replay()
1160 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1161 1: script 0 - SHIVERS::doit()
1162 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1163 2: script 64994 - Game::doit()
1164 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1165 3: script 64996 - User::doit()
1166 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1167 4: script 64996 - User::handleEvent(0013:04e7)
1168 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1169 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1170 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1171 6: script 0 - efExitRight::handleEvent(0011:098f)
1172 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1173 7: script 23090 - rm23v090::newRoom(0000:5a50)
1174 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
1175 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
1176 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
1177 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1178 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
1179Write to selector (sound1:client): change 0000:0000 to 0000:0000
1180Break on sound1::client (in [0001:1fc7])
1181Call stack (current base: 0x0):
1182 0: script 0 - SHIVERS::replay()
1183 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1184 1: script 0 - SHIVERS::doit()
1185 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1186 2: script 64994 - Game::doit()
1187 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1188 3: script 64996 - User::doit()
1189 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1190 4: script 64996 - User::handleEvent(0013:04e7)
1191 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1192 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1193 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1194 6: script 0 - efExitRight::handleEvent(0011:098f)
1195 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1196 7: script 23090 - rm23v090::newRoom(0000:5a50)
1197 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
1198 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
1199 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
1200 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1201 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
1202Write to selector (sound1:client): change 0000:0000 to 0000:0000
1203Break on sound1::client (in [0001:1fc7])
1204Call stack (current base: 0x0):
1205 0: script 0 - SHIVERS::replay()
1206 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1207 1: script 0 - SHIVERS::doit()
1208 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1209 2: script 64994 - Game::doit()
1210 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1211 3: script 64996 - User::doit()
1212 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1213 4: script 64996 - User::handleEvent(0013:04e7)
1214 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1215 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1216 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1217 6: script 0 - efExitRight::handleEvent(0011:098f)
1218 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1219 7: script 23090 - rm23v090::newRoom(0000:5a50)
1220 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
1221 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
1222 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
1223 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
1224 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
1225Write to selector (sound1:client): change 0000:0000 to 0000:0000
1226Break on sound2::client (in [0001:1ffd])
1227Call stack (current base: 0x0):
1228 0: script 0 - SHIVERS::replay()
1229 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1230 1: script 0 - SHIVERS::doit()
1231 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1232 2: script 64994 - Game::doit()
1233 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1234 3: script 64996 - User::doit()
1235 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1236 4: script 64996 - User::handleEvent(0013:04e7)
1237 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1238 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1239 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1240 6: script 0 - efExitRight::handleEvent(0011:098f)
1241 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1242 7: script 23090 - rm23v090::newRoom(0000:5a50)
1243 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1244 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1245 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1246 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1247 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
1248Write to selector (sound2:client): change 0000:0000 to 0000:0000
1249Break on sound2::client (in [0001:1ffd])
1250Call stack (current base: 0x0):
1251 0: script 0 - SHIVERS::replay()
1252 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1253 1: script 0 - SHIVERS::doit()
1254 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1255 2: script 64994 - Game::doit()
1256 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1257 3: script 64996 - User::doit()
1258 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1259 4: script 64996 - User::handleEvent(0013:04e7)
1260 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1261 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1262 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1263 6: script 0 - efExitRight::handleEvent(0011:098f)
1264 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1265 7: script 23090 - rm23v090::newRoom(0000:5a50)
1266 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1267 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1268 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1269 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1270 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
1271Write to selector (sound2:client): change 0000:0000 to 0000:0010
1272Break on sound2::client (in [0001:1ffd])
1273Call stack (current base: 0x0):
1274 0: script 0 - SHIVERS::replay()
1275 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1276 1: script 0 - SHIVERS::doit()
1277 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1278 2: script 64994 - Game::doit()
1279 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1280 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1281 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1282 4: script 0 - SHIVERS::startRoom(0000:5a32)
1283 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1284 5: script 64994 - Game::startRoom(0000:5a32)
1285 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1286 6: script 23090 - rm23v090::init()
1287 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
1288 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
1289 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
1290 8: script 64989 - sound2::play(0000:0072, 0000:0000)
1291 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
1292Write to selector (sound2:client): change 0000:0010 to 0000:0000
1293Break on sound2::client (in [0001:1ffd])
1294Call stack (current base: 0x0):
1295 0: script 0 - SHIVERS::replay()
1296 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1297 1: script 0 - SHIVERS::doit()
1298 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1299 2: script 64994 - Game::doit()
1300 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1301 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1302 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1303 4: script 0 - SHIVERS::startRoom(0000:5a32)
1304 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1305 5: script 64994 - Game::startRoom(0000:5a32)
1306 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1307 6: script 23090 - rm23v090::init()
1308 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
1309 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
1310 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
1311 8: script 64989 - sound2::play(0000:0072, 0000:0000)
1312 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
1313Write to selector (sound2:client): change 0000:0000 to 0000:0000
1314Break on sound1::client (in [0001:1fc7])
1315Call stack (current base: 0x0):
1316 0: script 0 - SHIVERS::replay()
1317 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1318 1: script 0 - SHIVERS::doit()
1319 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1320 2: script 64994 - Game::doit()
1321 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1322 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1323 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1324 4: script 0 - SHIVERS::startRoom(0000:5a32)
1325 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1326 5: script 64994 - Game::startRoom(0000:5a32)
1327 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1328 6: script 23090 - rm23v090::init()
1329 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
1330 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1331 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
1332 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
1333 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
1334Write to selector (sound1:client): change 0000:0000 to 0000:0000
1335Break on sound1::client (in [0001:1fc7])
1336Call stack (current base: 0x0):
1337 0: script 0 - SHIVERS::replay()
1338 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1339 1: script 0 - SHIVERS::doit()
1340 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1341 2: script 64994 - Game::doit()
1342 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1343 3: script 64996 - User::doit()
1344 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1345 4: script 64996 - User::handleEvent(0013:04e7)
1346 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1347 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1348 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1349 6: script 0 - efExitRight::handleEvent(0011:098d)
1350 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1351 7: script 23090 - rm23v090::newRoom(0000:5a50)
1352 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
1353 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
1354 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
1355 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1356 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
1357Write to selector (sound1:client): change 0000:0000 to 0000:0000
1358Break on sound1::client (in [0001:1fc7])
1359Call stack (current base: 0x0):
1360 0: script 0 - SHIVERS::replay()
1361 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1362 1: script 0 - SHIVERS::doit()
1363 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1364 2: script 64994 - Game::doit()
1365 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1366 3: script 64996 - User::doit()
1367 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1368 4: script 64996 - User::handleEvent(0013:04e7)
1369 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1370 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1371 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1372 6: script 0 - efExitRight::handleEvent(0011:098d)
1373 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1374 7: script 23090 - rm23v090::newRoom(0000:5a50)
1375 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
1376 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
1377 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
1378 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1379 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
1380Write to selector (sound1:client): change 0000:0000 to 0000:0000
1381Break on sound1::client (in [0001:1fc7])
1382Call stack (current base: 0x0):
1383 0: script 0 - SHIVERS::replay()
1384 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1385 1: script 0 - SHIVERS::doit()
1386 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1387 2: script 64994 - Game::doit()
1388 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1389 3: script 64996 - User::doit()
1390 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1391 4: script 64996 - User::handleEvent(0013:04e7)
1392 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1393 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1394 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1395 6: script 0 - efExitRight::handleEvent(0011:098d)
1396 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1397 7: script 23090 - rm23v090::newRoom(0000:5a50)
1398 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
1399 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
1400 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
1401 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
1402 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
1403Write to selector (sound1:client): change 0000:0000 to 0000:0000
1404Break on sound2::client (in [0001:1ffd])
1405Call stack (current base: 0x0):
1406 0: script 0 - SHIVERS::replay()
1407 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1408 1: script 0 - SHIVERS::doit()
1409 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1410 2: script 64994 - Game::doit()
1411 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1412 3: script 64996 - User::doit()
1413 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1414 4: script 64996 - User::handleEvent(0013:04e7)
1415 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1416 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1417 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1418 6: script 0 - efExitRight::handleEvent(0011:098d)
1419 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1420 7: script 23090 - rm23v090::newRoom(0000:5a50)
1421 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1422 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1423 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1424 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1425 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
1426Write to selector (sound2:client): change 0000:0000 to 0000:0000
1427Break on sound2::client (in [0001:1ffd])
1428Call stack (current base: 0x0):
1429 0: script 0 - SHIVERS::replay()
1430 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1431 1: script 0 - SHIVERS::doit()
1432 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1433 2: script 64994 - Game::doit()
1434 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1435 3: script 64996 - User::doit()
1436 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1437 4: script 64996 - User::handleEvent(0013:04e7)
1438 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1439 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1440 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1441 6: script 0 - efExitRight::handleEvent(0011:098d)
1442 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1443 7: script 23090 - rm23v090::newRoom(0000:5a50)
1444 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1445 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1446 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1447 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1448 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
1449Write to selector (sound2:client): change 0000:0000 to 0000:0010
1450Break on sound2::client (in [0001:1ffd])
1451Call stack (current base: 0x0):
1452 0: script 0 - SHIVERS::replay()
1453 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1454 1: script 0 - SHIVERS::doit()
1455 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1456 2: script 64994 - Game::doit()
1457 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1458 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1459 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1460 4: script 0 - SHIVERS::startRoom(0000:5a32)
1461 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1462 5: script 64994 - Game::startRoom(0000:5a32)
1463 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1464 6: script 23090 - rm23v090::init()
1465 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
1466 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
1467 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
1468 8: script 64989 - sound2::play(0000:0072, 0000:0000)
1469 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
1470Write to selector (sound2:client): change 0000:0010 to 0000:0000
1471Break on sound2::client (in [0001:1ffd])
1472Call stack (current base: 0x0):
1473 0: script 0 - SHIVERS::replay()
1474 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1475 1: script 0 - SHIVERS::doit()
1476 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1477 2: script 64994 - Game::doit()
1478 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1479 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1480 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1481 4: script 0 - SHIVERS::startRoom(0000:5a32)
1482 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1483 5: script 64994 - Game::startRoom(0000:5a32)
1484 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1485 6: script 23090 - rm23v090::init()
1486 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
1487 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
1488 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
1489 8: script 64989 - sound2::play(0000:0072, 0000:0000)
1490 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
1491Write to selector (sound2:client): change 0000:0000 to 0000:0000
1492Break on sound1::client (in [0001:1fc7])
1493Call stack (current base: 0x0):
1494 0: script 0 - SHIVERS::replay()
1495 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1496 1: script 0 - SHIVERS::doit()
1497 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1498 2: script 64994 - Game::doit()
1499 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1500 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1501 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1502 4: script 0 - SHIVERS::startRoom(0000:5a32)
1503 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1504 5: script 64994 - Game::startRoom(0000:5a32)
1505 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1506 6: script 23090 - rm23v090::init()
1507 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
1508 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1509 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
1510 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
1511 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
1512Write to selector (sound1:client): change 0000:0000 to 0000:0000
1513Break on sound1::client (in [0001:1fc7])
1514Call stack (current base: 0x0):
1515 0: script 0 - SHIVERS::replay()
1516 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1517 1: script 0 - SHIVERS::doit()
1518 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1519 2: script 64994 - Game::doit()
1520 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1521 3: script 64996 - User::doit()
1522 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1523 4: script 64996 - User::handleEvent(0013:04e7)
1524 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1525 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1526 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1527 6: script 0 - efExitRight::handleEvent(0011:098b)
1528 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1529 7: script 23090 - rm23v090::newRoom(0000:5a50)
1530 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
1531 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
1532 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
1533 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1534 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
1535Write to selector (sound1:client): change 0000:0000 to 0000:0000
1536Break on sound1::client (in [0001:1fc7])
1537Call stack (current base: 0x0):
1538 0: script 0 - SHIVERS::replay()
1539 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1540 1: script 0 - SHIVERS::doit()
1541 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1542 2: script 64994 - Game::doit()
1543 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1544 3: script 64996 - User::doit()
1545 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1546 4: script 64996 - User::handleEvent(0013:04e7)
1547 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1548 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1549 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1550 6: script 0 - efExitRight::handleEvent(0011:098b)
1551 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1552 7: script 23090 - rm23v090::newRoom(0000:5a50)
1553 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
1554 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
1555 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
1556 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1557 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
1558Write to selector (sound1:client): change 0000:0000 to 0000:0000
1559Break on sound1::client (in [0001:1fc7])
1560Call stack (current base: 0x0):
1561 0: script 0 - SHIVERS::replay()
1562 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1563 1: script 0 - SHIVERS::doit()
1564 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1565 2: script 64994 - Game::doit()
1566 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1567 3: script 64996 - User::doit()
1568 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1569 4: script 64996 - User::handleEvent(0013:04e7)
1570 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1571 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1572 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1573 6: script 0 - efExitRight::handleEvent(0011:098b)
1574 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1575 7: script 23090 - rm23v090::newRoom(0000:5a50)
1576 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
1577 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
1578 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
1579 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
1580 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
1581Write to selector (sound1:client): change 0000:0000 to 0000:0000
1582Break on sound2::client (in [0001:1ffd])
1583Call stack (current base: 0x0):
1584 0: script 0 - SHIVERS::replay()
1585 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1586 1: script 0 - SHIVERS::doit()
1587 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1588 2: script 64994 - Game::doit()
1589 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1590 3: script 64996 - User::doit()
1591 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1592 4: script 64996 - User::handleEvent(0013:04e7)
1593 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1594 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1595 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1596 6: script 0 - efExitRight::handleEvent(0011:098b)
1597 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1598 7: script 23090 - rm23v090::newRoom(0000:5a50)
1599 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1600 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1601 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1602 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1603 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
1604Write to selector (sound2:client): change 0000:0000 to 0000:0000
1605Break on sound2::client (in [0001:1ffd])
1606Call stack (current base: 0x0):
1607 0: script 0 - SHIVERS::replay()
1608 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1609 1: script 0 - SHIVERS::doit()
1610 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1611 2: script 64994 - Game::doit()
1612 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1613 3: script 64996 - User::doit()
1614 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1615 4: script 64996 - User::handleEvent(0013:04e7)
1616 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1617 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1618 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1619 6: script 0 - efExitRight::handleEvent(0011:098b)
1620 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1621 7: script 23090 - rm23v090::newRoom(0000:5a50)
1622 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1623 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1624 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1625 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1626 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
1627Write to selector (sound2:client): change 0000:0000 to 0000:0010
1628Break on sound2::client (in [0001:1ffd])
1629Call stack (current base: 0x0):
1630 0: script 0 - SHIVERS::replay()
1631 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1632 1: script 0 - SHIVERS::doit()
1633 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1634 2: script 64994 - Game::doit()
1635 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1636 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1637 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1638 4: script 0 - SHIVERS::startRoom(0000:5a32)
1639 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1640 5: script 64994 - Game::startRoom(0000:5a32)
1641 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1642 6: script 23090 - rm23v090::init()
1643 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
1644 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
1645 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
1646 8: script 64989 - sound2::play(0000:0072, 0000:0000)
1647 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
1648Write to selector (sound2:client): change 0000:0010 to 0000:0000
1649Break on sound2::client (in [0001:1ffd])
1650Call stack (current base: 0x0):
1651 0: script 0 - SHIVERS::replay()
1652 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1653 1: script 0 - SHIVERS::doit()
1654 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1655 2: script 64994 - Game::doit()
1656 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1657 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1658 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1659 4: script 0 - SHIVERS::startRoom(0000:5a32)
1660 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1661 5: script 64994 - Game::startRoom(0000:5a32)
1662 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1663 6: script 23090 - rm23v090::init()
1664 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
1665 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
1666 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
1667 8: script 64989 - sound2::play(0000:0072, 0000:0000)
1668 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
1669Write to selector (sound2:client): change 0000:0000 to 0000:0000
1670Break on sound1::client (in [0001:1fc7])
1671Call stack (current base: 0x0):
1672 0: script 0 - SHIVERS::replay()
1673 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1674 1: script 0 - SHIVERS::doit()
1675 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1676 2: script 64994 - Game::doit()
1677 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1678 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1679 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1680 4: script 0 - SHIVERS::startRoom(0000:5a32)
1681 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1682 5: script 64994 - Game::startRoom(0000:5a32)
1683 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1684 6: script 23090 - rm23v090::init()
1685 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
1686 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1687 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
1688 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
1689 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
1690Write to selector (sound1:client): change 0000:0000 to 0000:0000
1691Break on sound1::client (in [0001:1fc7])
1692Call stack (current base: 0x0):
1693 0: script 0 - SHIVERS::replay()
1694 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1695 1: script 0 - SHIVERS::doit()
1696 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1697 2: script 64994 - Game::doit()
1698 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1699 3: script 64996 - User::doit()
1700 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1701 4: script 64996 - User::handleEvent(0013:04e7)
1702 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1703 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1704 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1705 6: script 0 - efExitRight::handleEvent(0011:098d)
1706 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1707 7: script 23090 - rm23v090::newRoom(0000:5a50)
1708 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
1709 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
1710 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
1711 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1712 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
1713Write to selector (sound1:client): change 0000:0000 to 0000:0000
1714Break on sound1::client (in [0001:1fc7])
1715Call stack (current base: 0x0):
1716 0: script 0 - SHIVERS::replay()
1717 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1718 1: script 0 - SHIVERS::doit()
1719 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1720 2: script 64994 - Game::doit()
1721 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1722 3: script 64996 - User::doit()
1723 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1724 4: script 64996 - User::handleEvent(0013:04e7)
1725 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1726 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1727 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1728 6: script 0 - efExitRight::handleEvent(0011:098d)
1729 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1730 7: script 23090 - rm23v090::newRoom(0000:5a50)
1731 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
1732 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
1733 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
1734 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1735 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
1736Write to selector (sound1:client): change 0000:0000 to 0000:0000
1737Break on sound1::client (in [0001:1fc7])
1738Call stack (current base: 0x0):
1739 0: script 0 - SHIVERS::replay()
1740 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1741 1: script 0 - SHIVERS::doit()
1742 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1743 2: script 64994 - Game::doit()
1744 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1745 3: script 64996 - User::doit()
1746 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1747 4: script 64996 - User::handleEvent(0013:04e7)
1748 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1749 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1750 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1751 6: script 0 - efExitRight::handleEvent(0011:098d)
1752 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1753 7: script 23090 - rm23v090::newRoom(0000:5a50)
1754 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
1755 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
1756 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
1757 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
1758 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
1759Write to selector (sound1:client): change 0000:0000 to 0000:0000
1760Break on sound2::client (in [0001:1ffd])
1761Call stack (current base: 0x0):
1762 0: script 0 - SHIVERS::replay()
1763 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1764 1: script 0 - SHIVERS::doit()
1765 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1766 2: script 64994 - Game::doit()
1767 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1768 3: script 64996 - User::doit()
1769 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1770 4: script 64996 - User::handleEvent(0013:04e7)
1771 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1772 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1773 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1774 6: script 0 - efExitRight::handleEvent(0011:098d)
1775 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1776 7: script 23090 - rm23v090::newRoom(0000:5a50)
1777 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1778 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1779 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1780 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1781 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
1782Write to selector (sound2:client): change 0000:0000 to 0000:0000
1783Break on sound2::client (in [0001:1ffd])
1784Call stack (current base: 0x0):
1785 0: script 0 - SHIVERS::replay()
1786 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1787 1: script 0 - SHIVERS::doit()
1788 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1789 2: script 64994 - Game::doit()
1790 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1791 3: script 64996 - User::doit()
1792 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1793 4: script 64996 - User::handleEvent(0013:04e7)
1794 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1795 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1796 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1797 6: script 0 - efExitRight::handleEvent(0011:098d)
1798 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1799 7: script 23090 - rm23v090::newRoom(0000:5a50)
1800 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1801 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1802 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1803 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1804 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
1805Write to selector (sound2:client): change 0000:0000 to 0000:0010
1806Break on sound2::client (in [0001:1ffd])
1807Call stack (current base: 0x0):
1808 0: script 0 - SHIVERS::replay()
1809 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1810 1: script 0 - SHIVERS::doit()
1811 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1812 2: script 64994 - Game::doit()
1813 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1814 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1815 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1816 4: script 0 - SHIVERS::startRoom(0000:5a32)
1817 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1818 5: script 64994 - Game::startRoom(0000:5a32)
1819 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1820 6: script 23090 - rm23v090::init()
1821 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
1822 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
1823 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
1824 8: script 64989 - sound2::play(0000:0072, 0000:0000)
1825 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
1826Write to selector (sound2:client): change 0000:0010 to 0000:0000
1827Break on sound2::client (in [0001:1ffd])
1828Call stack (current base: 0x0):
1829 0: script 0 - SHIVERS::replay()
1830 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1831 1: script 0 - SHIVERS::doit()
1832 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1833 2: script 64994 - Game::doit()
1834 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1835 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1836 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1837 4: script 0 - SHIVERS::startRoom(0000:5a32)
1838 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1839 5: script 64994 - Game::startRoom(0000:5a32)
1840 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1841 6: script 23090 - rm23v090::init()
1842 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
1843 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
1844 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
1845 8: script 64989 - sound2::play(0000:0072, 0000:0000)
1846 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
1847Write to selector (sound2:client): change 0000:0000 to 0000:0000
1848Break on sound1::client (in [0001:1fc7])
1849Call stack (current base: 0x0):
1850 0: script 0 - SHIVERS::replay()
1851 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1852 1: script 0 - SHIVERS::doit()
1853 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1854 2: script 64994 - Game::doit()
1855 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1856 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1857 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1858 4: script 0 - SHIVERS::startRoom(0000:5a32)
1859 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1860 5: script 64994 - Game::startRoom(0000:5a32)
1861 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1862 6: script 23090 - rm23v090::init()
1863 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
1864 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1865 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
1866 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
1867 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
1868Write to selector (sound1:client): change 0000:0000 to 0000:0000
1869Break on sound1::client (in [0001:1fc7])
1870Call stack (current base: 0x0):
1871 0: script 0 - SHIVERS::replay()
1872 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1873 1: script 0 - SHIVERS::doit()
1874 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1875 2: script 64994 - Game::doit()
1876 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1877 3: script 64996 - User::doit()
1878 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1879 4: script 64996 - User::handleEvent(0013:04e7)
1880 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1881 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1882 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1883 6: script 0 - efExitRight::handleEvent(0011:0992)
1884 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1885 7: script 23090 - rm23v090::newRoom(0000:5a50)
1886 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
1887 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
1888 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
1889 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1890 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
1891Write to selector (sound1:client): change 0000:0000 to 0000:0000
1892Break on sound1::client (in [0001:1fc7])
1893Call stack (current base: 0x0):
1894 0: script 0 - SHIVERS::replay()
1895 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1896 1: script 0 - SHIVERS::doit()
1897 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1898 2: script 64994 - Game::doit()
1899 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1900 3: script 64996 - User::doit()
1901 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1902 4: script 64996 - User::handleEvent(0013:04e7)
1903 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1904 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1905 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1906 6: script 0 - efExitRight::handleEvent(0011:0992)
1907 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1908 7: script 23090 - rm23v090::newRoom(0000:5a50)
1909 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
1910 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
1911 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
1912 9: script 64989 - sound1::play(0000:0000, 0000:0000)
1913 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
1914Write to selector (sound1:client): change 0000:0000 to 0000:0000
1915Break on sound1::client (in [0001:1fc7])
1916Call stack (current base: 0x0):
1917 0: script 0 - SHIVERS::replay()
1918 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1919 1: script 0 - SHIVERS::doit()
1920 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1921 2: script 64994 - Game::doit()
1922 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1923 3: script 64996 - User::doit()
1924 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1925 4: script 64996 - User::handleEvent(0013:04e7)
1926 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1927 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1928 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1929 6: script 0 - efExitRight::handleEvent(0011:0992)
1930 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1931 7: script 23090 - rm23v090::newRoom(0000:5a50)
1932 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
1933 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
1934 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
1935 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
1936 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
1937Write to selector (sound1:client): change 0000:0000 to 0000:0000
1938Break on sound2::client (in [0001:1ffd])
1939Call stack (current base: 0x0):
1940 0: script 0 - SHIVERS::replay()
1941 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1942 1: script 0 - SHIVERS::doit()
1943 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1944 2: script 64994 - Game::doit()
1945 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1946 3: script 64996 - User::doit()
1947 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1948 4: script 64996 - User::handleEvent(0013:04e7)
1949 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1950 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1951 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1952 6: script 0 - efExitRight::handleEvent(0011:0992)
1953 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1954 7: script 23090 - rm23v090::newRoom(0000:5a50)
1955 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1956 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1957 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1958 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1959 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
1960Write to selector (sound2:client): change 0000:0000 to 0000:0000
1961Break on sound2::client (in [0001:1ffd])
1962Call stack (current base: 0x0):
1963 0: script 0 - SHIVERS::replay()
1964 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1965 1: script 0 - SHIVERS::doit()
1966 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1967 2: script 64994 - Game::doit()
1968 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
1969 3: script 64996 - User::doit()
1970 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
1971 4: script 64996 - User::handleEvent(0013:04e7)
1972 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
1973 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
1974 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
1975 6: script 0 - efExitRight::handleEvent(0011:0992)
1976 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
1977 7: script 23090 - rm23v090::newRoom(0000:5a50)
1978 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
1979 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
1980 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
1981 9: script 64989 - sound2::play(0000:0005, 0000:0010)
1982 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
1983Write to selector (sound2:client): change 0000:0000 to 0000:0010
1984Break on sound2::client (in [0001:1ffd])
1985Call stack (current base: 0x0):
1986 0: script 0 - SHIVERS::replay()
1987 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
1988 1: script 0 - SHIVERS::doit()
1989 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
1990 2: script 64994 - Game::doit()
1991 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
1992 3: script 64994 - SHIVERS::newRoom(0000:5a32)
1993 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
1994 4: script 0 - SHIVERS::startRoom(0000:5a32)
1995 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
1996 5: script 64994 - Game::startRoom(0000:5a32)
1997 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
1998 6: script 23090 - rm23v090::init()
1999 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2000 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2001 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2002 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2003 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
2004Write to selector (sound2:client): change 0000:0010 to 0000:0000
2005Break on sound2::client (in [0001:1ffd])
2006Call stack (current base: 0x0):
2007 0: script 0 - SHIVERS::replay()
2008 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2009 1: script 0 - SHIVERS::doit()
2010 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2011 2: script 64994 - Game::doit()
2012 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2013 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2014 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2015 4: script 0 - SHIVERS::startRoom(0000:5a32)
2016 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2017 5: script 64994 - Game::startRoom(0000:5a32)
2018 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2019 6: script 23090 - rm23v090::init()
2020 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2021 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2022 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2023 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2024 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
2025Write to selector (sound2:client): change 0000:0000 to 0000:0000
2026Break on sound1::client (in [0001:1fc7])
2027Call stack (current base: 0x0):
2028 0: script 0 - SHIVERS::replay()
2029 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2030 1: script 0 - SHIVERS::doit()
2031 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2032 2: script 64994 - Game::doit()
2033 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2034 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2035 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2036 4: script 0 - SHIVERS::startRoom(0000:5a32)
2037 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2038 5: script 64994 - Game::startRoom(0000:5a32)
2039 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2040 6: script 23090 - rm23v090::init()
2041 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
2042 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2043 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
2044 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
2045 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
2046Write to selector (sound1:client): change 0000:0000 to 0000:0000
2047Break on sound1::client (in [0001:1fc7])
2048Call stack (current base: 0x0):
2049 0: script 0 - SHIVERS::replay()
2050 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2051 1: script 0 - SHIVERS::doit()
2052 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2053 2: script 64994 - Game::doit()
2054 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2055 3: script 64996 - User::doit()
2056 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2057 4: script 64996 - User::handleEvent(0013:04e7)
2058 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2059 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2060 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2061 6: script 0 - efExitRight::handleEvent(0011:098f)
2062 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2063 7: script 23090 - rm23v090::newRoom(0000:5a50)
2064 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2065 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2066 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2067 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2068 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
2069Write to selector (sound1:client): change 0000:0000 to 0000:0000
2070Break on sound1::client (in [0001:1fc7])
2071Call stack (current base: 0x0):
2072 0: script 0 - SHIVERS::replay()
2073 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2074 1: script 0 - SHIVERS::doit()
2075 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2076 2: script 64994 - Game::doit()
2077 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2078 3: script 64996 - User::doit()
2079 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2080 4: script 64996 - User::handleEvent(0013:04e7)
2081 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2082 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2083 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2084 6: script 0 - efExitRight::handleEvent(0011:098f)
2085 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2086 7: script 23090 - rm23v090::newRoom(0000:5a50)
2087 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2088 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2089 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2090 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2091 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
2092Write to selector (sound1:client): change 0000:0000 to 0000:0000
2093Break on sound1::client (in [0001:1fc7])
2094Call stack (current base: 0x0):
2095 0: script 0 - SHIVERS::replay()
2096 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2097 1: script 0 - SHIVERS::doit()
2098 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2099 2: script 64994 - Game::doit()
2100 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2101 3: script 64996 - User::doit()
2102 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2103 4: script 64996 - User::handleEvent(0013:04e7)
2104 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2105 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2106 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2107 6: script 0 - efExitRight::handleEvent(0011:098f)
2108 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2109 7: script 23090 - rm23v090::newRoom(0000:5a50)
2110 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
2111 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
2112 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
2113 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
2114 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
2115Write to selector (sound1:client): change 0000:0000 to 0000:0000
2116Break on sound2::client (in [0001:1ffd])
2117Call stack (current base: 0x0):
2118 0: script 0 - SHIVERS::replay()
2119 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2120 1: script 0 - SHIVERS::doit()
2121 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2122 2: script 64994 - Game::doit()
2123 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2124 3: script 64996 - User::doit()
2125 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2126 4: script 64996 - User::handleEvent(0013:04e7)
2127 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2128 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2129 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2130 6: script 0 - efExitRight::handleEvent(0011:098f)
2131 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2132 7: script 23090 - rm23v090::newRoom(0000:5a50)
2133 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
2134 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2135 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
2136 9: script 64989 - sound2::play(0000:0005, 0000:0010)
2137 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
2138Write to selector (sound2:client): change 0000:0000 to 0000:0000
2139Break on sound2::client (in [0001:1ffd])
2140Call stack (current base: 0x0):
2141 0: script 0 - SHIVERS::replay()
2142 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2143 1: script 0 - SHIVERS::doit()
2144 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2145 2: script 64994 - Game::doit()
2146 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2147 3: script 64996 - User::doit()
2148 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2149 4: script 64996 - User::handleEvent(0013:04e7)
2150 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2151 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2152 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2153 6: script 0 - efExitRight::handleEvent(0011:098f)
2154 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2155 7: script 23090 - rm23v090::newRoom(0000:5a50)
2156 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
2157 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2158 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
2159 9: script 64989 - sound2::play(0000:0005, 0000:0010)
2160 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
2161Write to selector (sound2:client): change 0000:0000 to 0000:0010
2162Break on sound2::client (in [0001:1ffd])
2163Call stack (current base: 0x0):
2164 0: script 0 - SHIVERS::replay()
2165 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2166 1: script 0 - SHIVERS::doit()
2167 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2168 2: script 64994 - Game::doit()
2169 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2170 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2171 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2172 4: script 0 - SHIVERS::startRoom(0000:5a32)
2173 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2174 5: script 64994 - Game::startRoom(0000:5a32)
2175 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2176 6: script 23090 - rm23v090::init()
2177 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2178 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2179 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2180 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2181 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
2182Write to selector (sound2:client): change 0000:0010 to 0000:0000
2183Break on sound2::client (in [0001:1ffd])
2184Call stack (current base: 0x0):
2185 0: script 0 - SHIVERS::replay()
2186 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2187 1: script 0 - SHIVERS::doit()
2188 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2189 2: script 64994 - Game::doit()
2190 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2191 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2192 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2193 4: script 0 - SHIVERS::startRoom(0000:5a32)
2194 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2195 5: script 64994 - Game::startRoom(0000:5a32)
2196 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2197 6: script 23090 - rm23v090::init()
2198 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2199 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2200 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2201 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2202 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
2203Write to selector (sound2:client): change 0000:0000 to 0000:0000
2204Break on sound1::client (in [0001:1fc7])
2205Call stack (current base: 0x0):
2206 0: script 0 - SHIVERS::replay()
2207 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2208 1: script 0 - SHIVERS::doit()
2209 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2210 2: script 64994 - Game::doit()
2211 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2212 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2213 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2214 4: script 0 - SHIVERS::startRoom(0000:5a32)
2215 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2216 5: script 64994 - Game::startRoom(0000:5a32)
2217 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2218 6: script 23090 - rm23v090::init()
2219 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
2220 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2221 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
2222 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
2223 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
2224Write to selector (sound1:client): change 0000:0000 to 0000:0000
2225Break on sound1::client (in [0001:1fc7])
2226Call stack (current base: 0x0):
2227 0: script 0 - SHIVERS::replay()
