Ticket #9023: draci.patch

File draci.patch, 16.3 KB (added by SF/dkasak13, 15 years ago)

engine stub and detection, BAR archiver

  • configure

     
    9696add_engine tinsel "Tinsel" no
    9797add_engine touche "Touche: The Adventures of the Fifth Musketeer" yes
    9898add_engine tucker "Bud Tucker in Double Trouble" yes
     99add_engine draci "Dragon History" no
    99100
    100101
    101102#
  • engines/draci/detection.cpp

     
     1/* ScummVM - Graphic Adventure Engine
     2 *
     3 * ScummVM is the legal property of its developers, whose names
     4 * are too numerous to list here. Please refer to the COPYRIGHT
     5 * file distributed with this source distribution.
     6 *
     7 * This program is free software; you can redistribute it and/or
     8 * modify it under the terms of the GNU General Public License
     9 * as published by the Free Software Foundation; either version 2
     10 * of the License, or (at your option) any later version.
     11
     12 * This program is distributed in the hope that it will be useful,
     13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 * GNU General Public License for more details.
     16
     17 * You should have received a copy of the GNU General Public License
     18 * along with this program; if not, write to the Free Software
     19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
     20 *
     21 * $URL$
     22 * $Id$
     23 *
     24 */
     25
     26#include "draci/draci.h"
     27
     28#include "base/plugins.h"
     29#include "engines/metaengine.h"
     30
     31static const PlainGameDescriptor draciGames[] = {
     32        { "draci", "Draci Historie" },
     33        { 0, 0 }
     34};
     35
     36namespace Draci {
     37
     38const ADGameDescription gameDescriptions[] = {
     39       
     40        {
     41                "draci",
     42                0,
     43                {
     44                        {"INIT.DFW", 0, "b890a5aeebaf16af39219cba2416b0a3", -1},
     45                        {NULL, 0, NULL, 0}
     46                },
     47                Common::EN_ANY,
     48                Common::kPlatformPC,
     49                ADGF_NO_FLAGS
     50        },
     51       
     52        {
     53                "draci",
     54                0,
     55                {
     56                        {"INIT.DFW", 0, "9921c8f0045679a8f37eca8d41c5ec02", -1},
     57                        {NULL, 0, NULL, 0}
     58                },
     59                Common::CZ_CZE,
     60                Common::kPlatformPC,
     61                ADGF_NO_FLAGS
     62        },
     63
     64        {
     65                "draci",
     66                0,
     67                {
     68                        {"INIT.DFW", 0, "76b9b78a8a8809a240acc395df4d0715", -1},
     69                        {NULL, 0, NULL, 0}
     70                },
     71                Common::PL_POL,
     72                Common::kPlatformPC,
     73                ADGF_NO_FLAGS
     74        },
     75
     76        AD_TABLE_END_MARKER
     77};
     78
     79} // End of namespace Draci
     80
     81const ADParams detectionParams = {
     82        // Pointer to ADGameDescription or its superset structure
     83        (const byte *)Draci::gameDescriptions,
     84        // Size of that superset structure
     85        sizeof(ADGameDescription),
     86        // Number of bytes to compute MD5 sum for
     87        5000,
     88        // List of all engine targets
     89        draciGames,
     90        // Structure for autoupgrading obsolete targets
     91        0,
     92        // Name of single gameid (optional)
     93        "draci",
     94        // List of files for file-based fallback detection (optional)
     95        0,
     96        // Flags
     97        0
     98};
     99
     100class DraciMetaEngine : public AdvancedMetaEngine {
     101public:
     102        DraciMetaEngine() : AdvancedMetaEngine(detectionParams) {}
     103       
     104        virtual const char *getName() const {
     105                return "Draci Historie Engine";
     106        }
     107
     108        virtual const char *getOriginalCopyright() const {
     109                return "Copyright (C) 1995 NoSense";
     110        }
     111       
     112        virtual bool hasFeature(MetaEngineFeature f) const;
     113        virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
     114};
     115
     116bool DraciMetaEngine::hasFeature(MetaEngineFeature f) const {
     117        return false;
     118}
     119
     120bool Draci::DraciEngine::hasFeature(EngineFeature f) const {
     121        return false;
     122}
     123
     124bool DraciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
     125        if (desc) {
     126                *engine = new Draci::DraciEngine(syst, Draci::gameDescriptions);
     127        }
     128        return desc != 0;
     129}
     130
     131#if PLUGIN_ENABLED_DYNAMIC(DRACI)
     132        REGISTER_PLUGIN_DYNAMIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
     133#else
     134        REGISTER_PLUGIN_STATIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
     135#endif
  • engines/draci/draci.cpp

     
     1/* ScummVM - Graphic Adventure Engine
     2 *
     3 * ScummVM is the legal property of its developers, whose names
     4 * are too numerous to list here. Please refer to the COPYRIGHT
     5 * file distributed with this source distribution.
     6 *
     7 * This program is free software; you can redistribute it and/or
     8 * modify it under the terms of the GNU General Public License
     9 * as published by the Free Software Foundation; either version 2
     10 * of the License, or (at your option) any later version.
     11
     12 * This program is distributed in the hope that it will be useful,
     13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 * GNU General Public License for more details.
     16
     17 * You should have received a copy of the GNU General Public License
     18 * along with this program; if not, write to the Free Software
     19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
     20 *
     21 * $URL$
     22 * $Id$
     23 *
     24 */
     25
     26 
     27#include "common/scummsys.h"
     28 
     29#include "common/config-manager.h"
     30#include "common/events.h"
     31#include "common/file.h"
     32 
     33#include "draci/draci.h"
     34
     35#include "draci/barchive.h"
     36
     37namespace Draci {
     38
     39DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
     40 : Engine(syst) {
     41        // Put your engine in a sane state, but do nothing big yet;
     42        // in particular, do not load data from files; rather, if you
     43        // need to do such things, do them from init().
     44 
     45        // Do not initialize graphics here
     46 
     47        // However this is the place to specify all default directories
     48        //Common::File::addDefaultDirectory(_gameDataPath + "sound/");
     49 
     50        // Here is the right place to set up the engine specific debug levels
     51        Common::addDebugChannel(kDraciGeneralDebugLevel, "general", "General debug level");
     52 
     53        // Don't forget to register your random source
     54        syst->getEventManager()->registerRandomSource(_rnd, "draci");
     55}
     56
     57int DraciEngine::init() {
     58        // Initialize graphics using following:
     59        initGraphics(320, 200, false);
     60        Common::String path("INIT.DFW");       
     61        BArchive ar(path);
     62        printf("INIT.DFW %d files\n", ar.size());
     63
     64        return 0;
     65}
     66
     67int DraciEngine::go() {
     68        debugC(1, kDraciGeneralDebugLevel, "DraciEngine::go()");
     69 
     70        return 0;
     71}
     72
     73DraciEngine::~DraciEngine() {
     74        // Dispose your resources here
     75 
     76        // Remove all of our debug levels here
     77        Common::clearAllDebugChannels();
     78}
     79
     80Common::Error DraciEngine::run() {
     81        init();
     82        go();
     83        return Common::kNoError;
     84}
     85
     86} // End of namespace Draci
  • engines/draci/barchive.cpp

