1 | diff --git a/engines/tetraedge/te/te_renderer_opengl.cpp b/engines/tetraedge/te/te_renderer_opengl.cpp
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2 | index 0f373b24120..7a06e6993e0 100644
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3 | --- a/engines/tetraedge/te/te_renderer_opengl.cpp
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4 | +++ b/engines/tetraedge/te/te_renderer_opengl.cpp
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5 | @@ -106,25 +106,41 @@ void TeRendererOpenGL::enableZBuffer() {
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6 | }
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7 |
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8 | void TeRendererOpenGL::init(uint width, uint height) {
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9 | + warning("init: hit warning 1");
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10 | initGraphics3d(width, height);
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11 | + warning("init: hit warning 2");
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12 | glDisable(GL_CULL_FACE);
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13 | + warning("init: hit warning 3");
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14 | TeLightOpenGL::disableAll();
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15 | + warning("init: hit warning 4");
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16 | glDisable(GL_COLOR_MATERIAL);
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17 | + warning("init: hit warning 5");
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18 | glEnable(GL_DEPTH_TEST);
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19 | + warning("init: hit warning 6");
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20 | glDepthMask(GL_TRUE);
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21 | + warning("init: hit warning 7");
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22 | glShadeModel(GL_SMOOTH);
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23 | + warning("init: hit warning 8");
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24 | glEnable(GL_BLEND);
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25 | + warning("init: hit warning 9");
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26 | // Note: original doesn't separate but blends are nicer that way.
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27 | glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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28 | + warning("init: hit warning 10");
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29 | glDepthFunc(GL_LEQUAL);
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30 | + warning("init: hit warning 11");
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31 | // Original does this, probably not needed?
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32 | //glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
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33 | glClearDepth(1.0);
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34 | + warning("init: hit warning 12");
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35 | glClearStencil(0);
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36 | + warning("init: hit warning 13");
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37 | _clearColor = TeColor(0, 0, 0, 255);
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38 | + warning("init: hit warning 14");
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39 | glClearColor(0, 0, 0, 1.0);
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40 | + warning("init: hit warning 15");
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41 | //TeOpenGLExtensions::loadExtensions(); // this does nothing in the game?
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42 | _currentColor = TeColor(255, 255, 255, 255);
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43 | + warning("init: hit warning 16");
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44 | _scissorEnabled = false;
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45 | _scissorX = _scissorY = _scissorWidth = _scissorHeight = 0;
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46 | }
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