Changes between Initial Version and Version 1 of Ticket #10371, comment 4
- Timestamp:
- Mar 31, 2018, 1:31:02 AM (7 years ago)
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Ticket #10371, comment 4
initial v1 3 3 Firstly, the system cursor is displayed at its system’s default size (similar to windowed mode cursor size), never scaled to match fullscreen ScummVM or game cursors. 4 4 5 Secondly, since the presence of a fullscreen Launcher is required to trigger this cursor display issue, and it only occurs with the SDL2 backend, and NOT SDL1 (or versions thereof) or OpenGL, what differences apply in fullscreen mode?5 Secondly, since the presence of a fullscreen Launcher (when switching to or from a game) is required to trigger this cursor display issue, and it only occurs with the SDL2 backend, and NOT SDL1 (or versions thereof) or OpenGL, what differences apply in fullscreen mode? 6 6 7 7 A fullscreen Launcher in SDL2 displays: … … 13 13 14 14 - SDL1: displays a window that is surrounded by black borders on all sides… also applies to game screens. 15 - OpenGL: ALWAYS displays a windowed-size red arrow cursor (regardless of screen mode)… also applies when used inside a game screen ( game cursors are correctly scaled).15 - OpenGL: ALWAYS displays a windowed-size red arrow cursor (regardless of screen mode)… also applies when used inside a game screen (though game cursors are correctly scaled). 16 16 17 17 Make of this what you will, but it does suggest that BOTH SDL2 Launcher conditions must be present to trigger the bug.