Changes between Initial Version and Version 1 of Ticket #12183, comment 4
- Timestamp:
- Feb 24, 2021, 12:45:05 AM (4 years ago)
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Ticket #12183, comment 4
initial v1 2 2 3 3 In that case I can just enable that code - I used to have it enabled but then it was not clear how many I was carrying so I assumed I was wrong for adding it - I guess I should have spent more time checking the original. 4 5 **Update**: Looked at it in the disassembly - game stacking check is in function at 10b0:0000. It stacks any shape family 2, or shape family 9 (reagents) when they are the same frame. Special case on shapes 395 and 398 which has per-reagent logic for different frames, same as mine. 6 7 As an extra easter egg, quantity of one stack is limited to 666.