1 | /* ScummVM - Scumm Interpreter
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2 | * Copyright (C) 2006 The ScummVM project
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3 | *
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4 | * Copyright (C) 1999-2003 Sarien Team
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5 | *
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6 | * This program is free software; you can redistribute it and/or
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7 | * modify it under the terms of the GNU General Public License
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8 | * as published by the Free Software Foundation; either version 2
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9 | * of the License, or (at your option) any later version.
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10 |
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11 | * This program is distributed in the hope that it will be useful,
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 | * GNU General Public License for more details.
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15 |
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16 | * You should have received a copy of the GNU General Public License
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17 | * along with this program; if not, write to the Free Software
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18 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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19 | *
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20 | * $URL: https://svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/agi/agi.cpp $
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21 | * $Id: agi.cpp 23285 2006-06-24 10:45:47Z fingolfin $
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22 | *
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23 | */
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24 |
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25 | #include "common/stdafx.h"
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26 | #include "common/file.h"
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27 | #include "common/fs.h"
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28 | #include "common/savefile.h"
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29 | #include "common/config-manager.h"
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30 |
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31 | #include "base/plugins.h"
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32 |
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33 | #include "graphics/cursorman.h"
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34 |
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35 | #include "sound/mididrv.h"
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36 | #include "sound/mixer.h"
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37 |
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38 | #include "agi/agi.h"
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39 | #include "agi/text.h"
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40 | #include "agi/graphics.h"
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41 | #include "agi/sprite.h"
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42 | #include "agi/opcodes.h"
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43 | #include "agi/keyboard.h"
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44 | #include "agi/menu.h"
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45 | #include "agi/savegame.h"
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46 |
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47 | namespace Agi {
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48 |
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49 | void gfx_set_palette();
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50 |
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51 | extern int optind;
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52 |
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53 | struct agi_options opt;
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54 | struct game_id_list game_info;
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55 | struct agi_game game;
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56 |
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57 | static struct agi_loader *loader; /* loader */
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58 |
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59 | extern struct agi_loader agi_v2;
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60 | extern struct agi_loader agi_v3;
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61 |
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62 | static volatile uint32 tick_timer = 0;
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63 |
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64 | #define TICK_SECONDS 20
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65 |
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66 | static int key_control = 0;
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67 | static int key_alt = 0;
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68 |
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69 | static Console *_console;
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70 |
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71 | #define KEY_QUEUE_SIZE 16
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72 |
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73 | static int key_queue[KEY_QUEUE_SIZE];
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74 | static int key_queue_start = 0;
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75 | static int key_queue_end = 0;
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76 |
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77 | #define key_enqueue(k) do { key_queue[key_queue_end++] = (k); \
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78 | key_queue_end %= KEY_QUEUE_SIZE; } while (0)
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79 | #define key_dequeue(k) do { (k) = key_queue[key_queue_start++]; \
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80 | key_queue_start %= KEY_QUEUE_SIZE; } while (0)
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81 |
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82 | static void process_events() {
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83 | OSystem::Event event;
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84 | int key = 0;
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85 |
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86 | while (g_system->pollEvent(event)) {
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87 | switch (event.type) {
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88 | case OSystem::EVENT_QUIT:
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89 | deinit_video();
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90 | deinit_machine();
