1 | /* ScummVM - Graphic Adventure Engine
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2 | *
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3 | * ScummVM is the legal property of its developers, whose names
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4 | * are too numerous to list here. Please refer to the COPYRIGHT
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5 | * file distributed with this source distribution.
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6 | *
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7 | * This program is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU General Public License
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9 | * as published by the Free Software Foundation; either version 2
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10 | * of the License, or (at your option) any later version.
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11 | *
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12 | * This program is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 | * GNU General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU General Public License
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18 | * along with this program; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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20 | *
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21 | */
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22 |
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23 | #include "base/plugins.h"
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24 |
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25 | #include "common/archive.h"
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26 | #include "common/config-manager.h"
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27 | #include "common/fs.h"
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28 | #include "common/list.h"
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29 | #include "common/md5.h"
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30 | #include "common/savefile.h"
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31 | #include "common/system.h"
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32 | #include "common/translation.h"
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33 |
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34 | #include "audio/mididrv.h"
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35 |
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36 | #include "scumm/detection.h"
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37 | #include "scumm/detection_tables.h"
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38 | #include "scumm/he/intern_he.h"
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39 | #include "scumm/scumm_v0.h"
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40 | #include "scumm/scumm_v8.h"
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41 | #include "scumm/file.h"
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42 | #include "scumm/file_nes.h"
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43 | #include "scumm/resource.h"
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44 |
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45 | #include "engines/metaengine.h"
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46 |
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47 |
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48 | namespace Scumm {
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49 |
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50 | enum {
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51 | // We only compute the MD5 of the first megabyte of our data files.
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52 | kMD5FileSizeLimit = 1024 * 1024
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53 | };
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54 |
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55 | #pragma mark -
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56 | #pragma mark --- Miscellaneous ---
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57 | #pragma mark -
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58 |
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59 | static int compareMD5Table(const void *a, const void *b) {
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60 | const char *key = (const char *)a;
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61 | const MD5Table *elem = (const MD5Table *)b;
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62 | return strcmp(key, elem->md5);
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63 | }
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64 |
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65 | static const MD5Table *findInMD5Table(const char *md5) {
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66 | uint32 arraySize = ARRAYSIZE(md5table) - 1;
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67 | return (const MD5Table *)bsearch(md5, md5table, arraySize, sizeof(MD5Table), compareMD5Table);
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68 | }
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69 |
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70 | Common::String ScummEngine::generateFilename(const int room) const {
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71 | const int diskNumber = (room > 0) ? _res->_types[rtRoom][room]._roomno : 0;
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72 | Common::String result;
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73 |
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74 | if (_game.version == 4) {
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75 | if (room == 0 || room >= 900) {
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76 | result = Common::String::format("%03d.lfl", room);
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77 | } else {
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78 | result = Common::String::format("disk%02d.lec", diskNumber);
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79 | }
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80 | } else {
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81 | switch (_filenamePattern.genMethod) {
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82 | case kGenDiskNum:
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83 | case kGenDiskNumSteam:
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84 | result = Common::String::format(_filenamePattern.pattern, diskNumber);
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85 | break;
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86 |
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87 | case kGenRoomNum:
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88 | case kGenRoomNumSteam:
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89 | result = Common::String::format(_filenamePattern.pattern, room);
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90 | break;
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91 |
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92 | case kGenUnchanged:
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93 | result = _filenamePattern.pattern;
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94 | break;
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95 |
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96 | default:
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97 | error("generateFilename: Unsupported genMethod");
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98 | }
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99 | }
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100 |
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101 | return result;
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102 | }
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103 |
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104 | Common::String ScummEngine_v60he::generateFilename(const int room) const {
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105 | Common::String result;
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106 | char id = 0;
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107 |
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108 | switch (_filenamePattern.genMethod) {
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109 | case kGenHEMac:
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110 | case kGenHEMacNoParens:
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111 | case kGenHEPC:
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112 | if (room < 0) {
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113 | id = '0' - room;
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114 | } else {
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115 | const int diskNumber = (room > 0) ? _res->_types[rtRoom][room]._roomno : 0;
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116 | id = diskNumber + '0';
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117 | }
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118 |
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119 | if (_filenamePattern.genMethod == kGenHEPC) {
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120 | result = Common::String::format("%s.he%c", _filenamePattern.pattern, id);
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121 | } else {
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122 | if (id == '3') { // special case for cursors
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123 | // For mac they're stored in game binary
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124 | result = _filenamePattern.pattern;
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125 | } else {
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126 | if (_filenamePattern.genMethod == kGenHEMac)
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127 | result = Common::String::format("%s (%c)", _filenamePattern.pattern, id);
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128 | else
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129 | result = Common::String::format("%s %c", _filenamePattern.pattern, id);
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130 | }
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131 | }
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132 |
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133 | break;
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134 |
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135 | default:
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136 | // Fallback to parent method
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137 | return ScummEngine::generateFilename(room);
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138 | }
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139 |
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140 | return result;
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141 | }
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142 |
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143 | Common::String ScummEngine_v70he::generateFilename(const int room) const {
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144 | Common::String result;
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145 | char id = 0;
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146 |
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147 | Common::String bPattern = _filenamePattern.pattern;
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148 |
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149 | // Special cases for Blue's games, which share common (b) files
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150 | if (_game.id == GID_BIRTHDAYYELLOW || _game.id == GID_BIRTHDAYRED)
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151 | bPattern = "Blue'sBirthday";
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152 | else if (_game.id == GID_TREASUREHUNT)
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153 | bPattern = "Blue'sTreasureHunt";
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154 |
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155 | switch (_filenamePattern.genMethod) {
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156 | case kGenHEMac:
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157 | case kGenHEMacNoParens:
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158 | case kGenHEPC:
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159 | case kGenHEIOS:
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160 | if (_game.heversion >= 98 && room >= 0) {
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161 | int disk = 0;
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162 | if (_heV7DiskOffsets)
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163 | disk = _heV7DiskOffsets[room];
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164 |
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165 | switch (disk) {
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166 | case 2:
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167 | id = 'b';
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168 | result = bPattern + ".(b)";
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169 | break;
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170 | case 1:
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171 | id = 'a';
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172 | // Some of the newer HE games for iOS use the ".hea" suffix instead
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173 | if (_filenamePattern.genMethod == kGenHEIOS)
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174 | result = Common::String::format("%s.hea", _filenamePattern.pattern);
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175 | else
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176 | result = Common::String::format("%s.(a)", _filenamePattern.pattern);
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177 | break;
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178 | default:
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179 | id = '0';
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180 | result = Common::String::format("%s.he0", _filenamePattern.pattern);
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181 | }
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182 | } else if (room < 0) {
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183 | id = '0' - room;
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184 | } else {
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185 | id = (room == 0) ? '0' : '1';
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186 | }
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187 |
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188 | if (_filenamePattern.genMethod == kGenHEPC || _filenamePattern.genMethod == kGenHEIOS) {
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189 | if (id == '3' && _game.id == GID_MOONBASE) {
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190 | result = Common::String::format("%s.u32", _filenamePattern.pattern);
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191 | break;
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192 | }
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193 |
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194 | // For HE >= 98, we already called snprintf above.
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195 | if (_game.heversion < 98 || room < 0)
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196 | result = Common::String::format("%s.he%c", _filenamePattern.pattern, id);
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197 | } else {
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198 | if (id == '3') { // special case for cursors
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199 | // For mac they're stored in game binary
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200 | result = _filenamePattern.pattern;
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201 | } else {
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202 | Common::String pattern = id == 'b' ? bPattern : _filenamePattern.pattern;
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203 | if (_filenamePattern.genMethod == kGenHEMac)
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204 | result = Common::String::format("%s (%c)", pattern.c_str(), id);
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205 | else
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206 | result = Common::String::format("%s %c", pattern.c_str(), id);
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207 | }
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208 | }
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209 |
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210 | break;
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211 |
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212 | default:
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213 | // Fallback to parent method
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214 | return ScummEngine_v60he::generateFilename(room);
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215 | }
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216 |
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217 | return result;
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218 | }
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219 |
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220 | // The following table includes all the index files, which are embedded in the
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221 | // main game executables in Steam versions.