2228 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2229 1: script 0 - SHIVERS::doit()
2230 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2231 2: script 64994 - Game::doit()
2232 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2233 3: script 64996 - User::doit()
2234 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2235 4: script 64996 - User::handleEvent(0013:04e7)
2236 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2237 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2238 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2239 6: script 0 - efExitRight::handleEvent(0011:0995)
2240 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2241 7: script 23090 - rm23v090::newRoom(0000:5a50)
2242 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2243 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2244 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2245 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2246 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
2247Write to selector (sound1:client): change 0000:0000 to 0000:0000
2248Break on sound1::client (in [0001:1fc7])
2249Call stack (current base: 0x0):
2250 0: script 0 - SHIVERS::replay()
2251 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2252 1: script 0 - SHIVERS::doit()
2253 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2254 2: script 64994 - Game::doit()
2255 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2256 3: script 64996 - User::doit()
2257 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2258 4: script 64996 - User::handleEvent(0013:04e7)
2259 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2260 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2261 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2262 6: script 0 - efExitRight::handleEvent(0011:0995)
2263 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2264 7: script 23090 - rm23v090::newRoom(0000:5a50)
2265 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2266 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2267 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2268 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2269 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
2270Write to selector (sound1:client): change 0000:0000 to 0000:0000
2271Break on sound1::client (in [0001:1fc7])
2272Call stack (current base: 0x0):
2273 0: script 0 - SHIVERS::replay()
2274 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2275 1: script 0 - SHIVERS::doit()
2276 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2277 2: script 64994 - Game::doit()
2278 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2279 3: script 64996 - User::doit()
2280 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2281 4: script 64996 - User::handleEvent(0013:04e7)
2282 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2283 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2284 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2285 6: script 0 - efExitRight::handleEvent(0011:0995)
2286 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2287 7: script 23090 - rm23v090::newRoom(0000:5a50)
2288 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
2289 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
2290 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
2291 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
2292 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
2293Write to selector (sound1:client): change 0000:0000 to 0000:0000
2294Break on sound2::client (in [0001:1ffd])
2295Call stack (current base: 0x0):
2296 0: script 0 - SHIVERS::replay()
2297 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2298 1: script 0 - SHIVERS::doit()
2299 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2300 2: script 64994 - Game::doit()
2301 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2302 3: script 64996 - User::doit()
2303 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2304 4: script 64996 - User::handleEvent(0013:04e7)
2305 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2306 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2307 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2308 6: script 0 - efExitRight::handleEvent(0011:0995)
2309 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2310 7: script 23090 - rm23v090::newRoom(0000:5a50)
2311 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
2312 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2313 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
2314 9: script 64989 - sound2::play(0000:0005, 0000:0010)
2315 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
2316Write to selector (sound2:client): change 0000:0000 to 0000:0000
2317Break on sound2::client (in [0001:1ffd])
2318Call stack (current base: 0x0):
2319 0: script 0 - SHIVERS::replay()
2320 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2321 1: script 0 - SHIVERS::doit()
2322 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2323 2: script 64994 - Game::doit()
2324 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2325 3: script 64996 - User::doit()
2326 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2327 4: script 64996 - User::handleEvent(0013:04e7)
2328 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2329 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2330 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2331 6: script 0 - efExitRight::handleEvent(0011:0995)
2332 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2333 7: script 23090 - rm23v090::newRoom(0000:5a50)
2334 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
2335 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2336 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
2337 9: script 64989 - sound2::play(0000:0005, 0000:0010)
2338 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
2339Write to selector (sound2:client): change 0000:0000 to 0000:0010
2340Break on sound2::client (in [0001:1ffd])
2341Call stack (current base: 0x0):
2342 0: script 0 - SHIVERS::replay()
2343 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2344 1: script 0 - SHIVERS::doit()
2345 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2346 2: script 64994 - Game::doit()
2347 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2348 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2349 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2350 4: script 0 - SHIVERS::startRoom(0000:5a32)
2351 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2352 5: script 64994 - Game::startRoom(0000:5a32)
2353 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2354 6: script 23090 - rm23v090::init()
2355 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2356 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2357 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2358 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2359 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
2360Write to selector (sound2:client): change 0000:0010 to 0000:0000
2361Break on sound2::client (in [0001:1ffd])
2362Call stack (current base: 0x0):
2363 0: script 0 - SHIVERS::replay()
2364 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2365 1: script 0 - SHIVERS::doit()
2366 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2367 2: script 64994 - Game::doit()
2368 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2369 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2370 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2371 4: script 0 - SHIVERS::startRoom(0000:5a32)
2372 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2373 5: script 64994 - Game::startRoom(0000:5a32)
2374 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2375 6: script 23090 - rm23v090::init()
2376 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2377 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2378 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2379 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2380 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
2381Write to selector (sound2:client): change 0000:0000 to 0000:0000
2382Break on sound1::client (in [0001:1fc7])
2383Call stack (current base: 0x0):
2384 0: script 0 - SHIVERS::replay()
2385 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2386 1: script 0 - SHIVERS::doit()
2387 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2388 2: script 64994 - Game::doit()
2389 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2390 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2391 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2392 4: script 0 - SHIVERS::startRoom(0000:5a32)
2393 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2394 5: script 64994 - Game::startRoom(0000:5a32)
2395 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2396 6: script 23090 - rm23v090::init()
2397 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
2398 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2399 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
2400 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
2401 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
2402Write to selector (sound1:client): change 0000:0000 to 0000:0000
2403Break on sound1::client (in [0001:1fc7])
2404Call stack (current base: 0x0):
2405 0: script 0 - SHIVERS::replay()
2406 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2407 1: script 0 - SHIVERS::doit()
2408 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2409 2: script 64994 - Game::doit()
2410 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2411 3: script 64996 - User::doit()
2412 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2413 4: script 64996 - User::handleEvent(0013:04e7)
2414 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2415 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2416 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2417 6: script 0 - efExitRight::handleEvent(0011:0990)
2418 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2419 7: script 23090 - rm23v090::newRoom(0000:5a50)
2420 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2421 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2422 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2423 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2424 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
2425Write to selector (sound1:client): change 0000:0000 to 0000:0000
2426Break on sound1::client (in [0001:1fc7])
2427Call stack (current base: 0x0):
2428 0: script 0 - SHIVERS::replay()
2429 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2430 1: script 0 - SHIVERS::doit()
2431 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2432 2: script 64994 - Game::doit()
2433 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2434 3: script 64996 - User::doit()
2435 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2436 4: script 64996 - User::handleEvent(0013:04e7)
2437 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2438 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2439 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2440 6: script 0 - efExitRight::handleEvent(0011:0990)
2441 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2442 7: script 23090 - rm23v090::newRoom(0000:5a50)
2443 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2444 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2445 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2446 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2447 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
2448Write to selector (sound1:client): change 0000:0000 to 0000:0000
2449Break on sound1::client (in [0001:1fc7])
2450Call stack (current base: 0x0):
2451 0: script 0 - SHIVERS::replay()
2452 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2453 1: script 0 - SHIVERS::doit()
2454 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2455 2: script 64994 - Game::doit()
2456 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2457 3: script 64996 - User::doit()
2458 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2459 4: script 64996 - User::handleEvent(0013:04e7)
2460 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2461 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2462 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2463 6: script 0 - efExitRight::handleEvent(0011:0990)
2464 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2465 7: script 23090 - rm23v090::newRoom(0000:5a50)
2466 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
2467 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
2468 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
2469 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
2470 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
2471Write to selector (sound1:client): change 0000:0000 to 0000:0000
2472Break on sound2::client (in [0001:1ffd])
2473Call stack (current base: 0x0):
2474 0: script 0 - SHIVERS::replay()
2475 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2476 1: script 0 - SHIVERS::doit()
2477 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2478 2: script 64994 - Game::doit()
2479 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2480 3: script 64996 - User::doit()
2481 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2482 4: script 64996 - User::handleEvent(0013:04e7)
2483 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2484 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2485 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2486 6: script 0 - efExitRight::handleEvent(0011:0990)
2487 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2488 7: script 23090 - rm23v090::newRoom(0000:5a50)
2489 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
2490 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2491 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
2492 9: script 64989 - sound2::play(0000:0005, 0000:0010)
2493 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
2494Write to selector (sound2:client): change 0000:0000 to 0000:0000
2495Break on sound2::client (in [0001:1ffd])
2496Call stack (current base: 0x0):
2497 0: script 0 - SHIVERS::replay()
2498 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2499 1: script 0 - SHIVERS::doit()
2500 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2501 2: script 64994 - Game::doit()
2502 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2503 3: script 64996 - User::doit()
2504 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2505 4: script 64996 - User::handleEvent(0013:04e7)
2506 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2507 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2508 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2509 6: script 0 - efExitRight::handleEvent(0011:0990)
2510 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2511 7: script 23090 - rm23v090::newRoom(0000:5a50)
2512 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
2513 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2514 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
2515 9: script 64989 - sound2::play(0000:0005, 0000:0010)
2516 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
2517Write to selector (sound2:client): change 0000:0000 to 0000:0010
2518Break on sound2::client (in [0001:1ffd])
2519Call stack (current base: 0x0):
2520 0: script 0 - SHIVERS::replay()
2521 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2522 1: script 0 - SHIVERS::doit()
2523 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2524 2: script 64994 - Game::doit()
2525 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2526 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2527 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2528 4: script 0 - SHIVERS::startRoom(0000:5a32)
2529 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2530 5: script 64994 - Game::startRoom(0000:5a32)
2531 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2532 6: script 23090 - rm23v090::init()
2533 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2534 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2535 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2536 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2537 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
2538Write to selector (sound2:client): change 0000:0010 to 0000:0000
2539Break on sound2::client (in [0001:1ffd])
2540Call stack (current base: 0x0):
2541 0: script 0 - SHIVERS::replay()
2542 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2543 1: script 0 - SHIVERS::doit()
2544 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2545 2: script 64994 - Game::doit()
2546 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2547 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2548 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2549 4: script 0 - SHIVERS::startRoom(0000:5a32)
2550 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2551 5: script 64994 - Game::startRoom(0000:5a32)
2552 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2553 6: script 23090 - rm23v090::init()
2554 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2555 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2556 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2557 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2558 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
2559Write to selector (sound2:client): change 0000:0000 to 0000:0000
2560Break on sound1::client (in [0001:1fc7])
2561Call stack (current base: 0x0):
2562 0: script 0 - SHIVERS::replay()
2563 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2564 1: script 0 - SHIVERS::doit()
2565 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2566 2: script 64994 - Game::doit()
2567 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2568 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2569 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2570 4: script 0 - SHIVERS::startRoom(0000:5a32)
2571 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2572 5: script 64994 - Game::startRoom(0000:5a32)
2573 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2574 6: script 23090 - rm23v090::init()
2575 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
2576 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2577 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
2578 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
2579 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
2580Write to selector (sound1:client): change 0000:0000 to 0000:0000
2581Break on sound1::client (in [0001:1fc7])
2582Call stack (current base: 0x0):
2583 0: script 0 - SHIVERS::replay()
2584 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2585 1: script 0 - SHIVERS::doit()
2586 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2587 2: script 64994 - Game::doit()
2588 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2589 3: script 64996 - User::doit()
2590 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2591 4: script 64996 - User::handleEvent(0013:04e7)
2592 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2593 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2594 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2595 6: script 0 - efExitRight::handleEvent(0011:098a)
2596 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2597 7: script 23090 - rm23v090::newRoom(0000:5a50)
2598 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2599 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2600 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2601 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2602 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
2603Write to selector (sound1:client): change 0000:0000 to 0000:0000
2604Break on sound1::client (in [0001:1fc7])
2605Call stack (current base: 0x0):
2606 0: script 0 - SHIVERS::replay()
2607 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2608 1: script 0 - SHIVERS::doit()
2609 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2610 2: script 64994 - Game::doit()
2611 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2612 3: script 64996 - User::doit()
2613 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2614 4: script 64996 - User::handleEvent(0013:04e7)
2615 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2616 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2617 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2618 6: script 0 - efExitRight::handleEvent(0011:098a)
2619 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2620 7: script 23090 - rm23v090::newRoom(0000:5a50)
2621 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2622 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2623 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2624 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2625 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
2626Write to selector (sound1:client): change 0000:0000 to 0000:0000
2627Break on sound1::client (in [0001:1fc7])
2628Call stack (current base: 0x0):
2629 0: script 0 - SHIVERS::replay()
2630 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2631 1: script 0 - SHIVERS::doit()
2632 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2633 2: script 64994 - Game::doit()
2634 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2635 3: script 64996 - User::doit()
2636 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2637 4: script 64996 - User::handleEvent(0013:04e7)
2638 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2639 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2640 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2641 6: script 0 - efExitRight::handleEvent(0011:098a)
2642 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2643 7: script 23090 - rm23v090::newRoom(0000:5a50)
2644 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
2645 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
2646 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
2647 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
2648 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
2649Write to selector (sound1:client): change 0000:0000 to 0000:0000
2650Break on sound2::client (in [0001:1ffd])
2651Call stack (current base: 0x0):
2652 0: script 0 - SHIVERS::replay()
2653 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2654 1: script 0 - SHIVERS::doit()
2655 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2656 2: script 64994 - Game::doit()
2657 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2658 3: script 64996 - User::doit()
2659 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2660 4: script 64996 - User::handleEvent(0013:04e7)
2661 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2662 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2663 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2664 6: script 0 - efExitRight::handleEvent(0011:098a)
2665 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2666 7: script 23090 - rm23v090::newRoom(0000:5a50)
2667 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
2668 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2669 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
2670 9: script 64989 - sound2::play(0000:0005, 0000:0010)
2671 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
2672Write to selector (sound2:client): change 0000:0000 to 0000:0000
2673Break on sound2::client (in [0001:1ffd])
2674Call stack (current base: 0x0):
2675 0: script 0 - SHIVERS::replay()
2676 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2677 1: script 0 - SHIVERS::doit()
2678 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2679 2: script 64994 - Game::doit()
2680 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2681 3: script 64996 - User::doit()
2682 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2683 4: script 64996 - User::handleEvent(0013:04e7)
2684 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2685 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2686 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2687 6: script 0 - efExitRight::handleEvent(0011:098a)
2688 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2689 7: script 23090 - rm23v090::newRoom(0000:5a50)
2690 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
2691 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2692 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
2693 9: script 64989 - sound2::play(0000:0005, 0000:0010)
2694 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
2695Write to selector (sound2:client): change 0000:0000 to 0000:0010
2696Break on sound2::client (in [0001:1ffd])
2697Call stack (current base: 0x0):
2698 0: script 0 - SHIVERS::replay()
2699 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2700 1: script 0 - SHIVERS::doit()
2701 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2702 2: script 64994 - Game::doit()
2703 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2704 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2705 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2706 4: script 0 - SHIVERS::startRoom(0000:5a32)
2707 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2708 5: script 64994 - Game::startRoom(0000:5a32)
2709 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2710 6: script 23090 - rm23v090::init()
2711 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2712 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2713 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2714 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2715 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
2716Write to selector (sound2:client): change 0000:0010 to 0000:0000
2717Break on sound2::client (in [0001:1ffd])
2718Call stack (current base: 0x0):
2719 0: script 0 - SHIVERS::replay()
2720 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2721 1: script 0 - SHIVERS::doit()
2722 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2723 2: script 64994 - Game::doit()
2724 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2725 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2726 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2727 4: script 0 - SHIVERS::startRoom(0000:5a32)
2728 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2729 5: script 64994 - Game::startRoom(0000:5a32)
2730 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2731 6: script 23090 - rm23v090::init()
2732 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2733 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2734 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2735 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2736 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
2737Write to selector (sound2:client): change 0000:0000 to 0000:0000
2738Break on sound1::client (in [0001:1fc7])
2739Call stack (current base: 0x0):
2740 0: script 0 - SHIVERS::replay()
2741 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2742 1: script 0 - SHIVERS::doit()
2743 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2744 2: script 64994 - Game::doit()
2745 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2746 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2747 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2748 4: script 0 - SHIVERS::startRoom(0000:5a32)
2749 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2750 5: script 64994 - Game::startRoom(0000:5a32)
2751 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2752 6: script 23090 - rm23v090::init()
2753 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
2754 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2755 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
2756 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
2757 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
2758Write to selector (sound1:client): change 0000:0000 to 0000:0000
2759Break on sound1::client (in [0001:1fc7])
2760Call stack (current base: 0x0):
2761 0: script 0 - SHIVERS::replay()
2762 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2763 1: script 0 - SHIVERS::doit()
2764 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2765 2: script 64994 - Game::doit()
2766 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2767 3: script 64996 - User::doit()
2768 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2769 4: script 64996 - User::handleEvent(0013:04e7)
2770 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2771 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2772 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2773 6: script 0 - efExitRight::handleEvent(0011:098c)
2774 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2775 7: script 23090 - rm23v090::newRoom(0000:5a50)
2776 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2777 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2778 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2779 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2780 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
2781Write to selector (sound1:client): change 0000:0000 to 0000:0000
2782Break on sound1::client (in [0001:1fc7])
2783Call stack (current base: 0x0):
2784 0: script 0 - SHIVERS::replay()
2785 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2786 1: script 0 - SHIVERS::doit()
2787 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2788 2: script 64994 - Game::doit()
2789 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2790 3: script 64996 - User::doit()
2791 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2792 4: script 64996 - User::handleEvent(0013:04e7)
2793 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2794 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2795 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2796 6: script 0 - efExitRight::handleEvent(0011:098c)
2797 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2798 7: script 23090 - rm23v090::newRoom(0000:5a50)
2799 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2800 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2801 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2802 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2803 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
2804Write to selector (sound1:client): change 0000:0000 to 0000:0000
2805Break on sound1::client (in [0001:1fc7])
2806Call stack (current base: 0x0):
2807 0: script 0 - SHIVERS::replay()
2808 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2809 1: script 0 - SHIVERS::doit()
2810 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2811 2: script 64994 - Game::doit()
2812 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2813 3: script 64996 - User::doit()
2814 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2815 4: script 64996 - User::handleEvent(0013:04e7)
2816 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2817 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2818 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2819 6: script 0 - efExitRight::handleEvent(0011:098c)
2820 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2821 7: script 23090 - rm23v090::newRoom(0000:5a50)
2822 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
2823 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
2824 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
2825 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
2826 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
2827Write to selector (sound1:client): change 0000:0000 to 0000:0000
2828Break on sound2::client (in [0001:1ffd])
2829Call stack (current base: 0x0):
2830 0: script 0 - SHIVERS::replay()
2831 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2832 1: script 0 - SHIVERS::doit()
2833 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2834 2: script 64994 - Game::doit()
2835 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2836 3: script 64996 - User::doit()
2837 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2838 4: script 64996 - User::handleEvent(0013:04e7)
2839 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2840 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2841 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2842 6: script 0 - efExitRight::handleEvent(0011:098c)
2843 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2844 7: script 23090 - rm23v090::newRoom(0000:5a50)
2845 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
2846 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2847 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
2848 9: script 64989 - sound2::play(0000:0005, 0000:0010)
2849 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
2850Write to selector (sound2:client): change 0000:0000 to 0000:0000
2851Break on sound2::client (in [0001:1ffd])
2852Call stack (current base: 0x0):
2853 0: script 0 - SHIVERS::replay()
2854 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2855 1: script 0 - SHIVERS::doit()
2856 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2857 2: script 64994 - Game::doit()
2858 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2859 3: script 64996 - User::doit()
2860 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2861 4: script 64996 - User::handleEvent(0013:04e7)
2862 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2863 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2864 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2865 6: script 0 - efExitRight::handleEvent(0011:098c)
2866 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2867 7: script 23090 - rm23v090::newRoom(0000:5a50)
2868 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
2869 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2870 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
2871 9: script 64989 - sound2::play(0000:0005, 0000:0010)
2872 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
2873Write to selector (sound2:client): change 0000:0000 to 0000:0010
2874Break on sound2::client (in [0001:1ffd])
2875Call stack (current base: 0x0):
2876 0: script 0 - SHIVERS::replay()
2877 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2878 1: script 0 - SHIVERS::doit()
2879 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2880 2: script 64994 - Game::doit()
2881 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2882 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2883 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2884 4: script 0 - SHIVERS::startRoom(0000:5a32)
2885 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2886 5: script 64994 - Game::startRoom(0000:5a32)
2887 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2888 6: script 23090 - rm23v090::init()
2889 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2890 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2891 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2892 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2893 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
2894Write to selector (sound2:client): change 0000:0010 to 0000:0000
2895Break on sound2::client (in [0001:1ffd])
2896Call stack (current base: 0x0):
2897 0: script 0 - SHIVERS::replay()
2898 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2899 1: script 0 - SHIVERS::doit()
2900 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2901 2: script 64994 - Game::doit()
2902 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2903 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2904 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2905 4: script 0 - SHIVERS::startRoom(0000:5a32)
2906 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2907 5: script 64994 - Game::startRoom(0000:5a32)
2908 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2909 6: script 23090 - rm23v090::init()
2910 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
2911 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
2912 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
2913 8: script 64989 - sound2::play(0000:0072, 0000:0000)
2914 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
2915Write to selector (sound2:client): change 0000:0000 to 0000:0000
2916Break on sound1::client (in [0001:1fc7])
2917Call stack (current base: 0x0):
2918 0: script 0 - SHIVERS::replay()
2919 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2920 1: script 0 - SHIVERS::doit()
2921 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2922 2: script 64994 - Game::doit()
2923 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
2924 3: script 64994 - SHIVERS::newRoom(0000:5a32)
2925 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
2926 4: script 0 - SHIVERS::startRoom(0000:5a32)
2927 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
2928 5: script 64994 - Game::startRoom(0000:5a32)
2929 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
2930 6: script 23090 - rm23v090::init()
2931 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
2932 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
2933 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
2934 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
2935 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
2936Write to selector (sound1:client): change 0000:0000 to 0000:0000
2937Break on sound1::client (in [0001:1fc7])
2938Call stack (current base: 0x0):
2939 0: script 0 - SHIVERS::replay()
2940 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2941 1: script 0 - SHIVERS::doit()
2942 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2943 2: script 64994 - Game::doit()
2944 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2945 3: script 64996 - User::doit()
2946 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2947 4: script 64996 - User::handleEvent(0013:04e7)
2948 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2949 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2950 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2951 6: script 0 - efExitRight::handleEvent(0011:0992)
2952 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2953 7: script 23090 - rm23v090::newRoom(0000:5a50)
2954 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2955 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2956 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2957 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2958 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
2959Write to selector (sound1:client): change 0000:0000 to 0000:0000
2960Break on sound1::client (in [0001:1fc7])
2961Call stack (current base: 0x0):
2962 0: script 0 - SHIVERS::replay()
2963 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2964 1: script 0 - SHIVERS::doit()
2965 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2966 2: script 64994 - Game::doit()
2967 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2968 3: script 64996 - User::doit()
2969 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2970 4: script 64996 - User::handleEvent(0013:04e7)
2971 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2972 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2973 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2974 6: script 0 - efExitRight::handleEvent(0011:0992)
2975 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2976 7: script 23090 - rm23v090::newRoom(0000:5a50)
2977 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
2978 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
2979 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
2980 9: script 64989 - sound1::play(0000:0000, 0000:0000)
2981 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
2982Write to selector (sound1:client): change 0000:0000 to 0000:0000
2983Break on sound1::client (in [0001:1fc7])
2984Call stack (current base: 0x0):
2985 0: script 0 - SHIVERS::replay()
2986 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
2987 1: script 0 - SHIVERS::doit()
2988 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
2989 2: script 64994 - Game::doit()
2990 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
2991 3: script 64996 - User::doit()
2992 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
2993 4: script 64996 - User::handleEvent(0013:04e7)
2994 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
2995 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
2996 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
2997 6: script 0 - efExitRight::handleEvent(0011:0992)
2998 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
2999 7: script 23090 - rm23v090::newRoom(0000:5a50)
3000 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
3001 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
3002 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
3003 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
3004 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
3005Write to selector (sound1:client): change 0000:0000 to 0000:0000
3006Break on sound2::client (in [0001:1ffd])
3007Call stack (current base: 0x0):
3008 0: script 0 - SHIVERS::replay()
3009 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3010 1: script 0 - SHIVERS::doit()
3011 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3012 2: script 64994 - Game::doit()
3013 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3014 3: script 64996 - User::doit()
3015 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3016 4: script 64996 - User::handleEvent(0013:04e7)
3017 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3018 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3019 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3020 6: script 0 - efExitRight::handleEvent(0011:0992)
3021 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3022 7: script 23090 - rm23v090::newRoom(0000:5a50)
3023 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3024 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3025 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3026 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3027 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
3028Write to selector (sound2:client): change 0000:0000 to 0000:0000
3029Break on sound2::client (in [0001:1ffd])
3030Call stack (current base: 0x0):
3031 0: script 0 - SHIVERS::replay()
3032 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3033 1: script 0 - SHIVERS::doit()
3034 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3035 2: script 64994 - Game::doit()
3036 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3037 3: script 64996 - User::doit()
3038 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3039 4: script 64996 - User::handleEvent(0013:04e7)
3040 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3041 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3042 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3043 6: script 0 - efExitRight::handleEvent(0011:0992)
3044 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3045 7: script 23090 - rm23v090::newRoom(0000:5a50)
3046 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3047 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3048 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3049 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3050 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
3051Write to selector (sound2:client): change 0000:0000 to 0000:0010
3052Break on sound2::client (in [0001:1ffd])
3053Call stack (current base: 0x0):
3054 0: script 0 - SHIVERS::replay()
3055 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3056 1: script 0 - SHIVERS::doit()
3057 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3058 2: script 64994 - Game::doit()
3059 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3060 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3061 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3062 4: script 0 - SHIVERS::startRoom(0000:5a32)
3063 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3064 5: script 64994 - Game::startRoom(0000:5a32)
3065 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3066 6: script 23090 - rm23v090::init()
3067 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3068 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3069 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3070 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3071 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
3072Write to selector (sound2:client): change 0000:0010 to 0000:0000
3073Break on sound2::client (in [0001:1ffd])
3074Call stack (current base: 0x0):
3075 0: script 0 - SHIVERS::replay()
3076 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3077 1: script 0 - SHIVERS::doit()
3078 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3079 2: script 64994 - Game::doit()
3080 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3081 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3082 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3083 4: script 0 - SHIVERS::startRoom(0000:5a32)
3084 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3085 5: script 64994 - Game::startRoom(0000:5a32)
3086 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3087 6: script 23090 - rm23v090::init()
3088 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3089 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3090 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3091 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3092 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
3093Write to selector (sound2:client): change 0000:0000 to 0000:0000
3094Break on sound1::client (in [0001:1fc7])
3095Call stack (current base: 0x0):
3096 0: script 0 - SHIVERS::replay()
3097 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3098 1: script 0 - SHIVERS::doit()
3099 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3100 2: script 64994 - Game::doit()
3101 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3102 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3103 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3104 4: script 0 - SHIVERS::startRoom(0000:5a32)
3105 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3106 5: script 64994 - Game::startRoom(0000:5a32)
3107 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3108 6: script 23090 - rm23v090::init()
3109 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
3110 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3111 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
3112 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
3113 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
3114Write to selector (sound1:client): change 0000:0000 to 0000:0000
3115Break on sound1::client (in [0001:1fc7])
3116Call stack (current base: 0x0):
3117 0: script 0 - SHIVERS::replay()
3118 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3119 1: script 0 - SHIVERS::doit()
3120 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3121 2: script 64994 - Game::doit()
3122 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3123 3: script 64996 - User::doit()
3124 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3125 4: script 64996 - User::handleEvent(0013:04e7)
3126 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3127 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3128 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3129 6: script 0 - efExitRight::handleEvent(0011:098b)
3130 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3131 7: script 23090 - rm23v090::newRoom(0000:5a50)
3132 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
3133 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
3134 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
3135 9: script 64989 - sound1::play(0000:0000, 0000:0000)
3136 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
3137Write to selector (sound1:client): change 0000:0000 to 0000:0000
3138Break on sound1::client (in [0001:1fc7])
3139Call stack (current base: 0x0):
3140 0: script 0 - SHIVERS::replay()
3141 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3142 1: script 0 - SHIVERS::doit()
3143 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3144 2: script 64994 - Game::doit()
3145 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3146 3: script 64996 - User::doit()
3147 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3148 4: script 64996 - User::handleEvent(0013:04e7)
3149 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3150 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3151 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3152 6: script 0 - efExitRight::handleEvent(0011:098b)
3153 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3154 7: script 23090 - rm23v090::newRoom(0000:5a50)
3155 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
3156 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
3157 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
3158 9: script 64989 - sound1::play(0000:0000, 0000:0000)
3159 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
3160Write to selector (sound1:client): change 0000:0000 to 0000:0000
3161Break on sound1::client (in [0001:1fc7])
3162Call stack (current base: 0x0):
3163 0: script 0 - SHIVERS::replay()
3164 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3165 1: script 0 - SHIVERS::doit()
3166 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3167 2: script 64994 - Game::doit()
3168 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3169 3: script 64996 - User::doit()
3170 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3171 4: script 64996 - User::handleEvent(0013:04e7)
3172 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3173 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3174 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3175 6: script 0 - efExitRight::handleEvent(0011:098b)
3176 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3177 7: script 23090 - rm23v090::newRoom(0000:5a50)
3178 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
3179 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
3180 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
3181 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
3182 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
3183Write to selector (sound1:client): change 0000:0000 to 0000:0000
3184Break on sound2::client (in [0001:1ffd])
3185Call stack (current base: 0x0):
3186 0: script 0 - SHIVERS::replay()
3187 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3188 1: script 0 - SHIVERS::doit()
3189 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3190 2: script 64994 - Game::doit()
3191 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3192 3: script 64996 - User::doit()
3193 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3194 4: script 64996 - User::handleEvent(0013:04e7)
3195 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3196 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3197 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3198 6: script 0 - efExitRight::handleEvent(0011:098b)
3199 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3200 7: script 23090 - rm23v090::newRoom(0000:5a50)
3201 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3202 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3203 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3204 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3205 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
3206Write to selector (sound2:client): change 0000:0000 to 0000:0000
3207Break on sound2::client (in [0001:1ffd])
3208Call stack (current base: 0x0):
3209 0: script 0 - SHIVERS::replay()
3210 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3211 1: script 0 - SHIVERS::doit()
3212 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3213 2: script 64994 - Game::doit()
3214 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3215 3: script 64996 - User::doit()
3216 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3217 4: script 64996 - User::handleEvent(0013:04e7)
3218 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3219 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3220 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3221 6: script 0 - efExitRight::handleEvent(0011:098b)
3222 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3223 7: script 23090 - rm23v090::newRoom(0000:5a50)
3224 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3225 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3226 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3227 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3228 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
3229Write to selector (sound2:client): change 0000:0000 to 0000:0010
3230Break on sound2::client (in [0001:1ffd])
3231Call stack (current base: 0x0):
3232 0: script 0 - SHIVERS::replay()
3233 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3234 1: script 0 - SHIVERS::doit()
3235 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3236 2: script 64994 - Game::doit()
3237 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3238 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3239 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3240 4: script 0 - SHIVERS::startRoom(0000:5a32)
3241 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3242 5: script 64994 - Game::startRoom(0000:5a32)
3243 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3244 6: script 23090 - rm23v090::init()
3245 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3246 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3247 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3248 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3249 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
3250Write to selector (sound2:client): change 0000:0010 to 0000:0000
3251Break on sound2::client (in [0001:1ffd])
3252Call stack (current base: 0x0):
3253 0: script 0 - SHIVERS::replay()
3254 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3255 1: script 0 - SHIVERS::doit()
3256 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3257 2: script 64994 - Game::doit()
3258 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3259 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3260 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3261 4: script 0 - SHIVERS::startRoom(0000:5a32)
3262 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3263 5: script 64994 - Game::startRoom(0000:5a32)
3264 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3265 6: script 23090 - rm23v090::init()
3266 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3267 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3268 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3269 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3270 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
3271Write to selector (sound2:client): change 0000:0000 to 0000:0000
3272Break on sound1::client (in [0001:1fc7])
3273Call stack (current base: 0x0):
3274 0: script 0 - SHIVERS::replay()
3275 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3276 1: script 0 - SHIVERS::doit()
3277 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3278 2: script 64994 - Game::doit()
3279 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3280 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3281 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3282 4: script 0 - SHIVERS::startRoom(0000:5a32)
3283 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3284 5: script 64994 - Game::startRoom(0000:5a32)
3285 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3286 6: script 23090 - rm23v090::init()
3287 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
3288 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3289 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
3290 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
3291 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
3292Write to selector (sound1:client): change 0000:0000 to 0000:0000
3293Break on sound1::client (in [0001:1fc7])
3294Call stack (current base: 0x0):
3295 0: script 0 - SHIVERS::replay()
3296 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3297 1: script 0 - SHIVERS::doit()
