Ticket #8711: backends-lib.v1.patch

File backends-lib.v1.patch, 15.3 KB (added by SF/sbatyuk, 17 years ago)

new key mapping architecture patch v1

  • D:/programming/projects/gsoc/scummvm/backends/events/default/default-events.h

     
    2828
    2929#include "common/stdafx.h"
    3030#include "common/events.h"
     31#include "backends/events/generic/generic-events.h"
    3132
    3233/*
    3334At some point we will remove pollEvent from OSystem and change
     
    4142use a subclass of EventProvider.
    4243*/
    4344
    44 class DefaultEventManager : public Common::EventManager {
     45class DefaultEventManager : public GenericEventManager {
    4546        OSystem *_boss;
    4647
    4748        Common::Point _mousePos;
  • D:/programming/projects/gsoc/scummvm/backends/events/generic/generic-events.cpp

     
     1/* ScummVM - Graphic Adventure Engine
     2 *
     3 * ScummVM is the legal property of its developers, whose names
     4 * are too numerous to list here. Please refer to the COPYRIGHT
     5 * file distributed with this source distribution.
     6 *
     7 * This program is free software; you can redistribute it and/or
     8 * modify it under the terms of the GNU General Public License
     9 * as published by the Free Software Foundation; either version 2
     10 * of the License, or (at your option) any later version.
     11
     12 * This program is distributed in the hope that it will be useful,
     13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 * GNU General Public License for more details.
     16
     17 * You should have received a copy of the GNU General Public License
     18 * along with this program; if not, write to the Free Software
     19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
     20 *
     21 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/events/default/default-events.cpp $
     22 * $Id: default-events.cpp 27831 2007-07-01 18:22:25Z fingolfin $
     23 *
     24 */
     25
     26#if !defined(DISABLE_GENERIC_EVENTMANAGER)
     27
     28#include "common/stdafx.h"
     29#include "common/config-manager.h"
     30#include "common/system.h"
     31#include "backends/events/generic/generic-events.h"
     32
     33#include "engines/engine.h"
     34#include "gui/message.h"
     35
     36GenericEventManager::GenericEventManager() {
     37
     38}
     39
     40Common::UserAction GenericEventManager::resolveUserAction() const {
     41        Common::UserAction action;
     42        //
     43        return action;
     44}
     45       
     46Common::Button GenericEventManager::pollButton() const {
     47        Common::Button btn;
     48        // retrieves
     49        return btn;
     50}
     51
     52void GenericEventManager::registerEngineActions(std::set<Common::UserAction> actions) {
     53}
     54
     55void GenericEventManager::registerGameActions(std::set<Common::UserAction> actions) {
     56}
     57
     58void GenericEventManager::registerBackendButtons(std::set<Common::Button>) {
     59}
     60
     61void GenericEventManager::checkMappings(bool engine) {
     62}
     63
     64#endif // !defined(DISABLE_GENERIC_EVENTMANAGER)
  • D:/programming/projects/gsoc/scummvm/backends/events/generic/generic-events.h

     
     1/* ScummVM - Graphic Adventure Engine
     2 *
     3 * ScummVM is the legal property of its developers, whose names
     4 * are too numerous to list here. Please refer to the COPYRIGHT
     5 * file distributed with this source distribution.
     6 *
     7 * This program is free software; you can redistribute it and/or
     8 * modify it under the terms of the GNU General Public License
     9 * as published by the Free Software Foundation; either version 2
     10 * of the License, or (at your option) any later version.
     11
     12 * This program is distributed in the hope that it will be useful,
     13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 * GNU General Public License for more details.
     16
     17 * You should have received a copy of the GNU General Public License
     18 * along with this program; if not, write to the Free Software
     19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
     20 *
     21 */
     22
     23#if !defined(BACKEND_EVENTS_GENERIC_H) && !defined(DISABLE_GENERIC_EVENTMANAGER)
     24#define BACKEND_EVENTS_GENERIC_H
     25
     26#include "common/stdafx.h"
     27#include "common/events.h"
     28
     29class GenericEventManager : public Common::EventManager {
     30
     31        Common::Point _mousePos;
     32        std::set <Common::UserAction> _engineActions;
     33        std::set <Common::UserAction> _gameActions;
     34        std::set <Common::Button> _backendButtons;
     35
     36public:
     37        GenericEventManager();
     38
     39        virtual Common::UserAction resolveUserAction() const;
     40       
     41        virtual Common::Button pollButton() const;
     42        virtual Common::Point getMousePos() const { return _mousePos; }
     43
     44        virtual void registerEngineActions(std::set<Common::UserAction>);
     45        virtual void registerGameActions(std::set<Common::UserAction>);
     46
     47protected:
     48
     49        virtual void registerBackendButtons(std::set<Common::Button>);
     50
     51private:
     52
     53        void checkMappings(bool engine);
     54};
     55
     56#endif
  • D:/programming/projects/gsoc/scummvm/common/buttons.h

