1 | /* ScummVM - Scumm Interpreter
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2 | * Copyright (C) 2002-2003 The ScummVM project
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3 | *
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4 | * This program is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU General Public License
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6 | * as published by the Free Software Foundation; either version 2
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7 | * of the License, or (at your option) any later version.
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8 | *
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9 | * This program is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 | * GNU General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU General Public License
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15 | * along with this program; if not, write to the Free Software
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16 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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17 | *
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18 | */
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19 |
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20 | #include "stdafx.h"
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21 | #include "help.h"
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22 | #include "scumm.h"
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23 | #include "common/str.h"
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24 |
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25 | int ScummHelp::numPages(byte gameId) {
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26 | switch (gameId) {
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27 | case GID_MANIAC:
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28 | case GID_ZAK:
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29 | case GID_ZAK256:
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30 | return 4;
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31 | break;
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32 | case GID_INDY3:
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33 | case GID_INDY3_256:
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34 | return 6;
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35 | break;
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36 | case GID_LOOM:
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37 | case GID_LOOM256:
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38 | case GID_MONKEY_EGA:
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39 | case GID_MONKEY_VGA:
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40 | case GID_MONKEY:
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41 | case GID_MONKEY2:
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42 | case GID_INDY4:
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43 | case GID_TENTACLE:
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44 | case GID_SAMNMAX:
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45 | case GID_DIG:
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46 | case GID_FT:
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47 | case GID_CMI:
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48 | return 3;
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49 | break;
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50 | /* TODO - I don't know the controls for these games
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51 | case GID_PUTTDEMO:
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52 | */
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53 | default:
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54 | return 2;
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55 | }
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56 | }
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57 |
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58 | #define ADD_BIND(k,d) key[i] = k; dsc[i] = d; i++;
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59 | #define ADD_TEXT(d) ADD_BIND("",d)
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60 | #define ADD_LINE ADD_BIND("","")
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61 |
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62 | void ScummHelp::updateStrings(byte gameId, int page, String &title,
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63 | String *&key, String *&dsc) {
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64 | key = new String[HELP_NUM_LINES];
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65 | dsc = new String[HELP_NUM_LINES];
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66 | int i = 0;
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67 | switch (page) {
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68 | case 1:
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69 | title = "Common keyboard commands:";
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70 | ADD_BIND("F5", "Save / Load dialog");
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71 | ADD_BIND(".", "Skip line of text");
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72 | ADD_BIND("Esc", "Skip cutscene");
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73 | ADD_BIND("Space", "Pause game");
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74 | ADD_BIND("Ctrl 0-9", "Load game state 1-10");
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75 | ADD_BIND("Alt 0-9", "Save game state 1-10");
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76 | ADD_BIND("Alt x, Ctrl q", "Quit");
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77 | ADD_BIND("Alt Enter", "Toggle fullscreen");
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78 | ADD_BIND("[, ]", "Music volume up / down");
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79 | ADD_BIND("-, +", "Text speed slower / faster");
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80 | ADD_BIND("Enter", "Simulate left mouse button");
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81 | ADD_BIND("Tab", "Simulate right mouse button");
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82 | ADD_BIND("Arrow Keys", "Simulate mouse movement");
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83 | break;
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84 | case 2:
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85 | title = "Special keyboard commands:";
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86 | ADD_BIND("~", "Show / Hide console");
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87 | ADD_BIND("Ctrl d", "Start the debugger");
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88 | ADD_BIND("Ctrl s", "Show memory consumption");
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89 | ADD_BIND("Ctrl f", "Run in fast mode *");
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90 | ADD_BIND("Ctrl g", "Run in really fast mode *");
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91 | ADD_BIND("Ctrl Alt 0-9", "Set graphics filter");
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92 | ADD_LINE;
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93 | ADD_LINE;
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94 | ADD_LINE;
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95 | ADD_LINE;
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96 | ADD_LINE;
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97 | ADD_TEXT("* Note that using ctrl-f and");
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98 | ADD_TEXT("ctrl-g are not recommended");
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99 | ADD_TEXT("since they may cause crashes.");
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100 | break;
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101 | case 3:
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102 | switch (gameId) {
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103 | case GID_ZAK:
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104 | case GID_ZAK256:
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105 | case GID_MANIAC:
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106 | title = "Main game controls:";
