Ticket #7984: sdl_gl_fullscreen.patch

File sdl_gl_fullscreen.patch, 399 bytes (added by SF/luke_br, 22 years ago)

Fullscreen flag working on sdl_gl.cpp

Line 
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2> int gl_flags = FB2GL_320 | FB2GL_PITCH;
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4> if (_full_screen) gl_flags |= (FB2GL_FS);
5>
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7< fb2gl_init(640,480,0,70, FB2GL_FS | FB2GL_320 | FB2GL_PITCH | FB2GL_RGBA | FB2GL_EXPAND);
8< #else
9< fb2gl_init(640,480,0,70, FB2GL_FS | FB2GL_320 | FB2GL_PITCH);
10---
11> gl_flags |= (FB2GL_RGBA | FB2GL_EXPAND);
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13>
14> fb2gl_init(640,480,0,70,gl_flags);