Changes between Initial Version and Version 7 of Ticket #13169
- Timestamp:
- Apr 3, 2022, 1:59:30 PM (3 years ago)
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Ticket #13169
- Property Summary Myst III Exile: missing scene transition effect on PowerPC (big-endian) machines under AmigaOS4 → Myst III Exile: missing scene transition effect on PowerPC (big-endian) machines on all OSes
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Ticket #13169 – Description
initial v7 1 1 While testing AmigaOS4 builds of ScummVM (v2.5.0 and daily build from 25.12.2021) find out a rendering issue. 2 2 3 the issue is that switch between scenes in Myst3 does not have that nice transition effect when one scene is replaced by another one. instead, we have or just a white screen for a time while the transitioneffect should happen or a bit of visual trash (depends on the drivers we use).3 The issue is that switch between scenes in Myst3 does not have that nice cross-fade effect when one image is fade out and another one fade it, making one image replace another with tasty cross-fade effect. Instead, we have or just a white screen for a time while the cross-fade effect should happen or a bit of visual trash (depends on the drivers we use). 4 4 5 if we use an older version of our drivers called MiniGLwe have such a visuall mess:5 If we use an older version of our drivers called MiniGL we have such a visuall mess: 6 6 7 7 https://youtu.be/ndhmxNXlLH4?t=78 8 8 9 if watch carefully between switching of scenes then instead of effect we have some purple vertical lines all over the screen for a time of effect.9 If watch carefully between switching of scenes then instead of effect we have some purple vertical lines all over the screen for a time of effect. Mean that no-cross-fade happens, but nothing instead and unitialized stuff have place. 10 10 11 11 And that if I use another more modern OpenGL driver called GL4ES: … … 13 13 https://youtu.be/KiDJ3ox51lU?t=37 14 14 15 There all visibly better. just instead of a color mess, we have a white screen for the time while the effect should happen and then a new scene happens.15 There all visibly better. Just instead of a color mess, we have a white screen for the time while the effect should happen and when a new scene happens. 16 16 17 17 When I test the same version of the game but on win32/x64 then all fine means it's probably a Big-Endian issue. 18 18 19 if you needany more details or tests just ask :)19 If needs any more details or tests just ask :) 20 20 21 21 Thanks!