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222 | static const SteamIndexFile steamIndexFiles[] = {
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223 | { GID_INDY3, Common::kPlatformWindows, "%02d.LFL", "00.LFL", "Indiana Jones and the Last Crusade.exe", 162056, 6295 },
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224 | { GID_INDY3, Common::kPlatformMacintosh, "%02d.LFL", "00.LFL", "The Last Crusade", 150368, 6295 },
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225 | { GID_INDY4, Common::kPlatformWindows, "atlantis.%03d", "ATLANTIS.000", "Indiana Jones and the Fate of Atlantis.exe", 224336, 12035 },
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226 | { GID_INDY4, Common::kPlatformMacintosh, "atlantis.%03d", "ATLANTIS.000", "The Fate of Atlantis", 260224, 12035 },
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227 | { GID_LOOM, Common::kPlatformWindows, "%03d.LFL", "000.LFL", "Loom.exe", 187248, 8307 },
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228 | { GID_LOOM, Common::kPlatformMacintosh, "%03d.LFL", "000.LFL", "Loom", 170464, 8307 },
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229 | #ifdef ENABLE_SCUMM_7_8
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230 | { GID_DIG, Common::kPlatformWindows, "dig.la%d", "DIG.LA0", "The Dig.exe", 340632, 16304 },
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231 | { GID_DIG, Common::kPlatformMacintosh, "dig.la%d", "DIG.LA0", "The Dig", 339744, 16304 },
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232 | #endif
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233 | { 0, Common::kPlatformUnknown, nullptr, nullptr, nullptr, 0, 0 }
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234 | };
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235 |
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236 | const SteamIndexFile *lookUpSteamIndexFile(Common::String pattern, Common::Platform platform) {
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237 | for (const SteamIndexFile *indexFile = steamIndexFiles; indexFile->len; ++indexFile) {
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238 | if (platform == indexFile->platform && pattern.equalsIgnoreCase(indexFile->pattern))
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239 | return indexFile;
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240 | }
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241 |
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242 | return nullptr;
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243 | }
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244 |
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245 | static Common::String generateFilenameForDetection(const char *pattern, FilenameGenMethod genMethod, Common::Platform platform) {
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246 | Common::String result;
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247 |
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248 | switch (genMethod) {
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249 | case kGenDiskNum:
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250 | case kGenRoomNum:
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251 | result = Common::String::format(pattern, 0);
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252 | break;
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253 |
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254 | case kGenDiskNumSteam:
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255 | case kGenRoomNumSteam: {
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256 | const SteamIndexFile *indexFile = lookUpSteamIndexFile(pattern, platform);
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257 | if (!indexFile) {
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258 | error("Unable to find Steam executable from detection pattern");
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259 | } else {
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260 | result = indexFile->executableName;
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261 | }
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262 | } break;
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263 |
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264 | case kGenHEPC:
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265 | case kGenHEIOS:
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266 | result = Common::String::format("%s.he0", pattern);
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267 | break;
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268 |
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269 | case kGenHEMac:
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270 | result = Common::String::format("%s (0)", pattern);
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271 | break;
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272 |
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273 | case kGenHEMacNoParens:
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274 | result = Common::String::format("%s 0", pattern);
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275 | break;
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276 |
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277 | case kGenUnchanged:
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278 | result = pattern;
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279 | break;
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280 |
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281 | default:
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282 | error("generateFilenameForDetection: Unsupported genMethod");
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283 | }
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284 |
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285 | return result;
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286 | }
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287 |
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288 | bool ScummEngine::isMacM68kIMuse() const {
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289 | return _game.platform == Common::kPlatformMacintosh && (_game.id == GID_MONKEY2 || _game.id == GID_INDY4) && !(_game.features & GF_MAC_CONTAINER);
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290 | }
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291 |
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292 | struct DetectorDesc {
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293 | Common::FSNode node;
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294 | Common::String md5;
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295 | const MD5Table *md5Entry; // Entry of the md5 table corresponding to this file, if any.
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296 | };
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297 |
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298 | typedef Common::HashMap<Common::String, DetectorDesc, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> DescMap;
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299 |
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300 | static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Common::String &file);
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301 |
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302 |
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303 | // Search for a node with the given "name", inside fslist. Ignores case
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304 | // when performing the matching. The first match is returned, so if you
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305 | // search for "resource" and two nodes "RESOURE and "resource" are present,
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306 | // the first match is used.
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307 | static bool searchFSNode(const Common::FSList &fslist, const Common::String &name, Common::FSNode &result) {
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308 | for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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309 | if (!scumm_stricmp(file->getName().c_str(), name.c_str())) {
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310 | result = *file;
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311 | return true;
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312 | }
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313 | }
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314 | return false;
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315 | }
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316 |
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317 | static BaseScummFile *openDiskImage(const Common::FSNode &node, const GameFilenamePattern *gfp) {
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318 | Common::String disk1 = node.getName();
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319 | BaseScummFile *diskImg;
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320 |
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321 | SearchMan.addDirectory("tmpDiskImgDir", node.getParent());
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322 |
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323 | if (disk1.hasSuffix(".prg")) { // NES
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324 | diskImg = new ScummNESFile();
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325 | } else { // C64 or Apple //gs
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326 | // setup necessary game settings for disk image reader
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327 | GameSettings gs;
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328 | memset(&gs, 0, sizeof(GameSettings));
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329 | gs.gameid = gfp->gameid;
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330 | gs.id = (Common::String(gfp->gameid) == "maniac" ? GID_MANIAC : GID_ZAK);
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331 | gs.platform = gfp->platform;
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332 | if (strcmp(gfp->pattern, "maniacdemo.d64") == 0)
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333 | gs.features |= GF_DEMO;
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334 |
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335 | // determine second disk file name
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336 | Common::String disk2(disk1);
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337 | for (Common::String::iterator it = disk2.begin(); it != disk2.end(); ++it) {
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338 | // replace "xyz1.(d64|dsk)" by "xyz2.(d64|dsk)"
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339 | if (*it == '1') {
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340 | *it = '2';
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341 | break;
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342 | }
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343 | }
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344 |
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345 | // open image
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346 | diskImg = new ScummDiskImage(disk1.c_str(), disk2.c_str(), gs);
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347 | }
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348 |
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349 | if (diskImg->open(disk1.c_str()) && diskImg->openSubFile("00.LFL")) {
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350 | debug(0, "Success");
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351 | return diskImg;
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352 | }
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353 | delete diskImg;
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354 | return 0;
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355 | }
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356 |
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357 | static void closeDiskImage(ScummDiskImage *img) {
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358 | if (img)
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359 | img->close();
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360 | SearchMan.remove("tmpDiskImgDir");
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361 | }
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362 |
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363 | /*
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364 | * This function tries to detect if a speech file exists.
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365 | * False doesn't necessarily mean there are no speech files.
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366 | */
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367 | static bool detectSpeech(const Common::FSList &fslist, const GameSettings *gs) {
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368 | if (gs->id == GID_MONKEY || gs->id == GID_MONKEY2) {
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369 | // FMTOWNS monkey and monkey2 games don't have speech but may have .sou files
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370 | if (gs->platform == Common::kPlatformFMTowns)
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371 | return false;
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372 |
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373 | const char *const basenames[] = { gs->gameid, "monster", 0 };
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374 | static const char *const extensions[] = { "sou",
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375 | #ifdef USE_FLAC
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376 | "sof",
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377 | #endif
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378 | #ifdef USE_VORBIS
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379 | "sog",
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380 | #endif
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381 | #ifdef USE_MAD
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382 | "so3",
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383 | #endif
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384 | 0 };
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385 |
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386 | for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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387 | if (file->isDirectory())
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388 | continue;
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389 |
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390 | for (int i = 0; basenames[i]; ++i) {
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391 | Common::String basename = Common::String(basenames[i]) + ".";
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392 |
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393 | for (int j = 0; extensions[j]; ++j) {
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394 | if ((basename + extensions[j]).equalsIgnoreCase(file->getName()))
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395 | return true;
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396 | }
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397 | }
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398 | }
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399 | }
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400 | return false;
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401 | }
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402 |
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403 | // The following function tries to detect the language for COMI and DIG
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404 | static Common::Language detectLanguage(const Common::FSList &fslist, byte id) {
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405 | // First try to detect Chinese translation
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406 | Common::FSNode fontFile;
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407 |
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408 | if (searchFSNode(fslist, "chinese_gb16x12.fnt", fontFile)) {
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409 | debug(0, "Chinese detected");
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410 | return Common::ZH_CNA;
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411 | }
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412 |
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413 | // Now try to detect COMI and Dig by language files
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414 | if (id != GID_CMI && id != GID_DIG)
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415 | return Common::UNK_LANG;
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416 |
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417 | // Check for LANGUAGE.BND (Dig) resp. LANGUAGE.TAB (CMI).
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418 | // These are usually inside the "RESOURCE" subdirectory.