3298 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3299 2: script 64994 - Game::doit()
3300 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3301 3: script 64996 - User::doit()
3302 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3303 4: script 64996 - User::handleEvent(0013:04e7)
3304 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3305 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3306 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3307 6: script 0 - efExitRight::handleEvent(0011:0992)
3308 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3309 7: script 23090 - rm23v090::newRoom(0000:5a50)
3310 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
3311 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
3312 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
3313 9: script 64989 - sound1::play(0000:0000, 0000:0000)
3314 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
3315Write to selector (sound1:client): change 0000:0000 to 0000:0000
3316Break on sound1::client (in [0001:1fc7])
3317Call stack (current base: 0x0):
3318 0: script 0 - SHIVERS::replay()
3319 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3320 1: script 0 - SHIVERS::doit()
3321 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3322 2: script 64994 - Game::doit()
3323 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3324 3: script 64996 - User::doit()
3325 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3326 4: script 64996 - User::handleEvent(0013:04e7)
3327 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3328 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3329 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3330 6: script 0 - efExitRight::handleEvent(0011:0992)
3331 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3332 7: script 23090 - rm23v090::newRoom(0000:5a50)
3333 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
3334 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
3335 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
3336 9: script 64989 - sound1::play(0000:0000, 0000:0000)
3337 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
3338Write to selector (sound1:client): change 0000:0000 to 0000:0000
3339Break on sound1::client (in [0001:1fc7])
3340Call stack (current base: 0x0):
3341 0: script 0 - SHIVERS::replay()
3342 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3343 1: script 0 - SHIVERS::doit()
3344 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3345 2: script 64994 - Game::doit()
3346 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3347 3: script 64996 - User::doit()
3348 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3349 4: script 64996 - User::handleEvent(0013:04e7)
3350 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3351 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3352 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3353 6: script 0 - efExitRight::handleEvent(0011:0992)
3354 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3355 7: script 23090 - rm23v090::newRoom(0000:5a50)
3356 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
3357 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
3358 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
3359 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
3360 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
3361Write to selector (sound1:client): change 0000:0000 to 0000:0000
3362Break on sound2::client (in [0001:1ffd])
3363Call stack (current base: 0x0):
3364 0: script 0 - SHIVERS::replay()
3365 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3366 1: script 0 - SHIVERS::doit()
3367 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3368 2: script 64994 - Game::doit()
3369 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3370 3: script 64996 - User::doit()
3371 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3372 4: script 64996 - User::handleEvent(0013:04e7)
3373 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3374 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3375 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3376 6: script 0 - efExitRight::handleEvent(0011:0992)
3377 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3378 7: script 23090 - rm23v090::newRoom(0000:5a50)
3379 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3380 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3381 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3382 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3383 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
3384Write to selector (sound2:client): change 0000:0000 to 0000:0000
3385Break on sound2::client (in [0001:1ffd])
3386Call stack (current base: 0x0):
3387 0: script 0 - SHIVERS::replay()
3388 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3389 1: script 0 - SHIVERS::doit()
3390 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3391 2: script 64994 - Game::doit()
3392 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3393 3: script 64996 - User::doit()
3394 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3395 4: script 64996 - User::handleEvent(0013:04e7)
3396 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3397 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3398 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3399 6: script 0 - efExitRight::handleEvent(0011:0992)
3400 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3401 7: script 23090 - rm23v090::newRoom(0000:5a50)
3402 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3403 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3404 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3405 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3406 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
3407Write to selector (sound2:client): change 0000:0000 to 0000:0010
3408Break on sound2::client (in [0001:1ffd])
3409Call stack (current base: 0x0):
3410 0: script 0 - SHIVERS::replay()
3411 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3412 1: script 0 - SHIVERS::doit()
3413 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3414 2: script 64994 - Game::doit()
3415 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3416 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3417 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3418 4: script 0 - SHIVERS::startRoom(0000:5a32)
3419 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3420 5: script 64994 - Game::startRoom(0000:5a32)
3421 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3422 6: script 23090 - rm23v090::init()
3423 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3424 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3425 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3426 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3427 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
3428Write to selector (sound2:client): change 0000:0010 to 0000:0000
3429Break on sound2::client (in [0001:1ffd])
3430Call stack (current base: 0x0):
3431 0: script 0 - SHIVERS::replay()
3432 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3433 1: script 0 - SHIVERS::doit()
3434 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3435 2: script 64994 - Game::doit()
3436 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3437 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3438 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3439 4: script 0 - SHIVERS::startRoom(0000:5a32)
3440 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3441 5: script 64994 - Game::startRoom(0000:5a32)
3442 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3443 6: script 23090 - rm23v090::init()
3444 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3445 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3446 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3447 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3448 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
3449Write to selector (sound2:client): change 0000:0000 to 0000:0000
3450Break on sound1::client (in [0001:1fc7])
3451Call stack (current base: 0x0):
3452 0: script 0 - SHIVERS::replay()
3453 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3454 1: script 0 - SHIVERS::doit()
3455 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3456 2: script 64994 - Game::doit()
3457 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3458 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3459 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3460 4: script 0 - SHIVERS::startRoom(0000:5a32)
3461 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3462 5: script 64994 - Game::startRoom(0000:5a32)
3463 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3464 6: script 23090 - rm23v090::init()
3465 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
3466 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3467 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
3468 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
3469 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
3470Write to selector (sound1:client): change 0000:0000 to 0000:0000
3471Break on sound1::client (in [0001:1fc7])
3472Call stack (current base: 0x0):
3473 0: script 0 - SHIVERS::replay()
3474 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3475 1: script 0 - SHIVERS::doit()
3476 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3477 2: script 64994 - Game::doit()
3478 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3479 3: script 64996 - User::doit()
3480 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3481 4: script 64996 - User::handleEvent(0013:04e7)
3482 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3483 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3484 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3485 6: script 0 - efExitRight::handleEvent(0011:0991)
3486 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3487 7: script 23090 - rm23v090::newRoom(0000:5a50)
3488 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
3489 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
3490 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
3491 9: script 64989 - sound1::play(0000:0000, 0000:0000)
3492 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
3493Write to selector (sound1:client): change 0000:0000 to 0000:0000
3494Break on sound1::client (in [0001:1fc7])
3495Call stack (current base: 0x0):
3496 0: script 0 - SHIVERS::replay()
3497 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3498 1: script 0 - SHIVERS::doit()
3499 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3500 2: script 64994 - Game::doit()
3501 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3502 3: script 64996 - User::doit()
3503 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3504 4: script 64996 - User::handleEvent(0013:04e7)
3505 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3506 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3507 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3508 6: script 0 - efExitRight::handleEvent(0011:0991)
3509 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3510 7: script 23090 - rm23v090::newRoom(0000:5a50)
3511 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
3512 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
3513 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
3514 9: script 64989 - sound1::play(0000:0000, 0000:0000)
3515 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
3516Write to selector (sound1:client): change 0000:0000 to 0000:0000
3517Break on sound1::client (in [0001:1fc7])
3518Call stack (current base: 0x0):
3519 0: script 0 - SHIVERS::replay()
3520 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3521 1: script 0 - SHIVERS::doit()
3522 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3523 2: script 64994 - Game::doit()
3524 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3525 3: script 64996 - User::doit()
3526 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3527 4: script 64996 - User::handleEvent(0013:04e7)
3528 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3529 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3530 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3531 6: script 0 - efExitRight::handleEvent(0011:0991)
3532 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3533 7: script 23090 - rm23v090::newRoom(0000:5a50)
3534 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
3535 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
3536 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
3537 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
3538 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
3539Write to selector (sound1:client): change 0000:0000 to 0000:0000
3540Break on sound2::client (in [0001:1ffd])
3541Call stack (current base: 0x0):
3542 0: script 0 - SHIVERS::replay()
3543 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3544 1: script 0 - SHIVERS::doit()
3545 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3546 2: script 64994 - Game::doit()
3547 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3548 3: script 64996 - User::doit()
3549 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3550 4: script 64996 - User::handleEvent(0013:04e7)
3551 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3552 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3553 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3554 6: script 0 - efExitRight::handleEvent(0011:0991)
3555 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3556 7: script 23090 - rm23v090::newRoom(0000:5a50)
3557 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3558 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3559 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3560 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3561 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
3562Write to selector (sound2:client): change 0000:0000 to 0000:0000
3563Break on sound2::client (in [0001:1ffd])
3564Call stack (current base: 0x0):
3565 0: script 0 - SHIVERS::replay()
3566 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3567 1: script 0 - SHIVERS::doit()
3568 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3569 2: script 64994 - Game::doit()
3570 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3571 3: script 64996 - User::doit()
3572 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3573 4: script 64996 - User::handleEvent(0013:04e7)
3574 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3575 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3576 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3577 6: script 0 - efExitRight::handleEvent(0011:0991)
3578 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3579 7: script 23090 - rm23v090::newRoom(0000:5a50)
3580 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3581 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3582 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3583 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3584 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
3585Write to selector (sound2:client): change 0000:0000 to 0000:0010
3586Break on sound2::client (in [0001:1ffd])
3587Call stack (current base: 0x0):
3588 0: script 0 - SHIVERS::replay()
3589 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3590 1: script 0 - SHIVERS::doit()
3591 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3592 2: script 64994 - Game::doit()
3593 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3594 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3595 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3596 4: script 0 - SHIVERS::startRoom(0000:5a32)
3597 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3598 5: script 64994 - Game::startRoom(0000:5a32)
3599 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3600 6: script 23090 - rm23v090::init()
3601 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3602 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3603 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3604 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3605 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
3606Write to selector (sound2:client): change 0000:0010 to 0000:0000
3607Break on sound2::client (in [0001:1ffd])
3608Call stack (current base: 0x0):
3609 0: script 0 - SHIVERS::replay()
3610 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3611 1: script 0 - SHIVERS::doit()
3612 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3613 2: script 64994 - Game::doit()
3614 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3615 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3616 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3617 4: script 0 - SHIVERS::startRoom(0000:5a32)
3618 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3619 5: script 64994 - Game::startRoom(0000:5a32)
3620 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3621 6: script 23090 - rm23v090::init()
3622 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3623 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3624 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3625 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3626 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
3627Write to selector (sound2:client): change 0000:0000 to 0000:0000
3628Break on sound1::client (in [0001:1fc7])
3629Call stack (current base: 0x0):
3630 0: script 0 - SHIVERS::replay()
3631 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3632 1: script 0 - SHIVERS::doit()
3633 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3634 2: script 64994 - Game::doit()
3635 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3636 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3637 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3638 4: script 0 - SHIVERS::startRoom(0000:5a32)
3639 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3640 5: script 64994 - Game::startRoom(0000:5a32)
3641 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3642 6: script 23090 - rm23v090::init()
3643 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
3644 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3645 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
3646 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
3647 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
3648Write to selector (sound1:client): change 0000:0000 to 0000:0000
3649Break on sound1::client (in [0001:1fc7])
3650Call stack (current base: 0x0):
3651 0: script 0 - SHIVERS::replay()
3652 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3653 1: script 0 - SHIVERS::doit()
3654 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3655 2: script 64994 - Game::doit()
3656 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3657 3: script 64996 - User::doit()
3658 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3659 4: script 64996 - User::handleEvent(0013:04e7)
3660 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3661 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3662 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3663 6: script 0 - efExitRight::handleEvent(0011:0994)
3664 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3665 7: script 23090 - rm23v090::newRoom(0000:5a50)
3666 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
3667 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
3668 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
3669 9: script 64989 - sound1::play(0000:0000, 0000:0000)
3670 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
3671Write to selector (sound1:client): change 0000:0000 to 0000:0000
3672Break on sound1::client (in [0001:1fc7])
3673Call stack (current base: 0x0):
3674 0: script 0 - SHIVERS::replay()
3675 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3676 1: script 0 - SHIVERS::doit()
3677 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3678 2: script 64994 - Game::doit()
3679 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3680 3: script 64996 - User::doit()
3681 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3682 4: script 64996 - User::handleEvent(0013:04e7)
3683 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3684 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3685 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3686 6: script 0 - efExitRight::handleEvent(0011:0994)
3687 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3688 7: script 23090 - rm23v090::newRoom(0000:5a50)
3689 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
3690 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
3691 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
3692 9: script 64989 - sound1::play(0000:0000, 0000:0000)
3693 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
3694Write to selector (sound1:client): change 0000:0000 to 0000:0000
3695Break on sound1::client (in [0001:1fc7])
3696Call stack (current base: 0x0):
3697 0: script 0 - SHIVERS::replay()
3698 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3699 1: script 0 - SHIVERS::doit()
3700 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3701 2: script 64994 - Game::doit()
3702 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3703 3: script 64996 - User::doit()
3704 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3705 4: script 64996 - User::handleEvent(0013:04e7)
3706 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3707 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3708 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3709 6: script 0 - efExitRight::handleEvent(0011:0994)
3710 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3711 7: script 23090 - rm23v090::newRoom(0000:5a50)
3712 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
3713 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
3714 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
3715 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
3716 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
3717Write to selector (sound1:client): change 0000:0000 to 0000:0000
3718Break on sound2::client (in [0001:1ffd])
3719Call stack (current base: 0x0):
3720 0: script 0 - SHIVERS::replay()
3721 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3722 1: script 0 - SHIVERS::doit()
3723 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3724 2: script 64994 - Game::doit()
3725 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3726 3: script 64996 - User::doit()
3727 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3728 4: script 64996 - User::handleEvent(0013:04e7)
3729 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3730 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3731 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3732 6: script 0 - efExitRight::handleEvent(0011:0994)
3733 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3734 7: script 23090 - rm23v090::newRoom(0000:5a50)
3735 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3736 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3737 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3738 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3739 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
3740Write to selector (sound2:client): change 0000:0000 to 0000:0000
3741Break on sound2::client (in [0001:1ffd])
3742Call stack (current base: 0x0):
3743 0: script 0 - SHIVERS::replay()
3744 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3745 1: script 0 - SHIVERS::doit()
3746 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3747 2: script 64994 - Game::doit()
3748 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3749 3: script 64996 - User::doit()
3750 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3751 4: script 64996 - User::handleEvent(0013:04e7)
3752 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3753 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3754 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3755 6: script 0 - efExitRight::handleEvent(0011:0994)
3756 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3757 7: script 23090 - rm23v090::newRoom(0000:5a50)
3758 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3759 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3760 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3761 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3762 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
3763Write to selector (sound2:client): change 0000:0000 to 0000:0010
3764Break on sound2::client (in [0001:1ffd])
3765Call stack (current base: 0x0):
3766 0: script 0 - SHIVERS::replay()
3767 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3768 1: script 0 - SHIVERS::doit()
3769 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3770 2: script 64994 - Game::doit()
3771 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3772 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3773 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3774 4: script 0 - SHIVERS::startRoom(0000:5a32)
3775 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3776 5: script 64994 - Game::startRoom(0000:5a32)
3777 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3778 6: script 23090 - rm23v090::init()
3779 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3780 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3781 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3782 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3783 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
3784Write to selector (sound2:client): change 0000:0010 to 0000:0000
3785Break on sound2::client (in [0001:1ffd])
3786Call stack (current base: 0x0):
3787 0: script 0 - SHIVERS::replay()
3788 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3789 1: script 0 - SHIVERS::doit()
3790 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3791 2: script 64994 - Game::doit()
3792 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3793 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3794 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3795 4: script 0 - SHIVERS::startRoom(0000:5a32)
3796 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3797 5: script 64994 - Game::startRoom(0000:5a32)
3798 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3799 6: script 23090 - rm23v090::init()
3800 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3801 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3802 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3803 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3804 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
3805Write to selector (sound2:client): change 0000:0000 to 0000:0000
3806Break on sound1::client (in [0001:1fc7])
3807Call stack (current base: 0x0):
3808 0: script 0 - SHIVERS::replay()
3809 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3810 1: script 0 - SHIVERS::doit()
3811 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3812 2: script 64994 - Game::doit()
3813 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3814 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3815 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3816 4: script 0 - SHIVERS::startRoom(0000:5a32)
3817 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3818 5: script 64994 - Game::startRoom(0000:5a32)
3819 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3820 6: script 23090 - rm23v090::init()
3821 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
3822 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3823 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
3824 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
3825 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
3826Write to selector (sound1:client): change 0000:0000 to 0000:0000
3827Break on sound1::client (in [0001:1fc7])
3828Call stack (current base: 0x0):
3829 0: script 0 - SHIVERS::replay()
3830 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3831 1: script 0 - SHIVERS::doit()
3832 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3833 2: script 64994 - Game::doit()
3834 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3835 3: script 64996 - User::doit()
3836 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3837 4: script 64996 - User::handleEvent(0013:04e7)
3838 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3839 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3840 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3841 6: script 0 - efExitRight::handleEvent(0011:0992)
3842 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3843 7: script 23090 - rm23v090::newRoom(0000:5a50)
3844 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
3845 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
3846 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
3847 9: script 64989 - sound1::play(0000:0000, 0000:0000)
3848 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
3849Write to selector (sound1:client): change 0000:0000 to 0000:0000
3850Break on sound1::client (in [0001:1fc7])
3851Call stack (current base: 0x0):
3852 0: script 0 - SHIVERS::replay()
3853 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3854 1: script 0 - SHIVERS::doit()
3855 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3856 2: script 64994 - Game::doit()
3857 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3858 3: script 64996 - User::doit()
3859 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3860 4: script 64996 - User::handleEvent(0013:04e7)
3861 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3862 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3863 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3864 6: script 0 - efExitRight::handleEvent(0011:0992)
3865 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3866 7: script 23090 - rm23v090::newRoom(0000:5a50)
3867 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
3868 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
3869 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
3870 9: script 64989 - sound1::play(0000:0000, 0000:0000)
3871 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
3872Write to selector (sound1:client): change 0000:0000 to 0000:0000
3873Break on sound1::client (in [0001:1fc7])
3874Call stack (current base: 0x0):
3875 0: script 0 - SHIVERS::replay()
3876 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3877 1: script 0 - SHIVERS::doit()
3878 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3879 2: script 64994 - Game::doit()
3880 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3881 3: script 64996 - User::doit()
3882 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3883 4: script 64996 - User::handleEvent(0013:04e7)
3884 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3885 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3886 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3887 6: script 0 - efExitRight::handleEvent(0011:0992)
3888 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3889 7: script 23090 - rm23v090::newRoom(0000:5a50)
3890 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
3891 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
3892 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
3893 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
3894 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
3895Write to selector (sound1:client): change 0000:0000 to 0000:0000
3896Break on sound2::client (in [0001:1ffd])
3897Call stack (current base: 0x0):
3898 0: script 0 - SHIVERS::replay()
3899 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3900 1: script 0 - SHIVERS::doit()
3901 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3902 2: script 64994 - Game::doit()
3903 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3904 3: script 64996 - User::doit()
3905 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3906 4: script 64996 - User::handleEvent(0013:04e7)
3907 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3908 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3909 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3910 6: script 0 - efExitRight::handleEvent(0011:0992)
3911 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3912 7: script 23090 - rm23v090::newRoom(0000:5a50)
3913 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3914 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3915 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3916 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3917 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
3918Write to selector (sound2:client): change 0000:0000 to 0000:0000
3919Break on sound2::client (in [0001:1ffd])
3920Call stack (current base: 0x0):
3921 0: script 0 - SHIVERS::replay()
3922 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3923 1: script 0 - SHIVERS::doit()
3924 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3925 2: script 64994 - Game::doit()
3926 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
3927 3: script 64996 - User::doit()
3928 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
3929 4: script 64996 - User::handleEvent(0013:04e7)
3930 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
3931 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
3932 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
3933 6: script 0 - efExitRight::handleEvent(0011:0992)
3934 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
3935 7: script 23090 - rm23v090::newRoom(0000:5a50)
3936 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
3937 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
3938 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
3939 9: script 64989 - sound2::play(0000:0005, 0000:0010)
3940 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
3941Write to selector (sound2:client): change 0000:0000 to 0000:0010
3942Break on sound2::client (in [0001:1ffd])
3943Call stack (current base: 0x0):
3944 0: script 0 - SHIVERS::replay()
3945 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3946 1: script 0 - SHIVERS::doit()
3947 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3948 2: script 64994 - Game::doit()
3949 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3950 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3951 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3952 4: script 0 - SHIVERS::startRoom(0000:5a32)
3953 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3954 5: script 64994 - Game::startRoom(0000:5a32)
3955 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3956 6: script 23090 - rm23v090::init()
3957 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3958 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3959 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3960 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3961 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
3962Write to selector (sound2:client): change 0000:0010 to 0000:0000
3963Break on sound2::client (in [0001:1ffd])
3964Call stack (current base: 0x0):
3965 0: script 0 - SHIVERS::replay()
3966 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3967 1: script 0 - SHIVERS::doit()
3968 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3969 2: script 64994 - Game::doit()
3970 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3971 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3972 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3973 4: script 0 - SHIVERS::startRoom(0000:5a32)
3974 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3975 5: script 64994 - Game::startRoom(0000:5a32)
3976 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3977 6: script 23090 - rm23v090::init()
3978 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
3979 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
3980 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
3981 8: script 64989 - sound2::play(0000:0072, 0000:0000)
3982 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
3983Write to selector (sound2:client): change 0000:0000 to 0000:0000
3984Break on sound1::client (in [0001:1fc7])
3985Call stack (current base: 0x0):
3986 0: script 0 - SHIVERS::replay()
3987 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
3988 1: script 0 - SHIVERS::doit()
3989 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
3990 2: script 64994 - Game::doit()
3991 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
3992 3: script 64994 - SHIVERS::newRoom(0000:5a32)
3993 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
3994 4: script 0 - SHIVERS::startRoom(0000:5a32)
3995 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
3996 5: script 64994 - Game::startRoom(0000:5a32)
3997 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
3998 6: script 23090 - rm23v090::init()
3999 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
4000 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4001 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
4002 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
4003 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
4004Write to selector (sound1:client): change 0000:0000 to 0000:0000
4005Break on sound1::client (in [0001:1fc7])
4006Call stack (current base: 0x0):
4007 0: script 0 - SHIVERS::replay()
4008 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4009 1: script 0 - SHIVERS::doit()
4010 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4011 2: script 64994 - Game::doit()
4012 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4013 3: script 64996 - User::doit()
4014 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4015 4: script 64996 - User::handleEvent(0013:04e7)
4016 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4017 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4018 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4019 6: script 0 - efExitRight::handleEvent(0011:0995)
4020 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4021 7: script 23090 - rm23v090::newRoom(0000:5a50)
4022 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4023 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4024 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4025 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4026 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
4027Write to selector (sound1:client): change 0000:0000 to 0000:0000
4028Break on sound1::client (in [0001:1fc7])
4029Call stack (current base: 0x0):
4030 0: script 0 - SHIVERS::replay()
4031 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4032 1: script 0 - SHIVERS::doit()
4033 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4034 2: script 64994 - Game::doit()
4035 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4036 3: script 64996 - User::doit()
4037 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4038 4: script 64996 - User::handleEvent(0013:04e7)
4039 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4040 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4041 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4042 6: script 0 - efExitRight::handleEvent(0011:0995)
4043 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4044 7: script 23090 - rm23v090::newRoom(0000:5a50)
4045 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4046 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4047 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4048 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4049 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
4050Write to selector (sound1:client): change 0000:0000 to 0000:0000
4051Break on sound1::client (in [0001:1fc7])
4052Call stack (current base: 0x0):
4053 0: script 0 - SHIVERS::replay()
4054 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4055 1: script 0 - SHIVERS::doit()
4056 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4057 2: script 64994 - Game::doit()
4058 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4059 3: script 64996 - User::doit()
4060 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4061 4: script 64996 - User::handleEvent(0013:04e7)
4062 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4063 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4064 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4065 6: script 0 - efExitRight::handleEvent(0011:0995)
4066 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4067 7: script 23090 - rm23v090::newRoom(0000:5a50)
4068 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
4069 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
4070 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
4071 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
4072 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
4073Write to selector (sound1:client): change 0000:0000 to 0000:0000
4074Break on sound2::client (in [0001:1ffd])
4075Call stack (current base: 0x0):
4076 0: script 0 - SHIVERS::replay()
4077 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4078 1: script 0 - SHIVERS::doit()
4079 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4080 2: script 64994 - Game::doit()
4081 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4082 3: script 64996 - User::doit()
4083 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4084 4: script 64996 - User::handleEvent(0013:04e7)
4085 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4086 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4087 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4088 6: script 0 - efExitRight::handleEvent(0011:0995)
4089 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4090 7: script 23090 - rm23v090::newRoom(0000:5a50)
4091 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
4092 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4093 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
4094 9: script 64989 - sound2::play(0000:0005, 0000:0010)
4095 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
4096Write to selector (sound2:client): change 0000:0000 to 0000:0000
4097Break on sound2::client (in [0001:1ffd])
4098Call stack (current base: 0x0):
4099 0: script 0 - SHIVERS::replay()
4100 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4101 1: script 0 - SHIVERS::doit()
4102 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4103 2: script 64994 - Game::doit()
4104 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4105 3: script 64996 - User::doit()
4106 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4107 4: script 64996 - User::handleEvent(0013:04e7)
4108 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4109 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4110 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4111 6: script 0 - efExitRight::handleEvent(0011:0995)
4112 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4113 7: script 23090 - rm23v090::newRoom(0000:5a50)
4114 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
4115 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4116 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
4117 9: script 64989 - sound2::play(0000:0005, 0000:0010)
4118 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
4119Write to selector (sound2:client): change 0000:0000 to 0000:0010
4120Break on sound2::client (in [0001:1ffd])
4121Call stack (current base: 0x0):
4122 0: script 0 - SHIVERS::replay()
4123 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4124 1: script 0 - SHIVERS::doit()
4125 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4126 2: script 64994 - Game::doit()
4127 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4128 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4129 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4130 4: script 0 - SHIVERS::startRoom(0000:5a32)
4131 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4132 5: script 64994 - Game::startRoom(0000:5a32)
4133 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4134 6: script 23090 - rm23v090::init()
4135 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
4136 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
4137 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
4138 8: script 64989 - sound2::play(0000:0072, 0000:0000)
4139 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
4140Write to selector (sound2:client): change 0000:0010 to 0000:0000
4141Break on sound2::client (in [0001:1ffd])
4142Call stack (current base: 0x0):
4143 0: script 0 - SHIVERS::replay()
4144 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4145 1: script 0 - SHIVERS::doit()
4146 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4147 2: script 64994 - Game::doit()
4148 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4149 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4150 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4151 4: script 0 - SHIVERS::startRoom(0000:5a32)
4152 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4153 5: script 64994 - Game::startRoom(0000:5a32)
4154 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4155 6: script 23090 - rm23v090::init()
4156 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
4157 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
4158 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
4159 8: script 64989 - sound2::play(0000:0072, 0000:0000)
4160 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
4161Write to selector (sound2:client): change 0000:0000 to 0000:0000
4162Break on sound1::client (in [0001:1fc7])
4163Call stack (current base: 0x0):
4164 0: script 0 - SHIVERS::replay()
4165 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4166 1: script 0 - SHIVERS::doit()
4167 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4168 2: script 64994 - Game::doit()
4169 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4170 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4171 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4172 4: script 0 - SHIVERS::startRoom(0000:5a32)
4173 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4174 5: script 64994 - Game::startRoom(0000:5a32)
4175 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4176 6: script 23090 - rm23v090::init()
4177 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
4178 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4179 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
4180 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
4181 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
4182Write to selector (sound1:client): change 0000:0000 to 0000:0000
4183Break on sound1::client (in [0001:1fc7])
4184Call stack (current base: 0x0):
4185 0: script 0 - SHIVERS::replay()
4186 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4187 1: script 0 - SHIVERS::doit()
4188 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4189 2: script 64994 - Game::doit()
4190 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4191 3: script 64996 - User::doit()
4192 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4193 4: script 64996 - User::handleEvent(0013:04e7)
4194 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4195 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4196 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4197 6: script 0 - efExitRight::handleEvent(0011:0992)
4198 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4199 7: script 23090 - rm23v090::newRoom(0000:5a50)
4200 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4201 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4202 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4203 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4204 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
4205Write to selector (sound1:client): change 0000:0000 to 0000:0000
4206Break on sound1::client (in [0001:1fc7])
4207Call stack (current base: 0x0):
4208 0: script 0 - SHIVERS::replay()
4209 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4210 1: script 0 - SHIVERS::doit()
4211 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4212 2: script 64994 - Game::doit()
4213 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4214 3: script 64996 - User::doit()
4215 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4216 4: script 64996 - User::handleEvent(0013:04e7)
4217 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4218 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4219 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4220 6: script 0 - efExitRight::handleEvent(0011:0992)
4221 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4222 7: script 23090 - rm23v090::newRoom(0000:5a50)
4223 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4224 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4225 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4226 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4227 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
4228Write to selector (sound1:client): change 0000:0000 to 0000:0000
4229Break on sound1::client (in [0001:1fc7])
4230Call stack (current base: 0x0):
4231 0: script 0 - SHIVERS::replay()
4232 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4233 1: script 0 - SHIVERS::doit()
4234 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4235 2: script 64994 - Game::doit()
4236 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4237 3: script 64996 - User::doit()
4238 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4239 4: script 64996 - User::handleEvent(0013:04e7)
4240 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4241 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4242 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4243 6: script 0 - efExitRight::handleEvent(0011:0992)
4244 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4245 7: script 23090 - rm23v090::newRoom(0000:5a50)
4246 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
4247 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
4248 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
4249 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
4250 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
4251Write to selector (sound1:client): change 0000:0000 to 0000:0000
4252Break on sound2::client (in [0001:1ffd])
4253Call stack (current base: 0x0):
4254 0: script 0 - SHIVERS::replay()
4255 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4256 1: script 0 - SHIVERS::doit()
4257 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4258 2: script 64994 - Game::doit()
4259 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4260 3: script 64996 - User::doit()
4261 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4262 4: script 64996 - User::handleEvent(0013:04e7)
4263 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4264 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4265 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4266 6: script 0 - efExitRight::handleEvent(0011:0992)
4267 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4268 7: script 23090 - rm23v090::newRoom(0000:5a50)
4269 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
4270 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4271 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
4272 9: script 64989 - sound2::play(0000:0005, 0000:0010)
4273 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
4274Write to selector (sound2:client): change 0000:0000 to 0000:0000
4275Break on sound2::client (in [0001:1ffd])
4276Call stack (current base: 0x0):
4277 0: script 0 - SHIVERS::replay()
4278 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4279 1: script 0 - SHIVERS::doit()
4280 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4281 2: script 64994 - Game::doit()
4282 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4283 3: script 64996 - User::doit()
4284 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4285 4: script 64996 - User::handleEvent(0013:04e7)
4286 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4287 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4288 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4289 6: script 0 - efExitRight::handleEvent(0011:0992)
4290 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4291 7: script 23090 - rm23v090::newRoom(0000:5a50)
4292 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
4293 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4294 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
4295 9: script 64989 - sound2::play(0000:0005, 0000:0010)
4296 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
4297Write to selector (sound2:client): change 0000:0000 to 0000:0010
4298Break on sound2::client (in [0001:1ffd])
4299Call stack (current base: 0x0):
4300 0: script 0 - SHIVERS::replay()
4301 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4302 1: script 0 - SHIVERS::doit()
4303 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4304 2: script 64994 - Game::doit()
4305 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4306 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4307 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4308 4: script 0 - SHIVERS::startRoom(0000:5a32)
4309 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4310 5: script 64994 - Game::startRoom(0000:5a32)
4311 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4312 6: script 23090 - rm23v090::init()
4313 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
4314 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
4315 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
4316 8: script 64989 - sound2::play(0000:0072, 0000:0000)
4317 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
4318Write to selector (sound2:client): change 0000:0010 to 0000:0000
4319Break on sound2::client (in [0001:1ffd])
4320Call stack (current base: 0x0):
4321 0: script 0 - SHIVERS::replay()
4322 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4323 1: script 0 - SHIVERS::doit()
4324 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4325 2: script 64994 - Game::doit()
4326 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4327 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4328 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4329 4: script 0 - SHIVERS::startRoom(0000:5a32)
4330 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4331 5: script 64994 - Game::startRoom(0000:5a32)
4332 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4333 6: script 23090 - rm23v090::init()
4334 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
4335 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
4336 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
4337 8: script 64989 - sound2::play(0000:0072, 0000:0000)
4338 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
4339Write to selector (sound2:client): change 0000:0000 to 0000:0000
4340Break on sound1::client (in [0001:1fc7])
4341Call stack (current base: 0x0):
4342 0: script 0 - SHIVERS::replay()
4343 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4344 1: script 0 - SHIVERS::doit()
4345 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4346 2: script 64994 - Game::doit()
4347 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4348 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4349 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4350 4: script 0 - SHIVERS::startRoom(0000:5a32)
4351 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4352 5: script 64994 - Game::startRoom(0000:5a32)
4353 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4354 6: script 23090 - rm23v090::init()
4355 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
4356 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4357 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
4358 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
4359 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
4360Write to selector (sound1:client): change 0000:0000 to 0000:0000
4361Break on sound1::client (in [0001:1fc7])
4362Call stack (current base: 0x0):
4363 0: script 0 - SHIVERS::replay()
4364 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4365 1: script 0 - SHIVERS::doit()
4366 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4367 2: script 64994 - Game::doit()
