1 | /* ScummVM - Scumm Interpreter
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2 | * Copyright (C) 2001 Ludvig Strigeus
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3 | * Copyright (C) 2001/2002 The ScummVM project
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4 | *
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5 | * This program is free software; you can redistribute it and/or
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6 | * modify it under the terms of the GNU General Public License
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7 | * as published by the Free Software Foundation; either version 2
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8 | * of the License, or (at your option) any later version.
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9 |
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10 | * This program is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 | * GNU General Public License for more details.
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14 |
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15 | * You should have received a copy of the GNU General Public License
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16 | * along with this program; if not, write to the Free Software
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17 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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18 | *
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19 | * $Header: /cvsroot/scummvm/scummvm/backends/sdl/sdl.cpp,v 1.10 2002/10/14 11:02:27 fingolfin Exp $
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20 | *
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21 | */
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22 |
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23 | #include "sdl-common.h"
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24 | #include "common/scaler.h"
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25 | #include "common/util.h"
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26 | #include "common/engine.h" // Only #included for error() and warning()
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27 |
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28 | #ifdef WIN32
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29 | int glColorTable(int, int, int, int, int, void *) { return 0; }
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30 | int glGetColorTable(int, int, int, void *) { return 0; }
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31 | #endif
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32 |
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33 | #include "fb2opengl.h"
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34 | int _screenStart = 30;
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35 |
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36 | class OSystem_SDL_Normal : public OSystem_SDL_Common {
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37 | public:
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38 | OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false) {}
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39 |
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40 | // Set colors of the palette
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41 | void set_palette(const byte *colors, uint start, uint num);
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42 |
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43 | // Update the dirty areas of the screen
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44 | void update_screen();
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45 |
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46 | // Set a parameter
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47 | uint32 property(int param, Property *value);
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48 |
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49 | // Overlay
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50 | virtual void show_overlay();
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51 | virtual void hide_overlay();
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52 | virtual void clear_overlay();
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53 | virtual void grab_overlay(int16 *buf, int pitch);
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54 | virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
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55 |
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56 | protected:
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57 | FB2GL fb2gl;
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58 | typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
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59 | uint8 *dstPtr, uint32 dstPitch, int width, int height);
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60 |
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61 | SDL_Surface *sdl_tmpscreen; // temporary screen (for scalers/overlay)
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62 | SDL_Surface *sdl_hwscreen; // hardware screen
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63 | bool _overlay_visible;
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64 |
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65 | ScalerProc *_scaler_proc;
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66 |
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67 | virtual void draw_mouse();
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68 | virtual void undraw_mouse();
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69 |
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70 | virtual void load_gfx_mode();
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71 | virtual void unload_gfx_mode();
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72 | void hotswap_gfx_mode();
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73 |
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74 | int TMP_SCREEN_WIDTH;
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75 | };
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76 |
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77 | OSystem_SDL_Common *OSystem_SDL_Common::create() {
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78 | return new OSystem_SDL_Normal();
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79 | }
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80 |
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81 | void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
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82 | const byte *b = colors;
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83 | uint i;
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84 | SDL_Color *base = _currentPalette + start;
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85 | for(i = 0; i < num; i++) {
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86 | base[i].r = b[0];
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87 | base[i].g = b[1];
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88 | base[i].b = b[2];
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89 | b += 4;
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90 | }
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91 |
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92 | if (start < _paletteDirtyStart)
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93 | _paletteDirtyStart = start;
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94 |
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95 | if (start + num > _paletteDirtyEnd)
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96 | _paletteDirtyEnd = start + num;
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97 | }
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98 |
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99 | void OSystem_SDL_Normal::draw_mouse() {
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100 | if (!_overlay_visible) {
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101 | OSystem_SDL_Common::draw_mouse();
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102 | }
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103 |
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104 | if (_mouseDrawn || !_mouseVisible)
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105 | return;
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106 |
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107 | int x = _mouse_cur_state.x - _mouseHotspotX;
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108 | int y = _mouse_cur_state.y - _mouseHotspotY;
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109 | int w = _mouse_cur_state.w;
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110 | int h = _mouse_cur_state.h;
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111 | byte color;
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112 | byte *src = _mouseData; // Image representing the mouse
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113 | uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
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114 | uint16 *dst; // Surface we are drawing into
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115 |
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116 | // clip the mouse rect, and addjust the src pointer accordingly
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117 | if (x < 0) {
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118 | w += x;
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119 | src -= x;
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120 | x = 0;
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121 | }
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122 | if (y < 0) {
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123 | h += y;
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124 | src -= y * _mouse_cur_state.w;
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125 | y = 0;
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126 | }
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127 |
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128 | // Quick check to see if anything has to be drawn at all
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129 | if (w <= 0 || h <= 0)
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130 | return;
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131 |
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132 | if (w > _screenWidth - x)
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133 | w = _screenWidth - x;
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134 | if (h > _screenHeight - y)
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135 | h = _screenHeight - y;
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136 |
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137 | // Store the bounding box so that undraw mouse can restore the area the
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138 | // mouse currently covers to its original content.
