85 | | Throughout the game, "setScale: [blank]" and "setScale: 0" are frequent, so this is a problem with Trigger. |
| 85 | * Throughout the game, "setScale: [blank]" and "setScale: 0" are frequent. |
| 86 | * For hero, that's usually soon followed by assigning a new scaler, but not always. |
| 87 | |
| 88 | * "setScaler: global0" appears frequently too. Mostly for the torch halo and Levitate sparkles. |
| 89 | * Any of those could crash on a null too. Mitigated by rooms commonly setting a scaler on hero in init(). One example was cautious enough to check first if hero HAD a scaler to clone. |
| 90 | |