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419 | // If found, we match based on the file size (should we
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420 | // ever determine that this is insufficient, we can still
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421 | // switch to MD5 based detection).
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422 | const char *filename = (id == GID_CMI) ? "LANGUAGE.TAB" : "LANGUAGE.BND";
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423 | Common::File tmp;
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424 | Common::FSNode langFile;
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425 | if (searchFSNode(fslist, filename, langFile))
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426 | tmp.open(langFile);
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427 | if (!tmp.isOpen()) {
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428 | // try loading in RESOURCE sub dir...
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429 | Common::FSNode resDir;
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430 | Common::FSList tmpList;
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431 | if (searchFSNode(fslist, "RESOURCE", resDir)
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432 | && resDir.isDirectory()
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433 | && resDir.getChildren(tmpList, Common::FSNode::kListFilesOnly)
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434 | && searchFSNode(tmpList, filename, langFile)) {
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435 | tmp.open(langFile);
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436 | }
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437 | }
|
---|
438 | if (tmp.isOpen()) {
|
---|
439 | uint size = tmp.size();
|
---|
440 | if (id == GID_CMI) {
|
---|
441 | switch (size) {
|
---|
442 | case 439080: // 2daf3db71d23d99d19fc9a544fcf6431
|
---|
443 | return Common::EN_ANY;
|
---|
444 | case 322602: // caba99f4f5a0b69963e5a4d69e6f90af
|
---|
445 | return Common::ZH_TWN;
|
---|
446 | case 493252: // 5d59594b24f3f1332e7d7e17455ed533
|
---|
447 | return Common::DE_DEU;
|
---|
448 | case 461746: // 35bbe0e4d573b318b7b2092c331fd1fa
|
---|
449 | return Common::FR_FRA;
|
---|
450 | case 443439: // 4689d013f67aabd7c35f4fd7c4b4ad69
|
---|
451 | return Common::IT_ITA;
|
---|
452 | case 398613: // d1f5750d142d34c4c8f1f330a1278709
|
---|
453 | return Common::KO_KOR;
|
---|
454 | case 440586: // 5a1d0f4fa00917bdbfe035a72a6bba9d
|
---|
455 | return Common::PT_BRA;
|
---|
456 | case 454457: // 0e5f450ec474a30254c0e36291fb4ebd
|
---|
457 | case 394083: // ad684ca14c2b4bf4c21a81c1dbed49bc
|
---|
458 | return Common::RU_RUS;
|
---|
459 | case 449787: // 64f3fe479d45b52902cf88145c41d172
|
---|
460 | return Common::ES_ESP;
|
---|
461 | }
|
---|
462 | } else { // The DIG
|
---|
463 | switch (size) {
|
---|
464 | case 248627: // 1fd585ac849d57305878c77b2f6c74ff
|
---|
465 | return Common::DE_DEU;
|
---|
466 | case 257460: // 04cf6a6ba6f57e517bc40eb81862cfb0
|
---|
467 | return Common::FR_FRA;
|
---|
468 | case 231402: // 93d13fcede954c78e65435592182a4db
|
---|
469 | return Common::IT_ITA;
|
---|
470 | case 228772: // 5d9ad90d3a88ea012d25d61791895ebe
|
---|
471 | return Common::PT_BRA;
|
---|
472 | case 229884: // d890074bc15c6135868403e73c5f4f36
|
---|
473 | return Common::ES_ESP;
|
---|
474 | case 223107: // 64f3fe479d45b52902cf88145c41d172
|
---|
475 | return Common::JA_JPN;
|
---|
476 | case 180730: // 424fdd60822722cdc75356d921dad9bf
|
---|
477 | return Common::ZH_TWN;
|
---|
478 | }
|
---|
479 | }
|
---|
480 | }
|
---|
481 |
|
---|
482 | return Common::UNK_LANG;
|
---|
483 | }
|
---|
484 |
|
---|
485 |
|
---|
486 | static void computeGameSettingsFromMD5(const Common::FSList &fslist, const GameFilenamePattern *gfp, const MD5Table *md5Entry, DetectorResult &dr) {
|
---|
487 | dr.language = md5Entry->language;
|
---|
488 | dr.extra = md5Entry->extra;
|
---|
489 |
|
---|
490 | // Compute the precise game settings using gameVariantsTable.
|
---|
491 | for (const GameSettings *g = gameVariantsTable; g->gameid; ++g) {
|
---|
492 | if (g->gameid[0] == 0 || !scumm_stricmp(md5Entry->gameid, g->gameid)) {
|
---|
493 | // The gameid either matches, or is empty. The latter indicates
|
---|
494 | // a generic entry, currently used for some generic HE settings.
|
---|
495 | if (g->variant == 0 || !scumm_stricmp(md5Entry->variant, g->variant)) {
|
---|
496 | // Perfect match found, use it and stop the loop
|
---|
497 | dr.game = *g;
|
---|
498 | dr.game.gameid = md5Entry->gameid;
|
---|
499 |
|
---|
500 | // Set the platform value. The value from the MD5 record has
|
---|
501 | // highest priority; if missing (i.e. set to unknown) we try
|
---|
502 | // to use that from the filename pattern record instead.
|
---|
503 | if (md5Entry->platform != Common::kPlatformUnknown) {
|
---|
504 | dr.game.platform = md5Entry->platform;
|
---|
505 | } else if (gfp->platform != Common::kPlatformUnknown) {
|
---|
506 | dr.game.platform = gfp->platform;
|
---|
507 | }
|
---|
508 |
|
---|
509 | // HACK: Special case to distinguish the V1 demo from the full version
|
---|
510 | // (since they have identical MD5):
|
---|
511 | if (dr.game.id == GID_MANIAC && !strcmp(gfp->pattern, "%02d.MAN")) {
|
---|
512 | dr.extra = "V1 Demo";
|
---|
513 | dr.game.features = GF_DEMO;
|
---|
514 | }
|
---|
515 |
|
---|
516 | // HACK: Try to detect languages for translated games
|
---|
517 | if (dr.language == UNK_LANG) {
|
---|
518 | dr.language = detectLanguage(fslist, dr.game.id);
|
---|
519 | }
|
---|
520 |
|
---|
521 | // HACK: Detect between 68k and PPC versions
|
---|
522 | if (dr.game.platform == Common::kPlatformMacintosh && dr.game.version >= 5 && dr.game.heversion == 0 && strstr(gfp->pattern, "Data"))
|
---|
523 | dr.game.features |= GF_MAC_CONTAINER;
|
---|
524 |
|
---|
525 | break;
|
---|
526 | }
|
---|
527 | }
|
---|
528 | }
|
---|
529 | }
|
---|
530 |
|
---|
531 | static void composeFileHashMap(DescMap &fileMD5Map, const Common::FSList &fslist, int depth, const char *const *globs) {
|
---|
532 | if (depth <= 0)
|
---|
533 | return;
|
---|
534 |
|
---|
535 | if (fslist.empty())
|
---|
536 | return;
|
---|
537 |
|
---|
538 | for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
---|
539 | if (!file->isDirectory()) {
|
---|
540 | DetectorDesc d;
|
---|
541 | d.node = *file;
|
---|
542 | d.md5Entry = 0;
|
---|
543 | fileMD5Map[file->getName()] = d;
|
---|
544 | } else {
|
---|
545 | if (!globs)
|
---|
546 | continue;
|
---|
547 |
|
---|
548 | bool matched = false;
|
---|
549 | for (const char *const *glob = globs; *glob; glob++)
|
---|
550 | if (file->getName().matchString(*glob, true)) {
|
---|
551 | matched = true;
|
---|
552 | break;
|
---|
553 | }
|
---|
554 |
|
---|
555 | if (!matched)
|
---|
556 | continue;
|
---|
557 |
|
---|
558 | Common::FSList files;
|
---|
559 | if (file->getChildren(files, Common::FSNode::kListAll)) {
|
---|
560 | composeFileHashMap(fileMD5Map, files, depth - 1, globs);
|
---|
561 | }
|
---|
562 | }
|
---|
563 | }
|
---|
564 | }
|
---|
565 |
|
---|
566 | static void detectGames(const Common::FSList &fslist, Common::List<DetectorResult> &results, const char *gameid) {
|
---|
567 | DescMap fileMD5Map;
|
---|
568 | DetectorResult dr;
|
---|
569 |
|
---|
570 | // Dive one level down since mac indy3/loom has its files split into directories. See Bug #1438631
|
---|
571 | // Dive two levels down for Mac Steam games
|
---|
572 | composeFileHashMap(fileMD5Map, fslist, 3, directoryGlobs);
|
---|
573 |
|
---|
574 | // Iterate over all filename patterns.
