Changes between Initial Version and Version 1 of Ticket #10615, comment 8
- Timestamp:
- Nov 27, 2018, 6:53:10 PM (6 years ago)
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Ticket #10615, comment 8
initial v1 3 3 I can cram that in sLevitateOverPit::changeState(5) after it starts the tentacle and begins hero MoveTo. The next state (6) cues the tentacle. 4 4 5 crossByHand::changeState(6) is the last fighter MoveTo before 9 cues the tentacle. Less redundancy there to optimize and make room.5 crossByHand::changeState(6) is the last fighter MoveTo before 9 cues the tentacle. Several moves there provide redundancy to optimize. 6 6 \\ 7 7 \\