Changes between Version 2 and Version 3 of Ticket #12704
- Timestamp:
- Jun 30, 2021, 9:13:55 PM (3 years ago)
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Ticket #12704 – Description
v2 v3 16 16 When booting up Broken Sword 1, with both (Wii specific) ScummVM Menu sliders for image adjustment (wii_video_default_underscan_x and y) zeroed, you'll notice, that the output is weirdly stretched on the y axis. Even when aspect ratio correction is on, which is probably superseeded (and thereby disabled) by the "wii_video_default_underscan_x and y" implementation. 17 17 18 This wouldn be such an issue, if you could expand the x axis, but you cant (already maxed out), you so have to start to reduce image height in the y dimension (usually by 8 or more in the wii_video_default_underscan_y option), which results in not the entire 640x480 resolution being able to be used for the game to be displayed.18 This wouldnt be such an issue, if you could expand the x axis, but you cant (already maxed out), you so have to start to reduce image height in the y dimension (usually by 8 or more in the wii_video_default_underscan_y option), which results in not the entire 640x480 resolution being able to be used for the game to be displayed. 19 19 20 20 This not only causes image degradation, but entire lines of the signal being discarded, which in Broken sword (native 640x480) shows up in distortion on dialogue text (you have to enable speech and text in ScummVM settings), on some dialogue lines, where the text renders missing the last line of pixels and looks cut off. You can also see it as line blacking (and cut off lines), on the looking glass symbol in the same game, when moved across the screen vertically.