Changes between Initial Version and Version 1 of Ticket #15206, comment 5


Ignore:
Timestamp:
Jun 18, 2024, 8:04:28 PM (5 months ago)
Author:
m-kiewitz

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #15206, comment 5

    initial v1  
    1 Timing in SCI is normally done either in cycles (CPU-dependent) or seconds. Seconds should be fixed duration. The cycles method caused all sorts of timer issues when ran on faster CPUs, but we got the speed throttler for that, and also script patches.
     1Timing in SCI is normally done either in cycles (CPU-dependent) or seconds/ticks. Seconds/ticks should be fixed duration. The cycles method caused all sorts of timer issues when ran on faster CPUs, but we got the speed throttler for that, and also script patches.
    22
    33I don't know anymore how SCI games handle timed message boxes, would have to look into it.