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91 | g_system->quit();
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92 | break;
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93 | case OSystem::EVENT_LBUTTONDOWN:
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94 | key = BUTTON_LEFT;
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95 | mouse.button = 1;
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96 | key_enqueue(key);
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97 | mouse.x = event.mouse.x;
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98 | mouse.y = event.mouse.y;
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99 | break;
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100 | case OSystem::EVENT_RBUTTONDOWN:
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101 | key = BUTTON_RIGHT;
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102 | mouse.button = 2;
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103 | key_enqueue(key);
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104 | mouse.x = event.mouse.x;
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105 | mouse.y = event.mouse.y;
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106 | break;
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107 | case OSystem::EVENT_MOUSEMOVE:
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108 | mouse.x = event.mouse.x;
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109 | mouse.y = event.mouse.y;
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110 | break;
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111 | case OSystem::EVENT_LBUTTONUP:
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112 | case OSystem::EVENT_RBUTTONUP:
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113 | mouse.button = 0;
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114 | break;
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115 | case OSystem::EVENT_KEYDOWN:
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116 | key_control = 0;
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117 | key_alt = 0;
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118 |
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119 | if (event.kbd.flags == OSystem::KBD_CTRL && event.kbd.keycode == 'd') {
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120 | _console->attach();
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121 | break;
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122 | }
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123 |
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124 | if (event.kbd.flags & OSystem::KBD_CTRL)
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125 | key_control = 1;
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126 |
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127 | if (event.kbd.flags & OSystem::KBD_ALT)
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128 | key_alt = 1;
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129 |
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130 | switch (key = event.kbd.keycode) {
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131 | case 256 + 20: // left arrow
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132 | case 260: // key pad 4
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133 | key = KEY_LEFT;
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134 | break;
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135 | case 256 + 19: // right arrow
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136 | case 262: // key pad 6
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137 | key = KEY_RIGHT;
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138 | break;
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139 | case 256 + 17: // up arrow
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140 | case 264: // key pad 8
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141 | key = KEY_UP;
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142 | break;
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143 | case 256 + 18: // down arrow
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144 | case 258: // key pad 2
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145 | key = KEY_DOWN;
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146 | break;
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147 | case 256 + 24: // page up
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148 | case 265: // key pad 9
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149 | key = KEY_UP_RIGHT;
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150 | break;
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151 | case 256 + 25: // page down
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152 | case 259: // key pad 3
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153 | key = KEY_DOWN_RIGHT;
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154 | break;
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155 | case 256 + 22: // home
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156 | case 263: // key pad 7
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157 | key = KEY_UP_LEFT;
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158 | break;
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159 | case 256 + 23: // end
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160 | case 257: // key pad 1
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161 | key = KEY_DOWN_LEFT;
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162 | break;
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163 | case 261: // key pad 5
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164 | key = KEY_STATIONARY;
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165 | break;
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166 | case '+':
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167 | key = '+';
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168 | break;
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169 | case '-':
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170 | key = '-';
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171 | break;
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172 | case 9:
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173 | key = 0x0009;
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174 | break;
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175 | case 282:
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176 | key = 0x3b00;
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177 | break;
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178 | case 283:
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179 | key = 0x3c00;
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180 | break;
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181 | case 284:
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182 | key = 0x3d00;
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183 | break;
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184 | case 285:
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185 | key = 0x3e00;
