Changes between Initial Version and Version 2 of Ticket #15030
- Timestamp:
- Mar 19, 2024, 2:35:03 AM (8 months ago)
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Ticket #15030
- Property Summary LOOM EGA: unique & dynamic font drop shadows in certain scenes are not implemented → LOOM EGA: font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
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Ticket #15030 – Description
initial v2 13 13 Here's a list of rooms with notable issues. This list may not be exhaustive. 14 14 15 Loom Chamber (room 9): has reverse shadows, but only after Hetchel hatches from the egg 15 Loom Chamber (room 9): has reverse shadows, but only after Hetchel hatches from the egg. Note that the reverse shadows don't appear if you skip the cutscene of Hetchel emerging from the egg before it first cuts to her close-up. 16 16 17 17 Waterspout (room 13): This room is an extremely special case. Only a few lines of dialogue are affected here, and only a couple of pixels in some words are changed. … … 31 31 Forge Sword Room (room 41): lines spoken by Mandible, the Foreman, and Edgewise have reverse shadows, but not Bobbin 32 32 33 Crystalgard Shattered Graveyard (room 49): regular shadows until Goodmold dies, then adds reverse shadows. The reverse shadows don't appear if you skip the cutscene of Goodmold's death before it cuts away to the Great Scythe , andthey go away if you leave and re-enter after his death.33 Crystalgard Shattered Graveyard (room 49): regular shadows until Goodmold dies, then adds reverse shadows. The reverse shadows don't appear if you skip the cutscene of Goodmold's death before it cuts away to the Great Scythe. Also, they go away if you leave and re-enter after his death. 34 34 35 35 Loom Chamber, torn open (room 51): regular shadows except for Chaos' dialogue as Bobbin exits, which has reverse shadows