|
---|
575 | for (const GameFilenamePattern *gfp = gameFilenamesTable; gfp->gameid; ++gfp) {
|
---|
576 | // If a gameid was specified, we only try to detect that specific game,
|
---|
577 | // so we can just skip over everything with a differing gameid.
|
---|
578 | if (gameid && scumm_stricmp(gameid, gfp->gameid))
|
---|
579 | continue;
|
---|
580 |
|
---|
581 | // Generate the detectname corresponding to the gfp. If the file doesn't
|
---|
582 | // exist in the directory we are looking at, we can skip to the next
|
---|
583 | // one immediately.
|
---|
584 | Common::String file(generateFilenameForDetection(gfp->pattern, gfp->genMethod, gfp->platform));
|
---|
585 | if (!fileMD5Map.contains(file))
|
---|
586 | continue;
|
---|
587 |
|
---|
588 | // Reset the DetectorResult variable
|
---|
589 | dr.fp.pattern = gfp->pattern;
|
---|
590 | dr.fp.genMethod = gfp->genMethod;
|
---|
591 | dr.game.gameid = 0;
|
---|
592 | dr.language = gfp->language;
|
---|
593 | dr.md5.clear();
|
---|
594 | dr.extra = 0;
|
---|
595 |
|
---|
596 | // ____ _ _
|
---|
597 | // | _ \ __ _ _ __| |_ / |
|
---|
598 | // | |_) / _` | '__| __| | |
|
---|
599 | // | __/ (_| | | | |_ | |
|
---|
600 | // |_| \__,_|_| \__| |_|
|
---|
601 | //
|
---|
602 | // PART 1: Trying to find an exact match using MD5.
|
---|
603 | //
|
---|
604 | //
|
---|
605 | // Background: We found a valid detection file. Check if its MD5
|
---|
606 | // checksum occurs in our MD5 table. If it does, try to use that
|
---|
607 | // to find an exact match.
|
---|
608 | //
|
---|
609 | // We only do that if the MD5 hadn't already been computed (since
|
---|
610 | // we may look at some detection files multiple times).
|
---|
611 | //
|
---|
612 | DetectorDesc &d = fileMD5Map[file];
|
---|
613 | if (d.md5.empty()) {
|
---|
614 | Common::SeekableReadStream *tmp = 0;
|
---|
615 | bool isDiskImg = (file.hasSuffix(".d64") || file.hasSuffix(".dsk") || file.hasSuffix(".prg"));
|
---|
616 |
|
---|
617 | if (isDiskImg) {
|
---|
618 | tmp = openDiskImage(d.node, gfp);
|
---|
619 |
|
---|
620 | debug(2, "Falling back to disk-based detection");
|
---|
621 | } else {
|
---|
622 | tmp = d.node.createReadStream();
|
---|
623 | }
|
---|
624 |
|
---|
625 | Common::String md5str;
|
---|
626 | if (tmp)
|
---|
627 | md5str = computeStreamMD5AsString(*tmp, kMD5FileSizeLimit);
|
---|
628 | if (!md5str.empty()) {
|
---|
629 |
|
---|
630 | d.md5 = md5str;
|
---|
631 | d.md5Entry = findInMD5Table(md5str.c_str());
|
---|
632 |
|
---|
633 | dr.md5 = d.md5;
|
---|
634 |
|
---|
635 | if (d.md5Entry) {
|
---|
636 | // Exact match found. Compute the precise game settings.
|
---|
637 | computeGameSettingsFromMD5(fslist, gfp, d.md5Entry, dr);
|
---|
638 |
|
---|
639 | // Print some debug info
|
---|
640 | int filesize = tmp->size();
|
---|
641 | debug(1, "SCUMM detector found matching file '%s' with MD5 %s, size %d\n",
|
---|
642 | file.c_str(), md5str.c_str(), filesize);
|
---|
643 |
|
---|
644 | // Sanity check: We *should* have found a matching gameid / variant at this point.
|
---|
645 | // If not, we may have #ifdef'ed the entry out in our detection_tables.h because we
|
---|
646 | // don't have the required stuff compiled in, or there's a bug in our data tables...
|
---|
647 | if (dr.game.gameid != 0)
|
---|
648 | // Add it to the list of detected games
|
---|
649 | results.push_back(dr);
|
---|
650 | }
|
---|
651 | }
|
---|
652 |
|
---|
653 | if (isDiskImg)
|
---|
654 | closeDiskImage((ScummDiskImage *)tmp);
|
---|
655 | delete tmp;
|
---|
656 | }
|
---|
657 |
|
---|
658 | // If an exact match for this file has already been found, don't bother
|
---|
659 | // looking at it anymore.
|
---|
660 | if (d.md5Entry)
|
---|
661 | continue;
|
---|
662 |
|
---|
663 |
|
---|
664 | // ____ _ ____
|
---|
665 | // | _ \ __ _ _ __| |_ |___ \ *
|
---|
666 | // | |_) / _` | '__| __| __) |
|
---|
667 | // | __/ (_| | | | |_ / __/
|
---|
668 | // |_| \__,_|_| \__| |_____|
|
---|
669 | //
|
---|
670 | // PART 2: Fuzzy matching for files with unknown MD5.
|
---|
671 | //
|
---|
672 |
|
---|
673 |
|
---|
674 | // We loop over the game variants matching the gameid associated to
|
---|
675 | // the gfp record. We then try to decide for each whether it could be
|
---|
676 | // appropriate or not.
|
---|
677 | dr.md5 = d.md5;
|
---|
678 | for (const GameSettings *g = gameVariantsTable; g->gameid; ++g) {
|
---|
679 | // Skip over entries with a different gameid.
|
---|
680 | if (g->gameid[0] == 0 || scumm_stricmp(gfp->gameid, g->gameid))
|
---|
681 | continue;
|
---|
682 |
|
---|
683 | dr.game = *g;
|
---|
684 | dr.extra = g->variant; // FIXME: We (ab)use 'variant' for the 'extra' description for now.
|
---|
685 |
|
---|
686 | if (gfp->platform != Common::kPlatformUnknown)
|
---|
687 | dr.game.platform = gfp->platform;
|
---|
688 |
|
---|
689 |
|
---|
690 | // If a variant has been specified, use that!
|
---|
691 | if (gfp->variant) {
|
---|
692 | if (!scumm_stricmp(gfp->variant, g->variant)) {
|
---|
693 | // perfect match found
|
---|
694 | results.push_back(dr);
|
---|
695 | break;
|
---|
696 | }
|
---|
697 | continue;
|
---|
698 | }
|
---|
699 |
|
---|
700 | // HACK: Perhaps it is some modified translation?
|
---|
701 | dr.language = detectLanguage(fslist, g->id);
|
---|
702 |
|
---|
703 | // Detect if there are speech files in this unknown game
|
---|
704 | if (detectSpeech(fslist, g)) {
|
---|
705 | if (strchr(dr.game.guioptions, GUIO_NOSPEECH[0]) != NULL) {
|
---|
706 | if (g->id == GID_MONKEY || g->id == GID_MONKEY2)
|
---|
707 | // TODO: This may need to be updated if something important gets added in the top detection table for these game ids
|
---|
708 | dr.game.guioptions = GUIO0();
|
---|
709 | else
|
---|
710 | warning("FIXME: fix NOSPEECH fallback");
|
---|
711 | }
|
---|
712 | }
|
---|
713 |
|
---|
714 | // Add the game/variant to the candidates list if it is consistent
|
---|
715 | // with the file(s) we are seeing.
|
---|
716 | if (testGame(g, fileMD5Map, file))
|
---|
717 | results.push_back(dr);
|
---|
718 | }
|
---|
719 | }
|
---|
720 | }
|
---|
721 |
|
---|
722 | static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Common::String &file) {
|
---|
723 | const DetectorDesc &d = fileMD5Map[file];
|
---|
724 |
|
---|
725 | // At this point, we know that the gameid matches, but no variant
|
---|
726 | // was specified, yet there are multiple ones. So we try our best
|
---|
727 | // to distinguish between the variants.
|
---|
728 | // To do this, we take a close look at the detection file and
|
---|
729 | // try to filter out some cases.
|
---|
730 |
|
---|
731 | Common::File tmp;
|
---|
732 | if (!tmp.open(d.node)) {
|
---|
733 | warning("SCUMM testGame: failed to open '%s' for read access", d.node.getPath().c_str());
|
---|
734 | return false;
|
---|
735 | }
|
---|
736 |
|
---|
737 | if (file == "maniac1.d64" || file == "maniac1.dsk" || file == "zak1.d64") {
|
---|
738 | // TODO
|
---|
739 | } else if (file == "00.LFL") {
|
---|
740 | // Used in V1, V2, V3 games.
|
---|
741 | if (g->version > 3)
|
---|
742 | return false;
|
---|
743 |
|
---|
744 | // Read a few bytes to narrow down the game.
|
---|
745 | byte buf[6];
|
---|
746 | tmp.read(buf, 6);
|
---|
747 |
|
---|
748 | if (buf[0] == 0xbc && buf[1] == 0xb9) {
|
---|
749 | // The NES version of MM
|
---|
750 | if (g->id == GID_MANIAC && g->platform == Common::kPlatformNES) {
|
---|
751 | // perfect match
|
---|
752 | return true;
|
---|
753 | }
|
---|
754 | } else if ((buf[0] == 0xCE && buf[1] == 0xF5) || // PC
|
---|
755 | (buf[0] == 0xCD && buf[1] == 0xFE)) { // Commodore 64
|
---|
756 | // Could be V0 or V1.
|
---|
757 | // Candidates: maniac classic, zak classic
|
---|
758 |
|
---|
759 | if (g->version >= 2)
|
---|
760 | return false;
|
---|
761 |
|
---|
762 | // Zak has 58.LFL, Maniac doesn't have it.
|
---|
763 | const bool has58LFL = fileMD5Map.contains("58.LFL");
|
---|
764 | if (g->id == GID_MANIAC && !has58LFL) {
|
---|
765 | } else if (g->id == GID_ZAK && has58LFL) {
|
---|
766 | } else
|
---|
767 | return false;
|
---|
768 | } else if (buf[0] == 0xFF && buf[1] == 0xFE) {
|
---|
769 | // GF_OLD_BUNDLE: could be V2 or old V3.
|
---|
770 | // Note that GF_OLD_BUNDLE is true if and only if GF_OLD256 is false.
|
---|
771 | // Candidates: maniac enhanced, zak enhanced, indy3ega, loom
|
---|
772 |
|
---|
773 | if ((g->version != 2 && g->version != 3) || (g->features & GF_OLD256))
|
---|
774 | return false;
|
---|
775 |
|
---|
776 | /* We distinguish the games by the presence/absence of
|
---|
777 | certain files. In the following, '+' means the file
|
---|
778 | present, '-' means the file is absent.
|
---|
779 |
|
---|
780 | maniac: -58.LFL, -84.LFL,-86.LFL, -98.LFL
|
---|
781 |
|
---|
782 | zak: +58.LFL, -84.LFL,-86.LFL, -98.LFL
|
---|
783 | zakdemo: +58.LFL, -84.LFL,-86.LFL, -98.LFL
|
---|
784 |
|
---|
785 | loom: +58.LFL, -84.LFL,+86.LFL, -98.LFL
|
---|
786 | loomdemo: -58.LFL, +84.LFL,-86.LFL, -98.LFL
|
---|
787 |
|
---|
788 | indy3: +58.LFL, +84.LFL,+86.LFL, +98.LFL
|
---|
789 | indy3demo: -58.LFL, +84.LFL,-86.LFL, +98.LFL
|
---|
790 | */
|
---|
791 | const bool has58LFL = fileMD5Map.contains("58.LFL");
|
---|
792 | const bool has84LFL = fileMD5Map.contains("84.LFL");
|
---|
793 | const bool has86LFL = fileMD5Map.contains("86.LFL");
|
---|
794 | const bool has98LFL = fileMD5Map.contains("98.LFL");
|
---|
795 |
|
---|
796 | if (g->id == GID_INDY3 && has98LFL && has84LFL) {
|
---|
797 | } else if (g->id == GID_ZAK && !has98LFL && !has86LFL && !has84LFL && has58LFL) {
|
---|
798 | } else if (g->id == GID_MANIAC && !has98LFL && !has86LFL && !has84LFL && !has58LFL) {
|
---|
799 | } else if (g->id == GID_LOOM && !has98LFL && (has86LFL != has84LFL)) {
|
---|
800 | } else
|
---|
801 | return false;
|
---|
802 | } else if (buf[4] == '0' && buf[5] == 'R') {
|
---|
803 | // newer V3 game
|
---|
804 | // Candidates: indy3, indy3Towns, zakTowns, loomTowns
|
---|
805 |
|
---|
806 | if (g->version != 3 || !(g->features & GF_OLD256))
|
---|
807 | return false;
|
---|
808 |
|
---|
809 | /*
|
---|
810 | Considering that we know about *all* TOWNS versions, and
|
---|
811 | know their MD5s, we could simply rely on this and if we find
|
---|
812 | something which has an unknown MD5, assume that it is an (so
|
---|
813 | far unknown) version of Indy3. However, there are also fan
|
---|
814 | translations of the TOWNS versions, so we can't do that.
|
---|
815 |
|
---|
816 | But we could at least look at the resource headers to distinguish
|
---|
817 | TOWNS versions from regular games:
|
---|
818 |
|
---|
819 | Indy3:
|
---|
820 | _numGlobalObjects 1000
|
---|
821 | _numRooms 99
|
---|
822 | _numCostumes 129
|
---|
823 | _numScripts 139
|
---|
824 | _numSounds 84
|
---|
825 |
|
---|
826 | Indy3Towns, ZakTowns, ZakLoom demo:
|
---|
827 | _numGlobalObjects 1000
|
---|
828 | _numRooms 99
|
---|
829 | _numCostumes 199
|
---|
830 | _numScripts 199
|
---|
831 | _numSounds 199
|
---|
832 |
|
---|
833 | Assuming that all the town variants look like the latter, we can
|
---|
834 | do the check like this:
|
---|
835 | if (numScripts == 139)
|
---|
836 | assume Indy3
|
---|
837 | else if (numScripts == 199)
|
---|
838 | assume towns game
|
---|
839 | else
|
---|
840 | unknown, do not accept it
|
---|
841 | */
|
---|
842 |
|
---|
843 | // We now try to exclude various possibilities by the presence of certain
|
---|
844 | // LFL files. Note that we only exclude something based on the *presence*
|
---|
845 | // of a LFL file here; compared to checking for the absence of files, this
|
---|
846 | // has the advantage that we are less likely to accidentally exclude demos
|
---|
847 | // (which, after all, are usually missing many LFL files present in the
|
---|
848 | // full version of the game).
|
---|
849 |
|
---|
850 | // No version of Indy3 has 05.LFL but MM, Loom and Zak all have it
|
---|
851 | if (g->id == GID_INDY3 && fileMD5Map.contains("05.LFL"))
|
---|
852 | return false;
|
---|
853 |
|
---|
854 | // All versions of Indy3 have 93.LFL, but no other game
|
---|
855 | if (g->id != GID_INDY3 && fileMD5Map.contains("93.LFL"))
|
---|
856 | return false;
|
---|
857 |
|
---|
858 | // No version of Loom has 48.LFL
|
---|
859 | if (g->id == GID_LOOM && fileMD5Map.contains("48.LFL"))
|
---|
860 | return false;
|
---|
861 |
|
---|
862 | // No version of Zak has 60.LFL, but most (non-demo) versions of Indy3 have it
|
---|
863 | if (g->id == GID_ZAK && fileMD5Map.contains("60.LFL"))
|
---|
864 | return false;
|
---|
865 |
|
---|
866 | // All versions of Indy3 and ZakTOWNS have 98.LFL, but no other game
|
---|
867 | if (g->id == GID_LOOM && g->platform != Common::kPlatformPCEngine && fileMD5Map.contains("98.LFL"))
|
---|
868 | return false;
|
---|
869 |
|
---|
870 |
|
---|
871 | } else {
|
---|
872 | // TODO: Unknown file header, deal with it. Maybe an unencrypted
|
---|
873 | // variant...
|
---|
874 | // Anyway, we don't know to deal with the file, so we
|
---|
875 | // just skip it.
|
---|
876 | }
|
---|
877 | } else if (file == "000.LFL") {
|
---|
878 | // Used in V4
|
---|
879 | // Candidates: monkeyEGA, pass, monkeyVGA, loomcd
|
---|
880 |
|
---|
881 | if (g->version != 4)
|
---|
882 | return false;
|
---|
883 |
|
---|
884 | /*
|
---|
885 | For all of them, we have:
|
---|
886 | _numGlobalObjects 1000
|
---|
887 | _numRooms 99
|
---|
888 | _numCostumes 199
|
---|
889 | _numScripts 199
|
---|
890 | _numSounds 199
|
---|
891 |
|
---|
892 | Any good ideas to distinguish those? Maybe by the presence / absence
|
---|
893 | of some files?