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139 | _mouse_old_state.x = x;
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140 | _mouse_old_state.y = y;
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141 | _mouse_old_state.w = w;
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142 | _mouse_old_state.h = h;
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143 |
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144 | // Draw the mouse cursor; backup the covered area in "bak"
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145 |
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146 | if (SDL_LockSurface(sdl_tmpscreen) == -1)
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147 | error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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148 |
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149 | dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
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150 | while (h > 0) {
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151 | int width = w;
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152 | while (width > 0) {
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153 | *bak++ = *dst;
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154 | color = *src++;
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155 | if (color != 0xFF) // 0xFF = transparent, don't draw
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156 | *dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
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157 | dst++;
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158 | width--;
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159 | }
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160 | src += _mouse_cur_state.w - w;
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161 | bak += MAX_MOUSE_W - w;
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162 | dst += TMP_SCREEN_WIDTH - w;
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163 | h--;
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164 | }
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165 |
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166 | SDL_UnlockSurface(sdl_tmpscreen);
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167 |
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168 | // Mark as dirty
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169 | add_dirty_rect(x, y, w, h);
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170 |
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171 | // Finally, set the flag to indicate the mouse has been drawn
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172 | _mouseDrawn = true;
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173 | }
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174 |
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175 | void OSystem_SDL_Normal::undraw_mouse() {
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176 | if (!_overlay_visible) {
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177 | OSystem_SDL_Common::undraw_mouse();
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178 | }
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179 |
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180 | if (!_mouseDrawn)
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181 | return;
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182 | _mouseDrawn = false;
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183 |
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184 | if (SDL_LockSurface(sdl_tmpscreen) == -1)
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185 | error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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186 |
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187 | uint16 *dst, *bak = (uint16 *)_mouseBackup;
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188 | const int old_mouse_x = _mouse_old_state.x;
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189 | const int old_mouse_y = _mouse_old_state.y;
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190 | const int old_mouse_w = _mouse_old_state.w;
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191 | const int old_mouse_h = _mouse_old_state.h;
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192 | int x, y;
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193 |
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194 | // No need to do clipping here, since draw_mouse() did that already
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195 |
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196 | dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
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197 | for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
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198 | for (x = 0; x < old_mouse_w; ++x) {
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199 | dst[x] = bak[x];
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200 | }
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201 | }
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202 |
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203 | add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
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204 |
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205 | SDL_UnlockSurface(sdl_tmpscreen);
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206 | }
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207 |
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208 | void OSystem_SDL_Normal::load_gfx_mode() {
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209 | _forceFull = true;
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210 | _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
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211 | _scaleFactor = 2;
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212 |
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213 | sdl_tmpscreen = NULL;
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214 | TMP_SCREEN_WIDTH = (_screenWidth + 3);
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215 | // TMP_SCREEN_WIDTH = (_screenWidth);
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216 |
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217 | //
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218 | // Create the surface that contains the 8 bit game data
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219 | //
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220 | _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
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221 | if (_screen == NULL)
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222 | error("_screen failed");
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223 |
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224 |
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225 | //
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226 | // Create the surface that contains the scaled graphics in 16 bit mode
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227 | //
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228 |
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229 | // SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
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230 | // if (fb2gl.screen->format->Rmask == 0x7C00)
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231 | // SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
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232 | // else
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233 | // SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 6 );
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234 | // SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
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235 | // SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
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236 |
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237 | int gl_flags = FB2GL_320 | FB2GL_RGBA | FB2GL_EXPAND;
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238 | if (_full_screen) gl_flags |= (FB2GL_FS);
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239 | // 640x480 screen resolution
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240 | fb2gl.init(640,480,0,_screenStart? 0: 70,gl_flags);
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241 |
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242 | SDL_SetGamma(1.25,1.25,1.25);
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243 |
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244 |
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245 | //
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246 | // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
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247 | //
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248 |
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249 | // Need some extra bytes around when using 2xSaI
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250 | uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
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251 | sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
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252 | TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
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253 | fb2gl.screen->format->Rmask,
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254 | fb2gl.screen->format->Gmask,
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255 | fb2gl.screen->format->Bmask,
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256 | fb2gl.screen->format->Amask);
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257 |
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258 |
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259 | if (sdl_tmpscreen == NULL)
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260 | error("sdl_tmpscreen failed");
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261 |
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262 | // keyboard cursor control, some other better place for it?