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186 | break;
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187 | case 286:
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188 | key = 0x3f00;
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189 | break;
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190 | case 287:
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191 | key = 0x4000;
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192 | break;
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193 | case 288:
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194 | key = 0x4100;
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195 | break;
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196 | case 289:
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197 | key = 0x4200;
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198 | break;
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199 | case 290:
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200 | key = 0x4300;
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201 | break;
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202 | case 291:
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203 | key = 0x4400;
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204 | break;
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205 | case 292:
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206 | key = KEY_STATUSLN;
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207 | break;
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208 | case 293:
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209 | key = KEY_PRIORITY;
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210 | break;
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211 | case 27:
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212 | key = 0x1b;
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213 | break;
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214 | case '\n':
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215 | case '\r':
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216 | key = KEY_ENTER;
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217 | break;
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218 | default:
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219 | if (key < 256 && !isalpha(key)) {
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220 | key = event.kbd.ascii;
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221 | break;
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222 | }
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223 | if (key_control)
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224 | key = (key & ~0x20) - 0x40;
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225 | else if (key_alt)
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226 | key = scancode_table[(key & ~0x20) - 0x41] << 8;
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227 | else if (event.kbd.flags & OSystem::KBD_SHIFT)
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228 | key = event.kbd.ascii;
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229 | break;
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230 | }
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231 | if (key)
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232 | key_enqueue(key);
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233 | break;
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234 | default:
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235 | break;
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236 | }
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237 | }
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238 | }
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239 |
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240 | int agi_is_keypress_low() {
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241 | process_events();
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242 | return key_queue_start != key_queue_end;
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243 | }
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244 |
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245 | void agi_timer_low() {
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246 | static uint32 m = 0;
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247 | uint32 dm;
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248 |
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249 | if (tick_timer < m)
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250 | m = 0;
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251 |
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252 | while ((dm = tick_timer - m) < 5) {
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253 | process_events();
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254 | if (_console->isAttached())
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255 | _console->onFrame();
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256 | g_system->delayMillis(10);
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257 | g_system->updateScreen();
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258 | }
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259 | m = tick_timer;
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260 | }
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261 |
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262 | int agi_get_keypress_low() {
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263 | int k;
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264 |
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265 | while (key_queue_start == key_queue_end) /* block */
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266 | agi_timer_low();
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267 | key_dequeue(k);
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268 |
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269 | return k;
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270 | }
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271 |
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272 | static void agi_timer_function_low(void *refCon) {
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273 | tick_timer++;
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274 | }
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275 |
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276 | static void init_pri_table() {
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277 | int i, p, y = 0;
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278 |
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279 | for (p = 1; p < 15; p++) {
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280 | for (i = 0; i < 12; i++) {
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281 | game.pri_table[y++] = p < 4 ? 4 : p;
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282 | }
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283 | }
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284 | }