     
     1/* ScummVM - Graphic Adventure Engine
     2 *
     3 * ScummVM is the legal property of its developers, whose names
     4 * are too numerous to list here. Please refer to the COPYRIGHT
     5 * file distributed with this source distribution.
     6 *
     7 * This program is free software; you can redistribute it and/or
     8 * modify it under the terms of the GNU General Public License
     9 * as published by the Free Software Foundation; either version 2
     10 * of the License, or (at your option) any later version.
     11
     12 * This program is distributed in the hope that it will be useful,
     13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 * GNU General Public License for more details.
     16
     17 * You should have received a copy of the GNU General Public License
     18 * along with this program; if not, write to the Free Software
     19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
     20 *
     21 */
     22
     23#ifndef COMMON_BUTTONS_H
     24#define COMMON_BUTTONS_H
     25
     26#include "common/scummsys.h"
     27
     28namespace Common {
     29
     30enum ButtonCode {
     31        BUTTON_INVALID     = 0,
     32
     33        BUTTON_BACKSPACE   = 8,
     34        BUTTON_TAB         = 9,
     35        BUTTON_CLEAR       = 12,
     36        BUTTON_RETURN      = 13,
     37        BUTTON_PAUSE       = 19,
     38        BUTTON_ESCAPE      = 27,
     39        BUTTON_SPACE       = 32,
     40        BUTTON_EXCLAIM     = 33,
     41        BUTTON_QUOTEDBL    = 34,
     42        BUTTON_HASH        = 35,
     43        BUTTON_DOLLAR      = 36,
     44        BUTTON_AMPERSAND   = 38,
     45        BUTTON_QUOTE       = 39,
     46        BUTTON_LEFTPAREN   = 40,
     47        BUTTON_RIGHTPAREN  = 41,
     48        BUTTON_ASTERISK    = 42,
     49        BUTTON_PLUS        = 43,
     50        BUTTON_COMMA       = 44,
     51        BUTTON_MINUS       = 45,
     52        BUTTON_PERIOD      = 46,
     53        BUTTON_SLASH       = 47,
     54        BUTTON_0           = 48,
     55        BUTTON_1           = 49,
     56        BUTTON_2           = 50,
     57        BUTTON_3           = 51,
     58        BUTTON_4           = 52,
     59        BUTTON_5           = 53,
     60        BUTTON_6           = 54,
     61        BUTTON_7           = 55,
     62        BUTTON_8           = 56,
     63        BUTTON_9           = 57,
     64        BUTTON_COLON       = 58,
     65        BUTTON_SEMICOLON   = 59,
     66        BUTTON_LESS        = 60,
     67        BUTTON_EQUALS      = 61,
     68        BUTTON_GREATER     = 62,
     69        BUTTON_QUESTION    = 63,
     70        BUTTON_AT          = 64,
     71
     72        BUTTON_LEFTBRACKET = 91,
     73        BUTTON_BACKSLASH   = 92,
     74        BUTTON_RIGHTBRACKET= 93,
     75        BUTTON_CARET       = 94,
     76        BUTTON_UNDERSCORE  = 95,
     77        BUTTON_BACKQUOTE   = 96,
     78        BUTTON_a           = 97,
     79        BUTTON_b           = 98,
     80        BUTTON_c           = 99,
     81        BUTTON_d           = 100,
     82        BUTTON_e           = 101,
     83        BUTTON_f           = 102,
     84        BUTTON_g           = 103,
     85        BUTTON_h           = 104,
     86        BUTTON_i           = 105,
     87        BUTTON_j           = 106,
     88        BUTTON_k           = 107,
     89        BUTTON_l           = 108,
     90        BUTTON_m           = 109,
     91        BUTTON_n           = 110,
     92        BUTTON_o           = 111,
     93        BUTTON_p           = 112,
     94        BUTTON_q           = 113,
     95        BUTTON_r           = 114,
     96        BUTTON_s           = 115,
     97        BUTTON_t           = 116,
     98        BUTTON_u           = 117,
     99        BUTTON_v           = 118,
     100        BUTTON_w           = 119,
     101        BUTTON_x           = 120,
     102        BUTTON_y           = 121,
     103        BUTTON_z           = 122,
     104        BUTTON_DELETE      = 127,
     105
     106        // Numeric keypad
     107        BUTTON_KP0         = 256,
     108        BUTTON_KP1         = 257,
     109        BUTTON_KP2         = 258,
     110        BUTTON_KP3         = 259,
     111        BUTTON_KP4         = 260,
     112        BUTTON_KP5         = 261,
     113        BUTTON_KP6         = 262,
     114        BUTTON_KP7         = 263,
     115        BUTTON_KP8         = 264,
     116        BUTTON_KP9         = 265,
     117        BUTTON_KP_PERIOD   = 266,
