Changes between Initial Version and Version 1 of Ticket #11923
- Timestamp:
- Oct 28, 2020, 6:55:46 AM (4 years ago)
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Ticket #11923 – Description
initial v1 1 1 When I take, for example, Space Quest 2 room 16 or room 22, and compare the ScummVM image to the game running in DosBox, I can see that the splatter patterns are all wrong in the trees in the background. 2 3 [[Image(comparison.png)]] 2 4 3 5 I think way back in github commmit 0d279e8de07fc5 when the AGI splatter plotting was redone, the texture_number variable accidentally got hard-coded to 0. In fact, the texture number should start as the pattern number pulled in plotBrush() (notice: the code at present does nothing with _patNum, which is a clue something isn't right).