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285 |
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286 | int agi_init() {
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287 | int ec, i;
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288 |
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289 | debug(2, "initializing");
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290 | debug(2, "game.ver = 0x%x", game.ver);
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291 |
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292 | /* reset all flags to false and all variables to 0 */
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293 | for (i = 0; i < MAX_FLAGS; i++)
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294 | game.flags[i] = 0;
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295 | for (i = 0; i < MAX_VARS; i++)
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296 | game.vars[i] = 0;
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297 |
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298 | /* clear all resources and events */
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299 | for (i = 0; i < MAX_DIRS; i++) {
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300 | memset(&game.views[i], 0, sizeof(struct agi_view));
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301 | memset(&game.pictures[i], 0, sizeof(struct agi_picture));
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302 | memset(&game.logics[i], 0, sizeof(struct agi_logic));
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303 | memset(&game.sounds[i], 0, sizeof(struct agi_sound));
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304 | }
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305 |
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306 | /* clear view table */
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307 | for (i = 0; i < MAX_VIEWTABLE; i++)
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308 | memset(&game.view_table[i], 0, sizeof(struct vt_entry));
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309 |
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310 | init_words();
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311 |
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312 | menu = new Menu();
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313 | init_pri_table();
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314 |
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315 | /* clear string buffer */
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316 | for (i = 0; i < MAX_STRINGS; i++)
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317 | game.strings[i][0] = 0;
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318 |
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319 | /* setup emulation */
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320 |
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321 | switch (loader->int_version >> 12) {
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322 | case 2:
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323 | report("Emulating Sierra AGI v%x.%03x\n",
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324 | (int)(loader->int_version >> 12) & 0xF,
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325 | (int)(loader->int_version) & 0xFFF);
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326 | break;
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327 | case 3:
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328 | report("Emulating Sierra AGI v%x.002.%03x\n",
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329 | (int)(loader->int_version >> 12) & 0xF,
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330 | (int)(loader->int_version) & 0xFFF);
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331 | break;
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332 | }
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333 |
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334 | game.game_flags |= opt.amiga ? ID_AMIGA : 0;
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335 | game.game_flags |= opt.agds ? ID_AGDS : 0;
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336 |
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337 | if (game.game_flags & ID_AMIGA)
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338 | report("Amiga padded game detected.\n");
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339 |
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340 | if (game.game_flags & ID_AGDS)
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341 | report("AGDS mode enabled.\n");
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342 |
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343 | ec = loader->init(); /* load vol files, etc */
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344 |
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345 | if (ec == err_OK)
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346 | ec = loader->load_objects(OBJECTS);
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347 |
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348 | /* note: demogs has no words.tok */
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349 | if (ec == err_OK)
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350 | ec = loader->load_words(WORDS);
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351 |
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352 | /* FIXME: load IIgs instruments and samples */
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353 | /* load_instruments("kq.sys16"); */
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354 |
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355 | /* Load logic 0 into memory */
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356 | if (ec == err_OK)
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357 | ec = loader->load_resource(rLOGIC, 0);
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358 |
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359 | return ec;
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360 | }
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361 |
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362 | /*
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363 | * Public functions
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364 | */
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365 |
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366 | void agi_unload_resources() {
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367 | int i;
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368 |
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369 | /* Make sure logic 0 is always loaded */
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370 | for (i = 1; i < MAX_DIRS; i++) {
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371 | loader->unload_resource(rLOGIC, i);
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372 | }
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373 | for (i = 0; i < MAX_DIRS; i++) {
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374 | loader->unload_resource(rVIEW, i);