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263 | km.x_max = _screenWidth * _scaleFactor - 1;
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264 | km.y_max = _screenHeight * _scaleFactor - 1;
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265 | km.delay_time = 25;
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266 | km.last_time = 0;
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267 |
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268 | }
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269 |
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270 | void OSystem_SDL_Normal::unload_gfx_mode() {
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271 | if (_screen) {
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272 | SDL_FreeSurface(_screen);
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273 | _screen = NULL;
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274 | }
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275 |
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276 | if (sdl_hwscreen) {
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277 | SDL_FreeSurface(sdl_hwscreen);
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278 | sdl_hwscreen = NULL;
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279 | }
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280 |
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281 | if (sdl_tmpscreen) {
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282 | free((uint16*)sdl_tmpscreen->pixels);
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283 | SDL_FreeSurface(sdl_tmpscreen);
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284 | sdl_tmpscreen = NULL;
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285 | }
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286 | }
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287 |
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288 | void OSystem_SDL_Normal::update_screen() {
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289 | SDL_Rect blackrect2 = {0, _screenStart, _screenWidth, 15};
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290 |
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291 | // If the shake position changed, fill the dirty area with blackness
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292 | if (_currentShakePos != _newShakePos) {
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293 | SDL_Rect blackrect = {0, _screenStart, _screenWidth, _newShakePos+_screenStart};
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294 | SDL_FillRect(sdl_tmpscreen, &blackrect, 0);
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295 |
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296 | fb2gl.blit16(sdl_tmpscreen,1,&blackrect,0,0);
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297 |
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298 | _currentShakePos = _newShakePos;
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299 |
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300 | _forceFull = true;
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301 | }
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302 |
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303 | // Make sure the mouse is drawn, if it should be drawn.
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304 | draw_mouse();
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305 |
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306 | // Check whether the palette was changed in the meantime and update the
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307 | // screen surface accordingly.
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308 | if (_paletteDirtyEnd != 0) {
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309 | SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
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310 | _paletteDirtyStart,
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311 | _paletteDirtyEnd - _paletteDirtyStart);
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312 |
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313 | _paletteDirtyEnd = 0;
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314 |
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315 | _forceFull = true;
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316 | }
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317 |
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318 | // Force a full redraw if requested
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319 | if (_forceFull) {
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320 | _num_dirty_rects = 1;
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321 |
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322 | _dirty_rect_list[0].x = 0;
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323 | _dirty_rect_list[0].y = 0;
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324 | _dirty_rect_list[0].w = _screenWidth;
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325 | _dirty_rect_list[0].h = _screenHeight;
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326 | }
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327 |
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328 | // Only draw anything if necessary
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329 | if (_num_dirty_rects > 0) {
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330 |
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331 | SDL_Rect *r;
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332 | SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
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333 |
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334 | // Convert appropriate parts of the 8bpp image into 16bpp
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335 | if (!_overlay_visible) {
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336 | SDL_Rect dst;
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337 | for(r = _dirty_rect_list; r != last_rect; ++r) {
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338 | dst = *r;
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339 | // dst.x++; // Shift rect by one since 2xSai needs to acces the data around
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340 | // dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
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341 | if (SDL_BlitSurface(_screen, r, sdl_tmpscreen, &dst) != 0)
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342 | error("SDL_BlitSurface failed: %s", SDL_GetError());
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343 | }
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344 | }
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345 |
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346 | // Almost the same thing as SDL_UpdateRects
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347 | fb2gl.blit16(sdl_tmpscreen,_num_dirty_rects,_dirty_rect_list,0,
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348 | _currentShakePos+_screenStart);
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349 |
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350 |
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351 | SDL_FillRect(sdl_tmpscreen, &blackrect2, 0);
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352 | fb2gl.blit16(sdl_tmpscreen,1,&blackrect2,0,_screenHeight);
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353 |
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354 | fb2gl.display();
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355 | }
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356 |
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357 | _num_dirty_rects = 0;
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358 | _forceFull = false;
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359 | }
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360 |
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361 | void OSystem_SDL_Normal::hotswap_gfx_mode() {
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362 | /* We allocate a screen sized bitmap which contains a "backup"
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363 | * of the screen data during the change. Then we draw that to
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364 | * the new screen right after it's setup.
