Opened 5 years ago
Closed 5 years ago
#11306 closed defect (fixed)
BLADERUNNER: Sprint Speed
Reported by: | HippoPenguin | Owned by: | antoniou79 |
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Priority: | low | Component: | Engine: Bladerunner |
Version: | Keywords: | ||
Cc: | antoniou79 | Game: | Blade Runner |
Description
Maybe there is a reason but I find Ray's sprinting speed doesn't go as fast as it should do. In a Windows/WINE installation of the game if you kept clicking on a location such as his car, he would get run to it faster and faster if you kept clicking.
Change History (5)
comment:1 by , 5 years ago
Cc: | added |
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Component: | --Unset-- → Engine: Bladerunner |
Summary: | Blade Runner - Sprint Speed → BLADERUNNER: Sprint Speed |
comment:2 by , 5 years ago
comment:3 by , 5 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → pending |
comment:4 by , 5 years ago
I've pushed a new commit which adds a new engine option to "Disable McCoy's quick stamina drain". This is disabled by default.
It can be enabled, if the player wants the original behavior (which was actually caused by a bug), whereby McCoy can run fast for as long as he wants (until he is stopped or starts walking) without slowing down as soon as the player stops clicking the mouse.
https://github.com/scummvm/scummvm/commit/11adaa4f3db382451e3a87bc584d722487b41465
To see the new engine option, under the Engine tab (Edit Game... mode), you should use a ScummVM build (after this commit) and either re-add the game in ScummVM or add the "disable_stamina_drain=false" key-value pair in their ScummVM config file (eg. scummvm.ini) under the appropriate section for the Blade Runner game.
If there's no more feedback for this issue by the ticket creator, I intend to close the ticket (as fixed) during the weekend.
comment:5 by , 5 years ago
Status: | pending → closed |
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This should be fixed with:
https://github.com/scummvm/scummvm/commit/d4c659610daf371e5313a3094d6a109cf27c7c1b
However, as far as I could tell, there was a bug in the original engine which ignored the stamina drain system.
With our bugfix: