Changes between Initial Version and Version 1 of Ticket #13783, comment 2
- Timestamp:
- Aug 17, 2022, 3:52:53 AM (2 years ago)
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Ticket #13783, comment 2
initial v1 3 3 On june 25 there were added this in base/commandline.cpp: 4 4 5 ``` 5 6 {{{ 6 7 ConfMan.registerDefault("engine_speed", 60); // FPS limit for 3D games 7 ``` 8 }}} 9 8 10 9 11 So, now does not matter do use enable VSYNC or disable, in GRIM (and so in Monkey4) you do have 60-62 FPS all the time, and can't measure anything anymore.