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365 | */
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366 |
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367 | byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight);
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368 |
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369 | get_screen_image(bak_mem);
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370 |
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371 | unload_gfx_mode();
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372 | load_gfx_mode();
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373 |
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374 | // reset palette
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375 | SDL_SetColors(_screen, _currentPalette, 0, 256);
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376 |
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377 | // blit image
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378 | copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
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379 | free(bak_mem);
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380 |
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381 | update_screen();
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382 | }
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383 |
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384 | uint32 OSystem_SDL_Normal::property(int param, Property *value) {
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385 |
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386 | if (param == PROP_TOGGLE_FULLSCREEN) {
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387 | // assert(sdl_hwscreen != 0);
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388 | _full_screen ^= true;
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389 |
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390 | // if (!SDL_WM_ToggleFullScreen(sdl_hwscreen)) {
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391 | // if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
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392 | // hotswap_gfx_mode();
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393 |
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394 | // }
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395 | SDL_WM_ToggleFullScreen(fb2gl.screen);
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396 | return 1;
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397 | } else if (param == PROP_OVERLAY_IS_565) {
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398 | assert(sdl_tmpscreen != 0);
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399 | return (sdl_tmpscreen->format->Rmask != 0x7C00);
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400 | }
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401 |
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402 | return OSystem_SDL_Common::property(param, value);
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403 | }
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404 |
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405 |
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406 | void OSystem_SDL_Normal::show_overlay()
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407 | {
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408 | // hide the mouse
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409 | undraw_mouse();
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410 |
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411 | _overlay_visible = true;
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412 | clear_overlay();
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413 | }
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414 |
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415 | void OSystem_SDL_Normal::hide_overlay()
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416 | {
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417 | // hide the mouse
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418 | undraw_mouse();
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419 |
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420 | _overlay_visible = false;
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421 | _forceFull = true;
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422 | }
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423 |
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424 | void OSystem_SDL_Normal::clear_overlay()
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425 | {
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426 | if (!_overlay_visible)
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427 | return;
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428 |
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429 | // hide the mouse
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430 | undraw_mouse();
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431 |
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432 | // Clear the overlay by making the game screen "look through" everywhere.
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433 | SDL_Rect src, dst;
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434 | src.x = src.y = 0;
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435 | // dst.x = dst.y = 1;
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436 | dst.x = dst.y = 0;
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437 | src.w = dst.w = _screenWidth;
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438 | src.h = dst.h = _screenHeight;
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439 | if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0)
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440 | error("SDL_BlitSurface failed: %s", SDL_GetError());
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441 |
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442 | _forceFull = true;
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443 | }
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444 |
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445 | void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
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446 | {
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447 | if (!_overlay_visible)
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448 | return;
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449 |
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450 | if (sdl_tmpscreen == NULL)
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451 | return;
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452 |
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453 | // hide the mouse
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454 | undraw_mouse();
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455 |
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456 | if (SDL_LockSurface(sdl_tmpscreen) == -1)
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457 | error("SDL_LockSurface failed: %s.\n", SDL_GetError());
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458 |
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459 | int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
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460 | int h = _screenHeight;
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461 | do {
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462 | memcpy(buf, src, _screenWidth*2);
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463 | src += TMP_SCREEN_WIDTH;
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464 | buf += pitch;
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465 | } while (--h);
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466 |
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467 | SDL_UnlockSurface(sdl_tmpscreen);
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468 | }
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469 |
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470 | void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h)
|
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471 | {
|
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472 | if (!_overlay_visible)
|
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473 | return;
|
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474 |
|
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475 | if (sdl_tmpscreen == NULL)
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---|
476 | return;
|
---|
477 |
|
---|
478 | // Clip the coordinates
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---|
479 | if (x < 0) { w+=x; buf-=x; x = 0; }
|
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480 | if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
|
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481 | if (w > _screenWidth-x) { w = _screenWidth - x; }
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482 | if (h > _screenHeight-y) { h = _screenHeight - y; }
|
---|
483 | if (w <= 0 || h <= 0)
|
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484 | return;
|
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485 |
|
---|
486 | // Mark the modified region as dirty
|
---|
487 | cksum_valid = false;
|
---|
488 | add_dirty_rect(x, y, w, h);
|
---|
489 |
|
---|
490 | /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
|
---|
491 | undraw_mouse();
|
---|
492 |
|
---|
493 | if (SDL_LockSurface(sdl_tmpscreen) == -1)
|
---|
494 | error("SDL_LockSurface failed: %s.\n", SDL_GetError());
|
---|
495 |
|
---|
496 | int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
|
---|
497 | do {
|
---|
498 | memcpy(dst, buf, w*2);
|
---|
499 | dst += TMP_SCREEN_WIDTH;
|
---|
500 | buf += pitch;
|
---|
501 | } while (--h);
|
---|
502 |
|
---|
503 | SDL_UnlockSurface(sdl_tmpscreen);
|
---|
504 | }
|
---|
505 |
|
---|
506 |
|
---|