     
     1/* ScummVM - Graphic Adventure Engine
     2 *
     3 * ScummVM is the legal property of its developers, whose names
     4 * are too numerous to list here. Please refer to the COPYRIGHT
     5 * file distributed with this source distribution.
     6 *
     7 * This program is free software; you can redistribute it and/or
     8 * modify it under the terms of the GNU General Public License
     9 * as published by the Free Software Foundation; either version 2
     10 * of the License, or (at your option) any later version.
     11
     12 * This program is distributed in the hope that it will be useful,
     13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 * GNU General Public License for more details.
     16
     17 * You should have received a copy of the GNU General Public License
     18 * along with this program; if not, write to the Free Software
     19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
     20 *
     21 * $URL$
     22 * $Id$
     23 *
     24 */
     25
     26#include "common/debug.h"
     27#include "common/file.h"
     28#include "common/str.h"
     29#include "common/stream.h"
     30
     31#include "draci/barchive.h"
     32#include "draci/draci.h"
     33
     34namespace Draci {
     35
     36const char BArchive::_magicNumber[] = "BAR!";
     37
     38/**
     39 * @brief BArchive open method
     40 * @param path Path to input file
     41 *
     42 * Opens a BAR (Bob's Archiver) archive, which is the game's archiving format.
     43 * BAR archives have a .DFW file extension, due to an unused historical interface.
     44 *
     45 * archive format: header,
     46 *                 file0, file1, ...
     47 *                 footer
     48 * header format: [4 bytes] magic number "BAR!"
     49 *                [uint16LE] file count (number of archived streams),
     50 *                [uint32LE] footer offset from start of file
     51 * file<N> format: [2 bytes] compressed length
     52 *                 [2 bytes] original length
     53 *                 [1 byte] compression type
     54 *                 [1 byte] CRC
     55 * footer format: [array of uint32LE] offsets of individual files from start of archive
     56 *                (last entry is footer offset again)
     57 */
     58
     59void BArchive::openArchive(const Common::String &path) {
     60        byte buf[4];
     61        unsigned int footerOffset, dataLength;
     62        Common::File f;
     63
     64        // Close previously opened archive (if any)
     65        closeArchive();
     66       
     67        debugC(5, kDraciGeneralDebugLevel, "Opening file %s as a BAR archive:",
     68                path.c_str());
     69        f.open(path);
     70        if (f.isOpen()) {
     71                debugC(5, kDraciGeneralDebugLevel, "Success");
     72        } else {
     73                debugC(5, kDraciGeneralDebugLevel, "Error");
     74                return;
     75        }
     76
     77        // Read archive header
     78        debugC(5, kDraciGeneralDebugLevel, "Checking magic number:");
     79        f.read(buf, 4);
     80        if (memcmp(buf, _magicNumber, 4) == 0) {
     81                debugC(5, kDraciGeneralDebugLevel, "Success");
     82        } else {
     83                debugC(5, kDraciGeneralDebugLevel, "Error");
     84                f.close();
     85                return;
     86        }
     87
     88        _fileCount = f.readUint16LE();
     89        footerOffset = f.readUint32LE();
     90        dataLength = footerOffset - _archiveHeaderSize;
     91        debugC(5, kDraciGeneralDebugLevel, "Archive info: %d files, %d data bytes",
     92                _fileCount, dataLength);
     93
     94        // Read files from archive
     95        _rawData = new byte[dataLength];
     96        _files = new BAFile[_fileCount];
     97
     98        f.read(_rawData, dataLength);
     99        Common::MemoryReadStream reader(_rawData, dataLength);
     100
     101        for (unsigned int i = 0; i < _fileCount; i++) {
     102                unsigned int fileOffset;                       
     103               
     104                fileOffset = f.readUint32LE() - _archiveHeaderSize;
     105                reader.seek(fileOffset);
     106                reader.readUint16LE(); // Compressed size, not used
     107                _files[i]._length = reader.readUint16LE();
     108                assert(reader.readByte() == 0 &&
     109                        "Compression type flag is non-zero (file is compressed)");
     110                _files[i]._crc = reader.readByte(); // CRC checksum of the file
     111                _files[i]._data = _rawData + fileOffset + _fileHeaderSize;
     112
     113                // Calculate CRC
     114                byte tmp = 0;
     115                for (unsigned int j = 0; j < _files[i]._length; j++) {
     116                        tmp ^= _files[i]._data[j];
     117                }
     118
     119                assert(tmp == _files[i]._crc && "CRC checksum mismatch");
     120        }
     121
     122        // Last footer item should be equal to footerOffset
     123        assert(f.readUint32LE() == footerOffset && "Footer offset mismatch");
     124}
     125
     126/**
     127 * @brief BArchive close method
     128 *
     129 * Closes the currently opened archive. It can be called explicitly to
     130 * free up memory.
     131 */
     132void BArchive::closeArchive(void) {
     133        if (!_rawData) {
     134                return;
     135        }
     136
     137        delete[] _rawData;
     138        delete[] _files;
     139
     140        _rawData = NULL;
     141        _files = NULL;
     142        _fileCount = 0;
     143}
     144
     145} // End of namespace Draci
     146
     147
     148
  • engines/draci/draci.h

     
     1/* ScummVM - Graphic Adventure Engine
     2 *
     3 * ScummVM is the legal property of its developers, whose names
     4 * are too numerous to list here. Please refer to the COPYRIGHT
     5 * file distributed with this source distribution.
     6 *
     7 * This program is free software; you can redistribute it and/or
     8 * modify it under the terms of the GNU General Public License
     9 * as published by the Free Software Foundation; either version 2
     10 * of the License, or (at your option) any later version.
     11
     12 * This program is distributed in the hope that it will be useful,
     13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 * GNU General Public License for more details.
     16
     17 * You should have received a copy of the GNU General Public License
     18 * along with this program; if not, write to the Free Software
     19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
     20 *
     21 * $URL$
     22 * $Id$
     23 *
     24 */
     25
     26#ifndef DRACI_H
     27#define DRACI_H
     28 
     29#include "common/system.h"
     30#include "engines/engine.h"
     31#include "engines/advancedDetector.h"
     32
     33namespace Draci {
     34
     35class DraciEngine : public Engine {
     36public:
     37        DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
     38        ~DraciEngine();
     39
     40        int init();
     41        int go();
     42        Common::Error run();
     43
     44        bool hasFeature(Engine::EngineFeature f) const;
     45
     46private:
     47        Common::RandomSource _rnd;
     48};
     49
     50enum {
     51        kDraciGeneralDebugLevel = 1 << 0
     52};
     53
     54} // End of namespace Draci
     55
     56#endif // DRACI_H
     57
  • engines/draci/barchive.h

