1 | | Sorry for getting to you so late on this, but I have a small update for you. The game has been detected, but when I run the game, it tries to detect english.idx, english.txt, and english.smp, which are now japanese.idx, japanese.txt, and japanese.smp respectively. However, I will see if I can get the game to boot by renaming them to their english names. In addition, it seems the version of Discworld released on the PS1 in Germany (the one with the German-only dub and subtitles, not the multilingual version from the UK and other portions of Europe, which has German subtitles) also uses the DISCWORLD.LFD and DISCWORLD.LFI containers as well, which means that the files from the German PS1 version can also be retrieved in this way. If you wish I can get the MD5 hashes and SHA-1 hashes for these as well, but it'll probably also be low on the docket until I test the Japanese version. |
| 1 | Sorry for getting to you so late on this, but I have a small update for you. The game has been detected, but when I run the game, it tries to detect english.idx, english.txt, and english.smp, which are now japanese.idx, japanese.txt, and japanese.smp respectively. When renaming them, it seems to bring up the console, so I'm guessing this means the game isn't working, since when I hit escape it quits the program. This is in version 2.2.0git7126-gb248f432e9. In addition, it seems the version of Discworld released on the PS1 in Germany (the one with the German-only dub and subtitles, not the multilingual version from the UK and other portions of Europe, which has German subtitles) also uses the DISCWORLD.LFD and DISCWORLD.LFI containers as well, which means that the files from the German PS1 version can also be retrieved in this way. If you wish I can get the MD5 hashes and SHA-1 hashes for these as well, but it'll probably also be low on the docket until I test the Japanese version. |