     118        BUTTON_KP_DIVIDE   = 267,
     119        BUTTON_KP_MULTIPLY = 268,
     120        BUTTON_KP_MINUS    = 269,
     121        BUTTON_KP_PLUS     = 270,
     122        BUTTON_KP_ENTER    = 271,
     123        BUTTON_KP_EQUALS   = 272,
     124
     125        // Arrows + Home/End pad
     126        BUTTON_UP          = 273,
     127        BUTTON_DOWN        = 274,
     128        BUTTON_RIGHT       = 275,
     129        BUTTON_LEFT        = 276,
     130        BUTTON_INSERT      = 277,
     131        BUTTON_HOME        = 278,
     132        BUTTON_END         = 279,
     133        BUTTON_PAGEUP      = 280,
     134        BUTTON_PAGEDOWN    = 281,
     135
     136        // Function keys
     137        BUTTON_F1          = 282,
     138        BUTTON_F2          = 283,
     139        BUTTON_F3          = 284,
     140        BUTTON_F4          = 285,
     141        BUTTON_F5          = 286,
     142        BUTTON_F6          = 287,
     143        BUTTON_F7          = 288,
     144        BUTTON_F8          = 289,
     145        BUTTON_F9          = 290,
     146        BUTTON_F10         = 291,
     147        BUTTON_F11         = 292,
     148        BUTTON_F12         = 293,
     149        BUTTON_F13         = 294,
     150        BUTTON_F14         = 295,
     151        BUTTON_F15         = 296,
     152
     153        // Key state modifier keys
     154        BUTTON_NUMLOCK     = 300,
     155        BUTTON_CAPSLOCK    = 301,
     156        BUTTON_SCROLLOCK   = 302,
     157        BUTTON_RSHIFT      = 303,
     158        BUTTON_LSHIFT      = 304,
     159        BUTTON_RCTRL       = 305,
     160        BUTTON_LCTRL       = 306,
     161        BUTTON_RALT        = 307,
     162        BUTTON_LALT        = 308,
     163        BUTTON_RMETA       = 309,
     164        BUTTON_LMETA       = 310,
     165        BUTTON_LSUPER      = 311,      // Left "Windows" key
     166        BUTTON_RSUPER      = 312,      // Right "Windows" key
     167        BUTTON_MODE        = 313,      // "Alt Gr" key
     168        BUTTON_COMPOSE     = 314,      // Multi-key compose key
     169
     170        // Miscellaneous function keys
     171        BUTTON_HELP        = 315,
     172        BUTTON_PRINT       = 316,
     173        BUTTON_SYSREQ      = 317,
     174        BUTTON_BREAK       = 318,
     175        BUTTON_MENU        = 319,
     176        BUTTON_POWER       = 320,      // Power Macintosh power key
     177        BUTTON_EURO        = 321,      // Some european keyboards
     178        BUTTON_UNDO        = 322,       // Atari keyboard has Undo
     179
     180        // Mouse buttons
     181        BUTTON_MOUSE_LEFT  = 400,
     182        BUTTON_MOUSE_RIGHT = 401,
     183        BUTTON_MOUSE_WHEEL = 402
     184
     185        // Device specific buttons go here
     186};
     187
     188/**
     189 * Button status, as used in the UserAction struct.
     190 */
     191struct Button {
     192        /**
     193         * Abstract key code (will be the same for any given key regardless
     194         * of modifiers being held at the same time.
     195         * For example, this is the same for both 'A' and Shift-'A'.
     196         * @todo Document which values are to be used for non-ASCII keys
     197         * like F1-F10. For now, let's just say that our primary backend
     198         * is the SDL one, and it uses the values SDL uses... so until
     199         * we fix this, your best bet is to get a copy of SDL_keysym.h
     200         * and look at that, if you want to find out a key code.
     201         */
     202        ButtonCode code;
     203
     204        /**
     205         * Status of the modifier keys. Bits are set in this for each
     206         * pressed modifier
     207         * @see KBD_CTRL, KBD_ALT, KBD_SHIFT
     208         */
     209        byte flags;
     210
     211        /**
     212         * True for the key down event, false for the key up event
     213         */
     214        bool down;
     215       
     216        Button(ButtonCode bc = BUTTON_INVALID, byte f = 0, bool down = true) {
     217                code = bc;
     218                flags = f;
     219        }
     220       
     221        void reset() {
     222                code = BUTTON_INVALID;
     223                flags = 0;
     224                down = true;
     225        }
     226};
     227
     228} // End of namespace Common
     229
     230#endif
  • D:/programming/projects/gsoc/scummvm/common/events.h

