Changes between Initial Version and Version 1 of Ticket #13080, comment 5
- Timestamp:
- Nov 18, 2021, 1:28:54 PM (3 years ago)
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Ticket #13080, comment 5
initial v1 2 2 3 3 In other words, I'm screwed: the way audio is processed in the engine needs a low latency buffer (about 1024), otherwise if I crank the feed size in the engine to accomodate the huge audio buffer size, I get an in-game latency of about half a second, which is a lot. 4 5 The old engine handled audio quite differently at this stage of the pipeline, so it could afford having a buffer of a little more than 8192 samples with no latency whatsoever.