4368 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4369 3: script 64996 - User::doit()
4370 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4371 4: script 64996 - User::handleEvent(0013:04e7)
4372 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4373 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4374 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4375 6: script 0 - efExitRight::handleEvent(0011:0990)
4376 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4377 7: script 23090 - rm23v090::newRoom(0000:5a50)
4378 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4379 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4380 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4381 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4382 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
4383Write to selector (sound1:client): change 0000:0000 to 0000:0000
4384Break on sound1::client (in [0001:1fc7])
4385Call stack (current base: 0x0):
4386 0: script 0 - SHIVERS::replay()
4387 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4388 1: script 0 - SHIVERS::doit()
4389 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4390 2: script 64994 - Game::doit()
4391 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4392 3: script 64996 - User::doit()
4393 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4394 4: script 64996 - User::handleEvent(0013:04e7)
4395 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4396 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4397 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4398 6: script 0 - efExitRight::handleEvent(0011:0990)
4399 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4400 7: script 23090 - rm23v090::newRoom(0000:5a50)
4401 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4402 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4403 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4404 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4405 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
4406Write to selector (sound1:client): change 0000:0000 to 0000:0000
4407Break on sound1::client (in [0001:1fc7])
4408Call stack (current base: 0x0):
4409 0: script 0 - SHIVERS::replay()
4410 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4411 1: script 0 - SHIVERS::doit()
4412 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4413 2: script 64994 - Game::doit()
4414 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4415 3: script 64996 - User::doit()
4416 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4417 4: script 64996 - User::handleEvent(0013:04e7)
4418 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4419 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4420 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4421 6: script 0 - efExitRight::handleEvent(0011:0990)
4422 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4423 7: script 23090 - rm23v090::newRoom(0000:5a50)
4424 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
4425 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
4426 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
4427 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
4428 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
4429Write to selector (sound1:client): change 0000:0000 to 0000:0000
4430Break on sound2::client (in [0001:1ffd])
4431Call stack (current base: 0x0):
4432 0: script 0 - SHIVERS::replay()
4433 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4434 1: script 0 - SHIVERS::doit()
4435 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4436 2: script 64994 - Game::doit()
4437 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4438 3: script 64996 - User::doit()
4439 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4440 4: script 64996 - User::handleEvent(0013:04e7)
4441 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4442 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4443 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4444 6: script 0 - efExitRight::handleEvent(0011:0990)
4445 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4446 7: script 23090 - rm23v090::newRoom(0000:5a50)
4447 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
4448 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4449 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
4450 9: script 64989 - sound2::play(0000:0005, 0000:0010)
4451 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
4452Write to selector (sound2:client): change 0000:0000 to 0000:0000
4453Break on sound2::client (in [0001:1ffd])
4454Call stack (current base: 0x0):
4455 0: script 0 - SHIVERS::replay()
4456 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4457 1: script 0 - SHIVERS::doit()
4458 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4459 2: script 64994 - Game::doit()
4460 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4461 3: script 64996 - User::doit()
4462 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4463 4: script 64996 - User::handleEvent(0013:04e7)
4464 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4465 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4466 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4467 6: script 0 - efExitRight::handleEvent(0011:0990)
4468 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4469 7: script 23090 - rm23v090::newRoom(0000:5a50)
4470 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
4471 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4472 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
4473 9: script 64989 - sound2::play(0000:0005, 0000:0010)
4474 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
4475Write to selector (sound2:client): change 0000:0000 to 0000:0010
4476Break on sound2::client (in [0001:1ffd])
4477Call stack (current base: 0x0):
4478 0: script 0 - SHIVERS::replay()
4479 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4480 1: script 0 - SHIVERS::doit()
4481 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4482 2: script 64994 - Game::doit()
4483 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4484 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4485 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4486 4: script 0 - SHIVERS::startRoom(0000:5a32)
4487 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4488 5: script 64994 - Game::startRoom(0000:5a32)
4489 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4490 6: script 23090 - rm23v090::init()
4491 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
4492 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
4493 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
4494 8: script 64989 - sound2::play(0000:0072, 0000:0000)
4495 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
4496Write to selector (sound2:client): change 0000:0010 to 0000:0000
4497Break on sound2::client (in [0001:1ffd])
4498Call stack (current base: 0x0):
4499 0: script 0 - SHIVERS::replay()
4500 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4501 1: script 0 - SHIVERS::doit()
4502 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4503 2: script 64994 - Game::doit()
4504 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4505 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4506 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4507 4: script 0 - SHIVERS::startRoom(0000:5a32)
4508 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4509 5: script 64994 - Game::startRoom(0000:5a32)
4510 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4511 6: script 23090 - rm23v090::init()
4512 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
4513 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
4514 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
4515 8: script 64989 - sound2::play(0000:0072, 0000:0000)
4516 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
4517Write to selector (sound2:client): change 0000:0000 to 0000:0000
4518Break on sound1::client (in [0001:1fc7])
4519Call stack (current base: 0x0):
4520 0: script 0 - SHIVERS::replay()
4521 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4522 1: script 0 - SHIVERS::doit()
4523 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4524 2: script 64994 - Game::doit()
4525 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4526 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4527 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4528 4: script 0 - SHIVERS::startRoom(0000:5a32)
4529 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4530 5: script 64994 - Game::startRoom(0000:5a32)
4531 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4532 6: script 23090 - rm23v090::init()
4533 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
4534 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4535 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
4536 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
4537 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
4538Write to selector (sound1:client): change 0000:0000 to 0000:0000
4539Break on sound1::client (in [0001:1fc7])
4540Call stack (current base: 0x0):
4541 0: script 0 - SHIVERS::replay()
4542 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4543 1: script 0 - SHIVERS::doit()
4544 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4545 2: script 64994 - Game::doit()
4546 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4547 3: script 64996 - User::doit()
4548 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4549 4: script 64996 - User::handleEvent(0013:04e7)
4550 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4551 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4552 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4553 6: script 0 - efExitRight::handleEvent(0011:0992)
4554 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4555 7: script 23090 - rm23v090::newRoom(0000:5a50)
4556 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4557 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4558 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4559 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4560 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
4561Write to selector (sound1:client): change 0000:0000 to 0000:0000
4562Break on sound1::client (in [0001:1fc7])
4563Call stack (current base: 0x0):
4564 0: script 0 - SHIVERS::replay()
4565 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4566 1: script 0 - SHIVERS::doit()
4567 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4568 2: script 64994 - Game::doit()
4569 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4570 3: script 64996 - User::doit()
4571 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4572 4: script 64996 - User::handleEvent(0013:04e7)
4573 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4574 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4575 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4576 6: script 0 - efExitRight::handleEvent(0011:0992)
4577 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4578 7: script 23090 - rm23v090::newRoom(0000:5a50)
4579 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4580 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4581 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4582 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4583 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
4584Write to selector (sound1:client): change 0000:0000 to 0000:0000
4585Break on sound1::client (in [0001:1fc7])
4586Call stack (current base: 0x0):
4587 0: script 0 - SHIVERS::replay()
4588 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4589 1: script 0 - SHIVERS::doit()
4590 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4591 2: script 64994 - Game::doit()
4592 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4593 3: script 64996 - User::doit()
4594 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4595 4: script 64996 - User::handleEvent(0013:04e7)
4596 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4597 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4598 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4599 6: script 0 - efExitRight::handleEvent(0011:0992)
4600 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4601 7: script 23090 - rm23v090::newRoom(0000:5a50)
4602 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
4603 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
4604 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
4605 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
4606 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
4607Write to selector (sound1:client): change 0000:0000 to 0000:0000
4608Break on sound2::client (in [0001:1ffd])
4609Call stack (current base: 0x0):
4610 0: script 0 - SHIVERS::replay()
4611 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4612 1: script 0 - SHIVERS::doit()
4613 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4614 2: script 64994 - Game::doit()
4615 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4616 3: script 64996 - User::doit()
4617 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4618 4: script 64996 - User::handleEvent(0013:04e7)
4619 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4620 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4621 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4622 6: script 0 - efExitRight::handleEvent(0011:0992)
4623 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4624 7: script 23090 - rm23v090::newRoom(0000:5a50)
4625 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
4626 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4627 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
4628 9: script 64989 - sound2::play(0000:0005, 0000:0010)
4629 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
4630Write to selector (sound2:client): change 0000:0000 to 0000:0000
4631Break on sound2::client (in [0001:1ffd])
4632Call stack (current base: 0x0):
4633 0: script 0 - SHIVERS::replay()
4634 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4635 1: script 0 - SHIVERS::doit()
4636 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4637 2: script 64994 - Game::doit()
4638 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4639 3: script 64996 - User::doit()
4640 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4641 4: script 64996 - User::handleEvent(0013:04e7)
4642 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4643 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4644 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4645 6: script 0 - efExitRight::handleEvent(0011:0992)
4646 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4647 7: script 23090 - rm23v090::newRoom(0000:5a50)
4648 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
4649 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4650 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
4651 9: script 64989 - sound2::play(0000:0005, 0000:0010)
4652 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
4653Write to selector (sound2:client): change 0000:0000 to 0000:0010
4654Break on sound2::client (in [0001:1ffd])
4655Call stack (current base: 0x0):
4656 0: script 0 - SHIVERS::replay()
4657 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4658 1: script 0 - SHIVERS::doit()
4659 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4660 2: script 64994 - Game::doit()
4661 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4662 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4663 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4664 4: script 0 - SHIVERS::startRoom(0000:5a32)
4665 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4666 5: script 64994 - Game::startRoom(0000:5a32)
4667 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4668 6: script 23090 - rm23v090::init()
4669 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
4670 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
4671 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
4672 8: script 64989 - sound2::play(0000:0072, 0000:0000)
4673 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
4674Write to selector (sound2:client): change 0000:0010 to 0000:0000
4675Break on sound2::client (in [0001:1ffd])
4676Call stack (current base: 0x0):
4677 0: script 0 - SHIVERS::replay()
4678 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4679 1: script 0 - SHIVERS::doit()
4680 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4681 2: script 64994 - Game::doit()
4682 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4683 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4684 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4685 4: script 0 - SHIVERS::startRoom(0000:5a32)
4686 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4687 5: script 64994 - Game::startRoom(0000:5a32)
4688 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4689 6: script 23090 - rm23v090::init()
4690 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
4691 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
4692 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
4693 8: script 64989 - sound2::play(0000:0072, 0000:0000)
4694 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
4695Write to selector (sound2:client): change 0000:0000 to 0000:0000
4696Break on sound1::client (in [0001:1fc7])
4697Call stack (current base: 0x0):
4698 0: script 0 - SHIVERS::replay()
4699 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4700 1: script 0 - SHIVERS::doit()
4701 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4702 2: script 64994 - Game::doit()
4703 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4704 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4705 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4706 4: script 0 - SHIVERS::startRoom(0000:5a32)
4707 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4708 5: script 64994 - Game::startRoom(0000:5a32)
4709 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4710 6: script 23090 - rm23v090::init()
4711 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
4712 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4713 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
4714 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
4715 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
4716Write to selector (sound1:client): change 0000:0000 to 0000:0000
4717Break on sound1::client (in [0001:1fc7])
4718Call stack (current base: 0x0):
4719 0: script 0 - SHIVERS::replay()
4720 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4721 1: script 0 - SHIVERS::doit()
4722 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4723 2: script 64994 - Game::doit()
4724 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4725 3: script 64996 - User::doit()
4726 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4727 4: script 64996 - User::handleEvent(0013:04e7)
4728 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4729 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4730 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4731 6: script 0 - efExitRight::handleEvent(0011:0992)
4732 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4733 7: script 23090 - rm23v090::newRoom(0000:5a50)
4734 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4735 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4736 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4737 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4738 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
4739Write to selector (sound1:client): change 0000:0000 to 0000:0000
4740Break on sound1::client (in [0001:1fc7])
4741Call stack (current base: 0x0):
4742 0: script 0 - SHIVERS::replay()
4743 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4744 1: script 0 - SHIVERS::doit()
4745 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4746 2: script 64994 - Game::doit()
4747 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4748 3: script 64996 - User::doit()
4749 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4750 4: script 64996 - User::handleEvent(0013:04e7)
4751 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4752 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4753 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4754 6: script 0 - efExitRight::handleEvent(0011:0992)
4755 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4756 7: script 23090 - rm23v090::newRoom(0000:5a50)
4757 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4758 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4759 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4760 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4761 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
4762Write to selector (sound1:client): change 0000:0000 to 0000:0000
4763Break on sound1::client (in [0001:1fc7])
4764Call stack (current base: 0x0):
4765 0: script 0 - SHIVERS::replay()
4766 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4767 1: script 0 - SHIVERS::doit()
4768 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4769 2: script 64994 - Game::doit()
4770 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4771 3: script 64996 - User::doit()
4772 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4773 4: script 64996 - User::handleEvent(0013:04e7)
4774 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4775 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4776 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4777 6: script 0 - efExitRight::handleEvent(0011:0992)
4778 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4779 7: script 23090 - rm23v090::newRoom(0000:5a50)
4780 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
4781 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
4782 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
4783 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
4784 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
4785Write to selector (sound1:client): change 0000:0000 to 0000:0000
4786Break on sound2::client (in [0001:1ffd])
4787Call stack (current base: 0x0):
4788 0: script 0 - SHIVERS::replay()
4789 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4790 1: script 0 - SHIVERS::doit()
4791 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4792 2: script 64994 - Game::doit()
4793 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4794 3: script 64996 - User::doit()
4795 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4796 4: script 64996 - User::handleEvent(0013:04e7)
4797 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4798 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4799 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4800 6: script 0 - efExitRight::handleEvent(0011:0992)
4801 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4802 7: script 23090 - rm23v090::newRoom(0000:5a50)
4803 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
4804 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4805 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
4806 9: script 64989 - sound2::play(0000:0005, 0000:0010)
4807 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
4808Write to selector (sound2:client): change 0000:0000 to 0000:0000
4809Break on sound2::client (in [0001:1ffd])
4810Call stack (current base: 0x0):
4811 0: script 0 - SHIVERS::replay()
4812 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4813 1: script 0 - SHIVERS::doit()
4814 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4815 2: script 64994 - Game::doit()
4816 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4817 3: script 64996 - User::doit()
4818 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4819 4: script 64996 - User::handleEvent(0013:04e7)
4820 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4821 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4822 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4823 6: script 0 - efExitRight::handleEvent(0011:0992)
4824 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4825 7: script 23090 - rm23v090::newRoom(0000:5a50)
4826 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
4827 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4828 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
4829 9: script 64989 - sound2::play(0000:0005, 0000:0010)
4830 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
4831Write to selector (sound2:client): change 0000:0000 to 0000:0010
4832Break on sound2::client (in [0001:1ffd])
4833Call stack (current base: 0x0):
4834 0: script 0 - SHIVERS::replay()
4835 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4836 1: script 0 - SHIVERS::doit()
4837 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4838 2: script 64994 - Game::doit()
4839 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4840 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4841 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4842 4: script 0 - SHIVERS::startRoom(0000:5a32)
4843 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4844 5: script 64994 - Game::startRoom(0000:5a32)
4845 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4846 6: script 23090 - rm23v090::init()
4847 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
4848 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
4849 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
4850 8: script 64989 - sound2::play(0000:0072, 0000:0000)
4851 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
4852Write to selector (sound2:client): change 0000:0010 to 0000:0000
4853Break on sound2::client (in [0001:1ffd])
4854Call stack (current base: 0x0):
4855 0: script 0 - SHIVERS::replay()
4856 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4857 1: script 0 - SHIVERS::doit()
4858 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4859 2: script 64994 - Game::doit()
4860 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4861 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4862 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4863 4: script 0 - SHIVERS::startRoom(0000:5a32)
4864 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4865 5: script 64994 - Game::startRoom(0000:5a32)
4866 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4867 6: script 23090 - rm23v090::init()
4868 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
4869 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
4870 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
4871 8: script 64989 - sound2::play(0000:0072, 0000:0000)
4872 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
4873Write to selector (sound2:client): change 0000:0000 to 0000:0000
4874Break on sound1::client (in [0001:1fc7])
4875Call stack (current base: 0x0):
4876 0: script 0 - SHIVERS::replay()
4877 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4878 1: script 0 - SHIVERS::doit()
4879 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4880 2: script 64994 - Game::doit()
4881 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
4882 3: script 64994 - SHIVERS::newRoom(0000:5a32)
4883 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
4884 4: script 0 - SHIVERS::startRoom(0000:5a32)
4885 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
4886 5: script 64994 - Game::startRoom(0000:5a32)
4887 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
4888 6: script 23090 - rm23v090::init()
4889 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
4890 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4891 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
4892 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
4893 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
4894Write to selector (sound1:client): change 0000:0000 to 0000:0000
4895Break on sound1::client (in [0001:1fc7])
4896Call stack (current base: 0x0):
4897 0: script 0 - SHIVERS::replay()
4898 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4899 1: script 0 - SHIVERS::doit()
4900 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4901 2: script 64994 - Game::doit()
4902 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4903 3: script 64996 - User::doit()
4904 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4905 4: script 64996 - User::handleEvent(0013:04e7)
4906 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4907 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4908 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4909 6: script 0 - efExitRight::handleEvent(0011:0993)
4910 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4911 7: script 23090 - rm23v090::newRoom(0000:5a50)
4912 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4913 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4914 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4915 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4916 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
4917Write to selector (sound1:client): change 0000:0000 to 0000:0000
4918Break on sound1::client (in [0001:1fc7])
4919Call stack (current base: 0x0):
4920 0: script 0 - SHIVERS::replay()
4921 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4922 1: script 0 - SHIVERS::doit()
4923 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4924 2: script 64994 - Game::doit()
4925 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4926 3: script 64996 - User::doit()
4927 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4928 4: script 64996 - User::handleEvent(0013:04e7)
4929 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4930 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4931 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4932 6: script 0 - efExitRight::handleEvent(0011:0993)
4933 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4934 7: script 23090 - rm23v090::newRoom(0000:5a50)
4935 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
4936 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
4937 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
4938 9: script 64989 - sound1::play(0000:0000, 0000:0000)
4939 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
4940Write to selector (sound1:client): change 0000:0000 to 0000:0000
4941Break on sound1::client (in [0001:1fc7])
4942Call stack (current base: 0x0):
4943 0: script 0 - SHIVERS::replay()
4944 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4945 1: script 0 - SHIVERS::doit()
4946 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4947 2: script 64994 - Game::doit()
4948 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4949 3: script 64996 - User::doit()
4950 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4951 4: script 64996 - User::handleEvent(0013:04e7)
4952 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4953 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4954 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4955 6: script 0 - efExitRight::handleEvent(0011:0993)
4956 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4957 7: script 23090 - rm23v090::newRoom(0000:5a50)
4958 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
4959 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
4960 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
4961 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
4962 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
4963Write to selector (sound1:client): change 0000:0000 to 0000:0000
4964Break on sound2::client (in [0001:1ffd])
4965Call stack (current base: 0x0):
4966 0: script 0 - SHIVERS::replay()
4967 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4968 1: script 0 - SHIVERS::doit()
4969 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4970 2: script 64994 - Game::doit()
4971 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4972 3: script 64996 - User::doit()
4973 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4974 4: script 64996 - User::handleEvent(0013:04e7)
4975 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4976 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
4977 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
4978 6: script 0 - efExitRight::handleEvent(0011:0993)
4979 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
4980 7: script 23090 - rm23v090::newRoom(0000:5a50)
4981 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
4982 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
4983 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
4984 9: script 64989 - sound2::play(0000:0005, 0000:0010)
4985 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
4986Write to selector (sound2:client): change 0000:0000 to 0000:0000
4987Break on sound2::client (in [0001:1ffd])
4988Call stack (current base: 0x0):
4989 0: script 0 - SHIVERS::replay()
4990 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
4991 1: script 0 - SHIVERS::doit()
4992 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
4993 2: script 64994 - Game::doit()
4994 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
4995 3: script 64996 - User::doit()
4996 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
4997 4: script 64996 - User::handleEvent(0013:04e7)
4998 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
4999 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5000 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5001 6: script 0 - efExitRight::handleEvent(0011:0993)
5002 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5003 7: script 23090 - rm23v090::newRoom(0000:5a50)
5004 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
5005 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5006 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
5007 9: script 64989 - sound2::play(0000:0005, 0000:0010)
5008 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
5009Write to selector (sound2:client): change 0000:0000 to 0000:0010
5010Break on sound2::client (in [0001:1ffd])
5011Call stack (current base: 0x0):
5012 0: script 0 - SHIVERS::replay()
5013 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5014 1: script 0 - SHIVERS::doit()
5015 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5016 2: script 64994 - Game::doit()
5017 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5018 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5019 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5020 4: script 0 - SHIVERS::startRoom(0000:5a32)
5021 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5022 5: script 64994 - Game::startRoom(0000:5a32)
5023 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5024 6: script 23090 - rm23v090::init()
5025 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5026 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5027 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5028 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5029 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
5030Write to selector (sound2:client): change 0000:0010 to 0000:0000
5031Break on sound2::client (in [0001:1ffd])
5032Call stack (current base: 0x0):
5033 0: script 0 - SHIVERS::replay()
5034 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5035 1: script 0 - SHIVERS::doit()
5036 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5037 2: script 64994 - Game::doit()
5038 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5039 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5040 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5041 4: script 0 - SHIVERS::startRoom(0000:5a32)
5042 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5043 5: script 64994 - Game::startRoom(0000:5a32)
5044 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5045 6: script 23090 - rm23v090::init()
5046 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5047 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5048 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5049 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5050 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
5051Write to selector (sound2:client): change 0000:0000 to 0000:0000
5052Break on sound1::client (in [0001:1fc7])
5053Call stack (current base: 0x0):
5054 0: script 0 - SHIVERS::replay()
5055 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5056 1: script 0 - SHIVERS::doit()
5057 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5058 2: script 64994 - Game::doit()
5059 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5060 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5061 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5062 4: script 0 - SHIVERS::startRoom(0000:5a32)
5063 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5064 5: script 64994 - Game::startRoom(0000:5a32)
5065 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5066 6: script 23090 - rm23v090::init()
5067 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
5068 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5069 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
5070 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
5071 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
5072Write to selector (sound1:client): change 0000:0000 to 0000:0000
5073Break on sound1::client (in [0001:1fc7])
5074Call stack (current base: 0x0):
5075 0: script 0 - SHIVERS::replay()
5076 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5077 1: script 0 - SHIVERS::doit()
5078 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5079 2: script 64994 - Game::doit()
5080 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5081 3: script 64996 - User::doit()
5082 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5083 4: script 64996 - User::handleEvent(0013:04e7)
5084 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5085 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5086 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5087 6: script 0 - efExitRight::handleEvent(0011:0990)
5088 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5089 7: script 23090 - rm23v090::newRoom(0000:5a50)
5090 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
5091 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
5092 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
5093 9: script 64989 - sound1::play(0000:0000, 0000:0000)
5094 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
5095Write to selector (sound1:client): change 0000:0000 to 0000:0000
5096Break on sound1::client (in [0001:1fc7])
5097Call stack (current base: 0x0):
5098 0: script 0 - SHIVERS::replay()
5099 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5100 1: script 0 - SHIVERS::doit()
5101 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5102 2: script 64994 - Game::doit()
5103 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5104 3: script 64996 - User::doit()
5105 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5106 4: script 64996 - User::handleEvent(0013:04e7)
5107 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5108 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5109 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5110 6: script 0 - efExitRight::handleEvent(0011:0990)
5111 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5112 7: script 23090 - rm23v090::newRoom(0000:5a50)
5113 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
5114 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
5115 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
5116 9: script 64989 - sound1::play(0000:0000, 0000:0000)
5117 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
5118Write to selector (sound1:client): change 0000:0000 to 0000:0000
5119Break on sound1::client (in [0001:1fc7])
5120Call stack (current base: 0x0):
5121 0: script 0 - SHIVERS::replay()
5122 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5123 1: script 0 - SHIVERS::doit()
5124 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5125 2: script 64994 - Game::doit()
5126 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5127 3: script 64996 - User::doit()
5128 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5129 4: script 64996 - User::handleEvent(0013:04e7)
5130 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5131 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5132 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5133 6: script 0 - efExitRight::handleEvent(0011:0990)
5134 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5135 7: script 23090 - rm23v090::newRoom(0000:5a50)
5136 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
5137 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
5138 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
5139 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
5140 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
5141Write to selector (sound1:client): change 0000:0000 to 0000:0000
5142Break on sound2::client (in [0001:1ffd])
5143Call stack (current base: 0x0):
5144 0: script 0 - SHIVERS::replay()
5145 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5146 1: script 0 - SHIVERS::doit()
5147 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5148 2: script 64994 - Game::doit()
5149 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5150 3: script 64996 - User::doit()
5151 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5152 4: script 64996 - User::handleEvent(0013:04e7)
5153 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5154 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5155 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5156 6: script 0 - efExitRight::handleEvent(0011:0990)
5157 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5158 7: script 23090 - rm23v090::newRoom(0000:5a50)
5159 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
5160 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5161 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
5162 9: script 64989 - sound2::play(0000:0005, 0000:0010)
5163 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
5164Write to selector (sound2:client): change 0000:0000 to 0000:0000
5165Break on sound2::client (in [0001:1ffd])
5166Call stack (current base: 0x0):
5167 0: script 0 - SHIVERS::replay()
5168 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5169 1: script 0 - SHIVERS::doit()
5170 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5171 2: script 64994 - Game::doit()
5172 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5173 3: script 64996 - User::doit()
5174 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5175 4: script 64996 - User::handleEvent(0013:04e7)
5176 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5177 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5178 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5179 6: script 0 - efExitRight::handleEvent(0011:0990)
5180 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5181 7: script 23090 - rm23v090::newRoom(0000:5a50)
5182 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
5183 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5184 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
5185 9: script 64989 - sound2::play(0000:0005, 0000:0010)
5186 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
5187Write to selector (sound2:client): change 0000:0000 to 0000:0010
5188Break on sound2::client (in [0001:1ffd])
5189Call stack (current base: 0x0):
5190 0: script 0 - SHIVERS::replay()
5191 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5192 1: script 0 - SHIVERS::doit()
5193 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5194 2: script 64994 - Game::doit()
5195 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5196 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5197 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5198 4: script 0 - SHIVERS::startRoom(0000:5a32)
5199 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5200 5: script 64994 - Game::startRoom(0000:5a32)
5201 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5202 6: script 23090 - rm23v090::init()
5203 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5204 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5205 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5206 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5207 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
5208Write to selector (sound2:client): change 0000:0010 to 0000:0000
5209Break on sound2::client (in [0001:1ffd])
5210Call stack (current base: 0x0):
5211 0: script 0 - SHIVERS::replay()
5212 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5213 1: script 0 - SHIVERS::doit()
5214 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5215 2: script 64994 - Game::doit()
5216 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5217 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5218 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5219 4: script 0 - SHIVERS::startRoom(0000:5a32)
5220 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5221 5: script 64994 - Game::startRoom(0000:5a32)
5222 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5223 6: script 23090 - rm23v090::init()
5224 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5225 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5226 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5227 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5228 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
5229Write to selector (sound2:client): change 0000:0000 to 0000:0000
5230Break on sound1::client (in [0001:1fc7])
5231Call stack (current base: 0x0):
5232 0: script 0 - SHIVERS::replay()
5233 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5234 1: script 0 - SHIVERS::doit()
5235 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5236 2: script 64994 - Game::doit()
5237 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5238 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5239 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5240 4: script 0 - SHIVERS::startRoom(0000:5a32)
5241 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5242 5: script 64994 - Game::startRoom(0000:5a32)
5243 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5244 6: script 23090 - rm23v090::init()
5245 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
5246 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5247 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
5248 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
5249 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
5250Write to selector (sound1:client): change 0000:0000 to 0000:0000
5251Break on sound1::client (in [0001:1fc7])
5252Call stack (current base: 0x0):
5253 0: script 0 - SHIVERS::replay()
5254 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5255 1: script 0 - SHIVERS::doit()
5256 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5257 2: script 64994 - Game::doit()
5258 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5259 3: script 64996 - User::doit()
5260 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5261 4: script 64996 - User::handleEvent(0013:04e7)
5262 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5263 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5264 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5265 6: script 0 - efExitRight::handleEvent(0011:0993)
5266 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5267 7: script 23090 - rm23v090::newRoom(0000:5a50)
5268 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
5269 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
5270 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
5271 9: script 64989 - sound1::play(0000:0000, 0000:0000)
5272 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
5273Write to selector (sound1:client): change 0000:0000 to 0000:0000
5274Break on sound1::client (in [0001:1fc7])
5275Call stack (current base: 0x0):
5276 0: script 0 - SHIVERS::replay()
5277 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5278 1: script 0 - SHIVERS::doit()
5279 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5280 2: script 64994 - Game::doit()
5281 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5282 3: script 64996 - User::doit()
5283 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5284 4: script 64996 - User::handleEvent(0013:04e7)
5285 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5286 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5287 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5288 6: script 0 - efExitRight::handleEvent(0011:0993)
5289 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5290 7: script 23090 - rm23v090::newRoom(0000:5a50)
5291 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
5292 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
5293 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
5294 9: script 64989 - sound1::play(0000:0000, 0000:0000)
5295 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
5296Write to selector (sound1:client): change 0000:0000 to 0000:0000
5297Break on sound1::client (in [0001:1fc7])
5298Call stack (current base: 0x0):
5299 0: script 0 - SHIVERS::replay()
5300 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5301 1: script 0 - SHIVERS::doit()
5302 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5303 2: script 64994 - Game::doit()
5304 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5305 3: script 64996 - User::doit()
5306 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5307 4: script 64996 - User::handleEvent(0013:04e7)
5308 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5309 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5310 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5311 6: script 0 - efExitRight::handleEvent(0011:0993)
5312 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5313 7: script 23090 - rm23v090::newRoom(0000:5a50)
5314 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
5315 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
5316 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
5317 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
5318 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
5319Write to selector (sound1:client): change 0000:0000 to 0000:0000
5320Break on sound2::client (in [0001:1ffd])
5321Call stack (current base: 0x0):
5322 0: script 0 - SHIVERS::replay()
5323 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5324 1: script 0 - SHIVERS::doit()
5325 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5326 2: script 64994 - Game::doit()
5327 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5328 3: script 64996 - User::doit()
5329 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5330 4: script 64996 - User::handleEvent(0013:04e7)
5331 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5332 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5333 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5334 6: script 0 - efExitRight::handleEvent(0011:0993)
5335 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5336 7: script 23090 - rm23v090::newRoom(0000:5a50)
5337 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
5338 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5339 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
5340 9: script 64989 - sound2::play(0000:0005, 0000:0010)
5341 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
5342Write to selector (sound2:client): change 0000:0000 to 0000:0000
5343Break on sound2::client (in [0001:1ffd])
5344Call stack (current base: 0x0):
5345 0: script 0 - SHIVERS::replay()
5346 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5347 1: script 0 - SHIVERS::doit()
5348 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5349 2: script 64994 - Game::doit()
5350 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5351 3: script 64996 - User::doit()
5352 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5353 4: script 64996 - User::handleEvent(0013:04e7)
5354 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5355 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5356 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5357 6: script 0 - efExitRight::handleEvent(0011:0993)
5358 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5359 7: script 23090 - rm23v090::newRoom(0000:5a50)
5360 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
5361 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5362 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
5363 9: script 64989 - sound2::play(0000:0005, 0000:0010)
5364 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
5365Write to selector (sound2:client): change 0000:0000 to 0000:0010
5366Break on sound2::client (in [0001:1ffd])
5367Call stack (current base: 0x0):
5368 0: script 0 - SHIVERS::replay()
5369 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5370 1: script 0 - SHIVERS::doit()
5371 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5372 2: script 64994 - Game::doit()
5373 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5374 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5375 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5376 4: script 0 - SHIVERS::startRoom(0000:5a32)
5377 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5378 5: script 64994 - Game::startRoom(0000:5a32)
5379 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5380 6: script 23090 - rm23v090::init()
5381 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5382 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5383 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5384 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5385 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
5386Write to selector (sound2:client): change 0000:0010 to 0000:0000
5387Break on sound2::client (in [0001:1ffd])
5388Call stack (current base: 0x0):
5389 0: script 0 - SHIVERS::replay()
5390 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5391 1: script 0 - SHIVERS::doit()
5392 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5393 2: script 64994 - Game::doit()
5394 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5395 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5396 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5397 4: script 0 - SHIVERS::startRoom(0000:5a32)
5398 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5399 5: script 64994 - Game::startRoom(0000:5a32)
5400 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5401 6: script 23090 - rm23v090::init()
5402 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5403 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5404 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5405 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5406 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
5407Write to selector (sound2:client): change 0000:0000 to 0000:0000
5408Break on sound1::client (in [0001:1fc7])
5409Call stack (current base: 0x0):
5410 0: script 0 - SHIVERS::replay()
5411 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5412 1: script 0 - SHIVERS::doit()
5413 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5414 2: script 64994 - Game::doit()
5415 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5416 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5417 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5418 4: script 0 - SHIVERS::startRoom(0000:5a32)
5419 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5420 5: script 64994 - Game::startRoom(0000:5a32)
5421 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5422 6: script 23090 - rm23v090::init()
5423 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
5424 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5425 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
5426 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
5427 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
5428Write to selector (sound1:client): change 0000:0000 to 0000:0000
5429Break on sound1::client (in [0001:1fc7])
5430Call stack (current base: 0x0):
5431 0: script 0 - SHIVERS::replay()
5432 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5433 1: script 0 - SHIVERS::doit()
5434 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5435 2: script 64994 - Game::doit()
5436 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5437 3: script 64996 - User::doit()
