Opened 2 years ago
Last modified 2 years ago
#13520 closed defect
Chewy: Sound effects wrong associated — at Version 2
Reported by: | afreickmann | Owned by: | |
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Priority: | normal | Component: | Engine: Chewy |
Version: | Keywords: | ||
Cc: | Game: | Chewy: ESC from F5 |
Description (last modified by )
Getting the information from the INH_TAP.TXT file (listing of DETAILS.TAP), as I don't know how to open TAP files, I can't further help here:
cell:
f5sfx020.voc (9) - sound for the feeding machine (other sound effects within scene seems to be OK)
probe room:
When at the machine for selecting the probe options:
wrong: slime.voc (0)
correct:
f5sfx007.voc (15)
f5sfx008.voc (16)
f5sfx009.voc (17)
https://youtube.com/clip/Ugkx_SXZwcmpxgvmgqvRi6DbGs9oH3reYwOF
energy center:
instead of the endless loop of the sound, i hear once a button
wrong: f5sfx007.voc (guess)
correct: newenerg.voc (53)
cyberspace:
- instead of loop i hear only one time a button
wrong: f5sfx008.voc (guess)
correct: cybersp.voc (52)
- when the door open, clearly a wrong splash sound
wrong: bocabola2.voc
correct: door1.voc (guess, hard to hear)
command base F5:
the door button has a wrong sound (zapping)
wrong: treffer1.voc (11)
correct: door1.voc
crash landing:
wrong: slime.voc
correct: there should be fire sound in a loop, instead you can hear the slime drop
chicken farm
wrong: f5sfx067.voc (the stupid wink wink sound)
correct: the sound for the teeth falling into the glass (can be potential also just the splash sound), or maybe something barely hearable within the dog react
small town:
-train leaving small town sequence (NOT with chewy)
wrong: f5sfx038.voc
correct: choo choo sound for the train
-twin gets splashed by loca lola machine
wrong: Piff.voc
correct: bocabola2.voc (guess)
-opening the attic door gives a creaking door sound
wrong: f5sfx067.voc (the stupid wink wink sound)
big city:
- opening the door of the taxi (car door sound)
wrong: f5sfx067.voc (the stupid wink wink sound)
- when the vacuum cleaner get out of the door, the sound is wrong
wrong: kuckuc.voc
- when the window cleaner at the publisher gets lowered, the sound should be like a lift going down
wrong: splash sound (bocabola2.voc?)
- using the vacuum cleaner on the cockroaches, not the sound of the vacuum
wrong: f5sfx038.voc (opening small door of probe)
- taxi in harbour making wrong sound (should be car engine)
wrong: f5sfx038.voc (opening small door of probe)
- in the harbour, instead of the sea atmo sound, the sound for the window cleaner lift is playing
wrong: window cleaner lift sound (up and down)
amazonia:
- when chewy is getting redressed, there should be the sound of blinds opening
wrong: window cleaner lift sound (up and down)
- entering jungle, the chirping atmo loop should be played
wrong: slime.voc
- paddling sound for race
wrong: slime.voc
- water atmo loop at river of the village
wrong: slime.voc
- the cooking water sound in the village
wrong: slime.voc
lost valley:
- the waterfall sound
wrong: slime.voc
- jungle atmo
wrong: slime.voc
- putting the golden clint on the pedestal, should be zapping sound (f5sfx052.voc?)
wrong: slime.voc
- the lifting of the platform when putting clint on pedestal
wrong: slime.voc
secret base:
- when the borx encounter that the clint statue gets replicated, we hear chewies mocking sound
wrong: f5sfx067.voc
- press of the start button should set an alarm sound
wrong: boing.voc
Change History (2)
comment:2 by , 2 years ago
Description: | modified (diff) |
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Summary: | Chewy: Sound effects at feeding cutscene wrong → Chewy: Sound effects wrong associated |
Also the train leaving Small Town (woosh sound instead of choo choo) has a complete wrong Sound Effect.