RCS file: /cvsroot/scummvm/scummvm/scumm/resource_v2.cpp,v
retrieving revision 1.20
diff -u -r1.20 resource_v2.cpp
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27 | 27 | void Scumm_v2::readClassicIndexFile() { |
28 | 28 | int i; |
29 | 29 | |
30 | | if (_gameId == GID_MANIAC64) { |
| 30 | _features |= GF_AFTER_V1; |
| 31 | if (_gameId == GID_MANIAC) { |
31 | 32 | _numGlobalObjects = 800; |
32 | 33 | _numRooms = 55; |
33 | 34 | _numCostumes = 35; |
34 | 35 | _numScripts = 200; |
35 | 36 | _numSounds = 100; |
36 | | } else if (_gameId == GID_ZAK64) { |
| 37 | } else if (_gameId == GID_ZAK) { |
37 | 38 | _numGlobalObjects = 775; |
38 | 39 | _numRooms = 61; |
39 | 40 | _numCostumes = 37; |
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v2.cpp,v
retrieving revision 2.132
diff -u -r2.132 script_v2.cpp
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1245 | 1245 | _userPut = 1; |
1246 | 1246 | _cursor.state = 1; |
1247 | 1247 | |
1248 | | if (_gameId == GID_MANIAC || _gameId == GID_MANIAC64) { |
| 1248 | if (_gameId == GID_MANIAC) { |
1249 | 1249 | camera._mode = (byte) vm.cutSceneData[3]; |
1250 | 1250 | if (camera._mode == CM_FOLLOW_ACTOR) { |
1251 | 1251 | actorFollowCamera(VAR(VAR_EGO)); |
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.h,v
retrieving revision 1.243
diff -u -r1.243 scumm.h
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182 | 182 | GID_CMI, |
183 | 183 | GID_MANIAC, |
184 | 184 | GID_ZAK, |
185 | | GID_MANIAC64, |
186 | | GID_ZAK64, |
187 | 185 | GID_PUTTDEMO |
188 | 186 | }; |
189 | 187 | |
RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
retrieving revision 2.218
diff -u -r2.218 scummvm.cpp
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84 | 84 | extern uint16 _debugLevel; |
85 | 85 | |
86 | 86 | static const VersionSettings scumm_settings[] = { |
87 | | /* Scumm Version 1 */ |
88 | | {"maniac64", "Maniac Mansion (C64)", GID_MANIAC64, 1, 0, 0, |
89 | | GF_AFTER_V1 | GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"}, |
90 | | {"zak64", "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0, |
91 | | GF_AFTER_V1 | GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"}, |
92 | | |
93 | | /* Scumm Version 2 */ |
| 87 | /* Scumm Version 1/2 */ |
94 | 88 | {"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0, |
95 | 89 | GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"}, |
96 | 90 | {"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0, |
… |
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2440 | 2434 | _numActors = 80; |
2441 | 2435 | else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX)) |
2442 | 2436 | _numActors = 30; |
2443 | | else if (_gameId == GID_MANIAC || _gameId == GID_MANIAC64) |
| 2437 | else if (_gameId == GID_MANIAC) |
2444 | 2438 | _numActors = 25; |
2445 | 2439 | else |
2446 | 2440 | _numActors = 13; |