5438 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5439 4: script 64996 - User::handleEvent(0013:04e7)
5440 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5441 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5442 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5443 6: script 0 - efExitRight::handleEvent(0011:098f)
5444 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5445 7: script 23090 - rm23v090::newRoom(0000:5a50)
5446 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
5447 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
5448 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
5449 9: script 64989 - sound1::play(0000:0000, 0000:0000)
5450 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
5451Write to selector (sound1:client): change 0000:0000 to 0000:0000
5452Break on sound1::client (in [0001:1fc7])
5453Call stack (current base: 0x0):
5454 0: script 0 - SHIVERS::replay()
5455 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5456 1: script 0 - SHIVERS::doit()
5457 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5458 2: script 64994 - Game::doit()
5459 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5460 3: script 64996 - User::doit()
5461 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5462 4: script 64996 - User::handleEvent(0013:04e7)
5463 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5464 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5465 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5466 6: script 0 - efExitRight::handleEvent(0011:098f)
5467 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5468 7: script 23090 - rm23v090::newRoom(0000:5a50)
5469 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
5470 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
5471 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
5472 9: script 64989 - sound1::play(0000:0000, 0000:0000)
5473 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
5474Write to selector (sound1:client): change 0000:0000 to 0000:0000
5475Break on sound1::client (in [0001:1fc7])
5476Call stack (current base: 0x0):
5477 0: script 0 - SHIVERS::replay()
5478 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5479 1: script 0 - SHIVERS::doit()
5480 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5481 2: script 64994 - Game::doit()
5482 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5483 3: script 64996 - User::doit()
5484 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5485 4: script 64996 - User::handleEvent(0013:04e7)
5486 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5487 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5488 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5489 6: script 0 - efExitRight::handleEvent(0011:098f)
5490 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5491 7: script 23090 - rm23v090::newRoom(0000:5a50)
5492 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
5493 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
5494 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
5495 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
5496 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
5497Write to selector (sound1:client): change 0000:0000 to 0000:0000
5498Break on sound2::client (in [0001:1ffd])
5499Call stack (current base: 0x0):
5500 0: script 0 - SHIVERS::replay()
5501 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5502 1: script 0 - SHIVERS::doit()
5503 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5504 2: script 64994 - Game::doit()
5505 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5506 3: script 64996 - User::doit()
5507 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5508 4: script 64996 - User::handleEvent(0013:04e7)
5509 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5510 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5511 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5512 6: script 0 - efExitRight::handleEvent(0011:098f)
5513 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5514 7: script 23090 - rm23v090::newRoom(0000:5a50)
5515 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
5516 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5517 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
5518 9: script 64989 - sound2::play(0000:0005, 0000:0010)
5519 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
5520Write to selector (sound2:client): change 0000:0000 to 0000:0000
5521Break on sound2::client (in [0001:1ffd])
5522Call stack (current base: 0x0):
5523 0: script 0 - SHIVERS::replay()
5524 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5525 1: script 0 - SHIVERS::doit()
5526 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5527 2: script 64994 - Game::doit()
5528 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5529 3: script 64996 - User::doit()
5530 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5531 4: script 64996 - User::handleEvent(0013:04e7)
5532 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5533 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5534 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5535 6: script 0 - efExitRight::handleEvent(0011:098f)
5536 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5537 7: script 23090 - rm23v090::newRoom(0000:5a50)
5538 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
5539 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5540 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
5541 9: script 64989 - sound2::play(0000:0005, 0000:0010)
5542 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
5543Write to selector (sound2:client): change 0000:0000 to 0000:0010
5544Break on sound2::client (in [0001:1ffd])
5545Call stack (current base: 0x0):
5546 0: script 0 - SHIVERS::replay()
5547 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5548 1: script 0 - SHIVERS::doit()
5549 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5550 2: script 64994 - Game::doit()
5551 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5552 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5553 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5554 4: script 0 - SHIVERS::startRoom(0000:5a32)
5555 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5556 5: script 64994 - Game::startRoom(0000:5a32)
5557 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5558 6: script 23090 - rm23v090::init()
5559 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5560 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5561 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5562 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5563 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
5564Write to selector (sound2:client): change 0000:0010 to 0000:0000
5565Break on sound2::client (in [0001:1ffd])
5566Call stack (current base: 0x0):
5567 0: script 0 - SHIVERS::replay()
5568 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5569 1: script 0 - SHIVERS::doit()
5570 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5571 2: script 64994 - Game::doit()
5572 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5573 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5574 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5575 4: script 0 - SHIVERS::startRoom(0000:5a32)
5576 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5577 5: script 64994 - Game::startRoom(0000:5a32)
5578 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5579 6: script 23090 - rm23v090::init()
5580 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5581 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5582 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5583 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5584 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
5585Write to selector (sound2:client): change 0000:0000 to 0000:0000
5586Break on sound1::client (in [0001:1fc7])
5587Call stack (current base: 0x0):
5588 0: script 0 - SHIVERS::replay()
5589 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5590 1: script 0 - SHIVERS::doit()
5591 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5592 2: script 64994 - Game::doit()
5593 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5594 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5595 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5596 4: script 0 - SHIVERS::startRoom(0000:5a32)
5597 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5598 5: script 64994 - Game::startRoom(0000:5a32)
5599 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5600 6: script 23090 - rm23v090::init()
5601 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
5602 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5603 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
5604 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
5605 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
5606Write to selector (sound1:client): change 0000:0000 to 0000:0000
5607Break on sound1::client (in [0001:1fc7])
5608Call stack (current base: 0x0):
5609 0: script 0 - SHIVERS::replay()
5610 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5611 1: script 0 - SHIVERS::doit()
5612 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5613 2: script 64994 - Game::doit()
5614 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5615 3: script 64996 - User::doit()
5616 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5617 4: script 64996 - User::handleEvent(0013:04e7)
5618 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5619 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5620 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5621 6: script 0 - efExitRight::handleEvent(0011:0991)
5622 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5623 7: script 23090 - rm23v090::newRoom(0000:5a50)
5624 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
5625 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
5626 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
5627 9: script 64989 - sound1::play(0000:0000, 0000:0000)
5628 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
5629Write to selector (sound1:client): change 0000:0000 to 0000:0000
5630Break on sound1::client (in [0001:1fc7])
5631Call stack (current base: 0x0):
5632 0: script 0 - SHIVERS::replay()
5633 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5634 1: script 0 - SHIVERS::doit()
5635 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5636 2: script 64994 - Game::doit()
5637 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5638 3: script 64996 - User::doit()
5639 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5640 4: script 64996 - User::handleEvent(0013:04e7)
5641 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5642 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5643 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5644 6: script 0 - efExitRight::handleEvent(0011:0991)
5645 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5646 7: script 23090 - rm23v090::newRoom(0000:5a50)
5647 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
5648 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
5649 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
5650 9: script 64989 - sound1::play(0000:0000, 0000:0000)
5651 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
5652Write to selector (sound1:client): change 0000:0000 to 0000:0000
5653Break on sound1::client (in [0001:1fc7])
5654Call stack (current base: 0x0):
5655 0: script 0 - SHIVERS::replay()
5656 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5657 1: script 0 - SHIVERS::doit()
5658 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5659 2: script 64994 - Game::doit()
5660 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5661 3: script 64996 - User::doit()
5662 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5663 4: script 64996 - User::handleEvent(0013:04e7)
5664 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5665 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5666 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5667 6: script 0 - efExitRight::handleEvent(0011:0991)
5668 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5669 7: script 23090 - rm23v090::newRoom(0000:5a50)
5670 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
5671 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
5672 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
5673 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
5674 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
5675Write to selector (sound1:client): change 0000:0000 to 0000:0000
5676Break on sound2::client (in [0001:1ffd])
5677Call stack (current base: 0x0):
5678 0: script 0 - SHIVERS::replay()
5679 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5680 1: script 0 - SHIVERS::doit()
5681 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5682 2: script 64994 - Game::doit()
5683 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5684 3: script 64996 - User::doit()
5685 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5686 4: script 64996 - User::handleEvent(0013:04e7)
5687 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5688 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5689 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5690 6: script 0 - efExitRight::handleEvent(0011:0991)
5691 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5692 7: script 23090 - rm23v090::newRoom(0000:5a50)
5693 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
5694 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5695 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
5696 9: script 64989 - sound2::play(0000:0005, 0000:0010)
5697 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
5698Write to selector (sound2:client): change 0000:0000 to 0000:0000
5699Break on sound2::client (in [0001:1ffd])
5700Call stack (current base: 0x0):
5701 0: script 0 - SHIVERS::replay()
5702 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5703 1: script 0 - SHIVERS::doit()
5704 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5705 2: script 64994 - Game::doit()
5706 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5707 3: script 64996 - User::doit()
5708 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5709 4: script 64996 - User::handleEvent(0013:04e7)
5710 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5711 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5712 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5713 6: script 0 - efExitRight::handleEvent(0011:0991)
5714 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5715 7: script 23090 - rm23v090::newRoom(0000:5a50)
5716 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
5717 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5718 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
5719 9: script 64989 - sound2::play(0000:0005, 0000:0010)
5720 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
5721Write to selector (sound2:client): change 0000:0000 to 0000:0010
5722Break on sound2::client (in [0001:1ffd])
5723Call stack (current base: 0x0):
5724 0: script 0 - SHIVERS::replay()
5725 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5726 1: script 0 - SHIVERS::doit()
5727 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5728 2: script 64994 - Game::doit()
5729 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5730 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5731 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5732 4: script 0 - SHIVERS::startRoom(0000:5a32)
5733 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5734 5: script 64994 - Game::startRoom(0000:5a32)
5735 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5736 6: script 23090 - rm23v090::init()
5737 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5738 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5739 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5740 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5741 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
5742Write to selector (sound2:client): change 0000:0010 to 0000:0000
5743Break on sound2::client (in [0001:1ffd])
5744Call stack (current base: 0x0):
5745 0: script 0 - SHIVERS::replay()
5746 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5747 1: script 0 - SHIVERS::doit()
5748 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5749 2: script 64994 - Game::doit()
5750 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5751 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5752 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5753 4: script 0 - SHIVERS::startRoom(0000:5a32)
5754 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5755 5: script 64994 - Game::startRoom(0000:5a32)
5756 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5757 6: script 23090 - rm23v090::init()
5758 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5759 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5760 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5761 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5762 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
5763Write to selector (sound2:client): change 0000:0000 to 0000:0000
5764Break on sound1::client (in [0001:1fc7])
5765Call stack (current base: 0x0):
5766 0: script 0 - SHIVERS::replay()
5767 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5768 1: script 0 - SHIVERS::doit()
5769 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5770 2: script 64994 - Game::doit()
5771 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5772 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5773 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5774 4: script 0 - SHIVERS::startRoom(0000:5a32)
5775 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5776 5: script 64994 - Game::startRoom(0000:5a32)
5777 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5778 6: script 23090 - rm23v090::init()
5779 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
5780 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5781 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
5782 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
5783 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
5784Write to selector (sound1:client): change 0000:0000 to 0000:0000
5785Break on sound1::client (in [0001:1fc7])
5786Call stack (current base: 0x0):
5787 0: script 0 - SHIVERS::replay()
5788 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5789 1: script 0 - SHIVERS::doit()
5790 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5791 2: script 64994 - Game::doit()
5792 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5793 3: script 64996 - User::doit()
5794 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5795 4: script 64996 - User::handleEvent(0013:04e7)
5796 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5797 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5798 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5799 6: script 0 - efExitRight::handleEvent(0011:0994)
5800 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5801 7: script 23090 - rm23v090::newRoom(0000:5a50)
5802 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
5803 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
5804 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
5805 9: script 64989 - sound1::play(0000:0000, 0000:0000)
5806 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
5807Write to selector (sound1:client): change 0000:0000 to 0000:0000
5808Break on sound1::client (in [0001:1fc7])
5809Call stack (current base: 0x0):
5810 0: script 0 - SHIVERS::replay()
5811 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5812 1: script 0 - SHIVERS::doit()
5813 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5814 2: script 64994 - Game::doit()
5815 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5816 3: script 64996 - User::doit()
5817 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5818 4: script 64996 - User::handleEvent(0013:04e7)
5819 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5820 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5821 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5822 6: script 0 - efExitRight::handleEvent(0011:0994)
5823 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5824 7: script 23090 - rm23v090::newRoom(0000:5a50)
5825 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
5826 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
5827 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
5828 9: script 64989 - sound1::play(0000:0000, 0000:0000)
5829 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
5830Write to selector (sound1:client): change 0000:0000 to 0000:0000
5831Break on sound1::client (in [0001:1fc7])
5832Call stack (current base: 0x0):
5833 0: script 0 - SHIVERS::replay()
5834 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5835 1: script 0 - SHIVERS::doit()
5836 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5837 2: script 64994 - Game::doit()
5838 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5839 3: script 64996 - User::doit()
5840 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5841 4: script 64996 - User::handleEvent(0013:04e7)
5842 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5843 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5844 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5845 6: script 0 - efExitRight::handleEvent(0011:0994)
5846 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5847 7: script 23090 - rm23v090::newRoom(0000:5a50)
5848 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
5849 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
5850 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
5851 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
5852 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
5853Write to selector (sound1:client): change 0000:0000 to 0000:0000
5854Break on sound2::client (in [0001:1ffd])
5855Call stack (current base: 0x0):
5856 0: script 0 - SHIVERS::replay()
5857 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5858 1: script 0 - SHIVERS::doit()
5859 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5860 2: script 64994 - Game::doit()
5861 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5862 3: script 64996 - User::doit()
5863 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5864 4: script 64996 - User::handleEvent(0013:04e7)
5865 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5866 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5867 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5868 6: script 0 - efExitRight::handleEvent(0011:0994)
5869 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5870 7: script 23090 - rm23v090::newRoom(0000:5a50)
5871 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
5872 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5873 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
5874 9: script 64989 - sound2::play(0000:0005, 0000:0010)
5875 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
5876Write to selector (sound2:client): change 0000:0000 to 0000:0000
5877Break on sound2::client (in [0001:1ffd])
5878Call stack (current base: 0x0):
5879 0: script 0 - SHIVERS::replay()
5880 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5881 1: script 0 - SHIVERS::doit()
5882 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5883 2: script 64994 - Game::doit()
5884 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5885 3: script 64996 - User::doit()
5886 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5887 4: script 64996 - User::handleEvent(0013:04e7)
5888 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5889 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5890 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5891 6: script 0 - efExitRight::handleEvent(0011:0994)
5892 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5893 7: script 23090 - rm23v090::newRoom(0000:5a50)
5894 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
5895 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5896 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
5897 9: script 64989 - sound2::play(0000:0005, 0000:0010)
5898 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
5899Write to selector (sound2:client): change 0000:0000 to 0000:0010
5900Break on sound2::client (in [0001:1ffd])
5901Call stack (current base: 0x0):
5902 0: script 0 - SHIVERS::replay()
5903 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5904 1: script 0 - SHIVERS::doit()
5905 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5906 2: script 64994 - Game::doit()
5907 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5908 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5909 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5910 4: script 0 - SHIVERS::startRoom(0000:5a32)
5911 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5912 5: script 64994 - Game::startRoom(0000:5a32)
5913 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5914 6: script 23090 - rm23v090::init()
5915 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5916 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5917 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5918 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5919 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
5920Write to selector (sound2:client): change 0000:0010 to 0000:0000
5921Break on sound2::client (in [0001:1ffd])
5922Call stack (current base: 0x0):
5923 0: script 0 - SHIVERS::replay()
5924 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5925 1: script 0 - SHIVERS::doit()
5926 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5927 2: script 64994 - Game::doit()
5928 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5929 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5930 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5931 4: script 0 - SHIVERS::startRoom(0000:5a32)
5932 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5933 5: script 64994 - Game::startRoom(0000:5a32)
5934 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5935 6: script 23090 - rm23v090::init()
5936 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
5937 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
5938 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
5939 8: script 64989 - sound2::play(0000:0072, 0000:0000)
5940 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
5941Write to selector (sound2:client): change 0000:0000 to 0000:0000
5942Break on sound1::client (in [0001:1fc7])
5943Call stack (current base: 0x0):
5944 0: script 0 - SHIVERS::replay()
5945 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5946 1: script 0 - SHIVERS::doit()
5947 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5948 2: script 64994 - Game::doit()
5949 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
5950 3: script 64994 - SHIVERS::newRoom(0000:5a32)
5951 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
5952 4: script 0 - SHIVERS::startRoom(0000:5a32)
5953 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
5954 5: script 64994 - Game::startRoom(0000:5a32)
5955 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
5956 6: script 23090 - rm23v090::init()
5957 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
5958 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
5959 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
5960 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
5961 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
5962Write to selector (sound1:client): change 0000:0000 to 0000:0000
5963Break on sound1::client (in [0001:1fc7])
5964Call stack (current base: 0x0):
5965 0: script 0 - SHIVERS::replay()
5966 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5967 1: script 0 - SHIVERS::doit()
5968 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5969 2: script 64994 - Game::doit()
5970 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5971 3: script 64996 - User::doit()
5972 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5973 4: script 64996 - User::handleEvent(0013:04e7)
5974 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5975 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5976 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
5977 6: script 0 - efExitRight::handleEvent(0011:0991)
5978 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
5979 7: script 23090 - rm23v090::newRoom(0000:5a50)
5980 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
5981 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
5982 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
5983 9: script 64989 - sound1::play(0000:0000, 0000:0000)
5984 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
5985Write to selector (sound1:client): change 0000:0000 to 0000:0000
5986Break on sound1::client (in [0001:1fc7])
5987Call stack (current base: 0x0):
5988 0: script 0 - SHIVERS::replay()
5989 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
5990 1: script 0 - SHIVERS::doit()
5991 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
5992 2: script 64994 - Game::doit()
5993 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
5994 3: script 64996 - User::doit()
5995 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
5996 4: script 64996 - User::handleEvent(0013:04e7)
5997 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
5998 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
5999 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6000 6: script 0 - efExitRight::handleEvent(0011:0991)
6001 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6002 7: script 23090 - rm23v090::newRoom(0000:5a50)
6003 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
6004 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
6005 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
6006 9: script 64989 - sound1::play(0000:0000, 0000:0000)
6007 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
6008Write to selector (sound1:client): change 0000:0000 to 0000:0000
6009Break on sound1::client (in [0001:1fc7])
6010Call stack (current base: 0x0):
6011 0: script 0 - SHIVERS::replay()
6012 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6013 1: script 0 - SHIVERS::doit()
6014 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6015 2: script 64994 - Game::doit()
6016 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6017 3: script 64996 - User::doit()
6018 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6019 4: script 64996 - User::handleEvent(0013:04e7)
6020 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6021 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6022 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6023 6: script 0 - efExitRight::handleEvent(0011:0991)
6024 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6025 7: script 23090 - rm23v090::newRoom(0000:5a50)
6026 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
6027 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
6028 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
6029 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
6030 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
6031Write to selector (sound1:client): change 0000:0000 to 0000:0000
6032Break on sound2::client (in [0001:1ffd])
6033Call stack (current base: 0x0):
6034 0: script 0 - SHIVERS::replay()
6035 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6036 1: script 0 - SHIVERS::doit()
6037 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6038 2: script 64994 - Game::doit()
6039 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6040 3: script 64996 - User::doit()
6041 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6042 4: script 64996 - User::handleEvent(0013:04e7)
6043 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6044 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6045 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6046 6: script 0 - efExitRight::handleEvent(0011:0991)
6047 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6048 7: script 23090 - rm23v090::newRoom(0000:5a50)
6049 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6050 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6051 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6052 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6053 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
6054Write to selector (sound2:client): change 0000:0000 to 0000:0000
6055Break on sound2::client (in [0001:1ffd])
6056Call stack (current base: 0x0):
6057 0: script 0 - SHIVERS::replay()
6058 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6059 1: script 0 - SHIVERS::doit()
6060 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6061 2: script 64994 - Game::doit()
6062 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6063 3: script 64996 - User::doit()
6064 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6065 4: script 64996 - User::handleEvent(0013:04e7)
6066 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6067 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6068 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6069 6: script 0 - efExitRight::handleEvent(0011:0991)
6070 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6071 7: script 23090 - rm23v090::newRoom(0000:5a50)
6072 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6073 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6074 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6075 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6076 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
6077Write to selector (sound2:client): change 0000:0000 to 0000:0010
6078Break on sound2::client (in [0001:1ffd])
6079Call stack (current base: 0x0):
6080 0: script 0 - SHIVERS::replay()
6081 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6082 1: script 0 - SHIVERS::doit()
6083 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6084 2: script 64994 - Game::doit()
6085 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6086 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6087 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6088 4: script 0 - SHIVERS::startRoom(0000:5a32)
6089 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6090 5: script 64994 - Game::startRoom(0000:5a32)
6091 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6092 6: script 23090 - rm23v090::init()
6093 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
6094 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
6095 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
6096 8: script 64989 - sound2::play(0000:0072, 0000:0000)
6097 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
6098Write to selector (sound2:client): change 0000:0010 to 0000:0000
6099Break on sound2::client (in [0001:1ffd])
6100Call stack (current base: 0x0):
6101 0: script 0 - SHIVERS::replay()
6102 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6103 1: script 0 - SHIVERS::doit()
6104 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6105 2: script 64994 - Game::doit()
6106 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6107 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6108 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6109 4: script 0 - SHIVERS::startRoom(0000:5a32)
6110 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6111 5: script 64994 - Game::startRoom(0000:5a32)
6112 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6113 6: script 23090 - rm23v090::init()
6114 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
6115 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
6116 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
6117 8: script 64989 - sound2::play(0000:0072, 0000:0000)
6118 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
6119Write to selector (sound2:client): change 0000:0000 to 0000:0000
6120Break on sound1::client (in [0001:1fc7])
6121Call stack (current base: 0x0):
6122 0: script 0 - SHIVERS::replay()
6123 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6124 1: script 0 - SHIVERS::doit()
6125 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6126 2: script 64994 - Game::doit()
6127 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6128 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6129 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6130 4: script 0 - SHIVERS::startRoom(0000:5a32)
6131 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6132 5: script 64994 - Game::startRoom(0000:5a32)
6133 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6134 6: script 23090 - rm23v090::init()
6135 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
6136 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6137 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
6138 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
6139 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
6140Write to selector (sound1:client): change 0000:0000 to 0000:0000
6141Break on sound1::client (in [0001:1fc7])
6142Call stack (current base: 0x0):
6143 0: script 0 - SHIVERS::replay()
6144 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6145 1: script 0 - SHIVERS::doit()
6146 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6147 2: script 64994 - Game::doit()
6148 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6149 3: script 64996 - User::doit()
6150 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6151 4: script 64996 - User::handleEvent(0013:04e7)
6152 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6153 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6154 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6155 6: script 0 - efExitRight::handleEvent(0011:0993)
6156 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6157 7: script 23090 - rm23v090::newRoom(0000:5a50)
6158 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
6159 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
6160 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
6161 9: script 64989 - sound1::play(0000:0000, 0000:0000)
6162 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
6163Write to selector (sound1:client): change 0000:0000 to 0000:0000
6164Break on sound1::client (in [0001:1fc7])
6165Call stack (current base: 0x0):
6166 0: script 0 - SHIVERS::replay()
6167 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6168 1: script 0 - SHIVERS::doit()
6169 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6170 2: script 64994 - Game::doit()
6171 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6172 3: script 64996 - User::doit()
6173 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6174 4: script 64996 - User::handleEvent(0013:04e7)
6175 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6176 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6177 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6178 6: script 0 - efExitRight::handleEvent(0011:0993)
6179 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6180 7: script 23090 - rm23v090::newRoom(0000:5a50)
6181 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
6182 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
6183 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
6184 9: script 64989 - sound1::play(0000:0000, 0000:0000)
6185 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
6186Write to selector (sound1:client): change 0000:0000 to 0000:0000
6187Break on sound1::client (in [0001:1fc7])
6188Call stack (current base: 0x0):
6189 0: script 0 - SHIVERS::replay()
6190 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6191 1: script 0 - SHIVERS::doit()
6192 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6193 2: script 64994 - Game::doit()
6194 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6195 3: script 64996 - User::doit()
6196 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6197 4: script 64996 - User::handleEvent(0013:04e7)
6198 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6199 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6200 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6201 6: script 0 - efExitRight::handleEvent(0011:0993)
6202 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6203 7: script 23090 - rm23v090::newRoom(0000:5a50)
6204 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
6205 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
6206 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
6207 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
6208 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
6209Write to selector (sound1:client): change 0000:0000 to 0000:0000
6210Break on sound2::client (in [0001:1ffd])
6211Call stack (current base: 0x0):
6212 0: script 0 - SHIVERS::replay()
6213 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6214 1: script 0 - SHIVERS::doit()
6215 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6216 2: script 64994 - Game::doit()
6217 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6218 3: script 64996 - User::doit()
6219 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6220 4: script 64996 - User::handleEvent(0013:04e7)
6221 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6222 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6223 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6224 6: script 0 - efExitRight::handleEvent(0011:0993)
6225 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6226 7: script 23090 - rm23v090::newRoom(0000:5a50)
6227 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6228 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6229 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6230 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6231 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
6232Write to selector (sound2:client): change 0000:0000 to 0000:0000
6233Break on sound2::client (in [0001:1ffd])
6234Call stack (current base: 0x0):
6235 0: script 0 - SHIVERS::replay()
6236 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6237 1: script 0 - SHIVERS::doit()
6238 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6239 2: script 64994 - Game::doit()
6240 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6241 3: script 64996 - User::doit()
6242 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6243 4: script 64996 - User::handleEvent(0013:04e7)
6244 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6245 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6246 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6247 6: script 0 - efExitRight::handleEvent(0011:0993)
6248 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6249 7: script 23090 - rm23v090::newRoom(0000:5a50)
6250 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6251 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6252 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6253 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6254 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
6255Write to selector (sound2:client): change 0000:0000 to 0000:0010
6256Break on sound2::client (in [0001:1ffd])
6257Call stack (current base: 0x0):
6258 0: script 0 - SHIVERS::replay()
6259 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6260 1: script 0 - SHIVERS::doit()
6261 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6262 2: script 64994 - Game::doit()
6263 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6264 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6265 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6266 4: script 0 - SHIVERS::startRoom(0000:5a32)
6267 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6268 5: script 64994 - Game::startRoom(0000:5a32)
6269 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6270 6: script 23090 - rm23v090::init()
6271 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
6272 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
6273 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
6274 8: script 64989 - sound2::play(0000:0072, 0000:0000)
6275 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
6276Write to selector (sound2:client): change 0000:0010 to 0000:0000
6277Break on sound2::client (in [0001:1ffd])
6278Call stack (current base: 0x0):
6279 0: script 0 - SHIVERS::replay()
6280 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6281 1: script 0 - SHIVERS::doit()
6282 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6283 2: script 64994 - Game::doit()
6284 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6285 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6286 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6287 4: script 0 - SHIVERS::startRoom(0000:5a32)
6288 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6289 5: script 64994 - Game::startRoom(0000:5a32)
6290 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6291 6: script 23090 - rm23v090::init()
6292 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
6293 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
6294 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
6295 8: script 64989 - sound2::play(0000:0072, 0000:0000)
6296 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
6297Write to selector (sound2:client): change 0000:0000 to 0000:0000
6298Break on sound1::client (in [0001:1fc7])
6299Call stack (current base: 0x0):
6300 0: script 0 - SHIVERS::replay()
6301 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6302 1: script 0 - SHIVERS::doit()
6303 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6304 2: script 64994 - Game::doit()
6305 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6306 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6307 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6308 4: script 0 - SHIVERS::startRoom(0000:5a32)
6309 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6310 5: script 64994 - Game::startRoom(0000:5a32)
6311 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6312 6: script 23090 - rm23v090::init()
6313 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
6314 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6315 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
6316 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
6317 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
6318Write to selector (sound1:client): change 0000:0000 to 0000:0000
6319Break on sound1::client (in [0001:1fc7])
6320Call stack (current base: 0x0):
6321 0: script 0 - SHIVERS::replay()
6322 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6323 1: script 0 - SHIVERS::doit()
6324 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6325 2: script 64994 - Game::doit()
6326 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6327 3: script 64996 - User::doit()
6328 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6329 4: script 64996 - User::handleEvent(0013:04e7)
6330 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6331 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6332 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6333 6: script 0 - efExitRight::handleEvent(0011:0987)
6334 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6335 7: script 23090 - rm23v090::newRoom(0000:5a50)
6336 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
6337 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
6338 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
6339 9: script 64989 - sound1::play(0000:0000, 0000:0000)
6340 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
6341Write to selector (sound1:client): change 0000:0000 to 0000:0000
6342Break on sound1::client (in [0001:1fc7])
6343Call stack (current base: 0x0):
6344 0: script 0 - SHIVERS::replay()
6345 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6346 1: script 0 - SHIVERS::doit()
6347 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6348 2: script 64994 - Game::doit()
6349 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6350 3: script 64996 - User::doit()
6351 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6352 4: script 64996 - User::handleEvent(0013:04e7)
6353 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6354 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6355 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6356 6: script 0 - efExitRight::handleEvent(0011:0987)
6357 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6358 7: script 23090 - rm23v090::newRoom(0000:5a50)
6359 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
6360 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
6361 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
6362 9: script 64989 - sound1::play(0000:0000, 0000:0000)
6363 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
6364Write to selector (sound1:client): change 0000:0000 to 0000:0000
6365Break on sound1::client (in [0001:1fc7])
6366Call stack (current base: 0x0):
6367 0: script 0 - SHIVERS::replay()
6368 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6369 1: script 0 - SHIVERS::doit()
6370 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6371 2: script 64994 - Game::doit()
6372 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6373 3: script 64996 - User::doit()
6374 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6375 4: script 64996 - User::handleEvent(0013:04e7)
6376 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6377 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6378 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6379 6: script 0 - efExitRight::handleEvent(0011:0987)
6380 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6381 7: script 23090 - rm23v090::newRoom(0000:5a50)
6382 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
6383 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
6384 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
6385 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
6386 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
6387Write to selector (sound1:client): change 0000:0000 to 0000:0000
6388Break on sound2::client (in [0001:1ffd])
6389Call stack (current base: 0x0):
6390 0: script 0 - SHIVERS::replay()
6391 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6392 1: script 0 - SHIVERS::doit()
6393 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6394 2: script 64994 - Game::doit()
6395 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6396 3: script 64996 - User::doit()
6397 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6398 4: script 64996 - User::handleEvent(0013:04e7)
6399 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6400 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6401 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6402 6: script 0 - efExitRight::handleEvent(0011:0987)
6403 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6404 7: script 23090 - rm23v090::newRoom(0000:5a50)
6405 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6406 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6407 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6408 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6409 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
6410Write to selector (sound2:client): change 0000:0000 to 0000:0000
6411Break on sound2::client (in [0001:1ffd])
6412Call stack (current base: 0x0):
6413 0: script 0 - SHIVERS::replay()
6414 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6415 1: script 0 - SHIVERS::doit()
6416 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6417 2: script 64994 - Game::doit()
6418 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6419 3: script 64996 - User::doit()
6420 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6421 4: script 64996 - User::handleEvent(0013:04e7)
6422 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6423 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6424 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6425 6: script 0 - efExitRight::handleEvent(0011:0987)
6426 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6427 7: script 23090 - rm23v090::newRoom(0000:5a50)
6428 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6429 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6430 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6431 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6432 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
6433Write to selector (sound2:client): change 0000:0000 to 0000:0010
6434Break on sound2::client (in [0001:1ffd])
6435Call stack (current base: 0x0):
6436 0: script 0 - SHIVERS::replay()
6437 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6438 1: script 0 - SHIVERS::doit()
6439 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6440 2: script 64994 - Game::doit()
6441 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6442 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6443 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6444 4: script 0 - SHIVERS::startRoom(0000:5a32)
6445 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6446 5: script 64994 - Game::startRoom(0000:5a32)
6447 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6448 6: script 23090 - rm23v090::init()
6449 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
6450 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
6451 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
6452 8: script 64989 - sound2::play(0000:0072, 0000:0000)
6453 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
6454Write to selector (sound2:client): change 0000:0010 to 0000:0000
6455Break on sound2::client (in [0001:1ffd])
6456Call stack (current base: 0x0):
6457 0: script 0 - SHIVERS::replay()
6458 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6459 1: script 0 - SHIVERS::doit()
6460 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6461 2: script 64994 - Game::doit()
6462 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6463 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6464 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6465 4: script 0 - SHIVERS::startRoom(0000:5a32)
6466 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6467 5: script 64994 - Game::startRoom(0000:5a32)
6468 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6469 6: script 23090 - rm23v090::init()
6470 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
6471 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
6472 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
6473 8: script 64989 - sound2::play(0000:0072, 0000:0000)
6474 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
6475Write to selector (sound2:client): change 0000:0000 to 0000:0000
6476Break on sound1::client (in [0001:1fc7])
6477Call stack (current base: 0x0):
6478 0: script 0 - SHIVERS::replay()
6479 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6480 1: script 0 - SHIVERS::doit()
6481 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6482 2: script 64994 - Game::doit()
6483 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6484 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6485 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6486 4: script 0 - SHIVERS::startRoom(0000:5a32)
6487 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6488 5: script 64994 - Game::startRoom(0000:5a32)
6489 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6490 6: script 23090 - rm23v090::init()
6491 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
6492 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6493 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
6494 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
6495 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
6496Write to selector (sound1:client): change 0000:0000 to 0000:0000
6497Break on sound1::client (in [0001:1fc7])
6498Call stack (current base: 0x0):
6499 0: script 0 - SHIVERS::replay()
6500 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6501 1: script 0 - SHIVERS::doit()
6502 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6503 2: script 64994 - Game::doit()
6504 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6505 3: script 64996 - User::doit()
