1 | #include <stdio.h>
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2 |
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3 | #define SDL_MAIN_HANDLED
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4 | #include "SDL.h"
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5 |
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6 | // gcc -o sdl_repro sdl_repro.c $(sdl2-config --cflags) $(sdl2-config --libs)
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7 | // = gcc -o sdl_repro sdl_repro.c -I/usr/include/SDL2 -D_REENTRANT -lSDL2
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8 | // SDL_RENDER_DRIVER="software" ./sdl_repro
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9 |
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10 | void fail() {
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11 | printf("error: %s\n", SDL_GetError());
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12 | exit(1);
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13 | }
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14 |
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15 | int main() {
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16 | SDL_Init(SDL_INIT_EVERYTHING);
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17 |
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18 | SDL_Window *window = NULL;
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19 | SDL_Renderer *renderer = NULL;
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20 |
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21 | // Create window
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22 | window = SDL_CreateWindow("myWindow", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
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23 | if (!window)
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24 | fail();
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25 |
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26 | // Create renderer
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27 | printf("Creating renderer\n");
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28 | renderer = SDL_CreateRenderer(window, -1, 0);
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29 | if (!renderer)
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30 | fail();
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31 |
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32 | // Destroy renderer
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33 | printf("Destroying renderer\n");
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34 | SDL_DestroyRenderer(renderer);
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35 | if (SDL_GetRenderer(window))
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36 | fail();
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37 |
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38 | // Recreate renderer
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39 | printf("Recreating renderer\n");
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40 | renderer = SDL_CreateRenderer(window, -1, 0);
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41 | if (!renderer)
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42 | fail();
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43 |
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44 | printf("Quitting\n");
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45 | SDL_Quit();
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46 | return 0;
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47 | } |
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