Ticket #8718: readme.diff
File readme.diff, 6.6 KB (added by , 17 years ago) |
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README
old new 1 1 ScummVM README 2 Last updated: $Date : 2007-07-25 22:12:41 +0200 (Wed, 25 Jul 2007)$2 Last updated: $Date$ 3 3 ------------------------------------------------------------------------ 4 4 5 5 TODO: Resolve all the TODOs scattered through this file before release. … … 170 170 - Swampy Adventures [swampy] 171 171 The Feeble Files [feeble] 172 172 173 GOB Games by Co cktel Vision:173 GOB Games by Coktel Vision: 174 174 Bargon Attack [bargon] 175 175 Gobliiins [gob1] 176 176 Gobliins 2 [gob2] … … 296 296 should be able to automatically detect the game if you point it at the 297 297 right directory. 298 298 299 Alternatively, you can use extract_mm_c64from the tools package to299 Alternatively, you can use 'extract_mm_c64' from the tools package to 300 300 extract the data files. But then the game will not be properly 301 301 autodetected by ScummVM, and you must make sure that the platform is 302 302 set to Commodore64. We recommend using the much simpler approach … … 346 346 simply point ScummVM at the directory containing it, and it should work (just like 347 347 with every other supported game). 348 348 349 We also provide a tool called ' rescumm' in the tools package to extract the349 We also provide a tool called 'extract_scumm_mac' in the tools package to extract the 350 350 data from these data files, but this is neither required nor recommended. 351 351 352 352 For further information on copying Macintosh game files to your hard disk see: … … 400 400 These cutscenes are provided in DXA format with FLAC audio. Their quality 401 401 is equal to the original games due to the use of lossless compression. 402 402 Viewing these cutscenes requires a version of ScummVM compiled with both 403 FLAC and z Lib support.403 FLAC and zlib support. 404 404 405 405 For systems that are too slow to handle the decoding of FLAC audio, 406 406 the audio for these cutscenes is provided separately as OGG Vorbis audio 407 407 too. Viewing these cutscenes with OGG Vorbis audio requires a version of 408 ScummVM compiled with both libVorbis and z Lib support.408 ScummVM compiled with both libVorbis and zlib support. 409 409 410 410 The cutscenes should be placed in the main game data directory. Note that 411 411 currently this requires either copying the game to hard disk or burning … … 790 790 Steel Sky and Flight of the Amazon Queen 791 791 --copy-protection Enable copy protection in games, when 792 792 ScummVM disables it by default. 793 --talkspeed=NUM Set talk speed for games (default: 60) 793 794 --demo-mode Start demo mode of Maniac Mansion (Classic version) 794 795 --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games 795 796 (default: 100) 796 --talkspeed=NUM Set talk speed for games797 797 798 798 799 799 The meaning of most long options (that is, those options starting with a … … 832 832 but rather is only used to select the appropriate font (e.g. for a German 833 833 version of a game, one containing umlauts). 834 834 835 An exception are The Dig and The Curse of Monkey Island - non-English versions 836 can be set to 'English.' This however only affects subtitles; game speech will 837 remain the same. 838 835 839 Maniac Mansion and Zak McKracken 836 840 en - English (default) 837 841 de - German … … 933 937 ---- --------- 934 938 TODO 935 939 TODO: Rework this section to clearly state which hotkeys are implemented in *all* 936 TODO game (and for which backends).940 TODO games (and for which backends). 937 941 TODO: It would also be nice to add information about control on devices w/o a keyboard; 938 942 TODO I.e. document how input on DC, DS, PSP, PS2, PalmOS, WinCE, ... works for each game 939 943 TODO Or at the very least give points as to were one can read up on these. … … 1077 1081 t - Switch between 'Voice only', 1078 1082 'Voice and Text' and 'Text only' 1079 1083 1080 Note that using ctrl-f or ctrl-g is not recommended: games can crash when1084 Note that using Ctrl-f or Ctrl-g is not recommended: games can crash when 1081 1085 being run faster than their normal speed, as scripts will lose synchronisation. 1082 1086 1083 1087 Note for WinCE users: Due to the limited keyboard input in most devices, a … … 1189 1193 ---- ---------------------------------- 1190 1194 Some games (such as Sam & Max) only contain MIDI music data. This once 1191 1195 prevented music for these games from working on platforms that do not support 1192 MIDI, or soundcards that do not provide MIDI drivers (e.g ,many soundcards will1196 MIDI, or soundcards that do not provide MIDI drivers (e.g. many soundcards will 1193 1197 not play MIDI under Linux). ScummVM can now emulate MIDI mode using sampled 1194 1198 waves and Adlib, FluidSynth MIDI emulation or MT-32 emulation using the 1195 1199 -eadlib, -efluidsynth or -emt32 options respectively. However, if you are … … 1339 1343 1340 1344 7.7.3) Compressing MONSTER.SOU with MP3: 1341 1345 ------ --------------------------------- 1342 You need LAME, and our compress_scumm_souutility from the scummvm-tools1346 You need LAME, and our 'compress_scumm_sou' utility from the scummvm-tools 1343 1347 package to perform this task, and ScummVM must be compiled with MAD support. 1344 1348 1345 1349 compress_scumm_sou monster.sou … … 1375 1379 1376 1380 7.7.6) Compressing music/sfx/speech in AGOS games 1377 1381 ------ ----------------------------------------------------------------- 1378 Use our compress_agosutility from the scummvm-tools package to perform this1382 Use our 'compress_agos' utility from the scummvm-tools package to perform this 1379 1383 task. You can choose between multiple target formats, but note that you can 1380 1384 only use each if ScummVM was compiled with the respective decoder support 1381 1385 enabled. … … 1410 1414 1411 1415 7.7.7) Compressing speech/music in Broken Sword 1 1412 1416 ------ ------------------------------------------ 1413 The compress_sword1tool from the scummvm-tools package can encode music and1417 The 'compress_sword1' tool from the scummvm-tools package can encode music and 1414 1418 speech to MP3 as well as Ogg Vorbis. 1415 1419 The easiest way to encode the files is simply copying the executable into your 1416 1420 BS1 directory (together with the lame encoder) and run it from there. … … 1429 1433 1430 1434 7.7.8) Compressing speech/music in Broken Sword 2 1431 1435 ------ ------------------------------------------ 1432 Use our compress_sword2utility from the scummvm-tools package to perform this1436 Use our 'compress_sword2' utility from the scummvm-tools package to perform this 1433 1437 task. You can choose between multiple target formats, but note that you can 1434 1438 only use each if ScummVM was compiled with the respective decoder support 1435 1439 enabled.