6506 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6507 4: script 64996 - User::handleEvent(0013:04e7)
6508 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6509 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6510 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6511 6: script 0 - efExitRight::handleEvent(0011:0996)
6512 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6513 7: script 23090 - rm23v090::newRoom(0000:5a50)
6514 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
6515 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
6516 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
6517 9: script 64989 - sound1::play(0000:0000, 0000:0000)
6518 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
6519Write to selector (sound1:client): change 0000:0000 to 0000:0000
6520Break on sound1::client (in [0001:1fc7])
6521Call stack (current base: 0x0):
6522 0: script 0 - SHIVERS::replay()
6523 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6524 1: script 0 - SHIVERS::doit()
6525 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6526 2: script 64994 - Game::doit()
6527 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6528 3: script 64996 - User::doit()
6529 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6530 4: script 64996 - User::handleEvent(0013:04e7)
6531 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6532 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6533 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6534 6: script 0 - efExitRight::handleEvent(0011:0996)
6535 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6536 7: script 23090 - rm23v090::newRoom(0000:5a50)
6537 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
6538 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
6539 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
6540 9: script 64989 - sound1::play(0000:0000, 0000:0000)
6541 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
6542Write to selector (sound1:client): change 0000:0000 to 0000:0000
6543Break on sound1::client (in [0001:1fc7])
6544Call stack (current base: 0x0):
6545 0: script 0 - SHIVERS::replay()
6546 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6547 1: script 0 - SHIVERS::doit()
6548 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6549 2: script 64994 - Game::doit()
6550 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6551 3: script 64996 - User::doit()
6552 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6553 4: script 64996 - User::handleEvent(0013:04e7)
6554 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6555 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6556 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6557 6: script 0 - efExitRight::handleEvent(0011:0996)
6558 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6559 7: script 23090 - rm23v090::newRoom(0000:5a50)
6560 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
6561 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
6562 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
6563 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
6564 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
6565Write to selector (sound1:client): change 0000:0000 to 0000:0000
6566Break on sound2::client (in [0001:1ffd])
6567Call stack (current base: 0x0):
6568 0: script 0 - SHIVERS::replay()
6569 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6570 1: script 0 - SHIVERS::doit()
6571 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6572 2: script 64994 - Game::doit()
6573 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6574 3: script 64996 - User::doit()
6575 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6576 4: script 64996 - User::handleEvent(0013:04e7)
6577 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6578 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6579 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6580 6: script 0 - efExitRight::handleEvent(0011:0996)
6581 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6582 7: script 23090 - rm23v090::newRoom(0000:5a50)
6583 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6584 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6585 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6586 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6587 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
6588Write to selector (sound2:client): change 0000:0000 to 0000:0000
6589Break on sound2::client (in [0001:1ffd])
6590Call stack (current base: 0x0):
6591 0: script 0 - SHIVERS::replay()
6592 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6593 1: script 0 - SHIVERS::doit()
6594 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6595 2: script 64994 - Game::doit()
6596 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6597 3: script 64996 - User::doit()
6598 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6599 4: script 64996 - User::handleEvent(0013:04e7)
6600 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6601 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6602 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6603 6: script 0 - efExitRight::handleEvent(0011:0996)
6604 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6605 7: script 23090 - rm23v090::newRoom(0000:5a50)
6606 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6607 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6608 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6609 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6610 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
6611Write to selector (sound2:client): change 0000:0000 to 0000:0010
6612Break on sound2::client (in [0001:1ffd])
6613Call stack (current base: 0x0):
6614 0: script 0 - SHIVERS::replay()
6615 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6616 1: script 0 - SHIVERS::doit()
6617 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6618 2: script 64994 - Game::doit()
6619 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6620 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6621 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6622 4: script 0 - SHIVERS::startRoom(0000:5a32)
6623 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6624 5: script 64994 - Game::startRoom(0000:5a32)
6625 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6626 6: script 23090 - rm23v090::init()
6627 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
6628 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
6629 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
6630 8: script 64989 - sound2::play(0000:0072, 0000:0000)
6631 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
6632Write to selector (sound2:client): change 0000:0010 to 0000:0000
6633Break on sound2::client (in [0001:1ffd])
6634Call stack (current base: 0x0):
6635 0: script 0 - SHIVERS::replay()
6636 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6637 1: script 0 - SHIVERS::doit()
6638 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6639 2: script 64994 - Game::doit()
6640 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6641 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6642 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6643 4: script 0 - SHIVERS::startRoom(0000:5a32)
6644 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6645 5: script 64994 - Game::startRoom(0000:5a32)
6646 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6647 6: script 23090 - rm23v090::init()
6648 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
6649 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
6650 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
6651 8: script 64989 - sound2::play(0000:0072, 0000:0000)
6652 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
6653Write to selector (sound2:client): change 0000:0000 to 0000:0000
6654Break on sound1::client (in [0001:1fc7])
6655Call stack (current base: 0x0):
6656 0: script 0 - SHIVERS::replay()
6657 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6658 1: script 0 - SHIVERS::doit()
6659 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6660 2: script 64994 - Game::doit()
6661 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6662 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6663 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6664 4: script 0 - SHIVERS::startRoom(0000:5a32)
6665 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6666 5: script 64994 - Game::startRoom(0000:5a32)
6667 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6668 6: script 23090 - rm23v090::init()
6669 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
6670 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6671 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
6672 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
6673 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
6674Write to selector (sound1:client): change 0000:0000 to 0000:0000
6675Break on sound1::client (in [0001:1fc7])
6676Call stack (current base: 0x0):
6677 0: script 0 - SHIVERS::replay()
6678 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6679 1: script 0 - SHIVERS::doit()
6680 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6681 2: script 64994 - Game::doit()
6682 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6683 3: script 64996 - User::doit()
6684 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6685 4: script 64996 - User::handleEvent(0013:04e7)
6686 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6687 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6688 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6689 6: script 0 - efExitRight::handleEvent(0011:0997)
6690 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6691 7: script 23090 - rm23v090::newRoom(0000:5a50)
6692 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
6693 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
6694 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
6695 9: script 64989 - sound1::play(0000:0000, 0000:0000)
6696 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
6697Write to selector (sound1:client): change 0000:0000 to 0000:0000
6698Break on sound1::client (in [0001:1fc7])
6699Call stack (current base: 0x0):
6700 0: script 0 - SHIVERS::replay()
6701 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6702 1: script 0 - SHIVERS::doit()
6703 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6704 2: script 64994 - Game::doit()
6705 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6706 3: script 64996 - User::doit()
6707 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6708 4: script 64996 - User::handleEvent(0013:04e7)
6709 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6710 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6711 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6712 6: script 0 - efExitRight::handleEvent(0011:0997)
6713 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6714 7: script 23090 - rm23v090::newRoom(0000:5a50)
6715 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
6716 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
6717 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
6718 9: script 64989 - sound1::play(0000:0000, 0000:0000)
6719 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
6720Write to selector (sound1:client): change 0000:0000 to 0000:0000
6721Break on sound1::client (in [0001:1fc7])
6722Call stack (current base: 0x0):
6723 0: script 0 - SHIVERS::replay()
6724 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6725 1: script 0 - SHIVERS::doit()
6726 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6727 2: script 64994 - Game::doit()
6728 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6729 3: script 64996 - User::doit()
6730 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6731 4: script 64996 - User::handleEvent(0013:04e7)
6732 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6733 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6734 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6735 6: script 0 - efExitRight::handleEvent(0011:0997)
6736 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6737 7: script 23090 - rm23v090::newRoom(0000:5a50)
6738 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
6739 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
6740 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
6741 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
6742 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
6743Write to selector (sound1:client): change 0000:0000 to 0000:0000
6744Break on sound2::client (in [0001:1ffd])
6745Call stack (current base: 0x0):
6746 0: script 0 - SHIVERS::replay()
6747 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6748 1: script 0 - SHIVERS::doit()
6749 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6750 2: script 64994 - Game::doit()
6751 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6752 3: script 64996 - User::doit()
6753 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6754 4: script 64996 - User::handleEvent(0013:04e7)
6755 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6756 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6757 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6758 6: script 0 - efExitRight::handleEvent(0011:0997)
6759 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6760 7: script 23090 - rm23v090::newRoom(0000:5a50)
6761 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6762 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6763 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6764 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6765 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
6766Write to selector (sound2:client): change 0000:0000 to 0000:0000
6767Break on sound2::client (in [0001:1ffd])
6768Call stack (current base: 0x0):
6769 0: script 0 - SHIVERS::replay()
6770 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6771 1: script 0 - SHIVERS::doit()
6772 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6773 2: script 64994 - Game::doit()
6774 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6775 3: script 64996 - User::doit()
6776 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6777 4: script 64996 - User::handleEvent(0013:04e7)
6778 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6779 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6780 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6781 6: script 0 - efExitRight::handleEvent(0011:0997)
6782 by 5 obj@0043:01cc pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6783 7: script 23090 - rm23v090::newRoom(0000:5a50)
6784 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6785 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6786 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6787 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6788 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
6789Write to selector (sound2:client): change 0000:0000 to 0000:0010
6790Break on sound2::client (in [0001:1ffd])
6791Call stack (current base: 0x0):
6792 0: script 0 - SHIVERS::replay()
6793 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6794 1: script 0 - SHIVERS::doit()
6795 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6796 2: script 64994 - Game::doit()
6797 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6798 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6799 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6800 4: script 0 - SHIVERS::startRoom(0000:5a32)
6801 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6802 5: script 64994 - Game::startRoom(0000:5a32)
6803 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6804 6: script 23090 - rm23v090::init()
6805 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
6806 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
6807 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
6808 8: script 64989 - sound2::play(0000:0072, 0000:0000)
6809 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
6810Write to selector (sound2:client): change 0000:0010 to 0000:0000
6811Break on sound2::client (in [0001:1ffd])
6812Call stack (current base: 0x0):
6813 0: script 0 - SHIVERS::replay()
6814 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6815 1: script 0 - SHIVERS::doit()
6816 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6817 2: script 64994 - Game::doit()
6818 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6819 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6820 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6821 4: script 0 - SHIVERS::startRoom(0000:5a32)
6822 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6823 5: script 64994 - Game::startRoom(0000:5a32)
6824 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6825 6: script 23090 - rm23v090::init()
6826 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
6827 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
6828 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
6829 8: script 64989 - sound2::play(0000:0072, 0000:0000)
6830 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
6831Write to selector (sound2:client): change 0000:0000 to 0000:0000
6832Break on sound1::client (in [0001:1fc7])
6833Call stack (current base: 0x0):
6834 0: script 0 - SHIVERS::replay()
6835 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6836 1: script 0 - SHIVERS::doit()
6837 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6838 2: script 64994 - Game::doit()
6839 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6840 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6841 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6842 4: script 0 - SHIVERS::startRoom(0000:5a32)
6843 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6844 5: script 64994 - Game::startRoom(0000:5a32)
6845 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6846 6: script 23090 - rm23v090::init()
6847 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
6848 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6849 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
6850 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
6851 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
6852Write to selector (sound1:client): change 0000:0000 to 0000:0000
6853Break on sound1::client (in [0001:1fc7])
6854Call stack (current base: 0x0):
6855 0: script 0 - SHIVERS::replay()
6856 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6857 1: script 0 - SHIVERS::doit()
6858 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6859 2: script 64994 - Game::doit()
6860 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6861 3: script 64996 - User::doit()
6862 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6863 4: script 64996 - User::handleEvent(0013:04e7)
6864 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6865 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6866 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6867 6: script 0 - efExitLeft::handleEvent(0011:0994)
6868 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6869 7: script 23090 - rm23v090::newRoom(0000:5a3c)
6870 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
6871 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
6872 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
6873 9: script 64989 - sound1::play(0000:0000, 0000:0000)
6874 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
6875Write to selector (sound1:client): change 0000:0000 to 0000:0000
6876Break on sound1::client (in [0001:1fc7])
6877Call stack (current base: 0x0):
6878 0: script 0 - SHIVERS::replay()
6879 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6880 1: script 0 - SHIVERS::doit()
6881 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6882 2: script 64994 - Game::doit()
6883 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6884 3: script 64996 - User::doit()
6885 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6886 4: script 64996 - User::handleEvent(0013:04e7)
6887 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6888 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6889 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6890 6: script 0 - efExitLeft::handleEvent(0011:0994)
6891 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6892 7: script 23090 - rm23v090::newRoom(0000:5a3c)
6893 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
6894 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
6895 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
6896 9: script 64989 - sound1::play(0000:0000, 0000:0000)
6897 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
6898Write to selector (sound1:client): change 0000:0000 to 0000:0000
6899Break on sound1::client (in [0001:1fc7])
6900Call stack (current base: 0x0):
6901 0: script 0 - SHIVERS::replay()
6902 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6903 1: script 0 - SHIVERS::doit()
6904 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6905 2: script 64994 - Game::doit()
6906 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6907 3: script 64996 - User::doit()
6908 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6909 4: script 64996 - User::handleEvent(0013:04e7)
6910 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6911 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6912 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6913 6: script 0 - efExitLeft::handleEvent(0011:0994)
6914 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6915 7: script 23090 - rm23v090::newRoom(0000:5a3c)
6916 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
6917 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
6918 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
6919 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
6920 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
6921Write to selector (sound1:client): change 0000:0000 to 0000:0000
6922Break on sound2::client (in [0001:1ffd])
6923Call stack (current base: 0x0):
6924 0: script 0 - SHIVERS::replay()
6925 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6926 1: script 0 - SHIVERS::doit()
6927 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6928 2: script 64994 - Game::doit()
6929 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6930 3: script 64996 - User::doit()
6931 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6932 4: script 64996 - User::handleEvent(0013:04e7)
6933 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6934 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6935 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6936 6: script 0 - efExitLeft::handleEvent(0011:0994)
6937 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6938 7: script 23090 - rm23v090::newRoom(0000:5a3c)
6939 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6940 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6941 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6942 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6943 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
6944Write to selector (sound2:client): change 0000:0000 to 0000:0000
6945Break on sound2::client (in [0001:1ffd])
6946Call stack (current base: 0x0):
6947 0: script 0 - SHIVERS::replay()
6948 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6949 1: script 0 - SHIVERS::doit()
6950 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6951 2: script 64994 - Game::doit()
6952 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
6953 3: script 64996 - User::doit()
6954 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
6955 4: script 64996 - User::handleEvent(0013:04e7)
6956 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
6957 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
6958 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
6959 6: script 0 - efExitLeft::handleEvent(0011:0994)
6960 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
6961 7: script 23090 - rm23v090::newRoom(0000:5a3c)
6962 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
6963 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
6964 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
6965 9: script 64989 - sound2::play(0000:0005, 0000:0010)
6966 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
6967Write to selector (sound2:client): change 0000:0000 to 0000:0010
6968Break on sound2::client (in [0001:1ffd])
6969Call stack (current base: 0x0):
6970 0: script 0 - SHIVERS::replay()
6971 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6972 1: script 0 - SHIVERS::doit()
6973 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6974 2: script 64994 - Game::doit()
6975 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6976 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6977 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6978 4: script 0 - SHIVERS::startRoom(0000:5a32)
6979 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
6980 5: script 64994 - Game::startRoom(0000:5a32)
6981 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
6982 6: script 23090 - rm23v090::init()
6983 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
6984 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
6985 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
6986 8: script 64989 - sound2::play(0000:0072, 0000:0000)
6987 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
6988Write to selector (sound2:client): change 0000:0010 to 0000:0000
6989Break on sound2::client (in [0001:1ffd])
6990Call stack (current base: 0x0):
6991 0: script 0 - SHIVERS::replay()
6992 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
6993 1: script 0 - SHIVERS::doit()
6994 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
6995 2: script 64994 - Game::doit()
6996 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
6997 3: script 64994 - SHIVERS::newRoom(0000:5a32)
6998 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
6999 4: script 0 - SHIVERS::startRoom(0000:5a32)
7000 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7001 5: script 64994 - Game::startRoom(0000:5a32)
7002 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7003 6: script 23090 - rm23v090::init()
7004 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
7005 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
7006 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
7007 8: script 64989 - sound2::play(0000:0072, 0000:0000)
7008 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
7009Write to selector (sound2:client): change 0000:0000 to 0000:0000
7010Break on sound1::client (in [0001:1fc7])
7011Call stack (current base: 0x0):
7012 0: script 0 - SHIVERS::replay()
7013 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7014 1: script 0 - SHIVERS::doit()
7015 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7016 2: script 64994 - Game::doit()
7017 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7018 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7019 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7020 4: script 0 - SHIVERS::startRoom(0000:5a32)
7021 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7022 5: script 64994 - Game::startRoom(0000:5a32)
7023 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7024 6: script 23090 - rm23v090::init()
7025 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
7026 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7027 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
7028 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
7029 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
7030Write to selector (sound1:client): change 0000:0000 to 0000:0000
7031Break on sound1::client (in [0001:1fc7])
7032Call stack (current base: 0x0):
7033 0: script 0 - SHIVERS::replay()
7034 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7035 1: script 0 - SHIVERS::doit()
7036 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7037 2: script 64994 - Game::doit()
7038 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7039 3: script 64996 - User::doit()
7040 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7041 4: script 64996 - User::handleEvent(0013:04e7)
7042 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7043 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7044 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7045 6: script 0 - efExitLeft::handleEvent(0011:0992)
7046 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7047 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7048 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7049 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7050 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7051 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7052 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
7053Write to selector (sound1:client): change 0000:0000 to 0000:0000
7054Break on sound1::client (in [0001:1fc7])
7055Call stack (current base: 0x0):
7056 0: script 0 - SHIVERS::replay()
7057 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7058 1: script 0 - SHIVERS::doit()
7059 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7060 2: script 64994 - Game::doit()
7061 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7062 3: script 64996 - User::doit()
7063 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7064 4: script 64996 - User::handleEvent(0013:04e7)
7065 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7066 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7067 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7068 6: script 0 - efExitLeft::handleEvent(0011:0992)
7069 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7070 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7071 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7072 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7073 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7074 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7075 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
7076Write to selector (sound1:client): change 0000:0000 to 0000:0000
7077Break on sound1::client (in [0001:1fc7])
7078Call stack (current base: 0x0):
7079 0: script 0 - SHIVERS::replay()
7080 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7081 1: script 0 - SHIVERS::doit()
7082 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7083 2: script 64994 - Game::doit()
7084 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7085 3: script 64996 - User::doit()
7086 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7087 4: script 64996 - User::handleEvent(0013:04e7)
7088 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7089 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7090 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7091 6: script 0 - efExitLeft::handleEvent(0011:0992)
7092 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7093 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7094 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
7095 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
7096 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
7097 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
7098 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
7099Write to selector (sound1:client): change 0000:0000 to 0000:0000
7100Break on sound2::client (in [0001:1ffd])
7101Call stack (current base: 0x0):
7102 0: script 0 - SHIVERS::replay()
7103 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7104 1: script 0 - SHIVERS::doit()
7105 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7106 2: script 64994 - Game::doit()
7107 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7108 3: script 64996 - User::doit()
7109 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7110 4: script 64996 - User::handleEvent(0013:04e7)
7111 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7112 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7113 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7114 6: script 0 - efExitLeft::handleEvent(0011:0992)
7115 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7116 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7117 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
7118 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7119 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
7120 9: script 64989 - sound2::play(0000:0005, 0000:0010)
7121 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
7122Write to selector (sound2:client): change 0000:0000 to 0000:0000
7123Break on sound2::client (in [0001:1ffd])
7124Call stack (current base: 0x0):
7125 0: script 0 - SHIVERS::replay()
7126 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7127 1: script 0 - SHIVERS::doit()
7128 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7129 2: script 64994 - Game::doit()
7130 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7131 3: script 64996 - User::doit()
7132 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7133 4: script 64996 - User::handleEvent(0013:04e7)
7134 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7135 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7136 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7137 6: script 0 - efExitLeft::handleEvent(0011:0992)
7138 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7139 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7140 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
7141 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7142 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
7143 9: script 64989 - sound2::play(0000:0005, 0000:0010)
7144 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
7145Write to selector (sound2:client): change 0000:0000 to 0000:0010
7146Break on sound2::client (in [0001:1ffd])
7147Call stack (current base: 0x0):
7148 0: script 0 - SHIVERS::replay()
7149 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7150 1: script 0 - SHIVERS::doit()
7151 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7152 2: script 64994 - Game::doit()
7153 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7154 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7155 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7156 4: script 0 - SHIVERS::startRoom(0000:5a32)
7157 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7158 5: script 64994 - Game::startRoom(0000:5a32)
7159 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7160 6: script 23090 - rm23v090::init()
7161 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
7162 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
7163 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
7164 8: script 64989 - sound2::play(0000:0072, 0000:0000)
7165 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
7166Write to selector (sound2:client): change 0000:0010 to 0000:0000
7167Break on sound2::client (in [0001:1ffd])
7168Call stack (current base: 0x0):
7169 0: script 0 - SHIVERS::replay()
7170 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7171 1: script 0 - SHIVERS::doit()
7172 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7173 2: script 64994 - Game::doit()
7174 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7175 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7176 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7177 4: script 0 - SHIVERS::startRoom(0000:5a32)
7178 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7179 5: script 64994 - Game::startRoom(0000:5a32)
7180 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7181 6: script 23090 - rm23v090::init()
7182 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
7183 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
7184 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
7185 8: script 64989 - sound2::play(0000:0072, 0000:0000)
7186 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
7187Write to selector (sound2:client): change 0000:0000 to 0000:0000
7188Break on sound1::client (in [0001:1fc7])
7189Call stack (current base: 0x0):
7190 0: script 0 - SHIVERS::replay()
7191 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7192 1: script 0 - SHIVERS::doit()
7193 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7194 2: script 64994 - Game::doit()
7195 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7196 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7197 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7198 4: script 0 - SHIVERS::startRoom(0000:5a32)
7199 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7200 5: script 64994 - Game::startRoom(0000:5a32)
7201 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7202 6: script 23090 - rm23v090::init()
7203 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
7204 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7205 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
7206 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
7207 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
7208Write to selector (sound1:client): change 0000:0000 to 0000:0000
7209Break on sound1::client (in [0001:1fc7])
7210Call stack (current base: 0x0):
7211 0: script 0 - SHIVERS::replay()
7212 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7213 1: script 0 - SHIVERS::doit()
7214 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7215 2: script 64994 - Game::doit()
7216 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7217 3: script 64996 - User::doit()
7218 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7219 4: script 64996 - User::handleEvent(0013:04e7)
7220 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7221 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7222 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7223 6: script 0 - efExitLeft::handleEvent(0011:0995)
7224 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7225 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7226 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7227 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7228 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7229 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7230 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
7231Write to selector (sound1:client): change 0000:0000 to 0000:0000
7232Break on sound1::client (in [0001:1fc7])
7233Call stack (current base: 0x0):
7234 0: script 0 - SHIVERS::replay()
7235 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7236 1: script 0 - SHIVERS::doit()
7237 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7238 2: script 64994 - Game::doit()
7239 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7240 3: script 64996 - User::doit()
7241 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7242 4: script 64996 - User::handleEvent(0013:04e7)
7243 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7244 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7245 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7246 6: script 0 - efExitLeft::handleEvent(0011:0995)
7247 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7248 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7249 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7250 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7251 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7252 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7253 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
7254Write to selector (sound1:client): change 0000:0000 to 0000:0000
7255Break on sound1::client (in [0001:1fc7])
7256Call stack (current base: 0x0):
7257 0: script 0 - SHIVERS::replay()
7258 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7259 1: script 0 - SHIVERS::doit()
7260 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7261 2: script 64994 - Game::doit()
7262 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7263 3: script 64996 - User::doit()
7264 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7265 4: script 64996 - User::handleEvent(0013:04e7)
7266 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7267 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7268 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7269 6: script 0 - efExitLeft::handleEvent(0011:0995)
7270 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7271 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7272 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
7273 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
7274 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
7275 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
7276 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
7277Write to selector (sound1:client): change 0000:0000 to 0000:0000
7278Break on sound2::client (in [0001:1ffd])
7279Call stack (current base: 0x0):
7280 0: script 0 - SHIVERS::replay()
7281 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7282 1: script 0 - SHIVERS::doit()
7283 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7284 2: script 64994 - Game::doit()
7285 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7286 3: script 64996 - User::doit()
7287 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7288 4: script 64996 - User::handleEvent(0013:04e7)
7289 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7290 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7291 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7292 6: script 0 - efExitLeft::handleEvent(0011:0995)
7293 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7294 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7295 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
7296 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7297 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
7298 9: script 64989 - sound2::play(0000:0005, 0000:0010)
7299 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
7300Write to selector (sound2:client): change 0000:0000 to 0000:0000
7301Break on sound2::client (in [0001:1ffd])
7302Call stack (current base: 0x0):
7303 0: script 0 - SHIVERS::replay()
7304 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7305 1: script 0 - SHIVERS::doit()
7306 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7307 2: script 64994 - Game::doit()
7308 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7309 3: script 64996 - User::doit()
7310 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7311 4: script 64996 - User::handleEvent(0013:04e7)
7312 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7313 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7314 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7315 6: script 0 - efExitLeft::handleEvent(0011:0995)
7316 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7317 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7318 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
7319 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7320 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
7321 9: script 64989 - sound2::play(0000:0005, 0000:0010)
7322 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
7323Write to selector (sound2:client): change 0000:0000 to 0000:0010
7324Break on sound2::client (in [0001:1ffd])
7325Call stack (current base: 0x0):
7326 0: script 0 - SHIVERS::replay()
7327 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7328 1: script 0 - SHIVERS::doit()
7329 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7330 2: script 64994 - Game::doit()
7331 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7332 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7333 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7334 4: script 0 - SHIVERS::startRoom(0000:5a32)
7335 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7336 5: script 64994 - Game::startRoom(0000:5a32)
7337 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7338 6: script 23090 - rm23v090::init()
7339 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
7340 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
7341 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
7342 8: script 64989 - sound2::play(0000:0072, 0000:0000)
7343 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
7344Write to selector (sound2:client): change 0000:0010 to 0000:0000
7345Break on sound2::client (in [0001:1ffd])
7346Call stack (current base: 0x0):
7347 0: script 0 - SHIVERS::replay()
7348 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7349 1: script 0 - SHIVERS::doit()
7350 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7351 2: script 64994 - Game::doit()
7352 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7353 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7354 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7355 4: script 0 - SHIVERS::startRoom(0000:5a32)
7356 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7357 5: script 64994 - Game::startRoom(0000:5a32)
7358 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7359 6: script 23090 - rm23v090::init()
7360 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
7361 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
7362 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
7363 8: script 64989 - sound2::play(0000:0072, 0000:0000)
7364 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
7365Write to selector (sound2:client): change 0000:0000 to 0000:0000
7366Break on sound1::client (in [0001:1fc7])
7367Call stack (current base: 0x0):
7368 0: script 0 - SHIVERS::replay()
7369 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7370 1: script 0 - SHIVERS::doit()
7371 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7372 2: script 64994 - Game::doit()
7373 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7374 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7375 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7376 4: script 0 - SHIVERS::startRoom(0000:5a32)
7377 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7378 5: script 64994 - Game::startRoom(0000:5a32)
7379 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7380 6: script 23090 - rm23v090::init()
7381 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
7382 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7383 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
7384 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
7385 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
7386Write to selector (sound1:client): change 0000:0000 to 0000:0000
7387Break on sound1::client (in [0001:1fc7])
7388Call stack (current base: 0x0):
7389 0: script 0 - SHIVERS::replay()
7390 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7391 1: script 0 - SHIVERS::doit()
7392 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7393 2: script 64994 - Game::doit()
7394 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7395 3: script 64996 - User::doit()
7396 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7397 4: script 64996 - User::handleEvent(0013:04e7)
7398 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7399 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7400 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7401 6: script 0 - efExitLeft::handleEvent(0011:0992)
7402 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7403 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7404 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7405 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7406 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7407 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7408 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
7409Write to selector (sound1:client): change 0000:0000 to 0000:0000
7410Break on sound1::client (in [0001:1fc7])
7411Call stack (current base: 0x0):
7412 0: script 0 - SHIVERS::replay()
7413 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7414 1: script 0 - SHIVERS::doit()
7415 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7416 2: script 64994 - Game::doit()
7417 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7418 3: script 64996 - User::doit()
7419 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7420 4: script 64996 - User::handleEvent(0013:04e7)
7421 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7422 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7423 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7424 6: script 0 - efExitLeft::handleEvent(0011:0992)
7425 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7426 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7427 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7428 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7429 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7430 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7431 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
7432Write to selector (sound1:client): change 0000:0000 to 0000:0000
7433Break on sound1::client (in [0001:1fc7])
7434Call stack (current base: 0x0):
7435 0: script 0 - SHIVERS::replay()
7436 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7437 1: script 0 - SHIVERS::doit()
7438 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7439 2: script 64994 - Game::doit()
7440 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7441 3: script 64996 - User::doit()
7442 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7443 4: script 64996 - User::handleEvent(0013:04e7)
7444 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7445 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7446 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7447 6: script 0 - efExitLeft::handleEvent(0011:0992)
7448 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7449 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7450 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
7451 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
7452 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
7453 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
7454 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
7455Write to selector (sound1:client): change 0000:0000 to 0000:0000
7456Break on sound2::client (in [0001:1ffd])
7457Call stack (current base: 0x0):
7458 0: script 0 - SHIVERS::replay()
7459 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7460 1: script 0 - SHIVERS::doit()
7461 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7462 2: script 64994 - Game::doit()
7463 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7464 3: script 64996 - User::doit()
7465 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7466 4: script 64996 - User::handleEvent(0013:04e7)
7467 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7468 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7469 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7470 6: script 0 - efExitLeft::handleEvent(0011:0992)
7471 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7472 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7473 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
7474 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7475 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
7476 9: script 64989 - sound2::play(0000:0005, 0000:0010)
7477 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
7478Write to selector (sound2:client): change 0000:0000 to 0000:0000
7479Break on sound2::client (in [0001:1ffd])
7480Call stack (current base: 0x0):
7481 0: script 0 - SHIVERS::replay()
7482 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7483 1: script 0 - SHIVERS::doit()
7484 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7485 2: script 64994 - Game::doit()
7486 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7487 3: script 64996 - User::doit()
7488 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7489 4: script 64996 - User::handleEvent(0013:04e7)
7490 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7491 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7492 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7493 6: script 0 - efExitLeft::handleEvent(0011:0992)
7494 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7495 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7496 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
7497 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7498 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
7499 9: script 64989 - sound2::play(0000:0005, 0000:0010)
7500 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
7501Write to selector (sound2:client): change 0000:0000 to 0000:0010
7502Break on sound2::client (in [0001:1ffd])
7503Call stack (current base: 0x0):
7504 0: script 0 - SHIVERS::replay()
7505 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7506 1: script 0 - SHIVERS::doit()
7507 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7508 2: script 64994 - Game::doit()
7509 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7510 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7511 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7512 4: script 0 - SHIVERS::startRoom(0000:5a32)
7513 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7514 5: script 64994 - Game::startRoom(0000:5a32)
7515 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7516 6: script 23090 - rm23v090::init()
7517 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
7518 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
7519 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
7520 8: script 64989 - sound2::play(0000:0072, 0000:0000)
7521 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
7522Write to selector (sound2:client): change 0000:0010 to 0000:0000
7523Break on sound2::client (in [0001:1ffd])
7524Call stack (current base: 0x0):
7525 0: script 0 - SHIVERS::replay()
7526 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7527 1: script 0 - SHIVERS::doit()
7528 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7529 2: script 64994 - Game::doit()
7530 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7531 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7532 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7533 4: script 0 - SHIVERS::startRoom(0000:5a32)
7534 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7535 5: script 64994 - Game::startRoom(0000:5a32)
7536 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7537 6: script 23090 - rm23v090::init()
7538 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
7539 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
7540 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
7541 8: script 64989 - sound2::play(0000:0072, 0000:0000)
7542 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
7543Write to selector (sound2:client): change 0000:0000 to 0000:0000
7544Break on sound1::client (in [0001:1fc7])
7545Call stack (current base: 0x0):
7546 0: script 0 - SHIVERS::replay()
7547 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7548 1: script 0 - SHIVERS::doit()
7549 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7550 2: script 64994 - Game::doit()
7551 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7552 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7553 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7554 4: script 0 - SHIVERS::startRoom(0000:5a32)
7555 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7556 5: script 64994 - Game::startRoom(0000:5a32)
7557 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7558 6: script 23090 - rm23v090::init()
7559 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
7560 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7561 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
7562 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
7563 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
7564Write to selector (sound1:client): change 0000:0000 to 0000:0000
7565Break on sound1::client (in [0001:1fc7])
7566Call stack (current base: 0x0):
7567 0: script 0 - SHIVERS::replay()
7568 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7569 1: script 0 - SHIVERS::doit()
7570 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7571 2: script 64994 - Game::doit()
7572 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7573 3: script 64996 - User::doit()
