Changes between Version 1 and Version 2 of Ticket #15303
- Timestamp:
- Jul 31, 2024, 7:10:48 PM (3 months ago)
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Ticket #15303 – Description
v1 v2 21 21 }}} 22 22 23 I think that means the message is supposed to stay up for 30 "ticks". 23 I think that means the message is supposed to stay up for 30 "ticks". Though that seems awfully short, so maybe it's 30 ''additional'' ticks? 24 24 25 25 If you load the attached savegame, and let the messages time out on their own (don't click to speed it up!), the skipped message happens at a point when KGETTIME_TICKS in the kGetTime() function comes (dangerously?) close to 32,767. Could that somehow cause the timeout to trigger prematurely?