Changes between Version 1 and Version 2 of Ticket #12704
- Timestamp:
- Jun 30, 2021, 9:13:28 PM (3 years ago)
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Ticket #12704 – Description
v1 v2 14 14 Bug description. 15 15 16 When booting up Broken Sword 1, with both (Wii specific) ScummVM Menu sliders for image adjustment (wii_video_default_underscan_x and y) zeroed, you'll notice, that the output is weirdly stretched on the x axis. Even when aspect ratio correction is on, which is probably superseededby the "wii_video_default_underscan_x and y" implementation.16 When booting up Broken Sword 1, with both (Wii specific) ScummVM Menu sliders for image adjustment (wii_video_default_underscan_x and y) zeroed, you'll notice, that the output is weirdly stretched on the y axis. Even when aspect ratio correction is on, which is probably superseeded (and thereby disabled) by the "wii_video_default_underscan_x and y" implementation. 17 17 18 18 This wouldn be such an issue, if you could expand the x axis, but you cant (already maxed out), you so have to start to reduce image height in the y dimension (usually by 8 or more in the wii_video_default_underscan_y option), which results in not the entire 640x480 resolution being able to be used for the game to be displayed.