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375 | loader->unload_resource(rPICTURE, i);
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376 | loader->unload_resource(rSOUND, i);
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377 | }
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378 | }
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379 |
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380 | int agi_deinit() {
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381 | int ec;
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382 |
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383 | clean_input(); /* remove all words from memory */
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384 | agi_unload_resources(); /* unload resources in memory */
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385 | loader->unload_resource(rLOGIC, 0);
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386 | ec = loader->deinit();
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387 | unload_objects();
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388 | unload_words();
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389 |
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390 | clear_image_stack();
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391 |
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392 | return ec;
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393 | }
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394 |
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395 | int agi_detect_game() {
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396 | int ec = err_OK;
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397 |
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398 | loader = &agi_v2;
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399 | ec = loader->detect_game();
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400 |
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401 | if (ec != err_OK) {
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402 | loader = &agi_v3;
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403 | ec = loader->detect_game();
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404 | }
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405 |
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406 | return ec;
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407 | }
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408 |
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409 | int agi_version() {
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410 | return loader->version;
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411 | }
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412 |
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413 | int agi_get_release() {
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414 | return loader->int_version;
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415 | }
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416 |
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417 | void agi_set_release(int n) {
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418 | loader->int_version = n;
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419 | }
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420 |
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421 | int agi_load_resource(int r, int n) {
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422 | int i;
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423 |
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424 | i = loader->load_resource(r, n);
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425 | #ifdef PATCH_LOGIC
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426 | if (r == rLOGIC)
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427 | patch_logic(n);
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428 | #endif
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429 |
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430 | return i;
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431 | }
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432 |
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433 | int agi_unload_resource(int r, int n) {
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434 | return loader->unload_resource(r, n);
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435 | }
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436 |
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437 | const char *_savePath; // FIXME: Get rid of this
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438 | extern AGIMusic *g_agi_music;
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439 |
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440 | struct GameSettings {
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441 | const char *gameid;
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442 | const char *description;
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443 | byte id;
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444 | uint32 features;
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445 | const char *detectname;
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446 | };
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447 |
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448 | static const GameSettings agi_settings[] = {
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449 | {"agi", "AGI game", GID_AGI, MDT_ADLIB, "OBJECT"},
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450 | {NULL, NULL, 0, 0, NULL}
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451 | };
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452 |
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453 | Common::RandomSource * rnd;
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454 |
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455 | AgiEngine::AgiEngine(OSystem * syst) : Engine(syst) {
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456 |
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457 | // Setup mixer
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458 | if (!_mixer->isReady()) {
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459 | warning("Sound initialization failed.");
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460 | }
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461 |
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462 | _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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463 | _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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464 |
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465 | _savePath = _saveFileMan->getSavePath(); // FIXME: Get rid of this
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466 |
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467 | const GameSettings *g;
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468 |
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469 | const char *gameid = ConfMan.get("gameid").c_str();