7574 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7575 4: script 64996 - User::handleEvent(0013:04e7)
7576 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7577 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7578 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7579 6: script 0 - efExitLeft::handleEvent(0011:0995)
7580 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7581 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7582 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7583 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7584 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7585 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7586 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
7587Write to selector (sound1:client): change 0000:0000 to 0000:0000
7588Break on sound1::client (in [0001:1fc7])
7589Call stack (current base: 0x0):
7590 0: script 0 - SHIVERS::replay()
7591 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7592 1: script 0 - SHIVERS::doit()
7593 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7594 2: script 64994 - Game::doit()
7595 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7596 3: script 64996 - User::doit()
7597 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7598 4: script 64996 - User::handleEvent(0013:04e7)
7599 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7600 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7601 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7602 6: script 0 - efExitLeft::handleEvent(0011:0995)
7603 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7604 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7605 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7606 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7607 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7608 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7609 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
7610Write to selector (sound1:client): change 0000:0000 to 0000:0000
7611Break on sound1::client (in [0001:1fc7])
7612Call stack (current base: 0x0):
7613 0: script 0 - SHIVERS::replay()
7614 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7615 1: script 0 - SHIVERS::doit()
7616 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7617 2: script 64994 - Game::doit()
7618 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7619 3: script 64996 - User::doit()
7620 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7621 4: script 64996 - User::handleEvent(0013:04e7)
7622 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7623 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7624 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7625 6: script 0 - efExitLeft::handleEvent(0011:0995)
7626 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7627 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7628 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
7629 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
7630 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
7631 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
7632 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
7633Write to selector (sound1:client): change 0000:0000 to 0000:0000
7634Break on sound2::client (in [0001:1ffd])
7635Call stack (current base: 0x0):
7636 0: script 0 - SHIVERS::replay()
7637 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7638 1: script 0 - SHIVERS::doit()
7639 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7640 2: script 64994 - Game::doit()
7641 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7642 3: script 64996 - User::doit()
7643 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7644 4: script 64996 - User::handleEvent(0013:04e7)
7645 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7646 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7647 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7648 6: script 0 - efExitLeft::handleEvent(0011:0995)
7649 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7650 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7651 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
7652 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7653 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
7654 9: script 64989 - sound2::play(0000:0005, 0000:0010)
7655 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
7656Write to selector (sound2:client): change 0000:0000 to 0000:0000
7657Break on sound2::client (in [0001:1ffd])
7658Call stack (current base: 0x0):
7659 0: script 0 - SHIVERS::replay()
7660 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7661 1: script 0 - SHIVERS::doit()
7662 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7663 2: script 64994 - Game::doit()
7664 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7665 3: script 64996 - User::doit()
7666 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7667 4: script 64996 - User::handleEvent(0013:04e7)
7668 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7669 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7670 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7671 6: script 0 - efExitLeft::handleEvent(0011:0995)
7672 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7673 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7674 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
7675 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7676 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
7677 9: script 64989 - sound2::play(0000:0005, 0000:0010)
7678 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
7679Write to selector (sound2:client): change 0000:0000 to 0000:0010
7680Break on sound2::client (in [0001:1ffd])
7681Call stack (current base: 0x0):
7682 0: script 0 - SHIVERS::replay()
7683 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7684 1: script 0 - SHIVERS::doit()
7685 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7686 2: script 64994 - Game::doit()
7687 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7688 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7689 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7690 4: script 0 - SHIVERS::startRoom(0000:5a32)
7691 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7692 5: script 64994 - Game::startRoom(0000:5a32)
7693 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7694 6: script 23090 - rm23v090::init()
7695 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
7696 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
7697 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
7698 8: script 64989 - sound2::play(0000:0072, 0000:0000)
7699 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
7700Write to selector (sound2:client): change 0000:0010 to 0000:0000
7701Break on sound2::client (in [0001:1ffd])
7702Call stack (current base: 0x0):
7703 0: script 0 - SHIVERS::replay()
7704 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7705 1: script 0 - SHIVERS::doit()
7706 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7707 2: script 64994 - Game::doit()
7708 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7709 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7710 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7711 4: script 0 - SHIVERS::startRoom(0000:5a32)
7712 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7713 5: script 64994 - Game::startRoom(0000:5a32)
7714 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7715 6: script 23090 - rm23v090::init()
7716 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
7717 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
7718 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
7719 8: script 64989 - sound2::play(0000:0072, 0000:0000)
7720 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
7721Write to selector (sound2:client): change 0000:0000 to 0000:0000
7722Break on sound1::client (in [0001:1fc7])
7723Call stack (current base: 0x0):
7724 0: script 0 - SHIVERS::replay()
7725 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7726 1: script 0 - SHIVERS::doit()
7727 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7728 2: script 64994 - Game::doit()
7729 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7730 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7731 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7732 4: script 0 - SHIVERS::startRoom(0000:5a32)
7733 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7734 5: script 64994 - Game::startRoom(0000:5a32)
7735 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7736 6: script 23090 - rm23v090::init()
7737 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
7738 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7739 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
7740 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
7741 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
7742Write to selector (sound1:client): change 0000:0000 to 0000:0000
7743Break on sound1::client (in [0001:1fc7])
7744Call stack (current base: 0x0):
7745 0: script 0 - SHIVERS::replay()
7746 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7747 1: script 0 - SHIVERS::doit()
7748 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7749 2: script 64994 - Game::doit()
7750 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7751 3: script 64996 - User::doit()
7752 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7753 4: script 64996 - User::handleEvent(0013:04e7)
7754 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7755 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7756 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7757 6: script 0 - efExitLeft::handleEvent(0011:0994)
7758 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7759 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7760 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7761 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7762 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7763 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7764 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
7765Write to selector (sound1:client): change 0000:0000 to 0000:0000
7766Break on sound1::client (in [0001:1fc7])
7767Call stack (current base: 0x0):
7768 0: script 0 - SHIVERS::replay()
7769 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7770 1: script 0 - SHIVERS::doit()
7771 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7772 2: script 64994 - Game::doit()
7773 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7774 3: script 64996 - User::doit()
7775 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7776 4: script 64996 - User::handleEvent(0013:04e7)
7777 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7778 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7779 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7780 6: script 0 - efExitLeft::handleEvent(0011:0994)
7781 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7782 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7783 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7784 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7785 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7786 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7787 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
7788Write to selector (sound1:client): change 0000:0000 to 0000:0000
7789Break on sound1::client (in [0001:1fc7])
7790Call stack (current base: 0x0):
7791 0: script 0 - SHIVERS::replay()
7792 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7793 1: script 0 - SHIVERS::doit()
7794 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7795 2: script 64994 - Game::doit()
7796 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7797 3: script 64996 - User::doit()
7798 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7799 4: script 64996 - User::handleEvent(0013:04e7)
7800 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7801 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7802 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7803 6: script 0 - efExitLeft::handleEvent(0011:0994)
7804 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7805 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7806 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
7807 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
7808 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
7809 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
7810 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
7811Write to selector (sound1:client): change 0000:0000 to 0000:0000
7812Break on sound2::client (in [0001:1ffd])
7813Call stack (current base: 0x0):
7814 0: script 0 - SHIVERS::replay()
7815 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7816 1: script 0 - SHIVERS::doit()
7817 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7818 2: script 64994 - Game::doit()
7819 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7820 3: script 64996 - User::doit()
7821 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7822 4: script 64996 - User::handleEvent(0013:04e7)
7823 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7824 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7825 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7826 6: script 0 - efExitLeft::handleEvent(0011:0994)
7827 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7828 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7829 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
7830 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7831 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
7832 9: script 64989 - sound2::play(0000:0005, 0000:0010)
7833 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
7834Write to selector (sound2:client): change 0000:0000 to 0000:0000
7835Break on sound2::client (in [0001:1ffd])
7836Call stack (current base: 0x0):
7837 0: script 0 - SHIVERS::replay()
7838 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7839 1: script 0 - SHIVERS::doit()
7840 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7841 2: script 64994 - Game::doit()
7842 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7843 3: script 64996 - User::doit()
7844 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7845 4: script 64996 - User::handleEvent(0013:04e7)
7846 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7847 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7848 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7849 6: script 0 - efExitLeft::handleEvent(0011:0994)
7850 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7851 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7852 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
7853 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7854 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
7855 9: script 64989 - sound2::play(0000:0005, 0000:0010)
7856 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
7857Write to selector (sound2:client): change 0000:0000 to 0000:0010
7858Break on sound2::client (in [0001:1ffd])
7859Call stack (current base: 0x0):
7860 0: script 0 - SHIVERS::replay()
7861 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7862 1: script 0 - SHIVERS::doit()
7863 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7864 2: script 64994 - Game::doit()
7865 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7866 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7867 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7868 4: script 0 - SHIVERS::startRoom(0000:5a32)
7869 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7870 5: script 64994 - Game::startRoom(0000:5a32)
7871 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7872 6: script 23090 - rm23v090::init()
7873 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
7874 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
7875 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
7876 8: script 64989 - sound2::play(0000:0072, 0000:0000)
7877 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
7878Write to selector (sound2:client): change 0000:0010 to 0000:0000
7879Break on sound2::client (in [0001:1ffd])
7880Call stack (current base: 0x0):
7881 0: script 0 - SHIVERS::replay()
7882 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7883 1: script 0 - SHIVERS::doit()
7884 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7885 2: script 64994 - Game::doit()
7886 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7887 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7888 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7889 4: script 0 - SHIVERS::startRoom(0000:5a32)
7890 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7891 5: script 64994 - Game::startRoom(0000:5a32)
7892 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7893 6: script 23090 - rm23v090::init()
7894 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
7895 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
7896 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
7897 8: script 64989 - sound2::play(0000:0072, 0000:0000)
7898 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
7899Write to selector (sound2:client): change 0000:0000 to 0000:0000
7900Break on sound1::client (in [0001:1fc7])
7901Call stack (current base: 0x0):
7902 0: script 0 - SHIVERS::replay()
7903 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7904 1: script 0 - SHIVERS::doit()
7905 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7906 2: script 64994 - Game::doit()
7907 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
7908 3: script 64994 - SHIVERS::newRoom(0000:5a32)
7909 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
7910 4: script 0 - SHIVERS::startRoom(0000:5a32)
7911 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
7912 5: script 64994 - Game::startRoom(0000:5a32)
7913 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
7914 6: script 23090 - rm23v090::init()
7915 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
7916 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
7917 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
7918 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
7919 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
7920Write to selector (sound1:client): change 0000:0000 to 0000:0000
7921Break on sound1::client (in [0001:1fc7])
7922Call stack (current base: 0x0):
7923 0: script 0 - SHIVERS::replay()
7924 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7925 1: script 0 - SHIVERS::doit()
7926 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7927 2: script 64994 - Game::doit()
7928 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7929 3: script 64996 - User::doit()
7930 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7931 4: script 64996 - User::handleEvent(0013:04e7)
7932 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7933 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7934 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7935 6: script 0 - efExitLeft::handleEvent(0011:0992)
7936 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7937 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7938 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7939 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7940 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7941 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7942 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
7943Write to selector (sound1:client): change 0000:0000 to 0000:0000
7944Break on sound1::client (in [0001:1fc7])
7945Call stack (current base: 0x0):
7946 0: script 0 - SHIVERS::replay()
7947 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7948 1: script 0 - SHIVERS::doit()
7949 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7950 2: script 64994 - Game::doit()
7951 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7952 3: script 64996 - User::doit()
7953 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7954 4: script 64996 - User::handleEvent(0013:04e7)
7955 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7956 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7957 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7958 6: script 0 - efExitLeft::handleEvent(0011:0992)
7959 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7960 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7961 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
7962 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
7963 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
7964 9: script 64989 - sound1::play(0000:0000, 0000:0000)
7965 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
7966Write to selector (sound1:client): change 0000:0000 to 0000:0000
7967Break on sound1::client (in [0001:1fc7])
7968Call stack (current base: 0x0):
7969 0: script 0 - SHIVERS::replay()
7970 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7971 1: script 0 - SHIVERS::doit()
7972 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7973 2: script 64994 - Game::doit()
7974 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7975 3: script 64996 - User::doit()
7976 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
7977 4: script 64996 - User::handleEvent(0013:04e7)
7978 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
7979 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
7980 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
7981 6: script 0 - efExitLeft::handleEvent(0011:0992)
7982 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
7983 7: script 23090 - rm23v090::newRoom(0000:5a3c)
7984 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
7985 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
7986 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
7987 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
7988 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
7989Write to selector (sound1:client): change 0000:0000 to 0000:0000
7990Break on sound2::client (in [0001:1ffd])
7991Call stack (current base: 0x0):
7992 0: script 0 - SHIVERS::replay()
7993 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
7994 1: script 0 - SHIVERS::doit()
7995 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
7996 2: script 64994 - Game::doit()
7997 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
7998 3: script 64996 - User::doit()
7999 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8000 4: script 64996 - User::handleEvent(0013:04e7)
8001 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8002 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8003 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8004 6: script 0 - efExitLeft::handleEvent(0011:0992)
8005 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8006 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8007 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8008 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8009 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8010 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8011 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
8012Write to selector (sound2:client): change 0000:0000 to 0000:0000
8013Break on sound2::client (in [0001:1ffd])
8014Call stack (current base: 0x0):
8015 0: script 0 - SHIVERS::replay()
8016 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8017 1: script 0 - SHIVERS::doit()
8018 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8019 2: script 64994 - Game::doit()
8020 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8021 3: script 64996 - User::doit()
8022 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8023 4: script 64996 - User::handleEvent(0013:04e7)
8024 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8025 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8026 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8027 6: script 0 - efExitLeft::handleEvent(0011:0992)
8028 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8029 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8030 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8031 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8032 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8033 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8034 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
8035Write to selector (sound2:client): change 0000:0000 to 0000:0010
8036Break on sound2::client (in [0001:1ffd])
8037Call stack (current base: 0x0):
8038 0: script 0 - SHIVERS::replay()
8039 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8040 1: script 0 - SHIVERS::doit()
8041 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8042 2: script 64994 - Game::doit()
8043 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8044 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8045 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8046 4: script 0 - SHIVERS::startRoom(0000:5a32)
8047 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8048 5: script 64994 - Game::startRoom(0000:5a32)
8049 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8050 6: script 23090 - rm23v090::init()
8051 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8052 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8053 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8054 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8055 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
8056Write to selector (sound2:client): change 0000:0010 to 0000:0000
8057Break on sound2::client (in [0001:1ffd])
8058Call stack (current base: 0x0):
8059 0: script 0 - SHIVERS::replay()
8060 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8061 1: script 0 - SHIVERS::doit()
8062 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8063 2: script 64994 - Game::doit()
8064 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8065 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8066 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8067 4: script 0 - SHIVERS::startRoom(0000:5a32)
8068 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8069 5: script 64994 - Game::startRoom(0000:5a32)
8070 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8071 6: script 23090 - rm23v090::init()
8072 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8073 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8074 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8075 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8076 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
8077Write to selector (sound2:client): change 0000:0000 to 0000:0000
8078Break on sound1::client (in [0001:1fc7])
8079Call stack (current base: 0x0):
8080 0: script 0 - SHIVERS::replay()
8081 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8082 1: script 0 - SHIVERS::doit()
8083 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8084 2: script 64994 - Game::doit()
8085 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8086 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8087 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8088 4: script 0 - SHIVERS::startRoom(0000:5a32)
8089 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8090 5: script 64994 - Game::startRoom(0000:5a32)
8091 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8092 6: script 23090 - rm23v090::init()
8093 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
8094 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8095 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
8096 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
8097 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
8098Write to selector (sound1:client): change 0000:0000 to 0000:0000
8099Break on sound1::client (in [0001:1fc7])
8100Call stack (current base: 0x0):
8101 0: script 0 - SHIVERS::replay()
8102 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8103 1: script 0 - SHIVERS::doit()
8104 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8105 2: script 64994 - Game::doit()
8106 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8107 3: script 64996 - User::doit()
8108 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8109 4: script 64996 - User::handleEvent(0013:04e7)
8110 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8111 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8112 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8113 6: script 0 - efExitLeft::handleEvent(0011:098b)
8114 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8115 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8116 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
8117 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
8118 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
8119 9: script 64989 - sound1::play(0000:0000, 0000:0000)
8120 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
8121Write to selector (sound1:client): change 0000:0000 to 0000:0000
8122Break on sound1::client (in [0001:1fc7])
8123Call stack (current base: 0x0):
8124 0: script 0 - SHIVERS::replay()
8125 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8126 1: script 0 - SHIVERS::doit()
8127 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8128 2: script 64994 - Game::doit()
8129 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8130 3: script 64996 - User::doit()
8131 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8132 4: script 64996 - User::handleEvent(0013:04e7)
8133 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8134 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8135 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8136 6: script 0 - efExitLeft::handleEvent(0011:098b)
8137 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8138 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8139 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
8140 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
8141 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
8142 9: script 64989 - sound1::play(0000:0000, 0000:0000)
8143 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
8144Write to selector (sound1:client): change 0000:0000 to 0000:0000
8145Break on sound1::client (in [0001:1fc7])
8146Call stack (current base: 0x0):
8147 0: script 0 - SHIVERS::replay()
8148 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8149 1: script 0 - SHIVERS::doit()
8150 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8151 2: script 64994 - Game::doit()
8152 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8153 3: script 64996 - User::doit()
8154 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8155 4: script 64996 - User::handleEvent(0013:04e7)
8156 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8157 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8158 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8159 6: script 0 - efExitLeft::handleEvent(0011:098b)
8160 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8161 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8162 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
8163 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
8164 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
8165 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
8166 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
8167Write to selector (sound1:client): change 0000:0000 to 0000:0000
8168Break on sound2::client (in [0001:1ffd])
8169Call stack (current base: 0x0):
8170 0: script 0 - SHIVERS::replay()
8171 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8172 1: script 0 - SHIVERS::doit()
8173 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8174 2: script 64994 - Game::doit()
8175 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8176 3: script 64996 - User::doit()
8177 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8178 4: script 64996 - User::handleEvent(0013:04e7)
8179 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8180 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8181 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8182 6: script 0 - efExitLeft::handleEvent(0011:098b)
8183 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8184 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8185 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8186 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8187 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8188 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8189 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
8190Write to selector (sound2:client): change 0000:0000 to 0000:0000
8191Break on sound2::client (in [0001:1ffd])
8192Call stack (current base: 0x0):
8193 0: script 0 - SHIVERS::replay()
8194 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8195 1: script 0 - SHIVERS::doit()
8196 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8197 2: script 64994 - Game::doit()
8198 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8199 3: script 64996 - User::doit()
8200 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8201 4: script 64996 - User::handleEvent(0013:04e7)
8202 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8203 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8204 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8205 6: script 0 - efExitLeft::handleEvent(0011:098b)
8206 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8207 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8208 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8209 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8210 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8211 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8212 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
8213Write to selector (sound2:client): change 0000:0000 to 0000:0010
8214Break on sound2::client (in [0001:1ffd])
8215Call stack (current base: 0x0):
8216 0: script 0 - SHIVERS::replay()
8217 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8218 1: script 0 - SHIVERS::doit()
8219 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8220 2: script 64994 - Game::doit()
8221 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8222 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8223 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8224 4: script 0 - SHIVERS::startRoom(0000:5a32)
8225 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8226 5: script 64994 - Game::startRoom(0000:5a32)
8227 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8228 6: script 23090 - rm23v090::init()
8229 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8230 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8231 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8232 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8233 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
8234Write to selector (sound2:client): change 0000:0010 to 0000:0000
8235Break on sound2::client (in [0001:1ffd])
8236Call stack (current base: 0x0):
8237 0: script 0 - SHIVERS::replay()
8238 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8239 1: script 0 - SHIVERS::doit()
8240 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8241 2: script 64994 - Game::doit()
8242 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8243 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8244 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8245 4: script 0 - SHIVERS::startRoom(0000:5a32)
8246 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8247 5: script 64994 - Game::startRoom(0000:5a32)
8248 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8249 6: script 23090 - rm23v090::init()
8250 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8251 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8252 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8253 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8254 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
8255Write to selector (sound2:client): change 0000:0000 to 0000:0000
8256Break on sound1::client (in [0001:1fc7])
8257Call stack (current base: 0x0):
8258 0: script 0 - SHIVERS::replay()
8259 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8260 1: script 0 - SHIVERS::doit()
8261 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8262 2: script 64994 - Game::doit()
8263 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8264 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8265 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8266 4: script 0 - SHIVERS::startRoom(0000:5a32)
8267 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8268 5: script 64994 - Game::startRoom(0000:5a32)
8269 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8270 6: script 23090 - rm23v090::init()
8271 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
8272 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8273 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
8274 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
8275 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
8276Write to selector (sound1:client): change 0000:0000 to 0000:0000
8277Break on sound1::client (in [0001:1fc7])
8278Call stack (current base: 0x0):
8279 0: script 0 - SHIVERS::replay()
8280 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8281 1: script 0 - SHIVERS::doit()
8282 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8283 2: script 64994 - Game::doit()
8284 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8285 3: script 64996 - User::doit()
8286 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8287 4: script 64996 - User::handleEvent(0013:04e7)
8288 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8289 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8290 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8291 6: script 0 - efExitLeft::handleEvent(0011:0991)
8292 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8293 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8294 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
8295 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
8296 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
8297 9: script 64989 - sound1::play(0000:0000, 0000:0000)
8298 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
8299Write to selector (sound1:client): change 0000:0000 to 0000:0000
8300Break on sound1::client (in [0001:1fc7])
8301Call stack (current base: 0x0):
8302 0: script 0 - SHIVERS::replay()
8303 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8304 1: script 0 - SHIVERS::doit()
8305 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8306 2: script 64994 - Game::doit()
8307 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8308 3: script 64996 - User::doit()
8309 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8310 4: script 64996 - User::handleEvent(0013:04e7)
8311 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8312 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8313 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8314 6: script 0 - efExitLeft::handleEvent(0011:0991)
8315 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8316 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8317 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
8318 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
8319 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
8320 9: script 64989 - sound1::play(0000:0000, 0000:0000)
8321 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
8322Write to selector (sound1:client): change 0000:0000 to 0000:0000
8323Break on sound1::client (in [0001:1fc7])
8324Call stack (current base: 0x0):
8325 0: script 0 - SHIVERS::replay()
8326 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8327 1: script 0 - SHIVERS::doit()
8328 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8329 2: script 64994 - Game::doit()
8330 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8331 3: script 64996 - User::doit()
8332 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8333 4: script 64996 - User::handleEvent(0013:04e7)
8334 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8335 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8336 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8337 6: script 0 - efExitLeft::handleEvent(0011:0991)
8338 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8339 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8340 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
8341 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
8342 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
8343 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
8344 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
8345Write to selector (sound1:client): change 0000:0000 to 0000:0000
8346Break on sound2::client (in [0001:1ffd])
8347Call stack (current base: 0x0):
8348 0: script 0 - SHIVERS::replay()
8349 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8350 1: script 0 - SHIVERS::doit()
8351 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8352 2: script 64994 - Game::doit()
8353 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8354 3: script 64996 - User::doit()
8355 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8356 4: script 64996 - User::handleEvent(0013:04e7)
8357 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8358 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8359 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8360 6: script 0 - efExitLeft::handleEvent(0011:0991)
8361 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8362 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8363 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8364 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8365 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8366 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8367 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
8368Write to selector (sound2:client): change 0000:0000 to 0000:0000
8369Break on sound2::client (in [0001:1ffd])
8370Call stack (current base: 0x0):
8371 0: script 0 - SHIVERS::replay()
8372 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8373 1: script 0 - SHIVERS::doit()
8374 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8375 2: script 64994 - Game::doit()
8376 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8377 3: script 64996 - User::doit()
8378 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8379 4: script 64996 - User::handleEvent(0013:04e7)
8380 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8381 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8382 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8383 6: script 0 - efExitLeft::handleEvent(0011:0991)
8384 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8385 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8386 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8387 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8388 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8389 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8390 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
8391Write to selector (sound2:client): change 0000:0000 to 0000:0010
8392Break on sound2::client (in [0001:1ffd])
8393Call stack (current base: 0x0):
8394 0: script 0 - SHIVERS::replay()
8395 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8396 1: script 0 - SHIVERS::doit()
8397 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8398 2: script 64994 - Game::doit()
8399 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8400 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8401 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8402 4: script 0 - SHIVERS::startRoom(0000:5a32)
8403 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8404 5: script 64994 - Game::startRoom(0000:5a32)
8405 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8406 6: script 23090 - rm23v090::init()
8407 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8408 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8409 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8410 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8411 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
8412Write to selector (sound2:client): change 0000:0010 to 0000:0000
8413Break on sound2::client (in [0001:1ffd])
8414Call stack (current base: 0x0):
8415 0: script 0 - SHIVERS::replay()
8416 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8417 1: script 0 - SHIVERS::doit()
8418 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8419 2: script 64994 - Game::doit()
8420 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8421 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8422 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8423 4: script 0 - SHIVERS::startRoom(0000:5a32)
8424 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8425 5: script 64994 - Game::startRoom(0000:5a32)
8426 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8427 6: script 23090 - rm23v090::init()
8428 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8429 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8430 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8431 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8432 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
8433Write to selector (sound2:client): change 0000:0000 to 0000:0000
8434Break on sound1::client (in [0001:1fc7])
8435Call stack (current base: 0x0):
8436 0: script 0 - SHIVERS::replay()
8437 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8438 1: script 0 - SHIVERS::doit()
8439 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8440 2: script 64994 - Game::doit()
8441 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8442 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8443 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8444 4: script 0 - SHIVERS::startRoom(0000:5a32)
8445 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8446 5: script 64994 - Game::startRoom(0000:5a32)
8447 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8448 6: script 23090 - rm23v090::init()
8449 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
8450 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8451 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
8452 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
8453 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
8454Write to selector (sound1:client): change 0000:0000 to 0000:0000
8455Break on sound1::client (in [0001:1fc7])
8456Call stack (current base: 0x0):
8457 0: script 0 - SHIVERS::replay()
8458 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8459 1: script 0 - SHIVERS::doit()
8460 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8461 2: script 64994 - Game::doit()
8462 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8463 3: script 64996 - User::doit()
8464 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8465 4: script 64996 - User::handleEvent(0013:04e7)
8466 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8467 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8468 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8469 6: script 0 - efExitLeft::handleEvent(0011:0992)
8470 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8471 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8472 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
8473 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
8474 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
8475 9: script 64989 - sound1::play(0000:0000, 0000:0000)
8476 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
8477Write to selector (sound1:client): change 0000:0000 to 0000:0000
8478Break on sound1::client (in [0001:1fc7])
8479Call stack (current base: 0x0):
8480 0: script 0 - SHIVERS::replay()
8481 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8482 1: script 0 - SHIVERS::doit()
8483 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8484 2: script 64994 - Game::doit()
8485 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8486 3: script 64996 - User::doit()
8487 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8488 4: script 64996 - User::handleEvent(0013:04e7)
8489 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8490 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8491 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8492 6: script 0 - efExitLeft::handleEvent(0011:0992)
8493 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8494 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8495 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
8496 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
8497 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
8498 9: script 64989 - sound1::play(0000:0000, 0000:0000)
8499 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
8500Write to selector (sound1:client): change 0000:0000 to 0000:0000
8501Break on sound1::client (in [0001:1fc7])
8502Call stack (current base: 0x0):
8503 0: script 0 - SHIVERS::replay()
8504 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8505 1: script 0 - SHIVERS::doit()
8506 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8507 2: script 64994 - Game::doit()
8508 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8509 3: script 64996 - User::doit()
8510 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8511 4: script 64996 - User::handleEvent(0013:04e7)
8512 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8513 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8514 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8515 6: script 0 - efExitLeft::handleEvent(0011:0992)
8516 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8517 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8518 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
8519 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
8520 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
8521 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
8522 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
8523Write to selector (sound1:client): change 0000:0000 to 0000:0000
8524Break on sound2::client (in [0001:1ffd])
8525Call stack (current base: 0x0):
8526 0: script 0 - SHIVERS::replay()
8527 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8528 1: script 0 - SHIVERS::doit()
8529 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8530 2: script 64994 - Game::doit()
8531 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8532 3: script 64996 - User::doit()
8533 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8534 4: script 64996 - User::handleEvent(0013:04e7)
8535 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8536 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8537 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8538 6: script 0 - efExitLeft::handleEvent(0011:0992)
8539 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8540 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8541 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8542 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8543 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8544 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8545 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
8546Write to selector (sound2:client): change 0000:0000 to 0000:0000
8547Break on sound2::client (in [0001:1ffd])
8548Call stack (current base: 0x0):
8549 0: script 0 - SHIVERS::replay()
8550 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8551 1: script 0 - SHIVERS::doit()
8552 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8553 2: script 64994 - Game::doit()
8554 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8555 3: script 64996 - User::doit()
8556 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8557 4: script 64996 - User::handleEvent(0013:04e7)
8558 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8559 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8560 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8561 6: script 0 - efExitLeft::handleEvent(0011:0992)
8562 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8563 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8564 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8565 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8566 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8567 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8568 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
8569Write to selector (sound2:client): change 0000:0000 to 0000:0010
8570Break on sound2::client (in [0001:1ffd])
8571Call stack (current base: 0x0):
8572 0: script 0 - SHIVERS::replay()
8573 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8574 1: script 0 - SHIVERS::doit()
8575 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8576 2: script 64994 - Game::doit()
8577 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8578 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8579 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8580 4: script 0 - SHIVERS::startRoom(0000:5a32)
8581 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8582 5: script 64994 - Game::startRoom(0000:5a32)
8583 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8584 6: script 23090 - rm23v090::init()
8585 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8586 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8587 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8588 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8589 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
8590Write to selector (sound2:client): change 0000:0010 to 0000:0000
8591Break on sound2::client (in [0001:1ffd])
8592Call stack (current base: 0x0):
8593 0: script 0 - SHIVERS::replay()
8594 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8595 1: script 0 - SHIVERS::doit()
8596 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8597 2: script 64994 - Game::doit()
8598 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8599 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8600 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8601 4: script 0 - SHIVERS::startRoom(0000:5a32)
8602 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8603 5: script 64994 - Game::startRoom(0000:5a32)
8604 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8605 6: script 23090 - rm23v090::init()
8606 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8607 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8608 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8609 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8610 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
8611Write to selector (sound2:client): change 0000:0000 to 0000:0000
8612Break on sound1::client (in [0001:1fc7])
8613Call stack (current base: 0x0):
8614 0: script 0 - SHIVERS::replay()
8615 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8616 1: script 0 - SHIVERS::doit()
8617 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8618 2: script 64994 - Game::doit()
8619 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8620 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8621 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8622 4: script 0 - SHIVERS::startRoom(0000:5a32)
8623 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8624 5: script 64994 - Game::startRoom(0000:5a32)
8625 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8626 6: script 23090 - rm23v090::init()
8627 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
8628 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8629 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
8630 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
8631 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
8632Write to selector (sound1:client): change 0000:0000 to 0000:0000
8633Break on sound1::client (in [0001:1fc7])
8634Call stack (current base: 0x0):
8635 0: script 0 - SHIVERS::replay()
8636 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8637 1: script 0 - SHIVERS::doit()
8638 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8639 2: script 64994 - Game::doit()
