Ticket #14809: scummvm-d6-2.6.0.log

File scummvm-d6-2.6.0.log, 3.4 KB (added by memphisbarbecue, 10 months ago)
Line 
12024-01-18 20:48:12.797 scummvm[287:10b] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'.
2Debuglevel (from command line): 6
3Reading plugins from plugin directory '/Users/dkoranek'
4Couldn't open plugin directory 'plugins'
5Reading plugins from plugin directory '/Applications/ScummVM.app/Contents/Resources'
6Using SDL Video Driver "Quartz"
7OpenGL maximum texture size: 4096
8OpenGL GLSL version: 120
9OpenGL: GL context initialized
10OpenGL: NPOT texture support: 0
11OpenGL: Shader support: 1
12OpenGL: FBO support: 0
13OpenGL: Packed depth stencil support: 1
14OpenGL: Unpack subimage support: 1
15Invalid joystick: 0
16Using SDL Audio Driver "coreaudio"
17Output sample rate: 44100 Hz
18Output buffer size: 1024 samples
19OpenGL maximum texture size: 4096
20OpenGL version: 1.5 NVIDIA-1.5.48
21OpenGL extensions: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_shader_texture_lod GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_packed_depth_stencil GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_vertex_program2_option GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
22OpenGL: GL context initialized
23GLSL version: 1.20
24OpenGL vendor: NVIDIA Corporation
25OpenGL renderer: NVIDIA NV34MAP OpenGL Engine
26OpenGL: NPOT texture support: 0
27OpenGL: Shader support: 1
28OpenGL: Multitexture support: 1
29OpenGL: FBO support: 0
30OpenGL: Packed pixels support: 1
31OpenGL: Texture edge clamping support: 1