Opened 8 months ago

Last modified 8 months ago

#15009 closed defect

SCUMM: Special keys are processed even when in an original GUI dialog — at Version 1

Reported by: eriktorbjorn Owned by:
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game:

Description (last modified by eriktorbjorn)

I was trying to create a savegame in FM Towns Loom using the original save/load dialog, but when I tried to type an upper-case "S" as part of the savefile name I couldn't. Instead it toggled the sound on or off.

This happens in at least:

  • The EGA version of Loom
  • The FM Towns version of Loom
  • The VGA version of Indiana Jones and the Last Crusade

(Good thing at least one of these is still being sold, eh?)


This probably affects other keys as well, but I haven't had the time to investigate.

I'm guessing that it's a simple fix in ScummEngine::processKeyboard() because that's where the "S" key is hard-coded for some games. But I'm already late for work, so that's as far as I got.

Change History (2)

by eriktorbjorn, 8 months ago

Attachment: indy3-glitch.png added

comment:1 by eriktorbjorn, 8 months ago

Description: modified (diff)
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