diff -r -u scummvm/doc/10.tex devel/doc/10.tex
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42 | 42 | \end{tabular} |
43 | 43 | \item Contributors:\\ |
44 | 44 | \begin{tabular}{ll} |
45 | | Andreas Rover & Broken Sword 1/2 MPEG2 cutscene support\\ |
| 45 | Andreas Roever & Broken Sword 1/2 MPEG2 cutscene support\\ |
46 | 46 | Quietust & Sound support for Amiga SCUMM V2 - V3 games\\ |
47 | 47 | Stuart Caie & Decoders for Simon 1 Amiga data files\\ |
48 | 48 | Janne Huttunen & V3 actor mask support, Dig/FT Smush audio\\ |
Dateien scummvm/scummvm und devel/scummvm sind verschieden.
diff -r -u scummvm/sword2/driver/animation.cpp devel/sword2/driver/animation.cpp
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110 | 110 | lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2); |
111 | 111 | #else |
112 | 112 | buildLookup(); |
113 | | overlay = (NewGuiColor*)calloc(640 * 400, sizeof(NewGuiColor)); |
| 113 | overlay = (NewGuiColor*)calloc(640 * 480, sizeof(NewGuiColor)); |
114 | 114 | _vm->_system->show_overlay(); |
115 | 115 | #endif |
116 | 116 | |
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258 | 258 | |
259 | 259 | void AnimationState::plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat) { |
260 | 260 | |
261 | | NewGuiColor *ptr = overlay + (400 - height) / 2 * 640 + (640 - width) / 2; |
| 261 | NewGuiColor *ptr = overlay + (480 - height) / 2 * 640 + (640 - width) / 2; |
262 | 262 | |
263 | 263 | int x, y; |
264 | 264 | |
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283 | 283 | } |
284 | 284 | |
285 | 285 | void AnimationState::drawTextObject(SpriteInfo *s, uint8 *src) { |
286 | | NewGuiColor *dst = overlay + RENDERWIDE * (s->y - 40) + s->x; |
| 286 | NewGuiColor *dst = overlay + RENDERWIDE * (s->y) + s->x; |
287 | 287 | |
288 | 288 | // FIXME: These aren't the "right" colours, but look good to me. |
289 | 289 | |
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309 | 309 | } |
310 | 310 | |
311 | 311 | void AnimationState::updateDisplay(void) { |
312 | | _vm->_system->copy_rect_overlay(overlay, 640, 0, 40, 640, 400); |
| 312 | _vm->_system->copy_rect_overlay(overlay, 640, 0, 0, 640, 480); |
313 | 313 | } |
314 | 314 | |
315 | 315 | #endif |
diff -r -u scummvm/sword2/driver/render.cpp devel/sword2/driver/render.cpp
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831 | 831 | |
832 | 832 | #ifdef BACKEND_8BIT |
833 | 833 | void Graphics::plotYUV(byte *lut, int width, int height, byte *const *dat) { |
834 | | byte *buf = _buffer + (40 + (400 - height) / 2) * RENDERWIDE + (640 - width) / 2; |
| 834 | byte *buf = _buffer + ((480 - height) / 2) * RENDERWIDE + (640 - width) / 2; |
835 | 835 | |
836 | 836 | int x, y; |
837 | 837 | |