Changes between Initial Version and Version 1 of Ticket #12704
- Timestamp:
- Jun 30, 2021, 9:12:07 PM (3 years ago)
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Ticket #12704 – Description
initial v1 8 8 This is how the Wii port is conceptualized currently, because if I chose 16:9 and 480p in the Wii display menu - the current sliders in ScummVM (custom Wii menu) for stretching and shrinking x and y axis of the image dont allow to even get close to a 4:3 aspect ratio, regardless of slider settings, because the x axis remains too wide (stretched to 16:9 by the tv) - lets ignore that for now (even call it desired behavior), as most ScummVM games are 4:3 anyhow - so starting up ScummVM in 4:3 480p would be desired anyhow (less stretching). 9 9 10 The issue now becomes, that its currently impossible to get a a correctly scaled 640x480 (so 480p) image out of the console currently.10 The issue now becomes, that its currently impossible to get a correctly scaled 640x480 (so 480p) image out of the console. 11 11 12 12 Tested with Broken Sword 1 and other games, but Broken Sword is a good testcase, as it is 640x480 natively.