Changes between Initial Version and Version 1 of Ticket #10615, comment 4
- Timestamp:
- Nov 21, 2018, 5:35:31 PM (6 years ago)
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Ticket #10615, comment 4
initial v1 1 1 This affects fighters. 2 2 3 crossByHand::changeState() 4 3 5 The bug is latent in rogues because they're delayed with more intricate movement prior to their cue(). 6 7 tightRope::changeState()