Changes between Version 2 and Version 3 of Ticket #12004, comment 2


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Timestamp:
Dec 7, 2020, 5:54:56 PM (4 years ago)
Author:
jp438-2

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  • Ticket #12004, comment 2

    v2 v3  
    11Replying to [comment:1 mgerhardy]:
    22> Are you sure that you are not mixing this with LBA2? I can't do this in lba1 in the original game, too.
    3 I just tried it out on DOSBox. It seems that, although there is a difference between the original and TwinE, I was partially confused between LBA 1 and 2 (no literal "running jump"). However, the behaviour still isn't the same as in the original it seems. When playing the GOG version in DOSBox, pressing and holding spacebar while running makes Twinsen stop running, transition to his idle pose over a few frames, and then start jumping from the idle pose as if you were standing still when you pressed jump. In ScummVM pressing and holding spacebar while running makes Twinsen freeze on his current animation frame until you release the spacebar when he instantly changes to his idle pose (without a transition) and then starts the run animation again with no jump.
     3I just tried it out on DOSBox. It seems that, although there is a difference between the original and TwinE, you are right that I was partially confused between LBA 1 and 2 (no literal "running jump"). However, the behaviour still isn't the same as in the original it seems. When playing the GOG version in DOSBox, pressing and holding spacebar while running makes Twinsen stop running, transition to his idle pose over a few frames, and then start jumping from the idle pose as if you were standing still when you pressed jump (all while still holding the spacebar). In ScummVM pressing and holding spacebar while running makes Twinsen freeze on his current animation frame until you release the spacebar when he instantly changes to his idle pose (without a transition) and then starts the run animation again with no jump.