4 | 4 | With the one down/left of the entrance, when Bobbin walks out of the top right cave you get to see the top of the distaff first (that minor graphics glitch) and it is possible to walk right back into the top right cave. When entering the other cave (right under the entrance, two rows down), Bobbin will walk out of the top right cave without the "distaff graphics glitch", but the cave is blocked somehow and can't be re-entered by just clicking on it (the script just never calls o5_walkActorToObject()); you have to walk a bit to the left or right before being able to enter again. I have checked the original FM-TOWNS interpreter with the UNZ emulator and it seems that you never get to see the glitch there (which could just be due to the smooth scrolling), but you also can't re-enter the cave when you come from the cave down/left. So, the not-being-able-to-reenter thing seems to be poor scripting. |