Changes between Version 2 and Version 3 of Ticket #15471
- Timestamp:
- Nov 10, 2024, 3:32:52 AM (4 days ago)
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Ticket #15471 – Description
v2 v3 3 3 I believe this is happening because of the following: 4 4 5 global169 is true if Lolotte is alive, and false if she's dead. If global169 is true, local3 (the door, view 605) has ignoreActors set to 0. 6 7 I believe it should be checking, instead, for global220, which tracks whether the door is open or not. 5 global169 is true if Lolotte is alive, and false if she's dead. When the room initializes, if global169 is true, local3 (the door, view 605) has ignoreActors set to 0. 8 6 9 7 Video demonstrating the bug here: https://youtu.be/eklp7xJWSW8