Opened 2 years ago
Last modified 2 years ago
#13546 closed defect
LSL6: Saves may not restore with working music fade-out — at Initial Version
Reported by: | RayKoopa | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | music, audio, save | |
Cc: | Game: | Leisure Suit Larry 6 |
Description
- ScummVM 2.6.0git6340-g974c51b4cd1 (Jun 5 2022 09:42:22)
- Game language: English
- Game version: Hi-Res 1.000.000
- Windows 11 21H2 10.0.22000.675
Steps to reproduce (not 100% sure yet):
- Leave a room which causes a 5 second volume fade-out of the previous room's background music before starting the new room's music (for example, when entering the hotel interior from the pool).
- Save the game while the fade is in progress.
- Restore this game.
- Notice that there's a chance of the previous room's music now being stuck at the volume at the time of saving.
In DOSBox, the behavior is different: The fade-out of the previous room's music "restarts" at full volume and full 5 second duration, and then properly starts the current room's music.
I cannot reproduce this 100% yet, and attached a save game where this did happen, but I remember this happening quite often when I tested the previous music channel bug on fresh games. I'll update the ticket once I found a safe way to reproduce it or attach simpler saves to it.
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