diff -ur ScummVM-cvs20021004/scummvm/scumm/string.cpp ScummVM-cvs20021004+hack/scummvm/scumm/string.cpp
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560 | 560 | charset._left -= charset.getStringWidth(a, buf, 0) >> 1; |
561 | 561 | } |
562 | 562 | |
563 | | // Verb text should never time out. |
564 | | if (a == 4) |
| 563 | // In Full Throttle (and other games?), verb text should always mask |
| 564 | // and never time out. We can't do it blindly for all games, because |
| 565 | // it causes problem with the FOA intro. |
| 566 | |
| 567 | if (_gameId == GID_FT && a == 4) |
565 | 568 | _talkDelay = -1; |
| 569 | else |
| 570 | charset._ignoreCharsetMask = 1; |
566 | 571 | |
567 | 572 | if (!buf[0]) { |
568 | 573 | buf[0] = ' '; |