|
---|
894 | At least PASS and the monkeyEGA demo differ by 903.LFL missing...
|
---|
895 | And the count of DISK??.LEC files differs depending on what version
|
---|
896 | you have (4 or 8 floppy versions).
|
---|
897 | loomcd of course shipped on only one "disc".
|
---|
898 |
|
---|
899 | pass: 000.LFL, 901.LFL, 902.LFL, 904.LFL, disk01.lec
|
---|
900 | monkeyEGA: 000.LFL, 901-904.LFL, DISK01-09.LEC
|
---|
901 | monkeyEGA DEMO: 000.LFL, 901.LFL, 902.LFL, 904.LFL, disk01.lec
|
---|
902 | monkeyVGA: 000.LFL, 901-904.LFL, DISK01-04.LEC
|
---|
903 | loomcd: 000.LFL, 901-904.LFL, DISK01.LEC
|
---|
904 | */
|
---|
905 |
|
---|
906 | const bool has903LFL = fileMD5Map.contains("903.LFL");
|
---|
907 | const bool hasDisk02 = fileMD5Map.contains("DISK02.LEC");
|
---|
908 |
|
---|
909 | // There is not much we can do based on the presence / absence
|
---|
910 | // of files. Only that if 903.LFL is present, it can't be PASS;
|
---|
911 | // and if DISK02.LEC is present, it can't be LoomCD
|
---|
912 | if (g->id == GID_PASS && !has903LFL && !hasDisk02) {
|
---|
913 | } else if (g->id == GID_LOOM && has903LFL && !hasDisk02) {
|
---|
914 | } else if (g->id == GID_MONKEY_VGA) {
|
---|
915 | } else if (g->id == GID_MONKEY_EGA) {
|
---|
916 | } else
|
---|
917 | return false;
|
---|
918 | } else {
|
---|
919 | // Must be a V5+ game
|
---|
920 | if (g->version < 5)
|
---|
921 | return false;
|
---|
922 |
|
---|
923 | // So at this point the gameid is determined, but not necessarily
|
---|
924 | // the variant!
|
---|
925 |
|
---|
926 | // TODO: Add code that handles this, at least for the non-HE games.
|
---|
927 | // Note sure how realistic it is to correctly detect HE-game
|
---|
928 | // variants, would require me to look at a sufficiently large
|
---|
929 | // sample collection of HE games (assuming I had the time :).
|
---|
930 |
|
---|
931 | // TODO: For Mac versions in container file, we can sometimes
|
---|
932 | // distinguish the demo from the regular version by looking
|
---|
933 | // at the content of the container file and then looking for
|
---|
934 | // the *.000 file in there.
|
---|
935 | }
|
---|
936 |
|
---|
937 | return true;
|
---|
938 | }
|
---|
939 |
|
---|
940 |
|
---|
941 | } // End of namespace Scumm
|
---|
942 |
|
---|
943 | #pragma mark -
|
---|
944 | #pragma mark --- Plugin code ---
|
---|
945 | #pragma mark -
|
---|
946 |
|
---|
947 |
|
---|
948 | using namespace Scumm;
|
---|
949 |
|
---|
950 | class ScummMetaEngine : public MetaEngine {
|
---|
951 | public:
|
---|
952 | virtual const char *getName() const;
|
---|
953 | virtual const char *getOriginalCopyright() const;
|
---|
954 |
|
---|
955 | virtual bool hasFeature(MetaEngineFeature f) const;
|
---|
956 | virtual GameList getSupportedGames() const;
|
---|
957 | virtual GameDescriptor findGame(const char *gameid) const;
|
---|
958 | virtual GameList detectGames(const Common::FSList &fslist) const;
|
---|
959 |
|
---|
960 | virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
|
---|
961 |
|
---|
962 | virtual SaveStateList listSaves(const char *target) const;
|
---|
963 | virtual int getMaximumSaveSlot() const;
|
---|
964 | virtual void removeSaveState(const char *target, int slot) const;
|
---|
965 | virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
|
---|
966 | virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
|
---|
967 | };
|
---|
968 |
|
---|
969 | bool ScummMetaEngine::hasFeature(MetaEngineFeature f) const {
|
---|
970 | return
|
---|
971 | (f == kSupportsListSaves) ||
|
---|
972 | (f == kSupportsLoadingDuringStartup) ||
|
---|
973 | (f == kSupportsDeleteSave) ||
|
---|
974 | (f == kSavesSupportMetaInfo) ||
|
---|
975 | (f == kSavesSupportThumbnail) ||
|
---|
976 | (f == kSavesSupportCreationDate) ||
|
---|
977 | (f == kSavesSupportPlayTime) ||
|
---|
978 | (f == kSimpleSavesNames);
|
---|
979 | }
|
---|
980 |
|
---|
981 | bool ScummEngine::hasFeature(EngineFeature f) const {
|
---|
982 | return
|
---|
983 | (f == kSupportsRTL) ||
|
---|
984 | (f == kSupportsLoadingDuringRuntime) ||
|
---|
985 | (f == kSupportsSavingDuringRuntime) ||
|
---|
986 | (f == kSupportsSubtitleOptions);
|
---|
987 | }
|
---|
988 |
|
---|
989 | GameList ScummMetaEngine::getSupportedGames() const {
|
---|
990 | return GameList(gameDescriptions);
|
---|
991 | }
|
---|
992 |
|
---|
993 | GameDescriptor ScummMetaEngine::findGame(const char *gameid) const {
|
---|
994 | return Engines::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable);
|
---|
995 | }
|
---|
996 |
|
---|
997 | static Common::String generatePreferredTarget(const DetectorResult &x) {
|
---|
998 | Common::String res(x.game.gameid);
|
---|
999 |
|
---|
1000 | if (x.game.preferredTag) {
|
---|
1001 | res = res + "-" + x.game.preferredTag;
|
---|
1002 | }
|
---|
1003 |
|
---|
1004 | if (x.game.features & GF_DEMO) {
|
---|
1005 | res = res + "-demo";
|
---|
1006 | }
|
---|
1007 |
|
---|
1008 | // Append the platform, if a non-standard one has been specified.
|
---|
1009 | if (x.game.platform != Common::kPlatformDOS && x.game.platform != Common::kPlatformUnknown) {
|
---|
1010 | // HACK: For CoMI, it's pointless to encode the fact that it's for Windows
|
---|
1011 | if (x.game.id != GID_CMI)
|
---|
1012 | res = res + "-" + Common::getPlatformAbbrev(x.game.platform);
|
---|
1013 | }
|
---|
1014 |
|
---|
1015 | // Append the language, if a non-standard one has been specified
|
---|
1016 | if (x.language != Common::EN_ANY && x.language != Common::UNK_LANG) {
|
---|
1017 | res = res + "-" + Common::getLanguageCode(x.language);
|
---|
1018 | }
|
---|
1019 |
|
---|
1020 | return res;
|
---|
1021 | }
|
---|
1022 |
|
---|
1023 | GameList ScummMetaEngine::detectGames(const Common::FSList &fslist) const {
|
---|
1024 | GameList detectedGames;
|
---|
1025 | Common::List<DetectorResult> results;
|
---|
1026 |
|
---|
1027 | ::detectGames(fslist, results, 0);
|
---|
1028 |
|
---|
1029 | for (Common::List<DetectorResult>::iterator
|
---|
1030 | x = results.begin(); x != results.end(); ++x) {
|
---|
1031 | const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions);
|
---|
1032 | assert(g);
|
---|
1033 | GameDescriptor dg(x->game.gameid, g->description, x->language, x->game.platform);
|
---|
1034 |
|
---|
1035 | // Append additional information, if set, to the description.
|
---|
1036 | dg.updateDesc(x->extra);
|
---|
1037 |
|
---|
1038 | // Compute and set the preferred target name for this game.
|
---|
1039 | // Based on generateComplexID() in advancedDetector.cpp.
|
---|
1040 | dg["preferredtarget"] = generatePreferredTarget(*x);
|
---|
1041 |
|
---|
1042 | dg.setGUIOptions(x->game.guioptions + MidiDriver::musicType2GUIO(x->game.midi));
|
---|
1043 | dg.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(x->language));
|
---|
1044 |
|
---|
1045 | detectedGames.push_back(dg);
|
---|
1046 | }
|
---|
1047 |
|
---|
1048 | return detectedGames;
|
---|
1049 | }
|
---|
1050 |
|
---|
1051 | /**
|
---|
1052 | * Create a ScummEngine instance, based on the given detector data.