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107 | ADD_BIND("q", "Push");
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108 | ADD_BIND("a", "Pull");
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109 | ADD_BIND("z", "Give");
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110 | ADD_BIND("w", "Open");
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111 | ADD_BIND("s", "Close");
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112 | ADD_BIND("x", "Read");
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113 | ADD_BIND("e", "Walk to");
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114 | ADD_BIND("d", "Pick up");
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115 | ADD_BIND("c", "What is");
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116 | if (gameId == GID_ZAK || gameId == GID_ZAK256) {
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117 | ADD_BIND("r", "Put on");
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118 | ADD_BIND("f", "Take off");
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119 | } else {
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120 | ADD_BIND("r", "New kid");
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121 | ADD_BIND("f", "Unlock");
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122 | }
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123 | ADD_BIND("v", "Use");
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124 | ADD_BIND("t", "Turn on");
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125 | ADD_BIND("g", "Turn off");
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126 | break;
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127 | case GID_INDY3:
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128 | case GID_INDY3_256:
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129 | title = "Main game controls:";
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130 | ADD_BIND("q", "Push");
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131 | ADD_BIND("a", "Pull");
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132 | ADD_BIND("z", "Give");
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133 | ADD_BIND("w", "Open");
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134 | ADD_BIND("s", "Close");
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135 | ADD_BIND("x", "Look");
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136 | ADD_BIND("e", "Walk to");
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137 | ADD_BIND("d", "Pick up");
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138 | ADD_BIND("c", "What is");
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139 | ADD_BIND("r", "Use");
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140 | ADD_BIND("f", "Turn on");
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141 | ADD_BIND("v", "Turn off");
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142 | ADD_BIND("t", "Talk");
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143 | ADD_BIND("g", "Travel");
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144 | break;
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145 | case GID_LOOM:
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146 | case GID_LOOM256:
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147 | title = "Spinning drafts on the keyboard:";
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148 | ADD_BIND("q, c", "a C key on a piano");
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149 | ADD_BIND("w, d", "a D key on a piano");
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150 | ADD_BIND("e, e", "a E key on a piano");
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151 | ADD_BIND("r, f", "a F key on a piano");
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152 | ADD_BIND("t, g", "a G key on a piano");
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153 | ADD_BIND("y, a", "a A key on a piano");
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154 | ADD_BIND("u, b", "a B key on a piano");
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155 | ADD_BIND("i, C", "a C note with stem down");
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156 | break;
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157 | case GID_MONKEY_EGA:
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158 | case GID_MONKEY_VGA:
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159 | title = "Main game controls:";
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160 | ADD_BIND("o", "Open");
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161 | ADD_BIND("c", "Close");
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162 | ADD_BIND("s", "puSh");
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163 | ADD_BIND("y", "pull (Yank)");
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164 | ADD_BIND("w", "Walk to");
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165 | ADD_BIND("p", "Pick up");
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166 | ADD_BIND("t", "Talk to");
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167 | ADD_BIND("g", "Give");
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168 | ADD_BIND("u", "Use");
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169 | ADD_BIND("l", "Look at");
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170 | ADD_BIND("n", "turn oN");
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171 | ADD_BIND("f", "turn oFf");
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172 | break;
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173 | case GID_MONKEY:
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174 | case GID_MONKEY2:
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175 | case GID_INDY4:
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176 | case GID_TENTACLE:
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177 | title = "Main game controls:";
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178 | ADD_BIND("g", "Give");
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179 | ADD_BIND("o", "Open");
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180 | ADD_BIND("c", "Close");
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181 | ADD_BIND("p", "Pick up");
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182 | ADD_BIND("l", "Look at");
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183 | ADD_BIND("t", "Talk to");
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184 | ADD_BIND("u", "Use");
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185 | ADD_BIND("s", "puSh");
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186 | ADD_BIND("y", "pull (Yank)");
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187 | break;
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188 | case GID_SAMNMAX:
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189 | title = "Main game controls:";
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190 | ADD_BIND("w", "Walk");
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191 | ADD_BIND("t", "Talk");
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192 | ADD_BIND("u", "Use");
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193 | ADD_BIND("i", "Inventory");
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194 | ADD_BIND("o", "Object");
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195 | ADD_BIND("p", "Pick up");
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196 | ADD_BIND("l", "Look");
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197 | ADD_BIND("b", "Black and White / Color");
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198 | break;
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199 | case GID_FT:
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200 | title = "Main game controls:";
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201 | ADD_BIND("e", "Eyes");
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202 | ADD_BIND("t", "Tongue");
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203 | ADD_BIND("i", "Inventory");
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204 | ADD_BIND("p", "Punch");
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205 | ADD_BIND("k", "Kick");
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206 | break;
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207 | case GID_DIG:
