1 | | Upon further investigation, I cannot state definitively that the problems I am seeing are not simply errors caused by running in VirtualBox, which provides very incomplete graphics support. The 2.0.7 crash happens within a stack frame of VirtualBox’s OpenGL code, using ScummVM’s OpenGL renderer results in an invalid (white) texture when trying to render the true colour parts, and the “crash” of 2.0.4/2.0.5 that I see is actually ScummVM giving up when SDL won’t give it a true colour texture and exiting explicitly. So someone with unvirtualised Windows will need to look at this, not me. |
| 1 | Upon further investigation, I cannot state definitively that the problems I am seeing are not simply errors caused by running in VirtualBox, which provides very incomplete graphics support. The 2.0.7 crash happens within a stack frame of VirtualBox’s OpenGL code, using ScummVM’s OpenGL renderer results in an invalid (white) texture when trying to render the true colour parts, and the “crash” of 2.0.4/2.0.5 that I see is actually ScummVM giving up when SDL won’t give it a true colour texture and exiting explicitly. So someone with unvirtualised Windows will need to look at this, not me, if the problem is not resolved by reverting 6b4195a. |