1 | | After some testing on PSP with Bosca's help on Discord, I found out that, on PSP, changing "samples = 8192" to "samples = 16" or lower in osys_psp.cpp and changing "_mixer = new Audio::MixerImpl(samplesPerSec);" to "_mixer = new Audio::MixerImpl(samplesPerSec, samples);" seems to reduce the audio lag in Full Throttle to 2.5.1 levels of imperceptibly small lag, or at least very close. |
| 1 | After some testing on PSP with Bosca's help on Discord, we found out that, on PSP, changing "samples = 8192" to "samples = 16" or lower in osys_psp.cpp and changing "_mixer = new Audio::MixerImpl(samplesPerSec);" to "_mixer = new Audio::MixerImpl(samplesPerSec, samples);" seems to reduce the audio lag in Full Throttle to 2.5.1 levels of imperceptibly small lag, or at least very close. |
| 2 | |
| 3 | The funny thing is that changing samples to 1024 or even 128 seems to make so change. The change only happens at really low numbers. |