#12085 closed defect (fixed)
TWINE: depth sorting issue for doors
Reported by: | mgerhardy | Owned by: | mgerhardy |
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Priority: | high | Component: | Engine: TwinE |
Version: | Keywords: | ||
Cc: | Game: | Little Big Adventure |
Description (last modified by )
This happens in scene 67 leaving to the next scene and playing with the buttons to close the doors.
Attachments (2)
Change History (10)
by , 4 years ago
Attachment: | scummvm-lba-win-de-00007.png added |
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comment:1 by , 4 years ago
Component: | --Unset-- → Engine: TwinE |
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Game: | → Little Big Adventure |
comment:2 by , 4 years ago
Description: | modified (diff) |
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comment:4 by , 4 years ago
drawList[xxx].posValue and the related sorting in fillActorDrawingList (redraw.cpp) is causing the problems
comment:5 by , 3 years ago
Priority: | normal → high |
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by , 2 years ago
Attachment: | scummvm-lba-de-1-00001.png added |
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comment:6 by , 2 years ago
The original source code contains a section regarding doors twinsen and z coordinates:
cherche bug porte
Object.c
comment:7 by , 2 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
c39ea9499bdc600aba16f81898fc298d0eec72f6 fixed the issue
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Steps to reproduce in the first scene with debug commands:
scene_actor 13
change_scene 0
hero_pos 21771 1280 17397 (error is not visible)
hero_pos 21772 1280 17397 (error is visible)