Changes between Version 4 and Version 5 of Ticket #12704


Ignore:
Timestamp:
Jun 30, 2021, 9:23:20 PM (3 years ago)
Author:
notimp
Comment:

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #12704 – Description

    v4 v5  
    2222Its reproducible in the intro sequence of the game (first 15 minutes or so), so it shouldnt be hard to replicate.
    2323
    24 Now, here comes the proposal. While I understand the need for ovescan compensation (underscan) on consoles that only support analog signal out - the current solution, very easily - and actually by default breaks aspect ratio correction (at least on games where pixels are supposed to be square (so Broken Sword 1). The workaround that was suggested by people for three years now ( https://forums.scummvm.org/viewtopic.php?f=16&t=14342 ), namely setting wii_video_default_underscan_y to 8 or higher, cuts into the available vertical resolution, which in itself causes large issues with native 640x480 games.
     24Now, here comes the proposal. While I understand the need for overscan compensation (underscan) on consoles that only support analog signal out - the current solution, very easily - and actually by default breaks aspect ratio correction (at least on games where pixels are supposed to be square (so Broken Sword 1). The workaround that was suggested by people for three years now ( https://forums.scummvm.org/viewtopic.php?f=16&t=14342 ), namely setting wii_video_default_underscan_y to 8 or higher, cuts into the available vertical resolution, which in itself causes large issues with native 640x480 games.
    2525
    2626Please provide, at least one mode, where with the Wii set to 4:3 and 480p aspect ratio correction (ScummVM feature) gets applied correctly and the entire 640x480 resolution is used for image content (with no overscan compensation (underscan) in place).