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470 | for (g = agi_settings; g->gameid; ++g)
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471 | if (!scumm_stricmp(g->gameid, gameid))
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472 | _gameId = g->id;
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473 |
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474 | rnd = new Common::RandomSource();
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475 |
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476 | Common::addSpecialDebugLevel(kDebugLevelMain, "Main", "Generic debug level");
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477 | Common::addSpecialDebugLevel(kDebugLevelResources, "Resources", "Resources debugging");
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478 | Common::addSpecialDebugLevel(kDebugLevelSprites, "Sprites", "Sprites debugging");
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479 | Common::addSpecialDebugLevel(kDebugLevelInventory, "Inventory", "Inventory debugging");
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480 | Common::addSpecialDebugLevel(kDebugLevelInput, "Input", "Input events debugging");
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481 | Common::addSpecialDebugLevel(kDebugLevelMenu, "Menu", "Menu debugging");
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482 | Common::addSpecialDebugLevel(kDebugLevelScripts, "Scripts", "Scripts debugging");
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483 | Common::addSpecialDebugLevel(kDebugLevelSound, "Sound", "Sound debugging");
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484 | Common::addSpecialDebugLevel(kDebugLevelText, "Text", "Text output debugging");
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485 |
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486 | game.clock_enabled = false;
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487 | game.state = STATE_INIT;
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488 | }
|
---|
489 |
|
---|
490 | void AgiEngine::initialize() {
|
---|
491 | memset(&opt, 0, sizeof(struct agi_options));
|
---|
492 | opt.gamerun = GAMERUN_RUNGAME;
|
---|
493 | opt.hires = true;
|
---|
494 |
|
---|
495 | // TODO: Some sound emulation modes do not fit our current music
|
---|
496 | // drivers, and I'm not sure what they are. For now, they might
|
---|
497 | // as well be called "PC Speaker" and "Not PC Speaker".
|
---|
498 |
|
---|
499 | switch (MidiDriver::detectMusicDriver(MDT_PCSPK)) {
|
---|
500 | case MD_PCSPK:
|
---|
501 | opt.soundemu = SOUND_EMU_PC;
|
---|
502 | break;
|
---|
503 | default:
|
---|
504 | opt.soundemu = SOUND_EMU_NONE;
|
---|
505 | break;
|
---|
506 | }
|
---|
507 |
|
---|
508 | if (ConfMan.hasKey("render_mode"))
|
---|
509 | opt.renderMode = Common::parseRenderMode(ConfMan.get("render_mode").c_str());
|
---|
510 |
|
---|
511 | _console = new Console(this);
|
---|
512 |
|
---|
513 | init_machine();
|
---|
514 |
|
---|
515 | game.color_fg = 15;
|
---|
516 | game.color_bg = 0;
|
---|
517 |
|
---|
518 | *game.name = 0;
|
---|
519 |
|
---|
520 | game.sbuf = (uint8 *) calloc(_WIDTH, _HEIGHT);
|
---|
521 | game.hires = (uint8 *) calloc(_WIDTH * 2, _HEIGHT);
|
---|
522 |
|
---|
523 | _sprites = new SpritesMan;
|
---|
524 | _text = new TextMan;
|
---|
525 | init_video();
|
---|
526 |
|
---|
527 | tick_timer = 0;
|
---|
528 | _timer->installTimerProc(agi_timer_function_low, 10 * 1000, NULL);
|
---|
529 |
|
---|
530 | game.ver = -1; /* Don't display the conf file warning */
|
---|
531 |
|
---|
532 | debugC(2, kDebugLevelMain, "Detect game");
|
---|
533 | if (agi_detect_game() == err_OK) {
|
---|
534 | game.state = STATE_LOADED;
|
---|
535 | debugC(2, kDebugLevelMain, "game loaded");
|
---|
536 | } else {
|
---|
537 | report("Could not open AGI game");
|
---|
538 | }
|
---|
539 |
|
---|
540 | debugC(2, kDebugLevelMain, "Init sound");
|
---|
541 | init_sound();
|
---|
542 | g_agi_music = new AGIMusic(_mixer);
|
---|
543 | }
|
---|
544 |
|
---|
545 | AgiEngine::~AgiEngine() {
|
---|
546 | agi_deinit();
|
---|
547 | delete g_agi_music;
|
---|
548 | deinit_sound();
|
---|
549 | deinit_video();
|
---|
550 | delete _sprites;
|
---|
551 | free(game.hires);
|
---|
552 | free(game.sbuf);
|
---|
553 | deinit_machine();
|
---|
554 | delete rnd;
|
---|
555 | delete _console;
|
---|
556 | }
|
---|
557 |
|
---|
558 | void AgiEngine::errorString(const char *buf1, char *buf2) {
|
---|
559 | strcpy(buf2, buf1);
|
---|
560 | }
|
---|
561 |
|
---|
562 | int AgiEngine::init() {
|
---|
563 | // Initialize backend
|
---|
564 | _system->beginGFXTransaction();
|
---|
565 | initCommonGFX(false);
|
---|
566 | _system->initSize(320, 200);
|
---|
567 | _system->endGFXTransaction();
|
---|
568 |
|
---|
569 | initialize();
|
---|
570 |
|
---|
571 | gfx_set_palette();
|
---|
572 |
|
---|
573 | return 0;
|
---|
574 | }
|
---|
575 |
|
---|
576 | int AgiEngine::go() {
|
---|
577 | CursorMan.showMouse(true);
|
---|
578 |
|
---|
579 | report(" \nAGI engine " VERSION " is ready.\n");
|
---|
580 | if (game.state < STATE_LOADED) {
|
---|
581 | do {
|
---|
582 | main_cycle();
|
---|
583 | } while (game.state < STATE_RUNNING);
|
---|
584 | if (game.ver < 0)
|
---|
585 | game.ver = 0; /* Enable conf file warning */
|
---|
586 | }
|
---|
587 |
|
---|
588 | run_game();
|
---|
589 |
|
---|
590 | return 0;
|
---|
591 | }
|
---|
592 |
|
---|
593 | } // End of namespace Agi
|
---|
594 |
|
---|
595 | GameList Engine_AGI_gameIDList() {
|
---|
596 | GameList games;
|
---|
597 | const Agi::GameSettings *g = Agi::agi_settings;
|
---|
598 |
|
---|
599 | while (g->gameid) {
|
---|
600 | games.push_back(*g);
|
---|
601 | g++;
|
---|
602 | }
|
---|
603 |
|
---|
604 | return games;
|
---|
605 | }
|
---|
606 |
|
---|
607 | GameDescriptor Engine_AGI_findGameID(const char *gameid) {
|
---|
608 | const Agi::GameSettings *g = Agi::agi_settings;
|
---|
609 | while (g->gameid) {
|
---|
610 | if (0 == scumm_stricmp(gameid, g->gameid))
|
---|
611 | break;
|
---|
612 | g++;
|
---|
613 | }
|
---|
614 | return *g;
|
---|
615 | }
|
---|
616 |
|
---|
617 | DetectedGameList Engine_AGI_detectGames(const FSList &fslist) {
|
---|
618 | DetectedGameList detectedGames;
|
---|
619 | const Agi::GameSettings * g;
|
---|
620 |
|
---|
621 | for (g = Agi::agi_settings; g->gameid; ++g) {
|
---|
622 | // Iterate over all files in the given directory
|
---|
623 | for (FSList::const_iterator file = fslist.begin();
|
---|
624 | file != fslist.end(); ++file) {
|
---|
625 | const char *gameName = file->displayName().c_str();
|
---|
626 |
|
---|
627 | if (0 == scumm_stricmp(g->detectname, gameName)) {
|
---|
628 | // Match found, add to list of candidates, then abort inner loop.
|
---|
629 | detectedGames.push_back(*g);
|
---|
630 | break;
|
---|
631 | }
|
---|
632 | }
|
---|
633 | }
|
---|
634 | return detectedGames;
|
---|
635 | }
|
---|
636 |
|
---|
637 | PluginError Engine_AGI_create(OSystem *syst, Engine **engine) {
|
---|
638 | assert(engine);
|
---|
639 | *engine = new Agi::AgiEngine(syst);
|
---|
640 | return kNoError;
|
---|
641 | }
|
---|
642 |
|
---|
643 | REGISTER_PLUGIN(AGI, "AGI Engine");
|
---|