|
---|
1053 | *
|
---|
1054 | * This is heavily based on our MD5 detection scheme.
|
---|
1055 | */
|
---|
1056 | Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
|
---|
1057 | assert(syst);
|
---|
1058 | assert(engine);
|
---|
1059 | const char *gameid = ConfMan.get("gameid").c_str();
|
---|
1060 |
|
---|
1061 | // We start by checking whether the specified game ID is obsolete.
|
---|
1062 | // If that is the case, we automatically upgrade the target to use
|
---|
1063 | // the correct new game ID (and platform, if specified).
|
---|
1064 | Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
|
---|
1065 |
|
---|
1066 | // Fetch the list of files in the current directory
|
---|
1067 | Common::FSList fslist;
|
---|
1068 | Common::FSNode dir(ConfMan.get("path"));
|
---|
1069 | if (!dir.isDirectory())
|
---|
1070 | return Common::kPathNotDirectory;
|
---|
1071 | if (!dir.getChildren(fslist, Common::FSNode::kListAll))
|
---|
1072 | return Common::kNoGameDataFoundError;
|
---|
1073 |
|
---|
1074 | // Invoke the detector, but fixed to the specified gameid.
|
---|
1075 | Common::List<DetectorResult> results;
|
---|
1076 | ::detectGames(fslist, results, gameid);
|
---|
1077 |
|
---|
1078 | // Unable to locate game data
|
---|
1079 | if (results.empty())
|
---|
1080 | return Common::kNoGameDataFoundError;
|
---|
1081 |
|
---|
1082 | // No unique match found. If a platform override is present, try to
|
---|
1083 | // narrow down the list a bit more.
|
---|
1084 | if (results.size() > 1 && ConfMan.hasKey("platform")) {
|
---|
1085 | Common::Platform platform = Common::parsePlatform(ConfMan.get("platform"));
|
---|
1086 | Common::List<DetectorResult> tmp;
|
---|
1087 |
|
---|
1088 | // Copy only those candidates which match the platform setting
|
---|
1089 | for (Common::List<DetectorResult>::iterator
|
---|
1090 | x = results.begin(); x != results.end(); ++x) {
|
---|
1091 | if (x->game.platform == platform) {
|
---|
1092 | tmp.push_back(*x);
|
---|
1093 | }
|
---|
1094 | }
|
---|
1095 |
|
---|
1096 | // If we narrowed it down too much, print a warning, else use the list
|
---|
1097 | // we just computed as new candidates list.
|
---|
1098 | if (tmp.empty()) {
|
---|
1099 | warning("Engine_SCUMM_create: Game data inconsistent with platform override");
|
---|
1100 | } else {
|
---|
1101 | results = tmp;
|
---|
1102 | }
|
---|
1103 | }
|
---|
1104 |
|
---|
1105 | // Still no unique match found -> print a warning
|
---|
1106 | if (results.size() > 1)
|
---|
1107 | warning("Engine_SCUMM_create: No unique game candidate found, using first one");
|
---|
1108 |
|
---|
1109 | // Simply use the first match
|
---|
1110 | DetectorResult res(*(results.begin()));
|
---|
1111 | debug(1, "Using gameid %s, variant %s, extra %s", res.game.gameid, res.game.variant, res.extra);
|
---|
1112 | debug(1, " SCUMM version %d, HE version %d", res.game.version, res.game.heversion);
|
---|
1113 |
|
---|
1114 | // Print the MD5 of the game; either verbose using printf, in case of an
|
---|
1115 | // unknown MD5, or with a medium debug level in case of a known MD5 (for
|
---|
1116 | // debugging purposes).
|
---|
1117 | if (!findInMD5Table(res.md5.c_str())) {
|
---|
1118 | Common::String md5Warning;
|
---|
1119 |
|
---|
1120 | md5Warning = "Your game version appears to be unknown. If this is *NOT* a fan-modified\n";
|
---|
1121 | md5Warning += "version (in particular, not a fan-made translation), please, report the\n";
|
---|
1122 | md5Warning += "following data to the ScummVM team along with name of the game you tried\n";
|
---|
1123 | md5Warning += "to add and its version/language/etc.:\n";
|
---|
1124 |
|
---|
1125 | md5Warning += Common::String::format(" SCUMM gameid '%s', file '%s', MD5 '%s'\n\n",
|
---|
1126 | res.game.gameid,
|
---|
1127 | generateFilenameForDetection(res.fp.pattern, res.fp.genMethod, Common::kPlatformUnknown).c_str(),
|
---|
1128 | res.md5.c_str());
|
---|
1129 | //g_system->logMessage(LogMessageType::kWarning, md5Warning.c_str());
|
---|
1130 | //printf("I'm here"); << not allowed.
|
---|
1131 | warning("%s", md5Warning.c_str());
|
---|
1132 | /*md5Warning += Common::String::format(" SCUMM gameid '%s', file '%s', MD5 '%s'\n\n",
|
---|
1133 | res.game.gameid,
|
---|
1134 | generateFilenameForDetection(res.fp.pattern, res.fp.genMethod,
|
---|
1135 | Common::kPlatformMacintosh).c_str());
|
---|
1136 | g_system->logMessage(LogMessageType::kWarning, md5Warning.c_str());*/
|
---|
1137 | } else {
|
---|
1138 | debug(1, "Using MD5 '%s'", res.md5.c_str());
|
---|
1139 | }
|
---|
1140 |
|
---|
1141 | // We don't support the "Lite" version off puttzoo iOS because it contains
|
---|
1142 | // the full game.
|
---|
1143 | if (!strcmp(res.game.gameid, "puttzoo") && !strcmp(res.extra, "Lite")) {
|
---|
1144 | GUIErrorMessage("The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid piracy.\n"
|
---|
1145 | "The full version is available for purchase from the iTunes Store.");
|
---|
1146 | return Common::kUnsupportedGameidError;
|
---|
1147 | }
|
---|
1148 |
|
---|
1149 | // If the GUI options were updated, we catch this here and update them in the users config
|
---|
1150 | // file transparently.
|
---|
1151 | Common::updateGameGUIOptions(res.game.guioptions, getGameGUIOptionsDescriptionLanguage(res.language));
|
---|
1152 |
|
---|
1153 | // Check for a user override of the platform. We allow the user to override
|
---|
1154 | // the platform, to make it possible to add games which are not yet in
|
---|
1155 | // our MD5 database but require a specific platform setting.
|
---|
1156 | // TODO: Do we really still need / want the platform override ?
|
---|
1157 | if (ConfMan.hasKey("platform"))
|
---|
1158 | res.game.platform = Common::parsePlatform(ConfMan.get("platform"));
|
---|
1159 |
|
---|
1160 | // Language override
|
---|
1161 | if (ConfMan.hasKey("language"))
|
---|
1162 | res.language = Common::parseLanguage(ConfMan.get("language"));
|
---|
1163 |
|
---|
1164 | // V3 FM-TOWNS games *always* should use the corresponding music driver,
|
---|
1165 | // anything else makes no sense for them.
|
---|
1166 | // TODO: Maybe allow the null driver, too?
|
---|
1167 | if (res.game.platform == Common::kPlatformFMTowns && res.game.version == 3)
|
---|
1168 | res.game.midi = MDT_TOWNS;
|
---|
1169 | // Finally, we have massaged the GameDescriptor to our satisfaction, and can
|
---|
1170 | // instantiate the appropriate game engine. Hooray!
