3DS, GRIM: Crashes after splash image display
— at Version 3
Platform: New Nintendo 3DS
Game Version: CD-ROM, English
ScummVM version: commit 78ec256
Description: When starting up Grim Fandango, the startup splash image of Manny and Glottis in the Bone Wagon displays for around 10 seconds before the system crashes.
Replication: Start Grim Fandango.
Notes:
- Backtrace log and crash dump are from two separate crashes. This is because, for some reason, detatching the remote debugger after a segfault only causes ScummVM to crash; the user is kicked back to the 3DS Home Screen and told that the system will restart.
- In the provided backtrace log, the line "WARNING: !!!! Trying to call MakeSectorActive without a scene!" appears 5 times. This is a known flaw, and may or may not be related to this ticket's issue.
EDIT: Attached different crash log along with crash screenshot with registers and other info.