Changes between Initial Version and Version 1 of Ticket #15265, comment 7
- Timestamp:
- Jul 18, 2024, 9:30:04 AM (4 months ago)
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Ticket #15265, comment 7
initial v1 27 27 https://github.com/scummvm/scummvm/blob/dbb1a6a014459c15c48fc386fdd3010816441ef8/engines/tinsel/scene.cpp#L393 28 28 29 So, the keyboard gets hidden as a side effect of the engine being overly cautious hiding inventory screen.29 So, the keyboard gets hidden as a side effect of the engine being overly cautious hiding the inventory screen. 30 30 31 31 If this is considered a defect/bug/issue it should thus be specific for the TINSEL engine and probably be investigated and properly resolved by a developer familiar with the engine (ie. probably not me). … … 33 33 In general, I'd say that the issue reported in this ticket is not Android-specific and, if a fix is required, it should be considered on a specific engine or game basis each time, where the issue appears. 34 34 35 To clarify, as noted in my previous message, other engines and games won't hide the virtual keyboard when skipping cutscenes (with Esc or other key mapped to the skip action). A few examples of this, that I've quick-tested, are Blade Runner, Monkey Island 1, Indiana Jones and the Last Crusade, Indiana Jones and Fate of Atlantis). This is the expected behavior. You are able to just keep your fin der on the "Esc" and skipcutscenes back to back.35 To clarify, as noted in my previous message, other engines and games won't hide the virtual keyboard when skipping cutscenes (with Esc or other key mapped to the skip action). A few examples of this, that I've quick-tested, are Blade Runner, Monkey Island 1, Indiana Jones and the Last Crusade, Indiana Jones and Fate of Atlantis). This is the expected behavior. You are able to just keep your finger on the "Esc" and keep skipping cutscenes back to back. 36 36