24 | | Now, here comes the proposal. While I understand the need for ovescan compensation (underscan) on consoles that only support analog signal out - the current solution, very easily - and actually by default breaks aspect ratio correction (at least on games where pixels are supposed to be square (so Broken Sword 1). The workaround that was suggested by people for three years now ( https://forums.scummvm.org/viewtopic.php?f=16&t=14342 ), namely setting wii_video_default_underscan_y to 8 or higher, cuts into the available vertical resolution, which in itself causes large issues with native 640x480 games. |
| 24 | Now, here comes the proposal. While I understand the need for overscan compensation (underscan) on consoles that only support analog signal out - the current solution, very easily - and actually by default breaks aspect ratio correction (at least on games where pixels are supposed to be square (so Broken Sword 1). The workaround that was suggested by people for three years now ( https://forums.scummvm.org/viewtopic.php?f=16&t=14342 ), namely setting wii_video_default_underscan_y to 8 or higher, cuts into the available vertical resolution, which in itself causes large issues with native 640x480 games. |