Changes between Version 2 and Version 3 of Ticket #15471


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Timestamp:
Nov 10, 2024, 3:32:52 AM (4 days ago)
Author:
OneShortEye
Comment:

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  • Ticket #15471 – Description

    v2 v3  
    33I believe this is happening because of the following:
    44
    5 global169 is true if Lolotte is alive, and false if she's dead. If global169 is true, local3 (the door, view 605) has ignoreActors set to 0.
    6 
    7 I believe it should be checking, instead, for global220, which tracks whether the door is open or not.
     5global169 is true if Lolotte is alive, and false if she's dead. When the room initializes, if global169 is true, local3 (the door, view 605) has ignoreActors set to 0.
    86
    97Video demonstrating the bug here: https://youtu.be/eklp7xJWSW8