|
---|
1171 | switch (res.game.version) {
|
---|
1172 | case 0:
|
---|
1173 | *engine = new ScummEngine_v0(syst, res);
|
---|
1174 | break;
|
---|
1175 | case 1:
|
---|
1176 | case 2:
|
---|
1177 | *engine = new ScummEngine_v2(syst, res);
|
---|
1178 | break;
|
---|
1179 | case 3:
|
---|
1180 | if (res.game.features & GF_OLD256)
|
---|
1181 | *engine = new ScummEngine_v3(syst, res);
|
---|
1182 | else
|
---|
1183 | *engine = new ScummEngine_v3old(syst, res);
|
---|
1184 | break;
|
---|
1185 | case 4:
|
---|
1186 | *engine = new ScummEngine_v4(syst, res);
|
---|
1187 | break;
|
---|
1188 | case 5:
|
---|
1189 | *engine = new ScummEngine_v5(syst, res);
|
---|
1190 | break;
|
---|
1191 | case 6:
|
---|
1192 | switch (res.game.heversion) {
|
---|
1193 | #ifdef ENABLE_HE
|
---|
1194 | case 200:
|
---|
1195 | *engine = new ScummEngine_vCUPhe(syst, res);
|
---|
1196 | break;
|
---|
1197 | case 101:
|
---|
1198 | case 100:
|
---|
1199 | *engine = new ScummEngine_v100he(syst, res);
|
---|
1200 | break;
|
---|
1201 | case 99:
|
---|
1202 | *engine = new ScummEngine_v99he(syst, res);
|
---|
1203 | break;
|
---|
1204 | case 98:
|
---|
1205 | case 95:
|
---|
1206 | case 90:
|
---|
1207 | *engine = new ScummEngine_v90he(syst, res);
|
---|
1208 | break;
|
---|
1209 | case 85:
|
---|
1210 | case 80:
|
---|
1211 | *engine = new ScummEngine_v80he(syst, res);
|
---|
1212 | break;
|
---|
1213 | case 74:
|
---|
1214 | case 73:
|
---|
1215 | case 72:
|
---|
1216 | *engine = new ScummEngine_v72he(syst, res);
|
---|
1217 | break;
|
---|
1218 | case 71:
|
---|
1219 | *engine = new ScummEngine_v71he(syst, res);
|
---|
1220 | break;
|
---|
1221 | #endif
|
---|
1222 | case 70:
|
---|
1223 | *engine = new ScummEngine_v70he(syst, res);
|
---|
1224 | break;
|
---|
1225 | case 62:
|
---|
1226 | case 61:
|
---|
1227 | case 60:
|
---|
1228 | *engine = new ScummEngine_v60he(syst, res);
|
---|
1229 | break;
|
---|
1230 | default:
|
---|
1231 | *engine = new ScummEngine_v6(syst, res);
|
---|
1232 | }
|
---|
1233 | break;
|
---|
1234 | #ifdef ENABLE_SCUMM_7_8
|
---|
1235 | case 7:
|
---|
1236 | *engine = new ScummEngine_v7(syst, res);
|
---|
1237 | break;
|
---|
1238 | case 8:
|
---|
1239 | *engine = new ScummEngine_v8(syst, res);
|
---|
1240 | break;
|
---|
1241 | #endif
|
---|
1242 | default:
|
---|
1243 | error("Engine_SCUMM_create(): Unknown version of game engine");
|
---|
1244 | }
|
---|
1245 |
|
---|
1246 | return Common::kNoError;
|
---|
1247 | }
|
---|
1248 |
|
---|
1249 | const char *ScummMetaEngine::getName() const {
|
---|
1250 | return "SCUMM ["
|
---|
1251 |
|
---|
1252 | #if defined(ENABLE_SCUMM_7_8) && defined(ENABLE_HE)
|
---|
1253 | "all games"
|
---|
1254 | #else
|
---|
1255 |
|
---|
1256 | "v0-v6 games"
|
---|
1257 |
|
---|
1258 | #if defined(ENABLE_SCUMM_7_8)
|
---|
1259 | ", v7 & v8 games"
|
---|
1260 | #endif
|
---|
1261 | #if defined(ENABLE_HE)
|
---|
1262 | ", HE71+ games"
|
---|
1263 | #endif
|
---|
1264 |
|
---|
1265 | #endif
|
---|
1266 | "]";
|
---|
1267 | }
|
---|
1268 |
|
---|
1269 | const char *ScummMetaEngine::getOriginalCopyright() const {
|
---|
1270 | return "LucasArts SCUMM Games (C) LucasArts\n"
|
---|
1271 | "Humongous SCUMM Games (C) Humongous";
|
---|
1272 | }
|
---|
1273 |
|
---|
1274 | namespace Scumm {
|
---|
1275 | bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion);
|
---|
1276 | } // End of namespace Scumm
|
---|
1277 |
|
---|
1278 | int ScummMetaEngine::getMaximumSaveSlot() const { return 99; }
|
---|
1279 |
|
---|
1280 | SaveStateList ScummMetaEngine::listSaves(const char *target) const {
|
---|
1281 | Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
---|
1282 | Common::StringArray filenames;
|
---|
1283 | Common::String saveDesc;
|
---|
1284 | Common::String pattern = target;
|
---|
1285 | pattern += ".s##";
|
---|
1286 |
|
---|
1287 | filenames = saveFileMan->listSavefiles(pattern);
|
---|
1288 |
|
---|
1289 | SaveStateList saveList;
|
---|
1290 | for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
---|
1291 | // Obtain the last 2 digits of the filename, since they correspond to the save slot
|
---|
1292 | int slotNum = atoi(file->c_str() + file->size() - 2);
|
---|
1293 |
|
---|
1294 | if (slotNum >= 0 && slotNum <= 99) {
|
---|
1295 | Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
---|
1296 | if (in) {
|
---|
1297 | Scumm::getSavegameName(in, saveDesc, 0); // FIXME: heversion?!?
|
---|
1298 | saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
|
---|
1299 | delete in;
|
---|
1300 | }
|
---|
1301 | }
|
---|
1302 | }
|
---|
1303 |
|
---|
1304 | // Sort saves based on slot number.
|
---|
1305 | Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
---|
1306 | return saveList;
|
---|
1307 | }
|
---|
1308 |
|
---|
1309 | void ScummMetaEngine::removeSaveState(const char *target, int slot) const {
|
---|
1310 | Common::String filename = ScummEngine::makeSavegameName(target, slot, false);
|
---|
1311 | g_system->getSavefileManager()->removeSavefile(filename);
|
---|
1312 | }
|
---|
1313 |
|
---|
1314 | SaveStateDescriptor ScummMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
---|
1315 | Common::String saveDesc;
|
---|
1316 | Graphics::Surface *thumbnail = nullptr;
|
---|
1317 | SaveStateMetaInfos infos;
|
---|
1318 | memset(&infos, 0, sizeof(infos));
|
---|
1319 | SaveStateMetaInfos *infoPtr = &infos;
|
---|
1320 |
|
---|
1321 | // FIXME: heversion?!?
|
---|
1322 | if (!ScummEngine::querySaveMetaInfos(target, slot, 0, saveDesc, thumbnail, infoPtr)) {
|
---|
1323 | return SaveStateDescriptor();
|
---|
1324 | }
|
---|
1325 |
|
---|
1326 | SaveStateDescriptor desc(slot, saveDesc);
|
---|
1327 | desc.setThumbnail(thumbnail);
|
---|
1328 |
|
---|
1329 | if (infoPtr) {
|
---|
1330 | int day = (infos.date >> 24) & 0xFF;
|
---|
1331 | int month = (infos.date >> 16) & 0xFF;
|
---|
1332 | int year = infos.date & 0xFFFF;
|
---|
1333 |
|
---|
1334 | desc.setSaveDate(year, month, day);
|
---|
1335 |
|
---|
1336 | int hour = (infos.time >> 8) & 0xFF;
|
---|
1337 | int minutes = infos.time & 0xFF;
|
---|
1338 |
|
---|
1339 | desc.setSaveTime(hour, minutes);
|
---|
1340 | desc.setPlayTime(infos.playtime * 1000);
|
---|
1341 | }
|
---|
1342 |
|
---|
1343 | return desc;
|
---|
1344 | }
|
---|
1345 |
|
---|
1346 | static const ExtraGuiOption comiObjectLabelsOption = {
|
---|
1347 | _s("Show Object Line"),
|
---|
1348 | _s("Show the names of objects at the bottom of the screen"),
|
---|
1349 | "object_labels",
|
---|
1350 | true
|
---|
1351 | };
|
---|
1352 |
|
---|
1353 | const ExtraGuiOptions ScummMetaEngine::getExtraGuiOptions(const Common::String &target) const {
|
---|
1354 | ExtraGuiOptions options;
|
---|
1355 | if (target.empty() || ConfMan.get("gameid", target) == "comi") {
|
---|
1356 | options.push_back(comiObjectLabelsOption);
|
---|
1357 | }
|
---|
1358 | return options;
|
---|
1359 | }
|
---|
1360 |
|
---|
1361 | #if PLUGIN_ENABLED_DYNAMIC(SCUMM)
|
---|
1362 | REGISTER_PLUGIN_DYNAMIC(SCUMM, PLUGIN_TYPE_ENGINE, ScummMetaEngine);
|
---|
1363 | #else
|
---|
1364 | REGISTER_PLUGIN_STATIC(SCUMM, PLUGIN_TYPE_ENGINE, ScummMetaEngine);
|
---|
1365 | #endif
|
---|