Opened 3 years ago
Last modified 19 months ago
#12598 closed defect
3DS, GRIM: Crashes after splash image display — at Version 1
Reported by: | BallM4788 | Owned by: | |
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Priority: | normal | Component: | Engine: Grim |
Version: | Keywords: | 3ds n3ds grim fandango crash grime | |
Cc: | Game: | Grim Fandango |
Description (last modified by )
Platform: New Nintendo 3DS
ScummVM version: commit 78ec256
Description: When starting up Grim Fandango, the startup splash image of Manny and Glottis in the Bone Wagon displays for around 10 seconds before the system crashes.
Replication: Start Grim Fandango.
Notes:
- Backtrace log and crash dump are from two separate crashes. This is because, for some reason, detatching the remote debugger after a segfault only causes ScummVM to crash; the user is kicked back to the 3DS Home Screen and told that the system will restart.
- In the provided backtrace log, the line "WARNING: !!!! Trying to call MakeSectorActive without a scene!" appears 5 times. This is a known flaw, and may or may not be related to this ticket's issue.
Change History (3)
by , 3 years ago
Attachment: | GRIM backtrace.txt added |
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comment:1 by , 3 years ago
Description: | modified (diff) |
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by , 3 years ago
Attachment: | GRIM crash_dump.dmp added |
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