Changes between Version 35 and Version 36 of Ticket #14732


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Timestamp:
Dec 5, 2023, 4:03:52 PM (11 months ago)
Author:
eriktorbjorn
Comment:

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  • Ticket #14732 – Description

    v35 v36  
    11This bug collects known remaining issues with the Macintosh GUI for Indiana Jones and the Last Crusade, and Loom. Most of them too small to warrant their own bug report.
    22
    3 - The gfx_mac.cpp file is now the single largest file in the SCUMM engine, making it a prime candidate for splitting into its own directory with files per game. Particularly if we're going to add Mac GUI to the remaining Macintosh versions. (Should we?) But I think that can wait until after 2.8.0. (It's still dwarfed by the SCI engine's script_patches.cpp.)
     3- The gfx_mac.cpp file is now the single largest file in the SCUMM engine, making it a prime candidate for splitting into its own directory with files per game. Particularly if we're going to add Mac GUI to the remaining Macintosh versions. (Should we?) But I think that can wait until after 2.8.0. (It's still dwarfed by the SCI engine's script_patches.cpp.) The split I'm thinking of goes something like widgets, dialog window, base GUI, Loom GUI, and Indy 3 GUI. That's simple enough. Splitting the header file might be harder, though...
    44
    55- We do not support the low-resolution mode used on 9" Mac screens. It's not something I have any personal interest in, but maybe there is someone out there who's nostalgic for it?