8640 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8641 3: script 64996 - User::doit()
8642 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8643 4: script 64996 - User::handleEvent(0013:04e7)
8644 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8645 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8646 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8647 6: script 0 - efExitLeft::handleEvent(0011:0992)
8648 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8649 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8650 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
8651 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
8652 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
8653 9: script 64989 - sound1::play(0000:0000, 0000:0000)
8654 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
8655Write to selector (sound1:client): change 0000:0000 to 0000:0000
8656Break on sound1::client (in [0001:1fc7])
8657Call stack (current base: 0x0):
8658 0: script 0 - SHIVERS::replay()
8659 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8660 1: script 0 - SHIVERS::doit()
8661 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8662 2: script 64994 - Game::doit()
8663 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8664 3: script 64996 - User::doit()
8665 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8666 4: script 64996 - User::handleEvent(0013:04e7)
8667 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8668 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8669 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8670 6: script 0 - efExitLeft::handleEvent(0011:0992)
8671 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8672 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8673 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
8674 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
8675 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
8676 9: script 64989 - sound1::play(0000:0000, 0000:0000)
8677 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
8678Write to selector (sound1:client): change 0000:0000 to 0000:0000
8679Break on sound1::client (in [0001:1fc7])
8680Call stack (current base: 0x0):
8681 0: script 0 - SHIVERS::replay()
8682 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8683 1: script 0 - SHIVERS::doit()
8684 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8685 2: script 64994 - Game::doit()
8686 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8687 3: script 64996 - User::doit()
8688 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8689 4: script 64996 - User::handleEvent(0013:04e7)
8690 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8691 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8692 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8693 6: script 0 - efExitLeft::handleEvent(0011:0992)
8694 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8695 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8696 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
8697 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
8698 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
8699 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
8700 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
8701Write to selector (sound1:client): change 0000:0000 to 0000:0000
8702Break on sound2::client (in [0001:1ffd])
8703Call stack (current base: 0x0):
8704 0: script 0 - SHIVERS::replay()
8705 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8706 1: script 0 - SHIVERS::doit()
8707 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8708 2: script 64994 - Game::doit()
8709 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8710 3: script 64996 - User::doit()
8711 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8712 4: script 64996 - User::handleEvent(0013:04e7)
8713 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8714 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8715 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8716 6: script 0 - efExitLeft::handleEvent(0011:0992)
8717 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8718 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8719 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8720 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8721 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8722 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8723 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
8724Write to selector (sound2:client): change 0000:0000 to 0000:0000
8725Break on sound2::client (in [0001:1ffd])
8726Call stack (current base: 0x0):
8727 0: script 0 - SHIVERS::replay()
8728 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8729 1: script 0 - SHIVERS::doit()
8730 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8731 2: script 64994 - Game::doit()
8732 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8733 3: script 64996 - User::doit()
8734 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8735 4: script 64996 - User::handleEvent(0013:04e7)
8736 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8737 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8738 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8739 6: script 0 - efExitLeft::handleEvent(0011:0992)
8740 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8741 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8742 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8743 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8744 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8745 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8746 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
8747Write to selector (sound2:client): change 0000:0000 to 0000:0010
8748Break on sound2::client (in [0001:1ffd])
8749Call stack (current base: 0x0):
8750 0: script 0 - SHIVERS::replay()
8751 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8752 1: script 0 - SHIVERS::doit()
8753 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8754 2: script 64994 - Game::doit()
8755 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8756 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8757 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8758 4: script 0 - SHIVERS::startRoom(0000:5a32)
8759 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8760 5: script 64994 - Game::startRoom(0000:5a32)
8761 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8762 6: script 23090 - rm23v090::init()
8763 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8764 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8765 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8766 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8767 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
8768Write to selector (sound2:client): change 0000:0010 to 0000:0000
8769Break on sound2::client (in [0001:1ffd])
8770Call stack (current base: 0x0):
8771 0: script 0 - SHIVERS::replay()
8772 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8773 1: script 0 - SHIVERS::doit()
8774 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8775 2: script 64994 - Game::doit()
8776 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8777 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8778 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8779 4: script 0 - SHIVERS::startRoom(0000:5a32)
8780 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8781 5: script 64994 - Game::startRoom(0000:5a32)
8782 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8783 6: script 23090 - rm23v090::init()
8784 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8785 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8786 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8787 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8788 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
8789Write to selector (sound2:client): change 0000:0000 to 0000:0000
8790Break on sound1::client (in [0001:1fc7])
8791Call stack (current base: 0x0):
8792 0: script 0 - SHIVERS::replay()
8793 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8794 1: script 0 - SHIVERS::doit()
8795 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8796 2: script 64994 - Game::doit()
8797 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8798 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8799 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8800 4: script 0 - SHIVERS::startRoom(0000:5a32)
8801 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8802 5: script 64994 - Game::startRoom(0000:5a32)
8803 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8804 6: script 23090 - rm23v090::init()
8805 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
8806 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8807 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
8808 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
8809 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
8810Write to selector (sound1:client): change 0000:0000 to 0000:0000
8811Break on sound1::client (in [0001:1fc7])
8812Call stack (current base: 0x0):
8813 0: script 0 - SHIVERS::replay()
8814 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8815 1: script 0 - SHIVERS::doit()
8816 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8817 2: script 64994 - Game::doit()
8818 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8819 3: script 64996 - User::doit()
8820 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8821 4: script 64996 - User::handleEvent(0013:04e7)
8822 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8823 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8824 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8825 6: script 0 - efExitLeft::handleEvent(0011:0992)
8826 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8827 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8828 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
8829 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
8830 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
8831 9: script 64989 - sound1::play(0000:0000, 0000:0000)
8832 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
8833Write to selector (sound1:client): change 0000:0000 to 0000:0000
8834Break on sound1::client (in [0001:1fc7])
8835Call stack (current base: 0x0):
8836 0: script 0 - SHIVERS::replay()
8837 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8838 1: script 0 - SHIVERS::doit()
8839 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8840 2: script 64994 - Game::doit()
8841 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8842 3: script 64996 - User::doit()
8843 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8844 4: script 64996 - User::handleEvent(0013:04e7)
8845 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8846 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8847 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8848 6: script 0 - efExitLeft::handleEvent(0011:0992)
8849 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8850 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8851 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
8852 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
8853 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
8854 9: script 64989 - sound1::play(0000:0000, 0000:0000)
8855 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
8856Write to selector (sound1:client): change 0000:0000 to 0000:0000
8857Break on sound1::client (in [0001:1fc7])
8858Call stack (current base: 0x0):
8859 0: script 0 - SHIVERS::replay()
8860 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8861 1: script 0 - SHIVERS::doit()
8862 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8863 2: script 64994 - Game::doit()
8864 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8865 3: script 64996 - User::doit()
8866 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8867 4: script 64996 - User::handleEvent(0013:04e7)
8868 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8869 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8870 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8871 6: script 0 - efExitLeft::handleEvent(0011:0992)
8872 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8873 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8874 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
8875 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
8876 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
8877 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
8878 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
8879Write to selector (sound1:client): change 0000:0000 to 0000:0000
8880Break on sound2::client (in [0001:1ffd])
8881Call stack (current base: 0x0):
8882 0: script 0 - SHIVERS::replay()
8883 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8884 1: script 0 - SHIVERS::doit()
8885 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8886 2: script 64994 - Game::doit()
8887 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8888 3: script 64996 - User::doit()
8889 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8890 4: script 64996 - User::handleEvent(0013:04e7)
8891 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8892 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8893 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8894 6: script 0 - efExitLeft::handleEvent(0011:0992)
8895 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8896 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8897 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8898 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8899 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8900 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8901 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
8902Write to selector (sound2:client): change 0000:0000 to 0000:0000
8903Break on sound2::client (in [0001:1ffd])
8904Call stack (current base: 0x0):
8905 0: script 0 - SHIVERS::replay()
8906 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8907 1: script 0 - SHIVERS::doit()
8908 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8909 2: script 64994 - Game::doit()
8910 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8911 3: script 64996 - User::doit()
8912 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8913 4: script 64996 - User::handleEvent(0013:04e7)
8914 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
8915 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
8916 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
8917 6: script 0 - efExitLeft::handleEvent(0011:0992)
8918 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
8919 7: script 23090 - rm23v090::newRoom(0000:5a3c)
8920 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
8921 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8922 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
8923 9: script 64989 - sound2::play(0000:0005, 0000:0010)
8924 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
8925Write to selector (sound2:client): change 0000:0000 to 0000:0010
8926Break on sound2::client (in [0001:1ffd])
8927Call stack (current base: 0x0):
8928 0: script 0 - SHIVERS::replay()
8929 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8930 1: script 0 - SHIVERS::doit()
8931 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8932 2: script 64994 - Game::doit()
8933 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8934 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8935 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8936 4: script 0 - SHIVERS::startRoom(0000:5a32)
8937 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8938 5: script 64994 - Game::startRoom(0000:5a32)
8939 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8940 6: script 23090 - rm23v090::init()
8941 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8942 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8943 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8944 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8945 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
8946Write to selector (sound2:client): change 0000:0010 to 0000:0000
8947Break on sound2::client (in [0001:1ffd])
8948Call stack (current base: 0x0):
8949 0: script 0 - SHIVERS::replay()
8950 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8951 1: script 0 - SHIVERS::doit()
8952 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8953 2: script 64994 - Game::doit()
8954 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8955 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8956 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8957 4: script 0 - SHIVERS::startRoom(0000:5a32)
8958 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8959 5: script 64994 - Game::startRoom(0000:5a32)
8960 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8961 6: script 23090 - rm23v090::init()
8962 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
8963 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
8964 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
8965 8: script 64989 - sound2::play(0000:0072, 0000:0000)
8966 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
8967Write to selector (sound2:client): change 0000:0000 to 0000:0000
8968Break on sound1::client (in [0001:1fc7])
8969Call stack (current base: 0x0):
8970 0: script 0 - SHIVERS::replay()
8971 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8972 1: script 0 - SHIVERS::doit()
8973 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8974 2: script 64994 - Game::doit()
8975 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
8976 3: script 64994 - SHIVERS::newRoom(0000:5a32)
8977 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
8978 4: script 0 - SHIVERS::startRoom(0000:5a32)
8979 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
8980 5: script 64994 - Game::startRoom(0000:5a32)
8981 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
8982 6: script 23090 - rm23v090::init()
8983 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
8984 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
8985 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
8986 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
8987 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
8988Write to selector (sound1:client): change 0000:0000 to 0000:0000
8989Break on sound1::client (in [0001:1fc7])
8990Call stack (current base: 0x0):
8991 0: script 0 - SHIVERS::replay()
8992 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
8993 1: script 0 - SHIVERS::doit()
8994 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
8995 2: script 64994 - Game::doit()
8996 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
8997 3: script 64996 - User::doit()
8998 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
8999 4: script 64996 - User::handleEvent(0013:04e7)
9000 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9001 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9002 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9003 6: script 0 - efExitLeft::handleEvent(0011:098e)
9004 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9005 7: script 23090 - rm23v090::newRoom(0000:5a3c)
9006 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
9007 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
9008 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
9009 9: script 64989 - sound1::play(0000:0000, 0000:0000)
9010 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
9011Write to selector (sound1:client): change 0000:0000 to 0000:0000
9012Break on sound1::client (in [0001:1fc7])
9013Call stack (current base: 0x0):
9014 0: script 0 - SHIVERS::replay()
9015 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9016 1: script 0 - SHIVERS::doit()
9017 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9018 2: script 64994 - Game::doit()
9019 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9020 3: script 64996 - User::doit()
9021 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9022 4: script 64996 - User::handleEvent(0013:04e7)
9023 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9024 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9025 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9026 6: script 0 - efExitLeft::handleEvent(0011:098e)
9027 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9028 7: script 23090 - rm23v090::newRoom(0000:5a3c)
9029 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
9030 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
9031 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
9032 9: script 64989 - sound1::play(0000:0000, 0000:0000)
9033 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
9034Write to selector (sound1:client): change 0000:0000 to 0000:0000
9035Break on sound1::client (in [0001:1fc7])
9036Call stack (current base: 0x0):
9037 0: script 0 - SHIVERS::replay()
9038 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9039 1: script 0 - SHIVERS::doit()
9040 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9041 2: script 64994 - Game::doit()
9042 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9043 3: script 64996 - User::doit()
9044 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9045 4: script 64996 - User::handleEvent(0013:04e7)
9046 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9047 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9048 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9049 6: script 0 - efExitLeft::handleEvent(0011:098e)
9050 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9051 7: script 23090 - rm23v090::newRoom(0000:5a3c)
9052 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
9053 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
9054 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
9055 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
9056 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
9057Write to selector (sound1:client): change 0000:0000 to 0000:0000
9058Break on sound2::client (in [0001:1ffd])
9059Call stack (current base: 0x0):
9060 0: script 0 - SHIVERS::replay()
9061 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9062 1: script 0 - SHIVERS::doit()
9063 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9064 2: script 64994 - Game::doit()
9065 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9066 3: script 64996 - User::doit()
9067 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9068 4: script 64996 - User::handleEvent(0013:04e7)
9069 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9070 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9071 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9072 6: script 0 - efExitLeft::handleEvent(0011:098e)
9073 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9074 7: script 23090 - rm23v090::newRoom(0000:5a3c)
9075 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
9076 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
9077 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
9078 9: script 64989 - sound2::play(0000:0005, 0000:0010)
9079 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
9080Write to selector (sound2:client): change 0000:0000 to 0000:0000
9081Break on sound2::client (in [0001:1ffd])
9082Call stack (current base: 0x0):
9083 0: script 0 - SHIVERS::replay()
9084 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9085 1: script 0 - SHIVERS::doit()
9086 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9087 2: script 64994 - Game::doit()
9088 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9089 3: script 64996 - User::doit()
9090 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9091 4: script 64996 - User::handleEvent(0013:04e7)
9092 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9093 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9094 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9095 6: script 0 - efExitLeft::handleEvent(0011:098e)
9096 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9097 7: script 23090 - rm23v090::newRoom(0000:5a3c)
9098 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
9099 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
9100 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
9101 9: script 64989 - sound2::play(0000:0005, 0000:0010)
9102 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
9103Write to selector (sound2:client): change 0000:0000 to 0000:0010
9104Break on sound2::client (in [0001:1ffd])
9105Call stack (current base: 0x0):
9106 0: script 0 - SHIVERS::replay()
9107 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9108 1: script 0 - SHIVERS::doit()
9109 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9110 2: script 64994 - Game::doit()
9111 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9112 3: script 64994 - SHIVERS::newRoom(0000:5a32)
9113 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9114 4: script 0 - SHIVERS::startRoom(0000:5a32)
9115 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9116 5: script 64994 - Game::startRoom(0000:5a32)
9117 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9118 6: script 23090 - rm23v090::init()
9119 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
9120 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
9121 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9122 8: script 64989 - sound2::play(0000:0072, 0000:0000)
9123 by 7 obj@0001:1ffd pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
9124Write to selector (sound2:client): change 0000:0010 to 0000:0000
9125Break on sound2::client (in [0001:1ffd])
9126Call stack (current base: 0x0):
9127 0: script 0 - SHIVERS::replay()
9128 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9129 1: script 0 - SHIVERS::doit()
9130 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9131 2: script 64994 - Game::doit()
9132 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9133 3: script 64994 - SHIVERS::newRoom(0000:5a32)
9134 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9135 4: script 0 - SHIVERS::startRoom(0000:5a32)
9136 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9137 5: script 64994 - Game::startRoom(0000:5a32)
9138 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9139 6: script 23090 - rm23v090::init()
9140 by 5 obj@0043:0138 pc=0043:006c sp=ST:0022 fp=ST:0022 argp:ST:0021
9141 7: script 952 - SoundManager::play(0000:5729, 0000:ffff, 0000:0072, 0000:0000)
9142 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9143 8: script 64989 - sound2::play(0000:0072, 0000:0000)
9144 by 7 obj@0001:1ffd pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
9145Write to selector (sound2:client): change 0000:0000 to 0000:0000
9146Break on sound1::client (in [0001:1fc7])
9147Call stack (current base: 0x0):
9148 0: script 0 - SHIVERS::replay()
9149 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9150 1: script 0 - SHIVERS::doit()
9151 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9152 2: script 64994 - Game::doit()
9153 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9154 3: script 64994 - SHIVERS::newRoom(0000:5a32)
9155 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9156 4: script 0 - SHIVERS::startRoom(0000:5a32)
9157 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9158 5: script 64994 - Game::startRoom(0000:5a32)
9159 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9160 6: script 23090 - rm23v090::init()
9161 by 5 obj@0043:0138 pc=0043:0081 sp=ST:0022 fp=ST:0022 argp:ST:0021
9162 7: script 952 - SoundManager::fade(0000:571d, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
9163 by 6 obj@0003:09f0 pc=0003:0376 sp=ST:002f fp=ST:002a argp:ST:0023
9164 8: script 64989 - sound1::fade(0000:0000, 0000:0002, 0000:0052, 0000:0001, 0000:0000)
9165 by 7 obj@0001:1fc7 pc=000a:016c sp=ST:0036 fp=ST:0036 argp:ST:0030
9166Write to selector (sound1:client): change 0000:0000 to 0000:0000
9167Break on sound1::client (in [0001:1fc7])
9168Call stack (current base: 0x0):
9169 0: script 0 - SHIVERS::replay()
9170 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9171 1: script 0 - SHIVERS::doit()
9172 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9173 2: script 64994 - Game::doit()
9174 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9175 3: script 64996 - User::doit()
9176 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9177 4: script 64996 - User::handleEvent(0013:04e7)
9178 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9179 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9180 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9181 6: script 0 - efExitLeft::handleEvent(0011:0991)
9182 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9183 7: script 23090 - rm23v090::newRoom(0000:5a3c)
9184 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
9185 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
9186 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
9187 9: script 64989 - sound1::play(0000:0000, 0000:0000)
9188 by 8 obj@0001:1fc7 pc=000a:00bc sp=ST:0032 fp=ST:0032 argp:ST:002f
9189Write to selector (sound1:client): change 0000:0000 to 0000:0000
9190Break on sound1::client (in [0001:1fc7])
9191Call stack (current base: 0x0):
9192 0: script 0 - SHIVERS::replay()
9193 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9194 1: script 0 - SHIVERS::doit()
9195 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9196 2: script 64994 - Game::doit()
9197 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9198 3: script 64996 - User::doit()
9199 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9200 4: script 64996 - User::handleEvent(0013:04e7)
9201 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9202 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9203 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9204 6: script 0 - efExitLeft::handleEvent(0011:0991)
9205 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9206 7: script 23090 - rm23v090::newRoom(0000:5a3c)
9207 by 6 obj@0043:0138 pc=0043:00bf sp=ST:0025 fp=ST:0025 argp:ST:0023
9208 8: script 952 - SoundManager::play(0000:571d, 0000:ffff, 0000:0000, 0000:0000)
9209 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:002e fp=ST:002b argp:ST:0026
9210 9: script 64989 - sound1::play(0000:0000, 0000:0000)
9211 by 8 obj@0001:1fc7 pc=000a:00d0 sp=ST:0032 fp=ST:0032 argp:ST:002f
9212Write to selector (sound1:client): change 0000:0000 to 0000:0000
9213Break on sound1::client (in [0001:1fc7])
9214Call stack (current base: 0x0):
9215 0: script 0 - SHIVERS::replay()
9216 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9217 1: script 0 - SHIVERS::doit()
9218 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9219 2: script 64994 - Game::doit()
9220 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9221 3: script 64996 - User::doit()
9222 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9223 4: script 64996 - User::handleEvent(0013:04e7)
9224 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9225 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9226 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9227 6: script 0 - efExitLeft::handleEvent(0011:0991)
9228 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9229 7: script 23090 - rm23v090::newRoom(0000:5a3c)
9230 by 6 obj@0043:0138 pc=0043:00d5 sp=ST:0025 fp=ST:0025 argp:ST:0023
9231 8: script 952 - SoundManager::fade(0000:571d, 0000:0052, 0000:0005, 0000:0010, 0000:0000, 0000:0000)
9232 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
9233 9: script 64989 - sound1::fade(0000:0052, 0000:0002, 0000:0052, 0000:0000, 0000:0000)
9234 by 8 obj@0001:1fc7 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
9235Write to selector (sound1:client): change 0000:0000 to 0000:0000
9236Break on sound2::client (in [0001:1ffd])
9237Call stack (current base: 0x0):
9238 0: script 0 - SHIVERS::replay()
9239 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9240 1: script 0 - SHIVERS::doit()
9241 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9242 2: script 64994 - Game::doit()
9243 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9244 3: script 64996 - User::doit()
9245 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9246 4: script 64996 - User::handleEvent(0013:04e7)
9247 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9248 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9249 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9250 6: script 0 - efExitLeft::handleEvent(0011:0991)
9251 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9252 7: script 23090 - rm23v090::newRoom(0000:5a3c)
9253 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
9254 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
9255 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
9256 9: script 64989 - sound2::play(0000:0005, 0000:0010)
9257 by 8 obj@0001:1ffd pc=000a:00bc sp=ST:0034 fp=ST:0034 argp:ST:0031
9258Write to selector (sound2:client): change 0000:0000 to 0000:0000
9259Break on sound2::client (in [0001:1ffd])
9260Call stack (current base: 0x0):
9261 0: script 0 - SHIVERS::replay()
9262 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9263 1: script 0 - SHIVERS::doit()
9264 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9265 2: script 64994 - Game::doit()
9266 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9267 3: script 64996 - User::doit()
9268 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9269 4: script 64996 - User::handleEvent(0013:04e7)
9270 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9271 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9272 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9273 6: script 0 - efExitLeft::handleEvent(0011:0991)
9274 by 5 obj@0043:018a pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9275 7: script 23090 - rm23v090::newRoom(0000:5a3c)
9276 by 6 obj@0043:0138 pc=0043:00e9 sp=ST:0025 fp=ST:0025 argp:ST:0023
9277 8: script 952 - SoundManager::play(0000:5729, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
9278 by 7 obj@0003:09f0 pc=0003:0264 sp=ST:0030 fp=ST:002d argp:ST:0026
9279 9: script 64989 - sound2::play(0000:0005, 0000:0010)
9280 by 8 obj@0001:1ffd pc=000a:00d0 sp=ST:0034 fp=ST:0034 argp:ST:0031
9281Write to selector (sound2:client): change 0000:0000 to 0000:0010
9282Break on sound3::client (in [0001:2033])
9283Call stack (current base: 0x0):
9284 0: script 0 - SHIVERS::replay()
9285 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9286 1: script 0 - SHIVERS::doit()
9287 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9288 2: script 64994 - Game::doit()
9289 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9290 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9291 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9292 4: script 0 - SHIVERS::startRoom(0000:5a14)
9293 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9294 5: script 64994 - Game::startRoom(0000:5a14)
9295 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9296 6: script 23060 - rm23v060::init()
9297 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9298 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9299 by 6 obj@0003:09f0 pc=0003:017c sp=ST:002b fp=ST:0028 argp:ST:0023
9300 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9301 by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
9302Write to selector (sound3:client): change 0000:0000 to 0000:0000
9303Break on sound3::client (in [0001:2033])
9304Call stack (current base: 0x0):
9305 0: script 0 - SHIVERS::replay()
9306 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9307 1: script 0 - SHIVERS::doit()
9308 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9309 2: script 64994 - Game::doit()
9310 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9311 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9312 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9313 4: script 0 - SHIVERS::startRoom(0000:5a14)
9314 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9315 5: script 64994 - Game::startRoom(0000:5a14)
9316 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9317 6: script 23060 - rm23v060::init()
9318 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9319 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9320 by 6 obj@0003:09f0 pc=0003:017c sp=ST:002b fp=ST:0028 argp:ST:0023
9321 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9322 by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
9323Write to selector (sound3:client): change 0000:0000 to 0000:0000
9324Break on sound3::client (in [0001:2033])
9325Call stack (current base: 0x0):
9326 0: script 0 - SHIVERS::replay()
9327 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9328 1: script 0 - SHIVERS::doit()
9329 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9330 2: script 64994 - Game::doit()
9331 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9332 3: script 64996 - User::doit()
9333 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9334 4: script 64996 - User::handleEvent(0013:04e7)
9335 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9336 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9337 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9338 6: script 0 - efExitLeft::handleEvent(0011:095f)
9339 by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9340 7: script 23060 - rm23v060::newRoom(0000:5a1e)
9341 by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023
9342 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
9343 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
9344 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000)
9345 by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
9346Write to selector (sound3:client): change 0000:0000 to 0000:0000
9347Break on sound3::client (in [0001:2033])
9348Call stack (current base: 0x0):
9349 0: script 0 - SHIVERS::replay()
9350 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9351 1: script 0 - SHIVERS::doit()
9352 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9353 2: script 64994 - Game::doit()
9354 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9355 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9356 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9357 4: script 0 - SHIVERS::startRoom(0000:5a14)
9358 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9359 5: script 64994 - Game::startRoom(0000:5a14)
9360 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9361 6: script 23060 - rm23v060::init()
9362 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9363 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9364 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9365 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9366 by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
9367Write to selector (sound3:client): change 0000:0000 to 0000:0000
9368Break on sound3::client (in [0001:2033])
9369Call stack (current base: 0x0):
9370 0: script 0 - SHIVERS::replay()
9371 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9372 1: script 0 - SHIVERS::doit()
9373 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9374 2: script 64994 - Game::doit()
9375 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9376 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9377 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9378 4: script 0 - SHIVERS::startRoom(0000:5a14)
9379 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9380 5: script 64994 - Game::startRoom(0000:5a14)
9381 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9382 6: script 23060 - rm23v060::init()
9383 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9384 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9385 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9386 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9387 by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
9388Write to selector (sound3:client): change 0000:0000 to 0000:0000
9389Break on sound3::client (in [0001:2033])
9390Call stack (current base: 0x0):
9391 0: script 0 - SHIVERS::replay()
9392 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9393 1: script 0 - SHIVERS::doit()
9394 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9395 2: script 64994 - Game::doit()
9396 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9397 3: script 64996 - User::doit()
9398 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9399 4: script 64996 - User::handleEvent(0013:04e7)
9400 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9401 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9402 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9403 6: script 0 - efExitLeft::handleEvent(0011:098f)
9404 by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9405 7: script 23060 - rm23v060::newRoom(0000:5a1e)
9406 by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023
9407 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
9408 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
9409 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000)
9410 by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
9411Write to selector (sound3:client): change 0000:0000 to 0000:0000
9412Break on sound3::client (in [0001:2033])
9413Call stack (current base: 0x0):
9414 0: script 0 - SHIVERS::replay()
9415 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9416 1: script 0 - SHIVERS::doit()
9417 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9418 2: script 64994 - Game::doit()
9419 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9420 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9421 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9422 4: script 0 - SHIVERS::startRoom(0000:5a14)
9423 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9424 5: script 64994 - Game::startRoom(0000:5a14)
9425 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9426 6: script 23060 - rm23v060::init()
9427 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9428 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9429 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9430 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9431 by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
9432Write to selector (sound3:client): change 0000:0000 to 0000:0000
9433Break on sound3::client (in [0001:2033])
9434Call stack (current base: 0x0):
9435 0: script 0 - SHIVERS::replay()
9436 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9437 1: script 0 - SHIVERS::doit()
9438 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9439 2: script 64994 - Game::doit()
9440 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9441 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9442 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9443 4: script 0 - SHIVERS::startRoom(0000:5a14)
9444 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9445 5: script 64994 - Game::startRoom(0000:5a14)
9446 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9447 6: script 23060 - rm23v060::init()
9448 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9449 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9450 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9451 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9452 by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
9453Write to selector (sound3:client): change 0000:0000 to 0000:0000
9454Break on sound3::client (in [0001:2033])
9455Call stack (current base: 0x0):
9456 0: script 0 - SHIVERS::replay()
9457 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9458 1: script 0 - SHIVERS::doit()
9459 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9460 2: script 64994 - Game::doit()
9461 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9462 3: script 64996 - User::doit()
9463 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9464 4: script 64996 - User::handleEvent(0013:04e7)
9465 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9466 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9467 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9468 6: script 0 - efExitLeft::handleEvent(0011:0991)
9469 by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9470 7: script 23060 - rm23v060::newRoom(0000:5a1e)
9471 by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023
9472 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
9473 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
9474 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000)
9475 by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
9476Write to selector (sound3:client): change 0000:0000 to 0000:0000
9477Break on sound3::client (in [0001:2033])
9478Call stack (current base: 0x0):
9479 0: script 0 - SHIVERS::replay()
9480 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9481 1: script 0 - SHIVERS::doit()
9482 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9483 2: script 64994 - Game::doit()
9484 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9485 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9486 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9487 4: script 0 - SHIVERS::startRoom(0000:5a14)
9488 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9489 5: script 64994 - Game::startRoom(0000:5a14)
9490 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9491 6: script 23060 - rm23v060::init()
9492 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9493 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9494 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9495 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9496 by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
9497Write to selector (sound3:client): change 0000:0000 to 0000:0000
9498Break on sound3::client (in [0001:2033])
9499Call stack (current base: 0x0):
9500 0: script 0 - SHIVERS::replay()
9501 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9502 1: script 0 - SHIVERS::doit()
9503 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9504 2: script 64994 - Game::doit()
9505 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9506 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9507 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9508 4: script 0 - SHIVERS::startRoom(0000:5a14)
9509 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9510 5: script 64994 - Game::startRoom(0000:5a14)
9511 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9512 6: script 23060 - rm23v060::init()
9513 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9514 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9515 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9516 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9517 by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
9518Write to selector (sound3:client): change 0000:0000 to 0000:0000
9519Break on sound3::client (in [0001:2033])
9520Call stack (current base: 0x0):
9521 0: script 0 - SHIVERS::replay()
9522 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9523 1: script 0 - SHIVERS::doit()
9524 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9525 2: script 64994 - Game::doit()
9526 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9527 3: script 64996 - User::doit()
9528 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9529 4: script 64996 - User::handleEvent(0013:04e7)
9530 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9531 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9532 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9533 6: script 0 - efExitLeft::handleEvent(0011:0990)
9534 by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9535 7: script 23060 - rm23v060::newRoom(0000:5a1e)
9536 by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023
9537 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
9538 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
9539 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000)
9540 by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
9541Write to selector (sound3:client): change 0000:0000 to 0000:0000
9542Break on sound3::client (in [0001:2033])
9543Call stack (current base: 0x0):
9544 0: script 0 - SHIVERS::replay()
9545 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9546 1: script 0 - SHIVERS::doit()
9547 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9548 2: script 64994 - Game::doit()
9549 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9550 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9551 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9552 4: script 0 - SHIVERS::startRoom(0000:5a14)
9553 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9554 5: script 64994 - Game::startRoom(0000:5a14)
9555 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9556 6: script 23060 - rm23v060::init()
9557 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9558 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9559 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9560 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9561 by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
9562Write to selector (sound3:client): change 0000:0000 to 0000:0000
9563Break on sound3::client (in [0001:2033])
9564Call stack (current base: 0x0):
9565 0: script 0 - SHIVERS::replay()
9566 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9567 1: script 0 - SHIVERS::doit()
9568 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9569 2: script 64994 - Game::doit()
9570 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9571 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9572 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9573 4: script 0 - SHIVERS::startRoom(0000:5a14)
9574 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9575 5: script 64994 - Game::startRoom(0000:5a14)
9576 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9577 6: script 23060 - rm23v060::init()
9578 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9579 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9580 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9581 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9582 by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
9583Write to selector (sound3:client): change 0000:0000 to 0000:0000
9584Break on sound3::client (in [0001:2033])
9585Call stack (current base: 0x0):
9586 0: script 0 - SHIVERS::replay()
9587 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9588 1: script 0 - SHIVERS::doit()
9589 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9590 2: script 64994 - Game::doit()
9591 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9592 3: script 64996 - User::doit()
9593 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9594 4: script 64996 - User::handleEvent(0013:04e7)
9595 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9596 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9597 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9598 6: script 0 - efExitLeft::handleEvent(0011:098e)
9599 by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9600 7: script 23060 - rm23v060::newRoom(0000:5a1e)
9601 by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023
9602 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
9603 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
9604 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000)
9605 by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
9606Write to selector (sound3:client): change 0000:0000 to 0000:0000
9607Break on sound3::client (in [0001:2033])
9608Call stack (current base: 0x0):
9609 0: script 0 - SHIVERS::replay()
9610 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9611 1: script 0 - SHIVERS::doit()
9612 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9613 2: script 64994 - Game::doit()
9614 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9615 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9616 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9617 4: script 0 - SHIVERS::startRoom(0000:5a14)
9618 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9619 5: script 64994 - Game::startRoom(0000:5a14)
9620 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9621 6: script 23060 - rm23v060::init()
9622 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9623 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9624 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9625 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9626 by 7 obj@0001:2033 pc=000a:00bc sp=ST:002f fp=ST:002f argp:ST:002c
9627Write to selector (sound3:client): change 0000:0000 to 0000:0000
9628Break on sound3::client (in [0001:2033])
9629Call stack (current base: 0x0):
9630 0: script 0 - SHIVERS::replay()
9631 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9632 1: script 0 - SHIVERS::doit()
9633 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9634 2: script 64994 - Game::doit()
9635 by 1 obj@0001:215d pc=0005:0759 sp=ST:000e fp=ST:000b argp:ST:000a
9636 3: script 64994 - SHIVERS::newRoom(0000:5a14)
9637 by 2 obj@0001:215d pc=0005:084a sp=ST:0018 fp=ST:0011 argp:ST:000f
9638 4: script 0 - SHIVERS::startRoom(0000:5a14)
9639 by 3 obj@0001:215d pc=0001:0941 sp=ST:001d fp=ST:001b argp:ST:0019
9640 5: script 64994 - Game::startRoom(0000:5a14)
9641 by 4 obj@0001:215d pc=0005:08a8 sp=ST:0020 fp=ST:0020 argp:ST:001e
9642 6: script 23060 - rm23v060::init()
9643 by 5 obj@0043:0140 pc=0043:007e sp=ST:0022 fp=ST:0022 argp:ST:0021
9644 7: script 952 - SoundManager::play(0000:50de, 0000:ffff, 0000:0020, 0000:0000)
9645 by 6 obj@0003:09f0 pc=0003:0264 sp=ST:002b fp=ST:0028 argp:ST:0023
9646 8: script 64989 - sound3::play(0000:0020, 0000:0000)
9647 by 7 obj@0001:2033 pc=000a:00d0 sp=ST:002f fp=ST:002f argp:ST:002c
9648Write to selector (sound3:client): change 0000:0000 to 0000:0000
9649Break on sound3::client (in [0001:2033])
9650Call stack (current base: 0x0):
9651 0: script 0 - SHIVERS::replay()
9652 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9653 1: script 0 - SHIVERS::doit()
9654 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9655 2: script 64994 - Game::doit()
9656 by 1 obj@0001:215d pc=0005:0741 sp=ST:000e fp=ST:000b argp:ST:000a
9657 3: script 64996 - User::doit()
9658 by 2 obj@0013:0511 pc=0013:00ad sp=ST:0010 fp=ST:0010 argp:ST:000f
9659 4: script 64996 - User::handleEvent(0013:04e7)
9660 by 3 obj@0013:0511 pc=0013:0339 sp=ST:0018 fp=ST:0013 argp:ST:0011
9661 5: script 64999 - mouseDownHandler::handleEvent(0013:04e7)
9662 by 4 obj@0005:164b pc=0006:064b sp=ST:001f fp=ST:001b argp:ST:0019
9663 6: script 0 - efExitLeft::handleEvent(0011:0990)
9664 by 5 obj@0043:0192 pc=0001:1864 sp=ST:0022 fp=ST:0022 argp:ST:0020
9665 7: script 23060 - rm23v060::newRoom(0000:5a1e)
9666 by 6 obj@0043:0140 pc=0043:00b5 sp=ST:0025 fp=ST:0025 argp:ST:0023
9667 8: script 952 - SoundManager::fade(0000:50de, 0000:0000, 0000:0005, 0000:0010, 0000:0001, 0000:0000)
9668 by 7 obj@0003:09f0 pc=0003:0376 sp=ST:0032 fp=ST:002d argp:ST:0026
9669 9: script 64989 - sound3::fade(0000:0000, 0000:0004, 0000:0020, 0000:0001, 0000:0000)
9670 by 8 obj@0001:2033 pc=000a:016c sp=ST:0039 fp=ST:0039 argp:ST:0033
9671Write to selector (sound3:client): change 0000:0000 to 0000:0000
9672lookupSelector: Attempt to send to non-object or invalid script. Address 0000:0010, method sound2::check (room 23050, script 64989, localCall ffffffff)!
9673Debugger entered, please switch to this console for input.
9674debug> backtrace
9675Call stack (current base: 0x5):
9676 0: script 0 - SHIVERS::replay()
9677 obj@0001:215d pc=0001:0c02 sp=ST:0007 fp=ST:0000 argp:ST:0001
9678 1: script 0 - SHIVERS::doit()
9679 by 0 obj@0001:215d pc=0001:10e6 sp=ST:0009 fp=ST:0009 argp:ST:0008
9680 2: script 64994 - Game::doit()
9681 by 1 obj@0001:215d pc=0005:06c2 sp=ST:000e fp=ST:000b argp:ST:000a
9682 3: script 64999 - SoundManager::eachElementDo(0000:00f8)
9683 by 2 obj@0003:09f0 pc=0006:048d sp=ST:0013 fp=ST:0011 argp:ST:000f
9684 4:[3] kListEachElementDo(0016:0015, 0000:00f8)
9685 by 3 obj@0000:0000 pc:none argp:ST:0014
9686 5: script 64989 - sound2::check()
9687 by 4 obj@0001:1ffd pc=000a:0266 sp=ST:001c fp=ST:0019 argp:ST:0018
9688debug>