1 | | I'm reading through this thread, and I think there's some confusion. Playing through ScummVM and leaving the expected prefix for imports into QFG2 as "qfg2adgi" doesn't fit the established formula. For the sake of the end-user of Quest for Glory games, it should be consistent. |
2 | | |
3 | | QFG1 doesn't have imports, but exports as QFG1-* |
4 | | QFG2EGA ONLY accepts QFG1-* as import, but exports as QFG2-* |
5 | | QFG3 ONLY accepts QFG2-* as import, but exports as QFG3-* |
6 | | QFG4 ONLY accepts QFG3-* as import, but exports as QFG4-* |
7 | | |
8 | | What is being suggested, unless I'm missing something, is a change to the way every other game in the series works. **''QFG2AGDI accepts QFG2AGDI-* as import, and then exports as QFG2AGDI-*''**. |
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10 | | That last one is not like any of the others, and is going to cause confusion to end-users going through the game. The import/export system isn't just a small part of the system - it is a major part of the QFG experience. |
11 | | |
12 | | Since QFG2EGA **ONLY** accepts QFG1 imports, it makes sense to set QFG2AGDI to also accept QFG1 since it **ONLY** accepts those imports. It would also make sense to allow QFG3 to accept QFG2AGDI and QFG2 as acceptable imports, or do what QFG1EGA/VGA does and just export to QFG2-*. |
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14 | | The parallel is QFG1EGA and QFG1VGA - they both export correctly as QFG1 to make sure the players don't have to do any renaming to make it work. |