Changes between Version 2 and Version 3 of Ticket #11967, comment 1


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Timestamp:
Nov 20, 2020, 5:49:59 PM (4 years ago)
Author:
m-kiewitz

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  • Ticket #11967, comment 1

    v2 v3  
    55The only way to make this happen without causing other problems, would be a very small script patch, which would remove the machine speed check from the game's own scripts right before it's doing incremental updates.
    66
    7 LSL3 would act the same way when DosBox would run slowly (but even that does not have to work, DosBox is inaccurate in such things). If you tried to play the game on original AT hardware or below, it would do what happens in ScummVM.
     7LSL3 would act the same way when DosBox would run slowly (but even that does not have to work, DosBox is inaccurate in such things).
     8
     9If you tried to play the game on original below AT hardware, it would do what happens in ScummVM (had to edit this, originally I thought it was AT hardware, it has to be below AT).
     10
     11You can modify this behavior by setting another game speed setting.
     12Modify global 6Bh to at least 40 (decimal).
     13You can do that by entering debugger via Ctrl-Alt-D and then entering the following command "vmvars g 6Bh 40".
     14Please recognize that this may cause speed related problems somewhere else.
    815
    916The code is inside LSL3::doit.