     
     1/* ScummVM - Graphic Adventure Engine
     2 *
     3 * ScummVM is the legal property of its developers, whose names
     4 * are too numerous to list here. Please refer to the COPYRIGHT
     5 * file distributed with this source distribution.
     6 *
     7 * This program is free software; you can redistribute it and/or
     8 * modify it under the terms of the GNU General Public License
     9 * as published by the Free Software Foundation; either version 2
     10 * of the License, or (at your option) any later version.
     11
     12 * This program is distributed in the hope that it will be useful,
     13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 * GNU General Public License for more details.
     16
     17 * You should have received a copy of the GNU General Public License
     18 * along with this program; if not, write to the Free Software
     19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
     20 *
     21 * $URL$
     22 * $Id$
     23 *
     24 */
     25
     26#ifndef BARCHIVE_H
     27#define BARCHIVE_H
     28
     29#include "common/str.h"
     30
     31namespace Draci {
     32
     33class BArchive {
     34public:
     35       
     36        /**
     37         *  Represents individual files inside the archive
     38         */
     39
     40        struct BAFile {
     41                unsigned int _length;
     42                const byte *_data;
     43                byte _crc;
     44        };
     45
     46        BArchive() : _rawData(NULL), _files(NULL), _fileCount(0) {}
     47        BArchive(Common::String &path) : _rawData(NULL), _files(NULL), _fileCount(0) { openArchive(path); }
     48        ~BArchive() { closeArchive(); }
     49
     50        void openArchive(const Common::String &path);
     51        void closeArchive(void);
     52        unsigned int size() const { return _fileCount; }
     53
     54        const BAFile *operator[](unsigned int i) const {
     55                return (i < _fileCount) ? _files + i : NULL;
     56        }
     57
     58private:
     59        // Archive header data
     60        static const char _magicNumber[];
     61        static const unsigned int _archiveHeaderSize = 10;
     62       
     63        // File stream header data
     64        static const unsigned int _fileHeaderSize = 6;
     65
     66        BAFile *_files;          //!< Internal array of files
     67        unsigned int _fileCount; //!< Number of files in archive
     68        unsigned char *_rawData; //!< Raw data read from file, NULL if no archive opened
     69};
     70
     71} // End of namespace Draci
     72
     73#endif /* BARCHIVE_H */
  • engines/draci/module.mk

     
     1MODULE := engines/draci
     2 
     3MODULE_OBJS := \
     4        draci.o detection.o barchive.o
     5 
     6MODULE_DIRS += \
     7        engines/draci
     8 
     9# This module can be built as a plugin
     10ifeq ($(ENABLE_DRACI), DYNAMIC_PLUGIN)
     11PLUGIN := 1
     12endif
     13 
     14# Include common rules
     15include $(srcdir)/rules.mk
  • engines/engines.mk

     
    3636MODULES += engines/cruise
    3737endif
    3838
     39ifdef ENABLE_DRACI
     40DEFINES += -DENABLE_DRACI=$(ENABLE_DRACI)
     41MODULES += engines/draci
     42endif
     43
    3944ifdef ENABLE_DRASCULA
    4045DEFINES += -DENABLE_DRASCULA=$(ENABLE_DRASCULA)
    4146MODULES += engines/drascula
  • base/plugins.cpp

     
    157157                #if PLUGIN_ENABLED_STATIC(TUCKER)
    158158                LINK_PLUGIN(TUCKER)
    159159                #endif
     160                #if PLUGIN_ENABLED_STATIC(DRACI)
     161                LINK_PLUGIN(DRACI)
     162                #endif
    160163
    161164                // Music plugins
    162165                // TODO: Use defines to disable or enable each MIDI driver as a