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208 | title = "Main game controls:";
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209 | ADD_BIND("e", "Examine");
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210 | ADD_BIND("t", "Regular cursor");
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211 | ADD_BIND("i", "Inventory");
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212 | ADD_BIND("c", "Comm");
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213 | break;
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214 | case GID_CMI:
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215 | title = "Main game controls:";
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216 | ADD_BIND("F1", "Save / Load / Options");
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217 | ADD_BIND("e", "Examine");
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218 | ADD_BIND("t", "Talk to");
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219 | ADD_BIND("i", "Inventory");
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220 | ADD_BIND("u", "Use");
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221 | break;
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222 | }
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223 | break;
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224 | case 4:
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225 | switch (gameId) {
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226 | case GID_MANIAC:
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227 | case GID_ZAK:
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228 | case GID_ZAK256:
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229 | title = "Main game controls:";
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230 | if (gameId == GID_ZAK || gameId == GID_ZAK256) {
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231 | ADD_BIND("b", "Switch");
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232 | } else {
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233 | ADD_BIND("b", "Fix");
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234 | }
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235 | ADD_LINE;
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236 | ADD_TEXT("Inventory Controls (not implemented):");
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237 | ADD_BIND("u", "Scroll list up");
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238 | ADD_BIND("j", "Scroll list down");
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239 | ADD_BIND("i", "Upper left item");
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240 | ADD_BIND("k", "Lower left item");
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241 | ADD_BIND("o", "Upper right item");
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242 | ADD_BIND("l", "Lower right item");
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243 | break;
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244 | case GID_INDY3:
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245 | case GID_INDY3_256:
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246 | title = "Main game controls:";
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247 | ADD_BIND("b", "To Henry / To Indy");
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248 | ADD_LINE;
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249 | ADD_TEXT("Inventory Controls:");
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250 | ADD_BIND("y", "Upper left item");
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251 | ADD_BIND("h", "Middle left item");
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252 | ADD_BIND("n", "Lower left item");
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253 | ADD_BIND("u", "Upper right item");
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254 | ADD_BIND("j", "Middle right item");
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255 | ADD_BIND("m", "Lower right item");
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256 | ADD_BIND("o", "Scroll list up");
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257 | ADD_BIND("l", "Scroll list down");
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258 | break;
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259 | }
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260 | break;
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261 | case 5:
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262 | switch (gameId) {
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263 | case GID_INDY3:
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264 | case GID_INDY3_256:
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265 | title = "Fighting controls (numpad):";
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266 | ADD_BIND("7", "Step back");
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267 | ADD_BIND("4", "Step back");
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268 | ADD_BIND("1", "Step back");
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269 | ADD_BIND("8", "Block high");
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270 | ADD_BIND("5", "Block middle");
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271 | ADD_BIND("2", "Block low");
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272 | ADD_BIND("9", "Punch high");
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273 | ADD_BIND("6", "Punch middle");
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274 | ADD_BIND("3", "Punch low");
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275 | ADD_LINE;
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276 | ADD_TEXT("These are for Indy on left.");
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277 | ADD_TEXT("When Indy is on the right,");
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278 | ADD_TEXT("7, 4, and 1 are switched with");
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279 | ADD_TEXT("9, 6, and 3, respectively.");
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280 | break;
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281 | }
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282 | break;
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283 | case 6:
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284 | switch (gameId) {
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285 | case GID_INDY3:
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286 | case GID_INDY3_256:
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287 | title = "Biplane controls (numpad):";
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288 | ADD_BIND("7", "Fly to upper left");
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289 | ADD_BIND("4", "Fly to left");
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290 | ADD_BIND("1", "Fly to lower left");
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291 | ADD_BIND("8", "Fly upwards");
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292 | ADD_BIND("5", "Fly straight");
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293 | ADD_BIND("2", "Fly down");
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294 | ADD_BIND("9", "Fly to upper right");
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295 | ADD_BIND("6", "Fly to right");
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296 | ADD_BIND("3", "Fly to lower right");
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297 | break;
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298 | }
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299 | break;
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300 | }
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301 | while (i < HELP_NUM_LINES) {
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302 | ADD_LINE;
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303 | }
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304 | }
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305 |
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306 | #undef ADD_BIND
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307 | #undef ADD_TEXT
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308 | #undef ADD_LINE
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309 |
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