1 | | Replying to [comment:4 criezy]: |
2 | | > This is likely due to some keys being remapped to Fn keys by the iOS backend (because its keyboard doesn't have function keys). The dash for example seems to be mapped to F1. Thus this would be a port issue rather than a game issue. But I am not sure how to fix it since changing the mapping to other keys for fn keys would just move the issue somewhere else. We might need a way to turn on/off the mapping (or to change it). |
3 | | |
4 | | I have the same problem. Can you tell me in what file the IOS keyboard mapping is done so I could fix it locally? |
| 1 | I wanted to ask how to change the mapping but I figured it out. |
| 2 | Just removed: |
| 3 | "case 45: |
| 4 | keyPressed = Common::KEYCODE_F1; |
| 5 | ascii = Common::ASCII_F1; |
| 6 | break;" |