Ticket #8609: englishDIGCMI.diff
File englishDIGCMI.diff, 494 bytes (added by , 18 years ago) |
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string.cpp.
old new 1063 1063 ScummFile file; 1064 1064 int32 size; 1065 1065 1066 // if game is manually set to English, don't try to load localized text 1067 if ((_language == Common::EN_ANY) || (_language == Common::EN_USA) || (_language == Common::EN_GRB)) { 1068 _existLanguageFile = false; 1069 return; 1070 } 1071 1066 1072 if (_game.id == GID_DIG) { 1067 1073 openFile(file, "language.bnd"); 1068 1074 } else if (_game.id == GID_CMI) {