     
    2727#define COMMON_EVENTS_H
    2828
    2929#include "common/keyboard.h"
     30#include "common/buttons.h"
    3031#include "common/rect.h"
    3132#include "common/system.h"
    3233#include "common/noncopyable.h"
    3334
     35#include <set>
     36
    3437namespace Common {
    3538
    3639/**
     
    117120        Common::Point mouse;
    118121};
    119122
     123enum UserActionType {
     124        // engines specific actions
     125        kQuitUserAction,  // *maybe* could replace EVENT_QUIT
     126        kPredictiveDialogUserAction,
     127        kOptionsDialogUserAction,
     128        kSaveLoadDialogUserAction,
     129        kPauseUserAction,
     130        kInputUserAction,
     131       
     132        // games specific actions
     133        kMoveUserAction,
     134        kUseUserAction
     135};
    120136
     137struct UserAction {
     138        UserActionType type;  // an enum type, see below
     139        String description; // Human readable description, for a GUI keymapping config dialog
     140        Button defaultBtn;  // an (optional) default key combo to be assigned to this; includes modifier state
     141};
     142
    121143/**
    122144 * The EventManager provides user input events to the client code.
    123145 * In addition, it keeps track of the state of various input devices,
     
    137159         * Get the next event in the event queue.
    138160         * @param event point to an Event struct, which will be filled with the event data.
    139161         * @return true if an event was retrieved.
     162         * @deprecated use pollAction instead
    140163         */
    141164        virtual bool pollEvent(Common::Event &event) = 0;
    142165
    143166
     167        virtual Common::UserAction resolveUserAction() const = 0;
     168
     169
    144170        /** Return the current key state */
    145171        virtual Common::Point getMousePos() const = 0;
    146172       
     
    148174         * Return a bitmask with the button states:
    149175         * - bit 0: left button up=1, down=0
    150176         * - bit 1: right button up=1, down=0
     177         * @deprecated use pollAction() which returns UserAction instead
    151178         */
    152179        virtual int getButtonState() const = 0;
    153180       
    154         /** Get a bitmask with the current modifier state */
     181        /**
     182         * Get a bitmask with the current modifier state
     183         * @deprecated use pollAction() which returns UserAction instead
     184         */
    155185        virtual int getModifierState() const = 0;
    156186
    157187        /**
    158188         * Should the application terminate? Set to true if we
    159189         * received an EVENT_QUIT.
     190         * @deprecated use pollAction().type == Common::kQuitUserAction instead
    160191         */
    161192        virtual int shouldQuit() const = 0;
    162193       
     
    166197        // TODO: Keyboard repeat support?
    167198       
    168199        // TODO: Consider removing OSystem::getScreenChangeID and
    169         // replacing it by a generic getScreenChangeID method here
     200        // replacing it by a generic getScreenChaneID method here
     201
     202        virtual void registerEngineActions(std::set<Common::UserAction>) = 0;
     203        virtual void registerGameActions(std::set<Common::UserAction>) = 0;
     204
     205protected:
     206
     207        /**
     208         * Returns currently pressed button
     209         */
     210        virtual Common::Button pollButton() const = 0;
     211
     212
     213        virtual void registerBackendButtons(std::set<Common::Button>) = 0;
     214
    170215};
    171216
    172217} // End of namespace Common